Avatar

Slayer

Slayer

About

Username
Slayer
Joined
Visits
0
Last Active
—

Comments

  • Takes too long to cleanse them all survivors dont have time for that. Simple. Also rng part . But on the other hand if noed gets activated its nothing really. Maybe some killers are dangerous with noed maybe hag i dont know.

  • Leave them to me brother


  • @PalletOrWhat said:

    wait... is there even anyone who says she's OP? With the exception of prayer beads (and maybe wakizashi) there is nothing "op" about her.

    What prevents killer from using those addons? Killers have bp farmer they dont care about addons rarity.

  • Its bad because you win that way. If you wont tunnel because survivors dont like it you going to be survivors ######### for the rest of your life so dont be a wuss and play the way you can win. While tunneling is effective no not tunneling i d say eliminating one survivor as fast as possible it is.The real tunneling(consistently chasing one person until he dies) will make other survivors consistently staying on gens not being afraid of you which may end up in you gettting gen rushed pretty fast. So if you want to tunnel make sure that that survivor is not going to reach another pallet after he gets unhooked.

  • @ShyN3ko said:

    3 survivors(1 in a chase) could do 5 generators in under 3 min without perks and items.

    Combine that with a M1 Killer and a large Map.

    The killer must hook every 30 seconds 1 survivor or he lose.

    Your brain is so tiny.

  • Why survivors complain about killer killing ? Because they are losing in this case.

  • @Kebek said:

    I think there are many ways to buff weak killer. All depends on how powerfull you want them to be. For example if you give trapper 3 of his best addons as baseline he'll become force to be reckoned with like spirit and maybe even more powerfull.

    But that is just wishful dreaming that devs will ever care and make non-viable killers viable.

    Play default nurse(everyone says she s easy ) get some bp and you can say with 100% confidence that all addons are free.

  • I think you forgot Clown and Hag ,Plague they all are viable , Myers , Wraith, Doc, Huntress. We have only pig and leatherface that needs buffs.


  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/590626#Comment_590626

    It is decent for early game but other than that it isn’t too good.


    Its not its used by people that struggle aganist rank 20 survivors. Thats why good killer is rare these days.

  • @GodDamn_Angela said:

    The data is a bit... questionable in some parts.

    What I mean by this is that the devs specifically decided HOW to display each piece of information, instead of giving us ALL of the information.

    Mainly this is in reference to the survival rates and the kill rates being displayed as "averages over all ranks" instead of "per rank" like everything else. My guess as to why? Because it would show that Survival rates going way up as you go to a higher rank, which obviously means kill rates go way down. Which they want to avoid showing. Maybe.

    The "average party size" also may be skewed in some way that is "balanced" out by using the averages.

    it says that survival rate for rank 1 is 80%

  • @prayer_survivor said:

    MoM was nerfed to a trash perk. Now you want nerfing for OoO and adrenaline. And next? Exhaustions perks? Only 3 perks for survivors?

    OoO is only op with coms

  • Im having a streak of games ending in 2 seconds with that build :D


  • Before we start, if I'm wrong about something, tell me and correct it. It's a discussion after all

    To make code flexible you d need to start from the very begining since it takes changing the fundament of the project.

  • @thesuicidefox said:

    I thought the bug was just SB on demand (like Dead Hard). You're saying there is an infinite SB bug? I've had the former used against me, but not the latter.

    Just SB usage on demand.

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/588810#Comment_588810

    Those were the ghostface adjustments and the lullaby patch to be nondirectional.

    while technically not hotfixes they were just updates that didn't fall within the typical mid chapter schedule. only reason we got them i believe was because ghostface was just released and they wanted to "complete" adjusting him before moving on. lullaby was snuck in as a small tweak/buff though.

    They tried to hotfix it but they failed. That was told by mods.

  • Ruin the most used perk no wonder majority still havent learn how to play killer.

  • @Zertix said:

    https://forum.deadbydaylight.com/en/discussion/comment/589111#Comment_589111

    Huntress is arguably the hardest killer to master and I rarely see someone complaining about her. Hillbilly is the second strongest killer in the game (in my opinion), and mastering his chainsaw takes more skill and time than mastering the nurse's blinks, and nobody is complaining about him. In fact, hillbilly is my favorite killer to go against.

    So it is not like how you think it is.

    4 very good and efficient SWF is ridiculous as well, I am not denying that. Sorry to disappoint you but there is no bias against killers here.

