Mak0
Mak0
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- Mak0
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/1462611#Comment_1462611
If you read my entire post you would understand that survivors in pre-game lobby right now can tell what killer they are going against before the match starts. With that knowledge you can plan your perks around the killer, and still last second item swap.
You think its fair for a trapper to load into a match where no survivors are using items, then last second you have a key, a map, and two toolboxes with BNP on them, giving the killer no time to adjust?
What log issue?
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1461708#Comment_1461708
Really? Is this intended?
Yes. The 16 seconds to heal will go faster with add ons perks and medkits that reduce heal time. Try it with botany knowledge a emergency med kit and a addon that increases healing speed
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@DrBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1457022#Comment_1457022
>Just guess Myers is using that add on bro! Jump that locker and take a grab bro!
Stop
When myers has a tombstone add on his other hand without the knife is not in a fist. Also pay attention to how long it's taking him to get to tier 3
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I played against a TTV a couple weeks ago and he was a pretty chill guy and now i play dbd with him alot assuming all TTV’s are literally sweats is wrong because they can be some of the chillest people in this game
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Yeah the people who were so aggressive over this are over reacting. If they don't play on stadia how is this affecting them besides being matched with stadia players
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@Ghoste said:
We got cross progression for Stadia, but not Xbox or PS4 ¯\_(ツ)_/¯
Sony has always been tight on cross progression and play. Their finally starting to ease up but it's not a walk in the park to convince them to let your game have it.
Microsoft is no excuse since they actively encourage cross play and progression
Idrc if the game is on stadia more people get to play the game and who are we to be mad that more people get to play the game.
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@Peanits said:
Typically the new chapter lobby will run between the release and the mid-chapter update. The anniversary happened to be shortly after the chapter released, so the special event lobby overrides the chapter lobby. As soon as the event ended, it would switch back to the default (Silent Hill) lobby.
Has BHVR ever thought about allowing players to choose menu themes? The silent hill one looks so cool and i’m going to be so sad when it’s gone🥺
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1437250#Comment_1437250
This picture proves nothing, I don't even know if it's your ID. Stream some high level gameplay is the best way to prove yourself.
I disagree, survivor nerfs were things that should never been in the game to begin with. Kill nerfs? Yeah..............
Thanks for admitting your a biased killer main =)
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Rank 6 killer and survivor and gen speeds are not what need to be touched it's literally the survivors ONLY objective. What you expect them to run around like headless chickens until you find them? Either add more objectives for survivors to do then hold m1 or the early game mechanics which I can't wait to be implemented
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Spirit
Ebony and Ivory Mori
Spirit
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1442589#Comment_1442589
Survivor: ds, bt, ub, adrenaline, iron will, sb, spine chill, dh, oOo and soul guard
Killer: pop, corrupt, nurses, sloppy, bbq, thrilling tremors, noed, infectious, bamboozle, and enduring
Soul guard isnt meta its way to situational to ever become meta
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Tbf demo is more of the well designed killers who dosent have a power that you hard to make powerful but still fun to play against and one that you can’t nerf to keep it fun to play against while still keeping it powerful.
Cough cough (Clown and Freddy and legion)
He needs
Rat liver to become base kit
an addon pass
Fix the FPS drop bugs with him.
Making his stomps and roars more quiet so the entire map can’t hear them
removing the map wide noise every survivor gets so he actually has a chance to be stealthy when emerging from a portal and survivors have to pay attention to their surroundings to avoid being grabbed.
if your going to give one of the loudest killers in the game stealth mechanics then do stuff so he actually CAN be stealthy
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Ah yes the daily
nerf gen speeds and make survivor more of a m1 simulator then it already is right now then whine when killer queue’s take so long because nobody wants to play survivor
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@ClickyClicky said:
Whats strange is how quick they were to fix it yet leave camping/tunneling so prevalent in other killers (Ghostface/Deathslinger etc)
Can’t rely on perks either because I can’t force people to take DS or BT, and most of these killers with camp/tunnel problems are killers with little to no terror radius
I feel they fixed it so quickly because Out of GF and DS PH had insane tunnel capabilities. Part of this comes from his power some of it comes from just bad map design. Also the Hook-Cage-Final Judgement tunneling strategy that was so terrible.
