For the People + Soul Guard + Dead Hard + SWF

Sprinkle another second chance perk over it and it hurts my soul.

Edit: since y'all don't realize, wiping animation lasts long enough to come out of corner and use FtP.

Comments

  • tank Survivors

    Can't wait to see the video of them taking 5 clean hits in less then a minute and then tbagging at the gate

  • So what? May works exactly once. Against a skilled killer it surely wont work. With dedicated already never.

  • @BubbaMainBoi said:

    We're already complaining?

    Not even 1 day, and I doubt you have go against a SWF doing this.

    Do I need to go against strong SWF to understand how it'll work? It may be incredibly strong and you can't deny it.

  • I had the same exact combination a few minutes ago

  • @LetsPlayTogether said:

    So what? May works exactly once. Against a skilled killer it surely wont work. With dedicated already never.

    Come healed, use FtP, use Dead Head, let your teammate get a hit with Endurance. You probably forget that unless you have STBFTL, your attack recovery will give enough time to pull this all if the team is coordinated.

  • 3 perk combo to get 8 second endurance by grouping up. Definitely broken...

  • So you haven't even seen this incredibly situational combo happen and you're still gonna complain...aight.

    What about For the people + Mettle of man + styptic agent + dead hard + DS? This is arguably even worse to deal with. You've been able to do this for a good 3 months now but have you seen someone, even a SWF, pull it off, let alone attempt it in the first place?

  • @WRussoW said:

    Sprinkle another second chance perk over it and it hurts my soul.

    I think we really should wait and see how strong this new perk really is.

    It's not as unfair as old MoM was and probably won't even be that strong anyway.

    Remember how many people said that the new sabo is OP?

  • @BubbaMainBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1305614#Comment_1305614

    Remember when people were saying breakout was going to be op in swf?

    Btw 3 perks...

    Breakout could be powerful in hands of SWF, BUT as a team you would need to leave all your gens, come around a killer, bodyblock and become injured and that's if the hook wasn't near. It costs too much for each member of your party (4 injured survivors who aren't fixing gens). People were just saying it could potentially be very strong.

    The combo I named requires only 2 people around, it may be still expensive to pull off (1 injured and 1 deep wounded but 2 survivors who are fixing gens) during an early game but it's definitely worth it during the rest of a trial if you know how to position yourself and how to play generally.

  • @Waffleyumboy said:

    3 perk combo to get 8 second endurance by grouping up. Definitely broken...

    These aren't even bad perks with FtP being the only exception. As if DH wasn't meta anyways.

  • @BubbaMainBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1305695#Comment_1305695

    Those people never said it could potentially be strong, they straight up said it was overpowered.

    And you're using some specific scenarios where any killer that's able to connect their brain cells will know how to counter.

    This is a niche situation, unless you're using a hex this perk is pretty much usseles, and if they dont want to do the hex than that's pretty much a win for you and them, and if 4 of them are using the perk and someone cleanses the totem, than you're losing 1 perk and they're basically losing 4...

    You can wait 8s which isn't that much and if they make it to a pallet just hit them and break the pallet, they have to mend and they wasted a pallet.

    Or you know, you can maybe pick up the survivor instead of sluggin' ya know.....?

    But yeah, the PTB doesn't even have 1 day and you're already here claiming the perk is overpowered, you do you I guess.

    People tend to say that Sabotage was overpowered but it faced the same issue and Breakout did. Hook distances.

    How do you suggest countering it, you down a survivor and while you wipe your weapon another survivor picks them up and dead hards away so it's only a picked up survivor near you. How do you counter it without specific perks, mister with connected braincells?

    You don't need HEX for endurance to be triggered.

    Get that pallet they've reached instead of hooking someone. As if you have whole time in the world before gens are done against SWF.

    Again, wiping animation lasts long enough to use FtP, I know it because I used it like that, you don't even slug.

    Ugh, you know what? DH + BT + DS + Adrenaline is far better for you, I guess, continue enjoying it.

  • Optimal SWF strategy already involves playing as if the killer isn't hurting you. It's not like it's going to be any different, no matter what new perks there are.

    I guess we REALLY needed a counter to NOED on top of it, though.

  • @WRussoW said:

    Sprinkle another second chance perk over it and it hurts my soul.

    a skilled killer can counter all of those perks, your just making an excuse because you cant hit someone more then 2 times

  • @Parzivval said:

    https://forum.deadbydaylight.com/en/discussion/155743/for-the-people-soul-guard-dead-hard-swf

    a skilled killer can counter all of those perks, your just making an excuse because you cant hit someone more then 2 times

    A skilled survivor can counter all killer counters.💥 Don't pull that card on me, how do YOU suggest countering it without specific perks?

