Mak0
Mak0
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- Mak0
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Another day another ruin thread
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I rarely play games with mori's and keys. Although I see why people would think it's a problem
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4 toolboxes is the only time il dodge a lobby because I know the game is going to end in 4 minutes with me getting tagged and dropping and only getting 5,000 bloodpoints
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@Okapi said:
I'd recommend it with one warning: certain survivors in this game can be toxic. Real toxic.
I know everyone is mad about ruin but in comparison to when I joined around Clown's release in 2018 the game is in a much, much, much better spot balance wise. It's also more optimized.
I'm hoping for Year 4 the devs only release 3 chapters so they can focus more resources on map reworks and optimization.
If I'm correct we're getting at least 4 for year 4. We already got Cursed Legacy and in April we'll get another chapter 3 months after that in July we might see another one and the cycle continues until year 4 is over but I'd agree that they need to focus on balence
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See you back in the fog next week buddy.
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Oh their survivor sided huh?
Toolbox Nerf Coming soon.
Totem spots being adjusted soon
Bubba is getting buffs to his addons and maybe the rework treatment
Map reworks of Springwoods and Lery's to benefit survivors and some killers.
Quit whining its the threads like this BHVR never responds to it's only been 1 week since patch 3.5.0 came out and your still whining about this survivor bias stuff.
Move. The. Heck. On
Or just quit the game if the devs make you this mad
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I'm noticing serious frame drops playing as demo especially when traversing the upside down the animation for traversing the upside down is broken also. It blacks out. One time I got locked into the animation and had to dc
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1022095#Comment_1022095
I can't say about Pig lore, but if it were to happen, you wouldn't need to own the Pig to unlock it.
So this means we will never see licensed characters in the archives even their perks?
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Block the stairs on thompsons since theres no 0ther way out your stuck there
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I'm a simple killer.
T-Bags
Flashlight Clicks
Taunting
BMing me or your teammates
I'm going to tunnel you to death and if I catch you during EGC I'm going to face camp you.
Some killers with poor end game pressure like bubba I came at EGC and if they made a good enough play to get them off the hook and escape I dont complain and say gg
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Ghostface is anything but OP. The reveal mechanic is broken in general and I can only pryt dedicated servers will fix it. Also Hooked and Dying survivors can still break ghostface out of stealth for some reason the reveal mechanic is so bad to the point where it feels like I'm FORCED to only use the add ons that make revealing him harder when I want to start using the tons of other addons I have. Plus lots of ghostface's will use night shroud for mindgames since he can get rid of his terror Radius at will. Also Leatherface is easily counterable. Get him to run into a wall which will get him stuck in a tantrum for a few seconds which is more then enough time to break line of sight. Running straight forward is the dumbest thing you can do against Bubba and Billy. I've been playing LF for the last few weeks and I find myself using my sledge more them the chainsaw because the map design is so bad if survivors make it to a spot like a jungle gym it's near impossible to get a hit. These killers arent op. You just need to counter
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Or the logic behind the nerf was bad.
Reasons for the nerf
New players were constantly getting frustrated with the perk because it punishes them for not being able to hit greats
Ok. Fair enough a easy counter to this argument is that ruin incentizes new players to learn how to hit greats
Ruin was used in 80% of games
This is where the logic starts to fall apart. The main reason Ruin was a meta perk and a staple for lots of killer builds was because it slowed gens down since they could be done relatively quickly if enough people are working on it (worse with prove thyself) or toolboxes. Survivors spawn near gens alot and in groups alot too so a first gen could be popped easily or worse 2 gens are being worked on and they both pop. Plus they automatically nerfed ruin without looking at other commonly used survivor perks. DS,BT,Prove Thyself or exhaustion perks besides BL.
This Nerf was mostly survivor sided and they just assumed we used it because the gatekeeper emblem was frustrating. Sure new ruin works great with perks like survalience. But it's been gutted for players who dont have those perks and it's mostly survivor mains who get the last laugh this time.
