[No Mither Rework] You judge.
Original: You are affected by the Broken Status Effect for the duration of the Trial. Your thick blood coagulates practically instantly.
- You don't leave pools of Blood.
- Grunts of pain caused by injuries are reduced by 0/25/50 % at any time.
- Grants the ability to fully recover from the Dying State.
Rework: You no longer can receive hemorrhaging and bleed 50% / 75% / 100% less while injured.
You can also instantly recover from the dying state by pressing the action button when recovered to 25%. However, you will receive the Broken status effect for the rest of the trial. This effect can only be used once per trial.
Comments
This is a nerf to the perk. No Mither is fine as it is.
To be honest this is a much better buff not a nerf. Barley anyone uses No Mither because it doesn't give you much benefits. If a killer sees you running No Mither, their not going to leave you on the ground. Plus your one hit all the time. So if you mess up, your dead. The only benefit to No mither is the no bleeding effect. Which this buff/rework would be focusing on. The instantly recover effect is a little...weird. Does this effect Unbreakable?
I have to agree. This would be much better than what No Mither is now.
No, it wouldn't. Unbreakable only works when you fully recover using the recover button. This one would work only when you press the action button. You could still run both of them without making the other useless.
Ok. That was my major concern. Good idea, BTW.
Thanks.
That's true. But maybe they'd make another meme sabo squad with the next survivor. You never know.
But it does give you the effect after so you could still do a meme squad.
This idea could be interesting.
Yeah I hope they do any idea similar to this for No Mither. Or something that makes No Mither not just a meme perk.
No Mither is fine as it currently is. It's simply hard mode, no need for adjustments.
The only thing the devs could add was that this perk grants you bonus bloodpoints.
Yeah, but that's the thing about No Mither. A perk is not suppose to make the game harder. A perk is suppose to help you win. This would be a WAY better concept.
I have to agree. Perks are suppose to be benefits not handicaps. I could understand more bloodpoints for being broken but the no bleeding and recovery part are the most important parts about this perk.
But No Mither is different. This perk was designed to be hard mode. It's not supposed to help you win.
No Mither was designed to be hard mode, not to help you win. If you ask for buffing No Mither it's like asking to make a game's hard mode easier.
If you don't like hard mode, don't play it. Don't make hard mode easier.
The only thing that would make sense was giving additional bloodpoints as a reward.
Perks that make it harder are at least suppose to give you benefits. No Mither is just a meme. Plus I like this idea more because it falls in line with Iron Will and Calm Spirit.
To be honest I like it as it is as surviving gets easy/boring sometimes. If anything have it give a BP or gen repair buff.
Exactly. No need for a buff.
Gen repair buff would be too strong but I agree on the BP bonus. It's not gameplay-relevant but it rewards the survivor for playing hard mode.
The benefit for hard mode should be bonus bloodpoints.
@NoShinyPony Alright fine, I'd be ok with No Mither giving extra bloodpoints for running it but I like the no bleeding part of the perk. They should make a separate perk like this one. And it doesn't have to have the stand back up effect.
That's the reason I like this idea. It would be nice to run an anti-bleeding and no painful sounds build. But with the Broken effect No Mither gives, we can't enjoy the no bleeding when injured because we're already broken.
Okay, I can totally understand that you like the effect. Agreed, that should be a separate perk only for the bleeding, like you have Iron Will for the sounds when injured.
But it should probably be closer to the functionality of Lightweight.
I feel like maybe they should leave No Mither as it is for people that want to run Hard Mode builds or Sabo Builds but they should add a new perk on the next survivor that removes blood trails cause its really upsetting when you try to play stealth but cant counter your own bleeding without ######### yourself over with No Mither.
This would make it OP. So many times you stun the killer with a pallet and get downed, and with this you can just continue the chase after? No. No instant ups from Dying State.
If a perk is going to force injury it needs Iron Will + Bleed negation. The exception being activatable/usable perks that are optional, like Deliverance.
Just make No Mither have 100% Pain and Blood negation at Tier 3, with some added benefit to being one-shottable that isn't obvious like being able to get up.
The concept of a "hard mode" is completely idiotic as it punishes all survivors for one full-of-themselves person's choice, so maybe running it gives a benefit to all survivors in turn, like Up The Ante but not for Luck. Action Speed would be nice, especially healing/searching/gate opening/unhooking.
But since there are plenty of Action Speed perks, maybe Time on Hook increase so they can hang 10/20/30% longer and reflect upon their terrible life choices, and allow the other survivors some time to make up for what would have been a longer chase if they had Healthy State.
You would only get one insta up. And after using the insta up you become Broken through out the trial so it's a double edged sword like Deliverance but for the rest of the trial. The anti-bleeding is the major perk of this idea. It sucks that you have to be Broken in order not to bleed. It makes the no bleeding part of the perk not important and it should be.
Consider the following scenario:
A player being chased eventually gets hit twice and downed, uses Decisive Strike to break free, heals up with Anti-Hemorrhaging Syringe or Styptic Agent, runs away, eventually gets hit twice and downed, uses your No Mither perk to get back up, runs away, is hit again and downed, then is picked up and finally (hopefully) hooked.