  • @MyersxKate said:

    It works vs slugging, outside of slugigng it has literally no use. You could say the same thing with for the people and SWF it has been less than a day give it time FFS

    I used FtP right away like this and it 90% of a time a killer just hit the downed survivor again because during the falling animation the survivor couldn't move. With the new perk, however, it is highly possible to pull such a trick without any effort.

  • @WRussoW said:

    https://forum.deadbydaylight.com/en/discussion/comment/1305542#Comment_1305542

    Come healed, use FtP, use Dead Head, let your teammate get a hit with Endurance. You probably forget that unless you have STBFTL, your attack recovery will give enough time to pull this all if the team is coordinated.

    And still it relies on the killer allowing it or not.

  • Add either a Decisive Strike or some Borrowed Time and cook until well done.

  • So here's the counters I could think of in about 2 minutes whilst writing this:

    Soul guard gives 8 seconds of endurance. If you're fine waiting 15 seconds for borrowed time, 8 seconds is .5 second over half of that.

    Play plague. FTP doesn't work if they're injured.

    Say they go for this combo, then the broken one dead hards away. They've used their exhaustion perk and are probably in a bad position if the first guy was downed there. Chase them.

    Use STBFL (a perk that helps all killers bar the Nurse). This lets you recover 40% faster at max stacks, meaning you can hit them again.

    Alternatively, use perks like sloppy and thana- they must be healed to use FTP and if you're slowing their healing as much as possible (without that clown perk because it's awful) then they aren't doing gens for a long time to pull off a combo that should, at most, waste about 10 seconds of time (think- if they werent there waiting, that would be 3 gens popping not 2).

  • Apparently every killer game is against a Swat swf now.

  • @Mak0 said:

    Apparently every killer game is against a Swat swf now.

    Did I say that? Did I complain about the AMOUNT of SWF? I just pointed out probably a really powerful build, that's it.

  • @GoodBoyKaru said:

    So here's the counters I could think of in about 2 minutes whilst writing this:

    Soul guard gives 8 seconds of endurance. If you're fine waiting 15 seconds for borrowed time, 8 seconds is .5 second over half of that.

    Play plague. FTP doesn't work if they're injured.

    Say they go for this combo, then the broken one dead hards away. They've used their exhaustion perk and are probably in a bad position if the first guy was downed there. Chase them.

    Use STBFL (a perk that helps all killers bar the Nurse). This lets you recover 40% faster at max stacks, meaning you can hit them again.

    Alternatively, use perks like sloppy and thana- they must be healed to use FTP and if you're slowing their healing as much as possible (without that clown perk because it's awful) then they aren't doing gens for a long time to pull off a combo that should, at most, waste about 10 seconds of time (think- if they werent there waiting, that would be 3 gens popping not 2).

    "Say they go for this combo, then the broken one dead hards away. They've used their exhaustion perk and are probably in a bad position if the first guy was downed there. Chase them". I guess if the position IS bad for them, this solution is the best one.

    "Alternatively, use perks like sloppy and thana- they must be healed to use FTP and if you're slowing their healing as much as possible (without that clown perk because it's awful) then they aren't doing gens for a long time to pull off a combo that should, at most, waste about 10 seconds of time (think- if they werent there waiting, that would be 3 gens popping not 2)". Yeah, I like it as well. It's not like counter-counter but still makes it more time worth to pull off.

  • @WRussoW said:

    https://forum.deadbydaylight.com/en/discussion/comment/1307539#Comment_1307539

    "Say they go for this combo, then the broken one dead hards away. They've used their exhaustion perk and are probably in a bad position if the first guy was downed there. Chase them". I guess if the position IS bad for them, this solution is the best one.

    "Alternatively, use perks like sloppy and thana- they must be healed to use FTP and if you're slowing their healing as much as possible (without that clown perk because it's awful) then they aren't doing gens for a long time to pull off a combo that should, at most, waste about 10 seconds of time (think- if they werent there waiting, that would be 3 gens popping not 2)". Yeah, I like it as well. It's not like counter-counter but still makes it more time worth to pull off.

    If you're that worried about the combo, anti-heal killers/perks are your best bet simply because they have to be fully healed.

  • @WRussoW said:

    https://forum.deadbydaylight.com/en/discussion/comment/1308168#Comment_1308168

    Did I say that? Did I complain about the AMOUNT of SWF? I just pointed out probably a really powerful build, that's it.

    Your saying this build is going to be incredibly powerful in SWF which in turn means your saying alot of killer games will be against SWF that make this build so powerful when there is a higher chance that you will be placed with solo queue as devs have confirmed