Umbrae_pk
Umbrae_pk
About
- Username
- Umbrae_pk
- Joined
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Comments
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I love the sound of the killers complaining about this lol
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uhhh ok bye. Mr. I Think Killer Is So Hard To Play even though it's obviously not.
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@Unicorn said:
@Umbrae_pk was this you?
Sadly no :( I can’t do cross maps like that anymore
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@Chunkyboi said:
https://forum.deadbydaylight.com/en/discussion/comment/1370236#Comment_1370236
Ohh these spicy HOT takes
haha, uhm Thanks? I think.?
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Alright, let's get into this :D
-I am, and this may be a surprise to some of you, a male 🤠
-My favorite colour is yellow 🤩
-My favorite movie of all time is Coraline 🗝️
-I'm not straight 🏳️🌈 (don't hate me please 😶 and if you do, I hope you get better soon 😘)
-I'm more of a cat person 😸
-Despite the scandals, Chick Fil A is my favorite fast food place 🍟
Uhhh, I don't really have anything more to say, but if anyone has questions... I guess I'll answer them 🤕
Thank you for including me, Unicorn! <3 Everyone be safe out there 😷
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Thanks for mentioning me, Unicorn :D Sorry if I reply to things a little bit late,I have not been playing this game as much as I used to and stopped lurking around the forums. I think you and @Cornpopers_Evan will make me return to these forums. :)♥️ Much love
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@Feiten said:
https://forum.deadbydaylight.com/en/discussion/comment/1271114#Comment_1271114
I mean you can sit and tell me they are different all day long but in the end even in your post the only thing different is the powers. So going off your post 90% of trapper is already jason.
So please again enlighten me. Other then a built in mori, with dbd limits In mind what could Jason's powers be to make him a fun killer and diverse from trapper.
I'll wait.
What's with your attitude? Jeez, calm down.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1242729#Comment_1242729
We just gotta try to adapt, we can do it 💜 Try to run SWF and play stealth builds. But yeah I do agree.
Thank you, Unicorn. This is honestly really tough on us survivors, and after playing my first match I noticed the survivor vault and overall movement speed seems slower. The breakable walls on some of the loops are RIDICULOUS and cut chases way too short. If the survivor knows how to run a good loop, they deserve to run that loop for as long as they can. The fact that the killers need their hands held by the shortened EVERYTHING is just hilarious.
In conclusion, I feel as though these survivor nerfs were absolutely not needed. there weren't that many pallets to begin with ever since that one nerf and now everything is just empty space, with trees and debris. AKA, no protection, which obviously isn't fair. I might go on my own rant on my own page, but I am needless to say not very happy with this patch.
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To be quite honest, there’s not much we can do :// we’re at a point where the devs and the other half of the community WANT survivors to fail, because that’s apparently their job.
I get the whole “killers are supposed to kill” but that doesn’t mean that we have to die.
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@Dokta_Carter said:
https://forum.deadbydaylight.com/en/discussion/comment/1156848#Comment_1156848
A D/c is not and will never be equivalent to a kill
Yet for some reason it counts as a kill... hm.
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Notice how you still got 3 kills. Stop complaining.
If you REALLY think the devs favor one side, play both.
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People are still complaining about Nurse nerf in 2020? Jeez, get over it.
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There are too much stealth killers and perks for this to be in the game
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There's an easy solution. Uninstall. And no, this isn't meant to be rude or an insult.
The game For Honor made me do thing I'm not too proud of, but I was pretty addicted.
You know how I overcame it? By uninstalling. Haven't played it since. No regrets.
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It’s a perk that’s existed for 3 years. Move on and get over it.
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Yes.
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I don’t even understand-
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@FGK17 said:
https://forum.deadbydaylight.com/en/discussion/comment/1116677#Comment_1116677
Probably the best suggestion I've heard for dealing with this problem, devs listen up!
Ha ha! I already know you're being sarcastic! If you had the choice to face a group or not then SWF would NEVER find a match, since that's all you killers complain about.
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No. Stop asking for SWF, jeez. People JUST want to play with their friends. If you seriously think you deserve a handicap when facing a SWF then DBD is not for you.
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@MegHasCuteFeet said:
https://forum.deadbydaylight.com/en/discussion/130617/sabo-nerfed-#########
now its overpowered, grats
No, it’s not. -_-
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Mmm no... Enduring already got its necessary nerf and Head On being able to activate literally as soon as you get in the locker is problematic.