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Also this is pretty much normal where reaching the mid chapter patch for cursed legacy the hype for ST has all but died out
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I'm a steve main and do see them alot
(Although Steve is going to be way more common then nancy) and run into the occasional Nancy using her perks and the steve I rarely see demo tho even tho I main demo
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The Spirit although runner up is myers and 3rd place is ghostface I've never survived against rework freddy but I havent played against him enough to put him on this list
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As Survivor:I can get cocky with chases and can be sometimes too altruistic I sacrafice myself to let the other survivor get away alot body blocking and everything. It's just in vain when the survivor does dumb stuff as soon as their off the hook.
As Killer:I dont use Scratch Mark's and bloodtrails to my advantage. I mostly just rely on Survivors Injured Groans and generator sounds and mainly all sounds in general.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/996069#Comment_996069
Eh, there's not really any other solution to it. Other than leaving it how it is. But survivor disconnects need to be balanced differently between affecting the killer vs the other survivors. If a survivor DC's, the rest of the survivors STILL have a chance to pip up. The killer? Not so much. He now has no chance.
This also would only make matchmaking worse since people who are very good killer/survivors would be stuck at higher ranks.
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@The_Second_Coming said:
Eh. Disconnects should count as a full on sacrifice, and for the survivors, the game shouldn't count towards rank after the DC.
This would only make ranking up harder with the amount of times people dc
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@Decarcassor said:
A lot of players have been saying for a long time that The Demogorgon is underwhelming. Passed the hype of his release, once survivors had the time to get used to him, we started to notice that he really struggle against decent survivors despite his kit seemingly having a lot to offer.
The Demogorgon problems are pretty simple when you take a close look.
-He has a lot of loud sound cues that give away a lot more information to the survivors than any other killer.
-His portals are finicky to place and not very convenient to use. They are also easily removed with very little downside for the survivors.
-His add-ons are very unimpressive and don't really help him.
I coud go into way more details as I've done in some past discussions, but that is the basic gist of it. Demogrgon's kit is a bit all over the place and very rough around the edges.
Give the demogrogons add ons similar treatment to the shapes. Assign a Modification to Each Add on Category. For example the add ons that revolve around increasing the duration of evil within are all involved with tufts of hair. Give Demo 2 add on category's Ones that modify portal time and the time you get undetectable and ones that give more penalties for sealing portals and another category for shred.maybe they could change Liprose Lichen to cause shred to reveal survivor auras withing 12 meters but heavily increase the amount of time it takes for Traversing the Upside down to recharge Make Demo's footsteps and attack cooldown smaller and not map wide. The only thing the demogrgon's loudest sound should only be the screech it makes when traversing the upside down. Now I know this is going to get. But then survivors will immediately stop what their doing. I know but the screech forces people to be strategic with portal placement so survivors can never know where the demogrgon can emerge. It's mainly the add ons that need looking at and portal placement.
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There has to be cooldown or Demo's portals would have no counter if they removed cool down then they'd have to remove Of the Abyss's Killer Instinct Ability even then it would still be too powerful because he can just zip from gate to gate making endgame extremely difficult and the only case endgame should be as difficult as removing the cooldown will make it is when the last survivor failed to escape via hatch
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You should get used to it. The game and DLC for it gets review bombed all the time for changes they dont like or bad perks or op or weak killers
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The Demogorgon it's because I get to play as the stranger things demogorgon and its portals have realllly good tracking a abilities making 3 gen gate and totem defense easy. Unique Chase music also. The chase theme really feels like it came from the soundtrack of stranger things.
My favorite build with it so far
Red Moss
Eleven's soda
I like this setup because i can just get a quick grab after emerging from a portal from unsuspecting survivors especially on maps like hawkins
Pop goes the weasel
Save the best for last
Ruin
Devour Hope
Slow the game down just a bit. With devour hope thrown in to punish altruistic survivors late game
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/953774#Comment_953774
It's called abandon current gen and work on next gen consoles.
