Killers Review Bombing Dbd

So i just was on steam and it seems that Killers are Review bombing Dbd over the Doctor/Ruin changes. Like seriously guys? Could you not? I may not like these changes but this is getting ridiculous.

Tagged: Trusted

Comments

  • Title should be changed to “Killers unwilling to get better review successful game”

  • People like to play with friends. It used to balance on the group average, but the Devs would rather a red rank killer bully a rank 20 then have a game with 2 rank 20 and 2 red ranks vs a green rank killer.

  • @danielbird11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/992251#Comment_992251

    This is how i feel about the game balance right now. Survivors have been nerfed a good amount of times. Most of which were good changes to help balance the game. But as soon as a killer gets touched for any reason everybody on the forums go crazy. While survivors post about 2-3 threads about nerfs on their behalf and that's it. The doctor rework for example which is clearly a buff is apparently a nerf ??? Same with ruin it was finally buffed from it's old state which killers had wanted for ages. Because with old ruin good survivors could power through it if they hit greats. Which made it horrible in red ranks not to mention it could be cleansed. But with new ruin it rewards killers for doing there job of pushing survivors off of gens. But no it's still a nerf because the devs said it was to make it less frustrating for survivors. Which killers could take out of context and use it to criticise the devs so killers could get even more buffs.

    Are we doing some sort of auction "who did more rage posts" now?

    Doctor rework is a slight buff, but initial patch notes and bugs in the PTB made it look like a nerf.

    Ruin did not get buffed. Its true, killers didnt like ruin, but thats because gens early game are going too fast, not everyone wants to play Billy all the time to counter that, so they were forced to use ruin. Ruin was the only early game slowdown perk, now its gone, but gen speeds are the same. People cleansing ruin was not a problem, that little slowdown was enough.

    New ruin doesnt do its job either, it rewards you for pressuring gens, but it means its only good mid game, and by that time its cleansed. Not to mention that it COMPLETLY BLOCKS use of Pop Goes the Weasel, Surge, or any regression perks. Its synergy with Surveillance is cool, but once again: it can be cleansed and doesnt do ######### early game.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/992681#Comment_992681

    Just speaking of how the game currently works. Keep getting newbies that wanna play with their friends thatve been playing for awhile... Next thing I know, theres a Claudette trying to selfcare behind a rock in the corner of the map. I always just sigh when I hear the moaning.

    Sure but even if that is the case what would happen without ruin? They get tunneled and die cause they have no clue on what to do or how to loop. Not exactly fun either but for him it was about ruin.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/992681#Comment_992681

    People like to play with friends. It used to balance on the group average, but the Devs would rather a red rank killer bully a rank 20 then have a game with 2 rank 20 and 2 red ranks vs a green rank killer.

    Well too bad. You dont bring your friends who play ASG or paintball to a real warzone and expect them not to get slaughtered.

    IMG_20200107_133628.png

    And matchmaking doesnt work like you say anyway:

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/992699#Comment_992699

    Well too bad. You dont bring your friends who play ASG or paintball to a real warzone and expect them not to get slaughtered.

    https://us.v-cdn.net/6030815/uploads/502/SU8C09JP8OWG.png

    And matchmaking doesnt work like you say anyway:

    Right now matchmaking is bugged as well. I was just stating how it's supposed to be according to how they last changed it and from what.

    Lmao did you actually compare a real warzone and video games? Dude talk about pathetic.

  • @Colton147 said:

    Games are technically killer-sided, as they have the following perks that are great and commonly used: BBQ & Chili, Pop Goes the Weasel, Dying Light, Thanatophobia, Whispers, No One Escapes Death, Rancor, Franklin's Demise, Insidious, Infectious Fright, Iron Maiden, Mad Grit, Make Your Choice, Sloppy Butcher, and Thrilling Tremors.

    Killers receive much more bloodpoints than survivors, even still receiving more when Red-ranked killer mains intentionally AFK-demote.

    The following perks are absolutely not "great:"

    Dying Light

    Rancor

    Franklin's Demise

    Insidious (???????)

    Iron Maiden (???????)

    Mad Grit (???????)

    Thrilling Tremors

    I don't even think NOED is particularly good against competent players. It is just capable of snowballing if players don't just cut their losses and leave ASAP.