He’s 115 which means he shouldn’t have a problem getting to the other side of the map quickly if there is not a survivor already over there. Then carve trenches over the area. Cages do not work like hooks so any exhaustion perks that could help you at least get some distance or get to a pallet before PH is back on you won’t immediately be usable again when you get rescued. You have to crouch so you don’t get tormented again in which some cases you have to get tormented because he’s already so close. If you do he will just mori you once he inevitably downs you again. Or send you back to a cage or put you on a hook so he can just use final judgement once you get unhooked. Most maps are small unless your on indoor maps or maps with 2 floors. He will get to the cage first if a survivor is not near. Compare this to DS who still has to deal with borrowed time if he shoots the unhooked survivor and deceive strike. GF can hide his terror radius (although he might get broken out by the unhooked survivor) to avoid borrowed time but he still has to deal with decisive. tl:dr PH has way more advantages when tunneling then DS or GF could ever have since cages ignore BT DS and exhaustion instantly being removed. Alongside his built in mori and hooks and cages sharing sacrafice states. Imo cages definitely are not as useful now but they never were a tool for tunneling they were a tool to save time carrying survivors to hooks and to ignore flashlight and pallet saves...
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Or you could just go for the unhooker is they are unhooking before you get to leave? its not that hard if you go for the guy with borrowed time you are most likely going to get DS'd anyways. the only time i see BT being a problem is in the endgame where if someone gets a unhook with borrow time and they also have decisive the person you hooked is all but guranteed to escape.
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@TheGeneratorExploder said:
The spirit is fine as is. The crystals light up when phasing. However, prayer beads need a change. IMO even at rank one, spirit is one of the more fun killers to run against(not including prayer beads) and is still fairly easy to escape against.
are you playing dbd in a alternate dimension or? literally nothing is fun about sprit's mindgames and the survivor barely gets any info to counter the mindgames
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@andyollolloll said:
Similar to the Billy nerf as some red rank survivors didn't know how to dodge Billy... some red rank survivors couldn't hit great skill checks
this is completely wrong. Ruin was good at slow down but even before the rework a survivor could spawn right on top of it. it didnt even affect most survivors except newer ones because they could power through ruin by just hitting greats
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@anarchy753 said:
Have you ever considered people like things you don't?
I really enjoy the game and Midwich. The only things I don't like about indoor maps are having preset exit gates that are ALWAYS further apart than the time it takes for a survivor to open one. That is blatantly unfair.
On midwhich i find that if you close the hatch and just stay in the courtyard you can make it to both gates easily
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1418432#Comment_1418432
Are you sure you have to tap faster on controller? If this is in fact true, it's a bug and should be reported.
It’s not just the fact that there are bugs. on nintendo switch struggling with joy cons is a absolute pain and hurts my hands because the buttons on joy cons are smaller then other controllers and it makes your hands hurt when button mashing far more then other controllers
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Dead by Daylight Special Edition (5).png Dead by Daylight Special Edition.png Screenshot_20200703-112838_Streaming.jpg Screenshot_20200703-112827_Streaming.jpg@ThirdSealOPplzNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/1406401#Comment_1406401
As I said the same mindless responses I see everywhere "as a survivor and killer main with 20k hours announcement" because he knows that he can't prove anything with logic and just argues apparently this guy says he play both sides but probably only plays survivor because he just starts accusing me of being mad that I can't Tunnel lol. Anybody who regularly plays killer know that you have to kill someone off fast sometimes and pyramid head was really good at that but now its gone and doesn't really have anything but a zoning tool and a mini mori.
Yes I DO Play Both Sides but hey believe whatever you want
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Ah yes because getting rescued from a cage only to get put back into a hook is 100% good. As a survivor and killer main this change was needed your just mad you can’t tunnel relentlessly anymore ;) killer mains are the first to complain about DS then do the exact thing it was designed to prevent
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@BigBrainMegMain said:
At the very least, Ruin 1 should not be a Hex Perk.
Its a hag teachable. Her teachable perk playstyle revolve around hex totems their never doing that.
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How would they address this on maps like sanctum of wrath this would only work on midwhich hawkins Lery's Springwood and haddonfield
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I play both sides and i would be fine with this as long as they don’t listen to nerf gen speeds. If you want gens to go slower allow more synergy’s between slowdown perks because the last thing I want is playing survivor to become a bigger M1 simulator and even more boring so killers can have a easier time. I also don’t want them to listen to Nerf PH
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/162423/stop-doing-this
I feel like we should be able to play how we want.
Also - player count is largely stagnant. Hasn't really gone up or gone down. It's not pushing anyone away. Even more than that, survivors have more bully power than killers could ever hope to in this game.