Yeah but wouldn't the survivor be broken afterwards AND not have decisive strike AND not have a instant-heal. Same thing would happen if they were still running decisive strike, instant-heal AND adrenaline or a flashlight save or a body block hook. No matter what you'll have to deal with situations like that. In this situation, they'd be broken afterwards. Either way, No Mither does need to be reworked. It sucks right now.
Right, but consider how much time could potentially be wasted at the start by one Survivor without any help at all or without having to wait until the last gen is about to be finished.
It's true they'd waste the killer's time, but that's what all decisive strike players do. Grab the killers attention and loop them. Once they're down they can decisive strike and run away. Here, they'd be broken for the rest of the game. Remember when they were going to do that with decisive strike? Plus, if you down someone and then they get up right in front of you, pallet or window, you can easily catch up and one hit them. And they screw themselves when they do this.
Yes but it'd be easier to down them, because they're broken.
But they'd become Broken making it easier to catch/down them. Them getting back up the last time they're about to get hooked is a bit of a game delayer but so is Decisive strike.
The main part of this perk I want to focus on is the anti-bleeding part of it. I added the insta-up so No Mither could still get you up. How about you can use the insta up action once your recovery progress is at 25%?
Rework: You no longer can receive hemorrhaging and bleed 50% / 75% / 100% less while injured.
You can also instantly recover from the dying state by pressing the action button when recovered to 25% in the dying state. However, you will receive the Broken status effect for the rest of the trial. This effect can only be used once per trial
I'd be ok with this. It'd still be annoying to use because killers don't usually leave people on the ground but in this case it'd be ok. I'd run Unbreakable, Tenacity and this No Mither so I'd have a better chance. Better than No mither now.
And all this is assuming you just tunnel the hell out of them until they die. Suppose you spend 5 hits going for one person, hook them, and then go after someone else. That was 2.5 hooks' worth of hits just to get one actual hook. The amount of effort you spent to start your momentum was 250% the time it would have taken under normal circumstances.
Yes, bleed negation is a good perk idea, but being able to instant revive is absolutely broken.
And then afterwards they had Deliverance and safe unhooked previously. Holy lord, the minutes lost to one person being nigh unkillable. 3/4 gens for two hooks. Sprint Burst/Dead Hard, too, if the killer is angrily camping them, buys even more time.
They only "screw themselves" if they are dumb and just pop right up with no plan. Getting downed ends Bloodlust, not to mention if they use it as the killer is on top of them under a pallet you get the free stun as well. This only doesn't apply to unloopables, like Nurse and Legion, before the Exit Gates are open.
The point of DS and Styptics are to be used TO escape, not horde them the whole match. If it's used at all it fulfilled its purpose, so who cares if you no longer have it available to you?
"Same thing would happen if they were still running decisive strike, instant-heal AND adrenaline or a flashlight save or a body block hook. No matter what you'll have to deal with situations like that." Yeah, now imagine having the added ability of picking yourself up. You literally just made an argument against this perk idea.
I always thought that No Mither only needed a deep wound injury for a few seconds (5/10/15s) when the killer hurts you. In this way, it gives you more possibilities in chases, and we would benefit better from the ability to recover the dying state.
And it would work well against Exposed status or other instakill.
We're changing it so you have to be at 25% recovery now to do it. I'm going to edit it right now.
Can you still get up unlimited times? But it always has to be at 25% recovery?
You can only get up once but you'll be Broken. It would not effect Unbreakable.
The main part of the perk I want to be is anti-bleeding. If they were to rework it this way, I wouldn't care if they left in the recovery thing or not. But I wanted to included a way people could still become Broken with No Mither and the insta-recovery at the cost of being broken sounded like a good addition. But people didn't like it so I adjusted my idea to 25% recovery progress. I want to focus on making No Mither being anti-bleeding without having to be broken to have this benefit.
That's the thing about No Mither too. I like the not bleeding effect but it sucks that you have to be broken. So having no bleeding doesn't matter because your broken. You go down in one hit. Plus, the killer knows when you have No Mither because you're broken from the beginning of the game so he or she won't let you stay on the ground. Because they know you're gonna get back up. Having an no bleeding perk would be nice to have. Counters Bloodhound and Sloppy Butcher's hemorrhaging effect.
Ran this idea with my buddies and they think it's a good idea too. But the recovery thing is too much like unbreakable. Keep the "get up unlimited times once fully recovered" but once you recover once you're broken for a certain amount of time and you can't recover yourself to 100% when you're broken.
I actually like the idea. Though I don't think the survivor should be completely immune to bleeding at rank 3. Nor should the survivor be immune to hemorrhage. But I'm on board with the part about picking yourself off the ground at the cost of being broken for the remainder of the game.
The main problem with No Mither is it doesn't help the survivor at all. You can't self revive yourself because the killer knows your running No Mither so he's not gonna leave you on the ground. You make it easier for the killer because he can one hit you at all times. And there's no benefit to running the perk. True it makes it hard mode but for what? You don't get extra bloodpoints for running No Mither and they won't make it give more bloodpoints because Prove Thyself 2.0 does that pretty well already. You can average making 36,000 bloodpoints with Prove Thyself. They won't give No Mither more bloodpoints because you'd make WAY to much from one match with those two together. No Mither is a meme perk and is bad in it's current state.
I hope they rework No Mither either way