    Thana and Make Your Choice are only useful on certain Killers.

  • @Murcielago said:

    https://forum.deadbydaylight.com/en/discussion/comment/992048#Comment_992048

    Where you not around when balanced landing was nerfed or self care ? You didn't see how big survivors threw a fit

    People were annoyed but this community’s never raged as much as this ruin nerf.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/992713#Comment_992713

    Right now matchmaking is bugged as well. I was just stating how it's supposed to be according to how they last changed it and from what.

    Lmao did you actually compare a real warzone and video games? Dude talk about pathetic.

    Matchmaking has been screwy for awhile now. This screenshot is from October.

    20191025083110_1.jpg


  • They break it a lot. I rarely get games to match my rank on either side.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/992699#Comment_992699

    Well too bad. You dont bring your friends who play ASG or paintball to a real warzone and expect them not to get slaughtered.

    https://us.v-cdn.net/6030815/uploads/502/SU8C09JP8OWG.png

    And matchmaking doesnt work like you say anyway:

    What i have read is that they are gonna hide the ranks on the scoring board, so my guess is that they are getting rid of ranks.

    And reading the part of the ruin chance where they say, when Newbies trying to help vetran players, makes me think more they gonna do that.

    Makes more sense about the ruin chance

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/992713#Comment_992713

    Right now matchmaking is bugged as well. I was just stating how it's supposed to be according to how they last changed it and from what.

    Lmao did you actually compare a real warzone and video games? Dude talk about pathetic.

    Not sure what was wrong with that comparision, but what I meant is that if you invite complete noob into a battle between experienced players, then the noob is obviously going to get slaughtered, and you cant balance game around that. If you dont want to go against killers stronger than you, then dont play with teammates stronger than you. Thats all. IMO people should get more points for playing against stronger players, be it because of broken matchmaking or SWF.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/992745#Comment_992745

    They break it a lot. I rarely get games to match my rank on either side.

    Im just saying...I can understand ppls frustration at this point. If it was a new issue, ok...abit of patience...they'll fix it. Whens its been going on for months though, its hard to just keep buying that anyones hard at work to fix it. Eventually, it just comes across as lip service to shut up whoever is currently complaining about it.

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/comment/992713#Comment_992713

    What i have read is that they are gonna hide the ranks on the scoring board, so my guess is that they are getting rid of ranks.

    And reading the part of the ruin chance where they say, when Newbies trying to help vetran players, makes me think more they gonna do that.

    Makes more sense about the ruin chance

    Makes sense really. If ranks arnt gonna be shown and they keep getting all mixed up in matchmaking anyway...whats the point of having ranks appear in the game?

  • @DanteMorello said:

    https://forum.deadbydaylight.com/en/discussion/comment/992570#Comment_992570

    You keep making the same logic mistakes in your argument.

    The game is balanced around the lower ranks. They are the majority. They are not connected to the higher ranks.

    That the matchmaking is kind of malfunctioning at the moment is a known problem. The devs state so themselves. It is a complete seperate issue from what we talked about earlier. Completely different argument. Low ranks need to be matched with low ranks, high ranks with high ranks.

    Believe me, this is not happening because of a lack of casual players.

    I'm not looking to get into an argument, but do you have a source for your claim that lower ranks are "The Majority"? With how easy it is to rank up as a survivor, I would think most lower ranks are new players and the majority of players reside in mid ranks from 8-12. Heck, I got to rank 4 as a survivor playing immersive and not being able to loop a killer at all.

    I don't think the devs are doing this for the majority, I think they're doing this to increase the playerbase by making it easier for new customer, while the loyal customers are left to anguish.

  • Fake news. Please lock.

  • @ColgateAdvancedWhite said:

    75% kill rate too low.

    if this should be any kind of argument, please explain that number to me, since at the moment i just belive you have no clue on how statistics work.

  • ITT: Hypocritical OP complaining about them perceiving 'the other side' (killer) as review bombing, taking the only recourse they have to poor development decisions, when 'their side' (survivor) has done the same thing time and time again during the game's development. Why do you think we have SWF? Survivor review bombing.