Ah and killer mains are the first to complain about teabagging and flashlight clicking and other BM since tunneling based on skins is okay and we should let you all play the way you want its fine if I teabag at every pallet right? You can’t get mad let me play the game I’m entitled to play since i pay 15$ every month to play it + DLC prices
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1359134#Comment_1359134
Nothing they can do about the Legion skins also? They can't even just say "this was not our decision".
https://forum.deadbydaylight.com/en/discussion/comment/1359154#Comment_1359154
Usually ever change in dbd has it's lovers and haters. I haven't seen a single person say they are happy with this.
It’s still konami’s IP just cause its a original character dosent mean they could do anything. It’s just konami using dbd to milk silent hill even more
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Alright if cages are going to trigger killer perks then their going to trigger survivor perks too =) cages are fine the way they are besides the problem of ph being able to body block them
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Another killer good survivor bad post
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No lol this has to be a bait post MoM borrowed time and other endurance perks are there for the purpose of protecting you from a hit your just asking them to buff camping
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Dead Hard and Unbreakable
Dead hard is literally one of the most unreliable perks at doing its job in the game and i dont see any signs at it being fixed soon
unbreakable because i barely encounter games where the killer slugs
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@Dreamnomad said:
This is easier said than done. Especially depending on what platform you are playing on. A lot of people also have restrictions on messages. On PS4 it's probably around 50% of players have restrictions to messages.
I already disabled messages from randoms on xbox because 90% of the time its people shouting at me calling me racist,Homophobic and other slurs. Sad that I have to do this so i can play a game without being yelled at for playing the way i want to play.
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As survivor:I hate going against spirit
As Killer I dislike playing nurse
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Leprose lichen,red moss,Iridescent Family crest all of nurses add ons,amanda’s letter,Bloodpoint addons
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@thesuicidefox said:
STBFL is a lame perk IMO. It's borderline overpowered at 8 stacks.
Put the limit at 6 stacks and hitting the obsession loses 3/2/1 stacks. Way more balanced, especially for Clown and Freddy.
Not OP at 8 stacks.
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Other games do this and I suggest bhvr do the same
make the game safe to leave without depips and penalty’s as survivor and killer if 1 or 2 people DC
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ah yes because killer mains want old legion back
nurse’s that barely had any counterplay and was almost as easy to pick up and play very effectively as freddy
old Spirit
yeah killer mains are practically ruining this game at this rate all they want is endless 4K’s and to make playing solo survivor absolute hell
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@WRussoW said:
https://forum.deadbydaylight.com/en/discussion/comment/1308168#Comment_1308168
Did I say that? Did I complain about the AMOUNT of SWF? I just pointed out probably a really powerful build, that's it.
Your saying this build is going to be incredibly powerful in SWF which in turn means your saying alot of killer games will be against SWF that make this build so powerful when there is a higher chance that you will be placed with solo queue as devs have confirmed
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Apparently every killer game is against a Swat swf now.
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Thanks for revealing your a salty killer main by saying killer can't do toxic things when there are plenty toxic things they can do.
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@ClickyClicky said:
A year full of killer buffs, huge map fix update and yet still people cry about gen times. Killers are insistent on getting the 4k with 4 gens remaining rather than 1.
Might as well just make survivors bots.
Why even try. It's endless killer mains on this fourm. Won't stop complaining until they can 4K in 5 minutes with clown but it's fine though at the end of the day when less people play survivor their going to start crying about queue times
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1304669#Comment_1304669
Given the internal descriptions of the add-ons in question say "For the first time" as part of the evil within level up requirement so Its not a bug and the devs are trying to stealth nerf michael.
Wow killer mains jumping to conspiracy theories with the devs again. Not suprised
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1303569#Comment_1303569
I AM A SQUARE THEN. JASON WOULD HAVE BEEN SO MUCHCCHC BETTERR
And have BHVR get tangled up in this mess of lawsuits over F13? No thanks. do you want this game to end up like Friday the 13th the game?
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@DetailedDetriment said:
Final Judgement giving free moris? No thanks. Camping and tunneling with ebony moris is already a huge problem, but now killers can do it without spending a single bloodpoint?
I can also guarantee the skillchecks in the Cage of Atonement will be around Overcharge size, meaning new players will be completely #########.
He should also be 110%. You don't see Pyramid Head sprinting around ever.
final judgement only works on death hook i don't see the problem.
