Starlobster4
Starlobster4
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- Starlobster4
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Comments
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@AStupidMonkeyy said:
https://forum.deadbydaylight.com/en/discussion/comment/479838#Comment_479838
To be bullies so the killer rage quits.
Yh I think you as a killer just sucks and needs someone to blame, thats what whinging noobs do
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@Bryn said:
https://forum.deadbydaylight.com/en/discussion/comment/472473#Comment_472473
Typical survivor main from 20 rank - stop cry and go play minecraft. (And yes - im survivor main but crying kids like him are annoying)
Maybe you are the type who die first all the time so I can see why Endgame doesn't really affect you
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@mcNuggets said:
https://forum.deadbydaylight.com/en/discussion/comment/472671#Comment_472671
Maybe you shouldnt get a free escape?
+ Distance of exit gates should be higher
Why should you have 0 chance of escaping? What did a lone survivor do to deserve a no-escape?
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@LastShoe said:
Its funny how killer mains are always like: WEEE, SURVIVORS GET EVERYTHING THEY WANT WHILE OUR DUE IS TO BE CALLED CAMPERS AND TUNNELERS!!!
While survivor mains are like: WEEEE, DEVELOPERS ARE CARING ONLY ABOUT WHINING KILLER MAINS, SURVIVORS GET ONLY NERFS!!!
Army of down votes incoming!!!
Well if you count 2 an army...
Survivors get called toxic and cancer for just...escaping the killer. Get called names for 'gen rush' (which is the goal for survivors..you know... to do gens as effectively possible) and 'pallet looping' (which is a viable strat).
Also you basically state survivors get everything from devs...yeah everything nerfed, killers get called names which devs cant do anything for, and killers get all the attention from updates. So you're basically saying killers get special treatment.
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@vampire_toothy said:
The EGC is actually a great way to solve these issues.
First of all, it's not intended to stop survivors from just sitting at the exit gates, the actual intention is to prevent survivors from ruining the killer's experience by hiding at the end of the match until the killer disconnects.
Second of all, you can't just magically maintain all 5 of your generators every single game and both sides are equally as responsible for the hatch standoff as both sides are there doing absolutely nothing but wait. Mind you that should you actually even kill 3 survivors before the first 2 generators get done then they could just hide until the killer disconnects.
It's also ironic that you're whining about killers who wanted a solution to the hatch standoff when you're now whining about the endgame collapse.
I will admit, there is a flaw in the sense that two exit gates can spawn very closely together sometimes but that's a map design problem and not the endgame collapse itself.
Really cos I have never, in the 3 years playing this game, had survivors whether I was killer or on the survivor team stall the game by hiding in the map after exits were opened. At times survivor hide around the gate but thats it, i find them and they escape or die.
What benefit does it provide by hiding and waiting for killer to DC?
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@TheBean said:
Ahhh... just an FYI.... EGC stands for End Game Challenge.. not collapse.
I don't really care what its actually called, if anything it stands for End Game Cancer imo
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EGC should ONLY start once an exit gate is opened. If a killer closes the hatch the only thing that should happen is the hatch is closed.
Completely agree, there is no solution for a solo player when the hatch is closed its so BS. High mobility killers can easily get you. I've had this scenario about 10 times already and I've been caught and eventually downed at the gate every time because there is literally nothing else I can do. The hatch and gens gave OPTIONS. When the killer knows you only have one option its easy to guard two exits
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@Someissues said:
I still get survivors waiting by the exit gates refusing to leave, this happen in 5/10 in high ranked. Like what the hell are you waiting for the timer to drop to 0?
Then they all leave when its about to hit 0, im glad it wasnt 3 minutes otherwise i would have to wait even 1 minute longer
You could chase them out if you want them gone?
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@Someissues said:
Another game, survivors refused to leave until timer is almost over
Why don't you go chase them out? Why are just standing there? Given up? Contemplating how poorly you played?
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@CreeRoyalty said:
End game is yet another way to help killer mains. It's trash for survivors. All the disconnects and they still don't get it. The only way to play this game is as a killer. It's easy and until they stop boosting the killers it's the best way to get blood points. Just play as killer.
Absolutely totally agree and play both sides
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@Someissues said:
Like seriously why wont u leave #########?
If you want them to leave why don't you chase them out? Why you still standing there? Contemplating how poorly you played the match?