  • People forgot the fact that new players dced so fast and reviewed bombed the game when freddy and legion came out because they couldn't and didn't know how to play against them and they nerfed them into the ground to the point they became worst killers at the time (and legion is still garbage).

  • @Sally55 said:

    So i just was on steam and it seems that Killers are Review bombing Dbd over the Doctor/Ruin changes. Like seriously guys? Could you not? I may not like these changes but this is getting ridiculous.

    I just checked and recent reviews are 6% more positive than the base reviews....so I gotta ask, are you just making this up to make killers look bad?

  • @DeathBeam said:

    People forgot the fact that new players dced so fast and reviewed bombed the game when freddy and legion came out because they couldn't and didn't know how to play against them and they nerfed them into the ground to the point they became worst killers at the time (and legion is still garbage).

    Legion's changes weren't down to new players; that was the community as a whole because they were horrific for the game.


    That Legion is bad now is down to the devs' unwillingness to make them viable, not because of the community.

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/992999#Comment_992999

    Legion's changes weren't down to new players; that was the community as a whole because they were horrific for the game.

    That Legion is bad now is down to the devs' unwillingness to make them viable, not because of the community.

    They could have changed the Deep Wound mechanics earlier without flat out neutering Legion, besides the amount of DCs against Legion did influence the decision.

  • @DeathBeam said:

    https://forum.deadbydaylight.com/en/discussion/comment/993072#Comment_993072

    They could have changed the Deep Wound mechanics earlier without flat out neutering Legion, besides the amount of DCs against Legion did influence the decision.

    Yes, they could have. Just as they didn't have to give Legion that nerf recently, despite the entire community saying they need a buff.

  • @DanteMorello said:

    https://forum.deadbydaylight.com/en/discussion/comment/992411#Comment_992411

    https://us.v-cdn.net/6030815/uploads/462/ZCDCYNONUVDB.gif

    Yes be my guest and achieve that. Increase casual payer's skill in a game with no esport potential. With most people who do not even want to play competitively.

    Friends of mine for example play DbD exactly like that. They go into a game and they don't even care if they survive. For them the thrill and maybe tiny and very slow progression is enough.

    And escaping only sometimes is OK for them. They enjoy the game already.

    Despite that, RUIN literally ruined their fun and made them stop playing at one point. Because they were not able to complete a single generator anymore. Even for casuals there is a limit of tolerance.

    Now you would think "But Dante, then they will finally want to get better!"

    Yes as much as most teenagers want to excel at maths when they get mediocre grades instead of having fun. That's why we are all engineers and scientists.

    When I offered them some tips they told me no, they only play it for fun.

    And believe it or not, most people play games for casual fun, even in games that are designed to be competitive.

    You know why that is ok? Because without them buying a lot of skins or hats or outfits or whatever to increase their casual fun and smile and their money, games like DbD would not even exist, at least not for long.

    Many investors and industry names judged DbD in the beginning as not being doable well because of the entire concept and asynchronous nature. And I know many of you can't accept that, because you are busy being micro butthurt all the time and you lack knowledge of business and game design, but BHVR did a damn good job. And the casual players made the game a success.

    I mean, again, if you can achieve the change, go for it!

    I'd love that. Re educate them.

    So what is your strategy? How will you build enough force to do that?

    Building a community with enough significance to push the message?

    Make excelling at DbD sexy for casual players?

    What will you offer them in return? They are already having fun and if it stops, they will just go to a different game.

    Your strategy is literally serving overpriced lobster, cooked by Gordon Ramsey, inside of a McDonald's.

    Good Luck with that!

    It's not my fault or anyone elses fault your friends didn't want to learn and be handed everything now as I stated what happens if they actually try to learn how to play instead of oh well who cares they would notice how unbalanced this game is rank one survivors have a 20% higher win then even rank 2 survivors that how big a gap it is between people who learn or not

  • You guys are all not understanding what I am saying. You are just babbling repetitive obvious stuff like chickens.

    No matter what you are taking. Take less.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/992692#Comment_992692

    Are we doing some sort of auction "who did more rage posts" now?

    Doctor rework is a slight buff, but initial patch notes and bugs in the PTB made it look like a nerf.

