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Navydivea

Navydivea

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Navydivea
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  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/1940307#Comment_1940307

    This. DS is already being nerfed, can we get less "DS OP" threads? ZzZz

    The problem is that they didn't fix any part of the problem that the video showed. People aren't using DS to do objectives, there using it to force a hit and waste the killers time. Pair that with unbreakable, like 80% of the player base, and you're insanely safe.

  • @AvisDeene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1058321#Comment_1058321

    Slugging is surprisingly effective! I just got into playing the Doctor and slugging with him is so nice!

    For toxic survivors who t-bag, point and flashlight click, I just slug them and let them bleed out. I think it’s the best thing I could do in order to reward them for their wonderful behavior.

    What perk setup do you use?

    Also I hate flashlight users. I know they are part of the game but the first week playing I was constantly bullied by swf teams all with flashlights. I try to get lightborn3 with all my killers for when I see them in lobby.

  • @ABannedCat said:

    If you don't like tunnelling, just bring Decisive Strike. Strongest perk in the game. So strong, you don't even need to run it to get its benefit.

    Nah, just slug them all first then hook them. 😎

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1056834#Comment_1056834

    Survivors are punished in emblems for working on gens too much :/

    That has more to do with their ######### emblem system than game play.

  • @Gamefox said:

    @HazeHound What OP meant was trade it in for a percentage of BP, like he literally said. Nobody said anything about player to player (or account to account) trades.

    IMO there are 2 possible solutions: destroy for BP or craft multiple into a (random or specific) new item.

    I would love a craft system since many add-ons for killers are trash and never used.

  • @HazeHound said:

    Daily rituals, the more you get, the more free points you have. Multi accounts would also ######### low ranks even more. Its basically 30k free points per day per account on avarage. Play just games a day to do all dailies and its 1 million free bps to spend just with one account. Add points from those games with bbq and its abdurd ammounts of iridescents generated just by playing half of hour a day (or less).

    @LastShoe @Navydivea

    Just no. If you add trading of any kind it will eventually lead to item trading over time.

    Who said anything about sharing points/items????

  • @HazeHound said:

    People would abuse it and create multiple accounts to generate tons of needles or other iridescent #########.

    Just no.

    How? You can't share points or items and if they have 2 accounts they are putting in far more work than than just using one since they have to level and buy DLC.

  • @Milo said:

    @Navydivea ye! That's why i try to bait to get stunned with Enduring (and maybe Spirit Fury and continue the chase normally).

    They will probably learn that i can't actually down them if im still in FF tho and stop dropping the pallet :d

    A rank 1 killer I watch, Farmer John, uses that set up so it seems to work.

  • @Peanits said:

    Out of curiosity, how would it affect skill checks? Would it make them more frequent, or less frequent? If they're more frequent, this might be a bad thing for newer players or for times when the Killer is running Ruin or Huntress Lullaby. If they're less frequent, this might be bad for players who can consistently hit great skill checks or with perks like Autodidact. Making skill checks larger is already an existing effect separate from luck.

    I'd be curious to know what else you think it could do. I'll move this to balance feedback for visibility.

    Who gives a crap about Autodidact. They gutted it before it even hit live.

    As far as skill checks go it would be less. Yes it hurts those who can hit great checks but it trades that out for consistency.

  • I like the idea except for the increased time. Ghost soot wraith is already hard enough to keep track of for 6 seconds. 😐️

  • There would also be massive downsides for certain characters as more than a few have ######### perks.

  • Ruin should be part of the base game (post rank 15).


    Change my mind.

    in Ruin Comment by Navydivea
  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/454142#Comment_454142

    Good idea! Imma try do that build. I just need the 4th perk. Anyone have an idea?

    Exhaustion perk or self-care. Hell deliverance would be good too.

  • It only happens in tier 3....You let him GET you to tier 3....why are you bitching about your mistake?

  • She's SUPPOSED to be strong. If you can play Nurse well then you deserve to win. She is one of the hardest killers to use after all.

  • My biggest gripe right now is the fatigue time. It's faster to get them to hit you with a pallet to knock you out of it.

  • Dude spacing. No one wants to read a wall of text.

  • Huntress, Nurse, Billy are the main problems. Wake up helps quite a bit with everyone else.

  • You're only looking at it from your view, not the system side. Also you can report them. Not sure if the devs care but the option is there.

  • The problem right now is that game isn't stable so it's hard to know the difference between a DC and a Rage. Once they get the servers up they can implament the same system most online games have for leaving a match.