This would most likely split the console playerbase if not kill it entirely. Plus it would make Queue times worse then switch since theres going to be far less players. Ntm people are going to have to rebuy the game and all their DLC and Relevel every character since cross progression isnt a thing yet
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@LordGlint said:
Im sure the entity keeps trying to kick out the survivors known as "The Legion", but they keep sneaking back in under the disguise of a killer and pretending that trespassing into the entitys realm makes them edgy enough to deserve a place.
LMAO
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@Hex_Stalk said:
https://forum.deadbydaylight.com/en/discussion/comment/949252#Comment_949252
How is he holding the game hostage if the other survivors are free to do gens? Holding the game hostage would be trapping all 4 survivors in basment or if two survivors not doing anything.
Body blocking someone till their forced to DC counts as holding the game hostage
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@Hex_Stalk said:
It ain't the killers fault you kept sticking to corners like your parents put you there. Also if the game ended then what is the big deal? Did the survivors do gens and open the doors? Or did they do nothing?
It's still not okay and not OP's fault the GF was holding the game hostage and doing a bad thing
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@[Deleted User] said:
1. Map design is the biggest balance issue in the game. Reduce the number of completely safe loops and eliminate god windows. Actually make survivor resource management vs gen speed matter in higher rank play.
2. Get rid of any mechanism that lets survivors or killers prematurely win i.e. keys and Moris. Make Mori on death hook a standard option.
3. Remove post game chat. Yes, I know it can be turned off. But many keep it on anyway.
4. There's a tendency to go way too far with killer nerfs. Nurse is the prime example to me. Changing her reappearance animation to give survivors a chance to juke was fine. Giving a Nurse player an additional cooldown because a survivor reacted to a visual cue outside of the killer's control is overkill.
5. Bugs. I've never seen anything like the bugs in this game.
Removing post game chat isnt the awnser it will just encourage people to take the toxicity to steams Offical message system and profile boards add a filter to post game chat or make it so you can only use preset words like GG
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Hawkins is a well designed map imo
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/939123#Comment_939123
Alien and Predator will never happen. Fox is worse than Disney when it comes to protecting their creations. I remember when they were suing people that made AvP mods with no monetary gain.
Hook man would make a good killer. Big urban legend and already in a few cheesy horror films. Supernatural's yellow eyed demon could be good. A scarecrow could be good too.
I wouldn't mind a shape shifting killer either. Something that could disguise itself as a survivor upon first glace.
The devs said they arent doing a killer that can shapeshift into a survivor countless times because SWF renders its power completely useless
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Quentin and Leatherface
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No. Stop trying to punish people simply for playing with their friends.
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@I_Face_Camp said:
https://forum.deadbydaylight.com/en/discussion/comment/936032#Comment_936032
Thatd make moris next to useless. One survivor could just run an immersive build and mess up your whole operation
It's mainly ebony"s that need tweaking
Cypress:Allows You to Kill the Last survivor by your hand
Ivory:Allows you to kill one survivor you have hooked by your hand twice or once whatever you prefer
Ebony:Allows You to Kill all survivors after all survivors have been hooked at least once
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If I see 4 toolboxes or your obviously a coordinated group I'm lobbydodging I didnt wait 10 minutes to get bullied and get 8000 bloodpoints and 0 progress towards my challenge
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This. Camping Leatherface is so bad because survivors are altruistic Do a generator! And if you do voice comms tell your teammates to not suicide to buy you time + you could also bring camaraderie to buy you even more time the only thing you can do is just not get caught and hope that he gets the memo facecamping isnt working when you get 2 or 3 gens done. Going for saves is just feeding yourself to Leatherface
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Maybe you should stop being a total jerk to the devs and calling them incompetent and maybe they would actually listen to your criticism
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Wow Man,You got the whole squad laughing
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@Trwth said:
I feel like you were just unlucky. The new ranking system sets you back one color instead of two. If you were a purple rank, you’d be green, therefore all green ranks are the purple ranks. What’s the difference?