    Ruin did not get buffed. Its true, killers didnt like ruin, but thats because gens early game are going too fast, not everyone wants to play Billy all the time to counter that, so they were forced to use ruin. Ruin was the only early game slowdown perk, now its gone, but gen speeds are the same. People cleansing ruin was not a problem, that little slowdown was enough.

    New ruin doesnt do its job either, it rewards you for pressuring gens, but it means its only good mid game, and by that time its cleansed. Not to mention that it COMPLETLY BLOCKS use of Pop Goes the Weasel, Surge, or any regression perks. Its synergy with Surveillance is cool, but once again: it can be cleansed and doesnt do ######### early game.

    In my opinion ruin is fine now. Making it a non hex perk would make it too strong. The current version is a hex perk and meets the requirements of being high risk high reward. Which is why they are hex perks. Gen-rush is it's own problem that a perk can't fix. There needs to be a second objective or something that makes survivors do more in trials. It would also make it less boring to play survivor because of M1 simulator. And would also give the killer more time to ya know KILL!

  • @danielbird11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/992251#Comment_992251

    This is how i feel about the game balance right now. Survivors have been nerfed a good amount of times. Most of which were good changes to help balance the game. But as soon as a killer gets touched for any reason everybody on the forums go crazy. While survivors post about 2-3 threads about nerfs on their behalf and that's it. The doctor rework for example which is clearly a buff is apparently a nerf ??? Same with ruin it was finally buffed from it's old state which killers had wanted for ages. Because with old ruin good survivors could power through it if they hit greats. Which made it horrible in red ranks not to mention it could be cleansed. But with new ruin it rewards killers for doing there job of pushing survivors off of gens. But no it's still a nerf because the devs said it was to make it less frustrating for survivors. Which killers could take out of context and use it to criticise the devs so killers could get even more buffs.

    No.

  • @danielbird11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/992251#Comment_992251

    This is how i feel about the game balance right now. Survivors have been nerfed a good amount of times. Most of which were good changes to help balance the game. But as soon as a killer gets touched for any reason everybody on the forums go crazy. While survivors post about 2-3 threads about nerfs on their behalf and that's it. The doctor rework for example which is clearly a buff is apparently a nerf ??? Same with ruin it was finally buffed from it's old state which killers had wanted for ages. Because with old ruin good survivors could power through it if they hit greats. Which made it horrible in red ranks not to mention it could be cleansed. But with new ruin it rewards killers for doing there job of pushing survivors off of gens. But no it's still a nerf because the devs said it was to make it less frustrating for survivors. Which killers could take out of context and use it to criticise the devs so killers could get even more buffs.

    Decisive Strike is as good as always, 60 second protection from "tunneling", can be only countered by slugging.

    Unbreakable is the ultimate counter to slugging. Killers dont like to slug much, but DS forces them to.

    Borrowed Time is the only counter to real tunneling, still very strong.

    Adrenaline is free heal for everyone if you genrush well, + bonus for slugging because of fear of DS.

    Surviviors don't seem nerfed to me, out of 4 meta perks, 1 is completly broken, 1 is strong and has synergy with the broken perk, 1 is okay and 1 is the strongest situational, but has synergy with genrush and the broken perk.

    Nerf of Balanced Landing is not enough to call surviviors nerfed.

    Everybody goes crazy on forums because the:

    Strongest killer perk, the only passive slowdown perk, the only early game slowdown perk, the only anti-genrush perk and the most popular perk gets nerfed for dumb, and ridiculously explained reason, without even mentioning the real source of the problem and instead explaining that its "because of gatekeeper emblem". If thats not enough for an outrage, no matter how justified the nerf is, then I don't know what else do you need.

    Again: ruin did not get a buff

    Killers wanted reduced gen time so they can stop using ruin as a crutch on killers that don't even need setup time, not ruin "buff"

    Even devs stated that ruin rework is a nerf, the problem is that gen times are staying the same, while ruin now has a completly different role, that not only is not fitting for a hex perk, but also not fitting its source killer: Hag.

    Ruin was never teribble, 0% progress on Greats is way better than instant 5%. Cleansing time is RNG, but 2 minutes with ruin is a lot, even 1 minute helps. If ruin was bad, then why would 80% people in high ranks use it.

    I feel like you dont even play killer, its impossible to not know that if you ever used ruin.

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