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@Feyd said:
This is another "current year" issue. Male characters are allowed to be flawed, have depth, and be interesting.
If you make a female character, she needs to be a nearly perfect Mary Sue or you get flak from a certain, angry, blue-haired crowd that doesn't play the game in the first place.
I think you're on to something.
If a survivor (Nea) doesn't look as pretty as JLo they get called the Entity :( Poor Nea.
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@ZoneDymo said:
Ermmm I guess we need to define famous here because yeah Jane is famous but Feng....maybe if you are into e-sports, I could not mention a single E-sports gamer myself.
And Kate? pls, she just plays some guitar, does not make her famous at all.
and Yui, again, sure, if you are part of that underground streetracing scene she might be known but other then that nope.
Heck im famous as well, if you just stick to asking people on the school where I work.....
Did you even read Kate's dare I say AMAZING lore? She goes on tore in her pick-up, performs on stage with THOUSANDS of people watching!
If that's not famous to you, then what is? 1M followers on TikTok? Hm. That'd actually make for an interesting survivor...
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@ALostPuppy said:
I'm so glad people are still jumping to conclusions about mechanics and features that they have literally not had the chance to even see in action yet...
Uhhh yeah. That's what happens when the devs announce a game changing mechanic.
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1102497#Comment_1102497
It's only a threat if it hasn't happened. Since it has been happening, what killers did was make promises. Many switched to survivor, and queue times skyrocketed.
Killer is the most skill based and strategic role in the game. Survivor is the most chill role in the game. You can go on and on about "looping taking so much skill", but at the end of the day, survivors have a distinct advantage during loops. They might think they are mind gaming something, but really, it's because they have a 360 degree third person viewpoint. Something the killer doesn't have. I'm not saying the killer SHOULD have this, but it does dampen the skill argument. All the killer can do a lot of the time is guess. Survivors in a lot of cases don't have to guess.
Killers have every right to want buffs. The devs, have for all intents and purposes, been survivor sided for a very long time.
You may not think so and point out "omg self care and balance landing nerfs", but think of it this way - when survivor things are nerfed (balanced landing, and more recently toolboxes being the upcoming example), there's always a trade off. Something is taken, but something is put in it's place. When RUIN was nerfed for example, it was just gutted. Nothing was done as a trade off. Or when EGC came in and Pig was indirectly nerfed in her end game. Nothing was given as a trade off, like pretty much every survivor nerf.
They are even survivor sided when it comes to bug fixes. DS had an issue in the Doctor patch. It was fixed in under a week. Meanwhile, sounds for killers aren't fixed, which has been there for months, and Wraith's lunge STILL isn't completely fixed. It's quite clear where their priorities lie the majority of the time.
So, having said that, what I don't think is fair is survivors complaining about killers actually getting buffs once in a while.
You definitely need more time to be good a killer than survivor.
Killers have every right to want buffs. But so do we.
I don't think the devs are survivor-sided, and if they are, I don't think they mean to.
We got nothing out of Self-Care nerf, and the Balanced Landing "trade" isn't too good and I definitely prefer the old way it was. The EGC Pig nerf was 100% needed, and did kinda get something in return. The smoother transition between crouch and standing up. I think Ruin is still good, but what do I know, right?
It does seem weird to me how DS got fixed in 3 days, tops, while sound bugs, Spirit and Wraith lunge aren't fixed for months. To that I say I don't think they know. They've acknowledged Spirit and audio but I personally think it takes longer to fix a core game mechanic than a perk.
If you compare the game from 2016/2017 to NOW survivors have been nerfed countless times while killers got buffs, with the occasional nerfs.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1103091#Comment_1103091
think you need to look up the definition of "constructive discussion" before using it.
Yeah, maybe I wasn't being too constructive, I'll admit that. But at least we weren't outright insulting people.
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/1102497#Comment_1102497
Nah, I don't think they'll cave that hard. They already know that the majority of games are just killer slaughters. A lot more people die than live and they're well aware. The ruin nerf only exposed bad killers for what they are.
The toolbox nerfs show they're handling this the right way working on the specific, outlier problems without touching the base gameplay. So far at least.
The sabo changes I think are pretty fantastic. Makes them more like less annoying flashlights. It's more useful to try and save someone with it now while also neutering that very toxic, troll SWF with four no mithers that just run around 99ing every hook to screw with the killer. Definitely approve.