Because with the new system it dosent take that long to get back to the Color you were at
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Their both 2 different games so it dosent apply to DBD mobile a example of this is how DBD mobile hasn't got Stranger Things or Cursed Legacy
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Leave red ranks. Their not worth the blood pressure
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When I know a gen is being worked on a place a portal near it and I love that portals give oblivious so I can get a grab before they even know I'm there
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@StrodeWins said:
https://forum.deadbydaylight.com/en/discussion/comment/900285#Comment_900285
but one thing: body blocking doesn’t punish a particular survivor. you can just punish the body blocker and hook them instead of tunneling the one you originally hooked. this method works perfectly.
camping, on the other hand, ruins the game for a particular survivor, especially if it is so early in the game that 5 gens are still to be completed. by being facecamped, it insures you can’t play that round, a guaranteed depip, very low bloodpoints, and a general overall boring after status.
camping is justifiable in some cases, such as in endgame, or when a survivor disrespects a killer.
Key word punishes 1 survivor of the survivor dosent try to unhook themselves or use dosent struggle that's enough time to get at least 1 survivor done the only reason camping is a problem is because your swarming the hook for the save giving the killer free downs
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@StrodeWins said:
https://forum.deadbydaylight.com/en/discussion/comment/899686#Comment_899686
i think they should make it to where if you camp when there are still 5 gens, you get 0 bloodpoints for entire match. seems fair.
No they have said so many times camping is a strategy a bad one but a strategy and wont ever be punished stop complaining and move on to the next game. P.S with your logic they should also make it so if you body block or camp a hook for a save you get 0 bloodpoints. And immediately sacraficed.
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Maybe if survivors actually stopped teabagging and staying at loop's and stuff and just feeding Myers all the evil he needs Judith"s tombstone ot Fragrant Tuft of hair wouldn't be a problem Those 2 addons force you to always keep moving because once myers reaches tier 3 it Grant's him effects that can end a game quickly
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@T2K said:
Well I'm against nerfing anything in her basekit tbh. just remove prayer beads. thats it from my side.
it is kinda strange that they want to "look into" spirit. IMO Hillbilly is much more frightening.
Oh and buff wraith pls. thy xD
When they say their going to "look at a killer" they actually mean their going to nerf the killer into the ground
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No since leatherface is not included BBQ is not a unique perk therefore it will never end up in the shrine
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Someone got rekt by freddy one to many times.
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@SaintDenisSlasher said:
https://forum.deadbydaylight.com/en/discussion/comment/742801#Comment_742801
If they wanted people to watch the show they did a really bad job of getting people interested with the bios. I actually watched all 3 seasons for the first time after seeing the trailer for the dlc. If i didn't tho i probably would be less likely too after reading those bios because they really downplay the characters
The demogorgon lore is OK at best considering the Denogorgon isnt sentinent and it's only thought process is Kill eat repeat
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I'm pretty sure Netflix wanted to keep it limited to.
1.get people to watch the show
2.keep spoilers from any part of the show free.
It's still bad but like someone else said it's better then the half baked 5th grader essay we got with laurie
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@VolantConch1719 said:
Probably Badham. I don't think Ormond would be afterwards though, given the Legion is from 1996. It would probably be Gideon's, as Saw took place in the early 2000's.
Temple of Purgation obviously since Plauge is the Oldest Killer out of all them it dates back to BC
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@ElusivePukka said:
Dailies are the only 'reason'
Mori offerings are irritating. If they only were usable on third hook, I'd say make ebonies a common offering, but as they are they promote stagnant and bad play.
They shouldnt have a change like that it would make them utterly useless because you can just carry them to the hook and they'd only be used to see the animations then they'd eventually be retired to nobody using them. Yellow and Green can stay the way they are Ebonys could work if everybody has been hooked already this makes it less powerful while still making it useful while doing that add a cooldown after each mori