Fr3e
Fr3e
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- Fr3e
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Why are survivors able to take 2 hits from paranormal serial killers, get skewered on a meat hook, and still teabag and sprint away like nothing happened...
It's a weird game man
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1496372#Comment_1496372
just because you aren’t constantly terrified does not mean the game isn’t fun.
I have a little over 4K hours and I still get scared sometimes. The atmosphere is still there, the sense of questioning whether you are in a bad position alltogether or will you be able to get grabbed etc.
I don’t see how learning how to play the game makes survivors exactly “have all the power” when if you do play red ranks (as you claim) you’ll know that the threat level is in the ability of the killer. Yeah you might get a nurse who barely lands a hit but you’ll also get those that will make you question if they have wall hacking abilities. To a point where if they have a slugging build your team will be annihilated within seconds.
I mean it's a perspective thing, I don't think the atmosphere is scary at all, but as I said earlier, I do think the graphics update they talked about will change that for someone like myself
Also, unless you play solo, on the survivor side I never feel as though the killer is "in control" and when I play killer I can 4k but am still getting teabagged the whole time lol which it is what it is, plus the statistics are there, in higher ranks survivors preform better in a wide margin of more games then killers, not complaining
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I don't think teachables should be removed, killers have those too, but the idea of making certain survivors faster, slower, stronger, weaker, etc... Is interesting to me, BUT a part of me feels like it would just end up making it were every game had 4 Meg's running around at light speed crouch spamming windows and pallets because that's "meta" lol
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@Rydog said:
Nothing good would come of this. And if it were a limited-options chat wheel type thing, it would just lead to killers spamming untruthful "Let's farm" or "New player here" equivalents to trick survivors into making mistakes.
I mean, I think that's just your perspective. If they can talk back and forth it's equally as likely to happen to a killer and honestly it's not the chats fault if someone believes someone else on the internet, but this is why I suggested a limited chat option, something that would limit spam like maybe only being allowed 3 or 4 messages by the killer
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1502386#Comment_1502386
Hope it's gonna be a different pre-objectives like preparing the gens to repair like collecting tools, gasoline etc. It would be cool 😍
I'm a big fan of this idea, I hope thats the direction the devs take it!
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@PigMainBigBrain said:
I live for this games moments of terror......but sadly....its extremely rare, and far and few between because BHVR would rather make the killer a non threatening joke and not promote hiding from the killer and making gens go by in 2 seconds etc.
It makes me a sad panda....but at least I can collect a scream or two from time to time....
Yes! This is what I'm talking about! Great clip btw
I do think BVHR should make the game more about hiding from the killer, which I believe the graphics update will make that much more viable... you'd obviously still have chases but just make them less of a joke then they are right now.
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@wildcardyo said:
You cannot scare people way more powerful than you. Mike Tyson is not gonna be scared of a scrawny teenager in the ring. Similarly, survivors are significantly more powerful than killers right now. From what I've heard and seen it has only been worse in the past. Killers have never been equal in power to survivors once a moderate amount of experience is acquired. Meanwhile survivors have always been severely overpowered to the point it is literally impossible to win against a good 4 man swf. It's just not a fun game for most people when they play killer because the discrepancy of skill in the game and then the following outcomes are nowhere near where they should be. For every killer mistake, there must be 8 survivor mistakes or more. I'm not surprised so many people have quit the game already, it's honestly time for a change where killers are equal or slightly overpowered.
Every other game shifts the balance every so often, but this game is an outlier. Instead of attempting to balance the game, it spoon feeds one faction and kicks the other in the mouth for whatever reason. I think that the few killers that have held on to this game did so by forcing themselves to see the game through rose colored glasses with a touch of nostalgia and a hint of false hope for a day when the game is as fun as it seems it can be. Alas these veteran killers still yet, continue to get kicked in the balls.
This is kind of what Im referring to, I don't think it's quite as bad as you described but I do think survivors have all the power which makes the game not scary and just not fun. Killers don't have strong pressure, if I get chased I can control where the killer goes and i know I'm good enough to make the killer go where I want for a good 2-3mins before they ether give up or hit me once even if it is a nurse or spirit and at that point 1 or 2 gens are done. We have it down to a science and we all get bored after like two games and go play something else pretty quickly now lol
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@Peanits said:
It definitely can be. There's still newer players who go in terrified of the killer, and there's still plenty of people jumping when they get grabbed off a gen or when they catch Myers or Ghost Face staring at them. Though after you've played the game for hundreds (if not thousands) of hours, that scare factor is bound to wear off. The vast majority of people will stop getting scared by stuff at some point.
It's like watching a horror movie. The first time, it's scary. You don't know what's going to happen. The second time, you know what's coming. Something might startle you, but you know who's going to make it and who's going to die, when all the scares are going to happen. Third time, maybe a little less scary. By the tenth time you've watched it, it probably won't even phase you anymore. The same goes for games, even though it may take longer since the game can play out differently each time. Even in a game like Resident Evil 7 which has loads of scares packed in and a very tense atmosphere wears off after a while (I've played it maybe 6-7 times at this point and it doesn't phase me anymore).
As far as making killers way more powerful, though, I don't think it would bring it back. People who have played the game for hundreds of hours are no more scared of Freddy or the Spirit than they are a Wraith (that is to say, they're probably not, they've seen it all and it's just a game to them at this point). Sure, they might want to avoid the killer a bit more, but they're not scared. If you were to buff killers to crazy levels, it would more than likely just be frustrating for people more than scary.
Yes but allowing survivors to rush gens, get hooked multiple times without really caring, and run a killer for 3 or 4 mins isn't helping. And I'm not saying make killers "crazy strong" just give them more of an advantage over survivors then a really sorry speed boost after chasing for 20-30 seconds and this is all coming from someone who plays survivor a lot with friends. It's just not really as entertaining as it used to be
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@I_am_Negan said:
How many times do get scared watch the same horror movie over and over again?
That's a good point for sure, but there is a difference in being less scared because of repetition and just straight up bullying/teabagging the monster that is trying to kill you and have your soul eatin by a dark entity and the killer not really being able to respond in a way that makes the survivor... scared :/
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I've put in a lot of hours on both sides but admittedly am a killer main and really only ever play with or against very smart survivors or swfs, so take that as you will.
Gen speeds are only fine for survivors who don't know how to be chased, the kind of survivors who know how to do everything BUT run a proper loop. But when you play with or against a swf or even random survivors the advantage is entirely on the survivor's side.
Think about logically for a second and not with this salty pissed off energy that we all have playing DbD. Your average good killer vs an average good survivor in a chase, and no great streamers don't count those are exceptions 90% of players aren't that good, the survivor can run a killer especially at the start for a good 20-30 seconds at least. Might not seem like a lot but killers obviously can only chase ONE at a time, which means unless the other survivors have brain damage they are working on gens. And in that time frame can pop at least two gens if they work together, or even solo. Also no hooks do not slow things down, if you camp your and idiot and will lose, and if you go check gens that guys gets off, which is fine, but then you have three survivors again working on gens.
I don't think gen speeds need a massive nerf but something needs to be done IMO.