I think the dev update is a net positive in every way for both sides of the game. It adds some new mechanics and might just shake up the gameplay a bit with more strategic use of toolboxes and sabotage as well as opening up new tactics for killers with the breakable walls. Do you run CI and just start smashing half the walls on one side of the map to make it extremely dangerous there? Do you use I'm All Ears to break down a wall you know that survivor is about to loop past?
Honestly, I uninstalled a few days ago out of annoyance at something, but this might just make me come back.
Still crazy to me how no matter what the devs do, they will always be called "survivor-sided" despite the escape stats.
I don't think the toolbox nerf will do much, since I know we can do gens super fast even without them. I am, however, glad about this toolbox change. Makes you think a little more, eh?
I am SO THRILLED for the sabotage changes. As a 100% solo survivor, I've never really got a great experience with sabo AT ALL, so I'm on board with this, too!
I read @silverwolf4455 comment and felt a little better about the breakable walls.
Dedicated servers MAKE ME want to uninstall, but I'm not going to. I hope you come back to thus game with a warm welcome and fun return!
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This will be PERFECT for Pig! Oink oink! 🐷
(not pig main)
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@ZoneDymo said:
omg would you people STOP overreacting based on nothing, really getting sick of these whiney doom scenarios you are pulling straight out of where the sun does not shine.
Ya know, we were having a constrictive discussion here before you came and insulted me again :|
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@silverwolf4455 said:
https://forum.deadbydaylight.com/en/discussion/comment/1102507#Comment_1102507
Even if they make all of them have breakable walls. Just like pallets, the killer cant spend all their time breaking them. They won't have any pressure and the gens will pop.
Meanwhile if I see you breaking a wall or hear it i will do a cheeky mindgame and disappear while you are locked in animation. It will only be worth on strong loops.
This made me feel a lot better, actually. thanks for that. I guess you're right. Too early to tell, though.
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@Cornpopers_Evan said:
I almost always agree with your opinions Umbrae but gotta be honest, this one I disagree with. And I know it'll look ridiculous with some killers(hello Pig, Legion and GF) but I think it's FAR too early to tell and make final say yet.
Haha I see what you did there mister! What a callback. I just really hope the devs don't go overboard and make all loops, uh, well... "unloopable"
Don't be scared to disagree with my "trash toxic entitled survivor main" opinion, I won't hate you :D Glad you're going to have fun, though!
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@CheersTC Yes, but unfortunately I don't think that's what going to happen. I think the devs are going to go way out of control because it's a new fun mechanic.
@Feyd It would be hard for the game to register if certain strong tiles are lined up together, thus spawning a breakable wall on one of them.
Oh my, the amount of times I've been able to go untouched because of the middle of Suffocation Pit is ridiculous. Did I abuse it? Yes. Did I feel bad because of it? Yes, Did the killer dc because of it? No, which is good on them. But it's not like I could stay in the middle forever. I had to move because of the objective.
I can see that the unique ways the windows and doors are in the new Lery's is obviously for them ready to be broken. Thanks @Cornpopers_Evan sorry I doubted ya at first!
In the end, this game isn't perfect and requires A TON of adjustments. But almost destroying loops that only good survivors can run isn't the answer.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1103018#Comment_1103018
Do you play any other game?
What is this question supposed to imply?
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@ZoneDymo said:
Because people are stupid.
Not to be rude but case in point:
https://forum.deadbydaylight.com/en/discussion/comment/1103005#Comment_1103005
^ this person assumes blindly that loops stay the way they are but killers get the option to shorten them, based on nothing at all.
They dont think of the option that maybe new loops are by default made too long/infinite with the option for the killer to then make sure it isnt infinite but balanced...
Honestly people, this is exactly the reason I hate Add Ons for killers.
The devs tested the killers, they found that X should take Y Seconds and A should take B seconds etc etc, then they made add ons that decrease that timing to skew the balance first decided on.
That is hte problem, its inherently unbalanced, either the killers were made purposely too weak only for add ons to be mandatory and fix it OR they made killers balanced only for add ons to skew the fight in their favor.
Both scenarios are undesirable.
You can apply the same thing to this breakable walls idea.
Personally I think its ill adviced to introduce this now, and even if it wasnt bad timing its still not a great idea, I think very quickly it will simply be decided what walls need to be broken and which ones should not and then it just becomes boring recognision and busy work.
Loops aren't infinites. Infinites don't exist anymore. But thanks for calling me (and others) out like that. That's a good way to get a warning if you hadn't already.
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1103008#Comment_1103008
Yes, I totally started with the flexing. I was totally the first one to flex my rank.