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@doitagain_ said:
So lemme get this straight.. The killer should be punished because there aren’t any available hooks nearby? By the sound of it, you fooled him once by wiggling free. The killer would have to be an idiot to fall for that again.
The survivor played a smart move and killer did not. However after wiggling off, there is only exit to go for. All killer has to do is follow him there and down him. Its 100% guaranteed win for killer. Surivor is punished and killer is reward. In this scenario before EGC Survivor could go for hatch
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@Herbie said:
https://forum.deadbydaylight.com/en/discussion/comment/470164#Comment_470164
Well, as you have only two minutes left once the endgame collapse has started hiding isn't really an option.
The endgame collapse may look nice on paper and have nice graphics / animations but it simply doesn't work out for me. If the last survivor isn't lucky enough to find the hatch first there's hardly anything he can do.
- Hatch closed. Endgame collapse and NOED trigger.
- Killer walks to the gates immediatly. If you hide you die. If you try to open one of the gates you get knocked out.
- Then the killer either let's you bleed out for two minutes or he plays the "pick you up / let you wiggle free / knock you out again / repeat" game until you eventually get killed by the entity.
For me the endgame collapse only made the game worse and more annoying. Often it even rewards killers that simply camp one survivor after the other to death to then chase the last remaining survivor for two minutes until the entity does the work for him as he already didn't like to put a lot of effort into it before. "gg ez / git gud"
Wow, thanks!
This was so well put. You nailed it, EGC looks good in image and concept but fails miserably and only caters to killers both good and trash.
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This was so well put. You nailed it, EGC looks good in image and concept but fails miserably and only caters to killers both good and trash.
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/comment/471606#Comment_471606
Yes.
Do you play League of Legends?
Its the same.
My team suck = I can lose the ranked game
I suck = my team can still carry me
Rainbow Six.
Overwatch.
All the same.
And DbD is a teamgame,too.
Its clear you know nothing of DbD.
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@CreeRoyalty said:
Just play as killer. Easy matches, best way to get bloodpoints. No fun playing survivor anymore. The game is one sided towards killers
Totally agree, devs only cater to whinging killers who refuse to put in the hours
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@SnakeSound222 said:
Lol you were going to die anyway from being slugged. I guess it's just too bad that you were the last one found.
Yeah when you perform better and outlive trash teamates you defo deserve to die for being the last one
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@ShyN3ko said:
The killer killed 3 survivors.
The killer found the hatch first.
And the killer found you, because you didnt hide.
You and your team failed 3 times,
but you want still another chance.
Well 9/10 times the killer will find the hatch first, plus killer has free roam of map whereas the survivor needs to be slow and careful. If they go for an exit when the hatch is closed, hiding isn't an option they have to go for an exit thus revealing themselves and relying on luck. But all the killer has to do is check exits for 3 minutes. Its a free undeserved biased win for the killer how can you not see that?
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@NuclearBurrito said:
And that's bad play for the Killer how exactly?
Because the killer messed up? Didn't account for the hooks? If he slugs the player with no hatch available its 100% guaranteed kill for the killer every time. How is it fair when the killer made a bad move and the survivor made a smart move to stay near or use an exit near an area with no hooks?
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You are 100% screwed if endgame activates and the gates are close together, will please someone come up with a solution? Devs? No? Oh yeah i forgot you only cater to whinging killer mains now.
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I ABSOLUTELY HATE Ruin. I came to play Dead by Daylight, not Treasure hunt (lets go and seek all 5 totems and hopefully by luck we'll find the glowing one) No. Ridiculous, ruins the game completely. Its like a mini-game you have to play before you can actually play a DbD match. And as theres no communication you all could be looking for it and no gens get started.
There's a great way to fix Ruin, make it so its like Thantophobia where gens take slightly longer to complete. If the hex is cleansed then that hindrance is gone.
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Well since 90% of killers use it anyway and its the first perk noobs are told to get straight away, it perhaps should be.
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@LastShoe said:
I hate not bringing ruin because survivors doesen't care and they just genrush...
Erm that's kind of the game? To do gens, if we're rushing you're doing a poor job of guarding them which is...erm..your job? Killer mains always lose the argument when they say 'genrush'
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@ExpectTheW0rst I agree, its a good concept but totally unfair if you are a last man and the killer finds the hatch first which is 9/10 guaranteed. At this point unless you are extremely unlucky then killer has 99.99% chance of killing you as you are forced to go to an exit, revealing yourself and all the killer has to do is camp exits