  • @LastShoe said:

    Well, they at least should give you more points for playing stealthy... you get almost none for avoiding the chases, while 1 pallet stun gives you 1k point, you get 200 for escaping a chase, which can happen multiple times during one chase and you get a huge amount of points for chase itself... While for being stealthy you get... 5/10 points for each killer encounter.

    This. I suck in the chase and use perks to keep me out of it because I'm pretty good at stealth. You know. That thing that's supposed to keep us out of a chase in the first place?

  • The fatigue is definitely to high. It's quicker to be stunned out of your power by a pallet than not.

  • @ScoopskiPotatoes said:

    https://forum.deadbydaylight.com/en/discussion/comment/402277#Comment_402277

    What is the benefit to withholding information? It seems to be the modus operandi you guys go with and it never works out well- have you discussed being more open with the community?

    Please, they won't even let the most knowledgeable streamers be Fog Whisperers to learn more. Like hell they listen to us.

  • Remember Me

    Sloppy

    Monitor

    Ruin or Third Seal/Knockout for slugging.

  • Tell that to the devs and their "fun" design ethic for killers. They don't want Killers to be relevant, just "fun".

  • @sailormars said:

    @Navydivea They are thiugh. Guess you haven't played in a while because loops are impossible against killers as swinging through a pallet is always a guaranteed hit.

    LoL? I have builds for it and still get blocked. If they are hitting you through pallet then you're dropping it to late.

  • @Plu said:

    I mean, to me it's fine, it should be demanding to rank up, otherwise you get potatoes at rank 1 and its just boring to face

    The problem with that though is that you have even less players at high ranks. It's scarce enough as it is.

  • I take it english isn't your thing.

    1. Not sure what you mean hear but it sounds similar to Brand New Part. With ruin being a part of the game I can't agree with that.
    2. Somewhat agree. A dedicated Hex slot would be nice and free up space for full/fun builds, two is to many though.
    3. A kick function for over 200 ping would be ok, including kicking the killer. No other reasons.
    4. Keep wishing.
    5. ^^
  • To be fair that change would fit in better with Bills other perks though once per game is enough.

  • They did something like that. It's called Identity V and learned nothing from it.

  • It wouldn't be if Killers were the power role like they were supposed to be.

  • @Master said:

    @Navydivea said:
    Agree with everything except LeatherBilly. An insta down and the strongest defense in the game make him a solid mid tier.

    That would be true if there were no windows

    Yes certain maps give him hell but that's true for Billy as well. Just need to know when to hammer.

  • Dying Light. Remember Me.

    Some builds require you to tunnel. Other times it's just bad saves.

  • Agree with everything except LeatherBilly. An insta down and the strongest defense in the game make him a solid mid tier.

  • It's a bad spot but the ######### using it is even worse.

  • It's SUPPOSED to favor the killer as it's the power roll. It doesn't, not even close.

  • To be honest I like it as it is as surviving gets easy/boring sometimes. If anything have it give a BP or gen repair buff.

  • P.S.  I slug and camp on escape phase and survivors all of a sudden think I’m their therapist. I’m trash, this and that and cry, cry, cry. What else am I supposed to do? Let them leave? Oh right, the made up rules I forgot. 

    So much this. You think I'm going to give up an easy kill because it made you mad? GTFO. But as far as the thread topic Ruin just needs to be part of the game. That or bump gens to 80 seconds because 3-5 min games are boring and un-fun. Even Nurse and Billy use Ruin and they move around the map at insane speeds.

    The main problem with this idea though is that it's just another band-aid fix instead of addressing core problems. Gens-Pallets-Loops.

    Gens are done to fast, there's no getting around it. Suggestion: Bump gen completion to 70 seconds and make Ruin a permanent effect (post rank 15). This should put gen completion around 83-88 seconds average, not counting perks, toolboxes, or plain bad luck. This ensures a game lasts at least 5 minutes, instead of 3, even with perfect gen completion.

    Pallets. There are to many and to many that are safe. Map wise I feel there should be 1 safe pallet per survivor, the rest should be unsafe. 8-12 pallets should be the max over all. This also means tracking perks and anti-stealth in general needs to be nerfed however.

    Loops. Your last fixes didn't do enough. Do it again. There not fun, for anyone.

  • You do realize it's meant for new players right? It's a learning aid. If you're going to play survivor seriously you need to start learning maps or at least a rough knowledge of spawn points.

  • @Zavri said:
    wraith is top tier now with addons.

    base kit is almost bottom tier though.