LOL
Whatever, you only hear what you want to hear and don't take anything else into consideration unless it's a killer main with your mentality.
Don't keep the argument going @Feyd he's not worth getting banned over. Besides, I would love to hear from you about my recent discussions about breakable walls :)
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1103001#Comment_1103001
"Mental talent"
Jesus, that is a cancer phrasing if I ever heard one.
You hid your Red Stain and got a hit on a virtual character, you're so mentally talented!
It's a little more than that, but sure. Again, reading your opponents.
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Because they’re a nerf to loops.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1102948#Comment_1102948
Mind gaming isn't skill based lol its deception based.
That's like saying Poker is a skill based game because it involves mind games.
@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/1102999#Comment_1102999
You.. realize mental talent is a skill, right?
Exactly. Reading your opponent is one of the most important thing for both sides.
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1102977#Comment_1102977
Oh okay. So safe loops that can't be mind gamed until the pallet is dropped, it's because I'm doing it wrong.
Rank 20 spotted LOL
https://forum.deadbydaylight.com/en/discussion/comment/1102973#Comment_1102973
Running in circles. Skillful.
KEKW
Survivor only run in circles if you let them. If you path the same way every time and either wait for BloodLust or the survivor to make a mistake, you ARE doing it wrong
Wether you like what @Feyd says or not, he's right.
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/1102967#Comment_1102967
I can throw that right back at you.. in two ways.
If you let a survivor run to the house and loop you all game, you're doing it wrong.
If you can't eventually catch a survivor, you're doing it wrong.
Exactly, if the killer chases the survivor around an area where they strive, they'll lose the game.
"So we just give up cause we'll never catch them is what you're saying?"
No, because EVERYWHERE on the map isn't set up to be god's send loop. And they won't stay there the whole match because not all gens are going to be in that area.
Point is, not every match has good or bad loops and if there's a set up that is so strong it's not the fault of the survivor is it?
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1102948#Comment_1102948
They aren't wrong, though. There's nothing skillful really about looping the same vault, or the same pallet over and over. There's even less skill if you have more than 2 jungle gyms attached to say...shack or cow tree. There's a reason there's more survivor streamers than killer ones. Because it's easy. Put yourself on cruise control and go.
(Rank 1 survivor AND killer, btw).
I don’t care about your rank, it doesn’t mean anything, and most of this depends on RNG. If we get more than 2 jungle gyms, then oh well. Besides, those don’t last forever.
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@ColgateAdvancedWhite said:
All loops are no-skill loops.
You clearly don’t play survivor.
And you’re clearly not good at anti-looping and or mind gaming.
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No
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It’s because the females are superior!
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@saltymicksalt said:
https://forum.deadbydaylight.com/en/discussion/comment/1102550#Comment_1102550
It's been nerfed more than twice.
Okay, then get you list them, please? Because as far as I'm concerned, there has only been added amounts of seconds you can hit a survivor after being unhooked. That's it.
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@saltymicksalt said:
Any survivor worth his salt will tell you that tunneling, and camping isn't a big deal. People have been complaining about that since the game launched. Camping, and tunneling has been nerfed how many times? 5 or 6? I think at this point it's safe for the devs to ignore people like you. The could put in a patch that killed the killer if j.g e tunneled, and survivors would find some reason to complain about tunneling, and camping.
Tunneling and camping have been nerfed, like, twice, calm down. and both we're quite insignificant.
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@SnakeSound222 said:
I think this is aimed more at god loops like the main buildings on Ironworks, Groaning Storehouse, and four out of the five Coldwind maps. Wouldn't be surprised if the reworks for those maps will include breakable walls and the new map is just a test.
They've basically confirmed that new map is a test, so the others won't have breakable walls. But it honestly sounds like they want to nerf ALL loop walls, like T walls, 4 walls, ESPECIALLY jungle gyms, etc... all because killer don't know how to anti-loop/ mind game.
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@Aneurysm said:
I doubt jungle gyms + killer shack will be able to be broken, just some walls near busted windows.
Doubt. After all these killer threats, complaints, and decrease of players they will.
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@Auron471 said:
shrug idk to be honest. I dont think they will be putting these walls in bad/weak loops. Hopefully they only put them in annoyingly good loops like the one in the corn map. You all know what im talking about.
yeah, like the legitimately strong ones, like iron Works. But I swear if they put them in totally not overpowered loops that require ACTUAL skill, bye bye Dead by Daylight.
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No.