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@vampire_toothy said:
https://forum.deadbydaylight.com/en/discussion/138375/oni-needs-a-nerf-more
Oni is required to build up his power which during that time he is a basic 115, m1 killer, he should be incredibly strong when he finally gets it. In addition to this, slugging is what makes his power strong in the first place as otherwise you'd lose every game against competent survivors if you didn't.
Regarding avoiding his hits, there are some things you can do for as long as Oni isn't running scalped topknot and for as long as you're not on a map like shelter woods (which would be an addon and map problem, not a killer problem).
1 : When he's in his rage, position yourself at tiles or structures that feature lots of sharp turns such as LT walls, jungle gyms or any main structure (such as the houses on Badham & Haddonfield, not too sure about the new map yet though). Try to take as many turns as you can as soon as you can.
2 : If you cannot position yourself at a jungle gym, there are some pallet tiles that feature a dip in them that you can use to help avoid a hit, alternatively dropping the pallet early or going to smaller pallet tiles can be helpful. Junk tiles like the ones on MacMilllan Estate and Autohaven also feature additional junk next to the pallet, try to change up how you run around them.
3 : From what I can tell, you do not produce blood orbs while he's in bloodfury, take advantage of this and don't group up near the person being chased.
It's important to note that a good Oni is probably going to down you in their power unless you're at a tile they can't dash very well at, however being able to waste enough time where their bloodfury ends is extremely important as if they only get a single down in their full duration then they haven't gained much value out of their power which in return makes them way more beatable.
https://forum.deadbydaylight.com/en/discussion/comment/1166043#Comment_1166043
Infectious doesn't need a cooldown either, perks with long cooldowns on both roles aren't that fun to have while a short cooldown would simply just be pointless. More than anything I think that older maps like shelter woods should be looked at and adjusted to be made more interesting and fair for both roles and more maps should feature smaller pallets on the outskirts to make it easier to avoid the dash and other powers like it while also being fairly mindgameable for both roles.
You still produce blood orbs during blood fury It’s just oni can no longer see them or their auras
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I just eat the pallet and move on to the next loop I know i’m wasting time that survivors are using to do generators if i run a loop that a survivor is obviously going to end up being able to loop multiple times before i end up bloodlusting them
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@Demogordon_Ramsay said:
Killer:
- BM begets BM. If you teabag, click your flashlight, point, et cetera, I'm going to single you out and make sure you have a boring game. You're obviously set out to ruin my fun, so it's only fair I return the favor.
- I don't deliberately tunnel people if they were farmed or otherwise forced into a bad situation post-unhook, but if you were recently unhooked and stupidly deposit yourself onto the point of my blade, I'm going to down you again. I'd be asking to lose otherwise.
- If you have No Mither, I let you pick yourself up at least once out of respect. Unless, of course, you have Dead Hard.
- If you meme, I meme back, but don't mistake that for farming.
Survivor:
- If you play Bill or Nancy, I automatically assume you will be a hindrance to the team.
- I never run Perks that give me a free second chance. I hate going against them as Killer, so I'd be a hypocrite to use them as Survivor. Plus, they're just not fun to use.
- I must have Iron Will no matter what.
- If you loop the Killer next to me while I'm hooked, you're an idiot and I wish we were on separate teams.
- If you run Sweaty Butcher as Killer, I don't like you. I'm not gonna teabag or anything, but just... I don't like you.
- If you use Scalped Topknot on Oni, I will report you for abusing an exploit because the simple fact that such a ridiculously overpowered addon exists is an error in game design as far as I'm concerned. (If you consider yourself an "Oni main" and you run this addon regularly, I don't consider you worthy of such a title.)
- Similar to when I play Killer, BM begets BM. However, outside of that, I will never taunt as Survivor, with one exception: If you bring an Ebony and you fail to kill me, I will teabag furiously at the exit gates until I'm forced out, because you deserve it.
I can understand disliking the add on but reporting them for abusing a exploit? the devs never labeled it as a exploit so your just reporting killers for no reason.
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I just sigh very loudly whenever someone burns a yamaoka offering or i end up going there (especially sanctum of wrath)
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Keys are an item
Mori’s are an offering
not to mention this would bust the game even more when a player who’s been doing good all game goes down and instantly loses You just asking for kills to be fed to you at this rate Keys require you to actually find the hatch. Mori’s are just 1st hook tunnel kill for most killers
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People run OOO as a distraction perk in SWF’s (The person who’s really good at chases in the group will most likely be running it to buy time for teammates to do gens)
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You could always just jump in a locker when myers is starting to get too close