    Kinda crazy they buffed the ######### out of him via addons but didn't do anything really on his base kit. 1 second windstorm doesn't do ######### when his decloak MS was nerfed. Better then nothing i guess, at least we can bodyblock / pallet block with the speed addons.

    By that logic the spirit is OP as #########. His add-on are better yes but hardly puts him with Nurse or Billy and not all of us have iridescent add-ons laying around. When reworking a Killer the base power should always be the focus, not things we might have.

    1. Why re-post this? 2. I have seen Billy and Leather face wreck with this by surprising ppl in other areas. The alert is to give you enough time to set up an ambush.
  • @apropos said:

    @OrionQc24 said:
    Then you shouldn't be able to see what I bring into the game. I can see your perks once dead...big deal! You see what everyone has equipped (med kits, tool boxes, keys) before the match even start and can act/build accordingly. So what if I see that you have iron grasp and nurse calling once I'm dead ?

    If you read the guy's post...

    But, it really only matters if people are on voice chat together. Mainly because seeing the killer's perks can be communicated via voice chat to survivors that are still alive, which means they can then play around it, e.g. 'No One Escapes Death'. This isn't something the developers intended for the game, so it should be prevented if possible. Unless they decide that they want it in the game, but they haven't... so.

    Also, seeing survivor items before the match doesn't change much; survivors can pick up items in the trial.

    @DisturbedZ said:

    I agree on this. I dont see a point in blocking the end. most of the time you can pretty much tell what a killer is running by the end of the match anyway. I play both sides and I dont care

    ...

    I do think the items being used at the beginning due need to be hid. Too many killer quit when survivors use purple items or come in with tools or flashlights, and yes as a killer I do make changes to my killer based upon what I see the survivors holding or even who I am going to go after first if I run up on a group of them. Its common sense to do that and it would make the game more interesting to hide that.

    ...

    It wouldn't punish me to not see it unless its a perk I'm not familiar with and wanted to see what let the killer do something in the match. Being able to see that a killer does have bbq and not have a buddy watching a stream telling him where someone is is kinda important if you are suspecting a killer of cheating. Just saying that would generate a whole lot of false reports because no one wanted to wait around for the match to be over just to verify it was a perk and not a snipe.

    It's interesting that in the same post you say that hiding perks doesn't matter and that you don't care, even if it is to prevent cheating. Yet, you argue that the devs should hide survivor items before the trial starts because of your fear that the killer might be cheating.

    Also, I'm not sure why you would choose perks based on what survivors are going in with, considering they can get items in the trial. I mean, the only time I would think a killer shouldn't be worried about survivors using items is if they're playing as the nurse or hillbilly. Considering I don't play those killers much, I've never ran a build that didn't have overwhelming presence, or franklin's demise in ranks 1-10.

    You've clearly never went against an all flashlight 4 man. Bringing LB-OP-FD never felt so good. And the devs have stated that the reason we can see items is to give us an advantage.

  • The movement buff is a must as her power is pretty useless, pre-addons, in a chase. Not sure if the CD should be completely removed since it literally stronger Wraith but should be lowered by at least 5 seconds. I also think her terror radius should be put back to normal since it covers the phase walk, giving her a bigger range to sneak up on gens.

  • @azazer said:
    All she needs is blinder add on to work for jigsaw boxes aura and to remove that damn roar at the start of her ambush and you got a brutal killer

    Agree on the blind but not the roar, she has to many things to get free hits.

  • @Mister_xD said:
    I like your ideas!
    The Trapper indeed needs to hold more traps by default and resetting them without having to pick them up would also be a great QoL change!
    The one bad thing about his rework though is his new animation... ugh... that looks sooo bad .-.

    Of course it does they just speed it up

  • Ruin should just be part of the game IMO. Options 1&2 are a strait yes.
    3 would be more like 4/8/12 progression but to be honest that should be a Hag passive in the first place.
    4 I'd say 90/105/120 sec would be fair though you would have to address endgame totems

  • The Nurse has no reason to be nerfed. Her skill ceiling is the highest in the game and as such deserves the rewards she gets with high level play. She is however the limit of killer strength. If they make a killer stronger than her they done goofed.

  • Mister_XD nailed it.

  • @MojoTheFabulous said:
    These changes are without a doubt great coming from the perspective of someone that has played and loved the Wraith since launch.

    The problem is that it's a band-aid, not a fix.

  • @theArashi said:
    Adding him ability to attack from cloak would be better tbh.
    He becomes normal killer and have to cloak again if he wants to use all of the boons he gets from that.
    Why can't we test it on PTB?

    I think you will agree with this. https://www.youtube.com/watch?v=eU14udXu_8c

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