    Because those people at least can stay on a ground for at least 30-40 seconds against them because they are simply to learn to play against while nurse requires to do something else other than running around and dropping pallets.

  • And so what? Doctor s power (addons) negates stealth perks.

    Myers tier 1 negates detection perks.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/587775#Comment_587775

    No he doesn't win. Not by slugging everyone in 2 minutes. He avoids losing. There is a difference. And I have no doubt he could let the game go on longer to pip if he wanted, but as you say he doesn't do that. He just goes for the throat and makes sure the survivors don't even get a chance to do anything. Not saying there is anything wrong with this, just that it's not really how you win the game. Back during victory cube, yea this would be the top strat, but not in 2019.

    I tend to play the same, where I do my best to keep survivors occupied as much as possible. But I also just take hooks sometimes knowing that I could have created a ton more pressure but I want BP and pips, so I give survivors opportunities. I personally feel like the game is just way too easy as killer when you play like he does. And people get mad when I say "killer is ez" because they don't do this either. If you play like Zubat, killer is indeed very easy 99.999999% of the time. Only a full 4 man rank 1 SWF with all meta perks and stacked items like instaheals and keys can really compete against that. But if you play like I do, the game is way more challenging.

    Killer gets 4 kills killer pips . Seems like flawless victory to me.

  • @LordGlint said:

    https://us.v-cdn.net/6030815/uploads/302/M2DNEXDJFRYI.jpg

    @thesuicidefox I keep this screenshot to remind myself what happens when you end the game in 2 minutes

    I depipped with 4 kills many times so if devs want game to go that way then i will keep 2 survivors in a game until i farm 2 pips on them if thats what devs want game to be like no problem

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/587750#Comment_587750

    I've noticed from these videos that his main tactic is to just slug like crazy. He will go around and just down everyone super fast and 4k 5 gen the group. While super effective for getting kills, it's not going to earn him pips. So in a way, his strategy doesn't WIN him games, it just makes it so it's impossible for him to LOSE.

    Like for me I want to pip. I don't care how many I kill (though I generally want at least 2k for that "balanced" game), I'm more concerned about a pip. Watching him play I would have just taken hooks a lot of the time and let them save. Sometimes this comes back to bite me in the ass, but usually I still 4k from it. Yesterday I had a game as GF where I caught all 4 of them by my Ruin at the start of the game. I hit each one with Sloppy, then caught the Jane. It's just went downhill for them because I intercepted one making the save, which gave me 2 hooks at once, then found one trying to heal near the first hooked. I picked them up for a hook and came across the last guy, who (after hooking) I chase to make the save, downed them then just went for the win on the last guy. I ended up with a safety pip, 4k 5 gen, which is something I normally try to avoid. I will let the game play out and stuff, just these guys made all the wrong moves and there's only so much I can do to give them opportunities. I would have drop reset one of them but they were an SWF and I didn't want them DC'ing or thinking I wanted to farm, so I just took the game and moved on.

    I watched Zubat play and i can say that he really understands the game. I play the same way. He dont chase one survivor while others doing gens no thats definition of a bad play from killers perspective instead he s trying to keep every survivor busy and that play is effective rather than down one survivor hook him repeat get genrushed then complain about how game is unbalanced for killers.

    He doesnt win the game? Laughable. He can get points when there are less survivors left he keeps the game under control he can do that he just doesnt do that .

  • You can argue all you want you seem have a lot of time you wont prove anything by just arguing. Have a game instead.

  • @noneofyourbusiness said:

    But seriously, do not write these "nurse OP" posts any more, even if you donate a thousand pieces of evidence, they will be repulsed by some #########-counter argument like "git gud" "nurse is fine" "this survivor's are #########" ect. This type of people have less knowledge about the game than a typical dark-mass from the Middle Ages.

    and what can you do to prove your point?


  • @noneofyourbusiness said:

    @xXNurseXx finally someone who is not blind, has experience in the game and says how it is really, people usually do not like this kind of people. You are doing a good job, brother, let us be more, everyone who has played the nurse a little and even does not play the survivor knows that she is broken. I also tried to convince others, but they are too blind or they just say "these survivors play like #########" their classic agrument lmao

    "Everyone who has played the nurse a little and even does not play the survivor knows that she s broken "

    Thats golden :D

  • Tunneling (i guess you mean chasing one person consistently) will get killer gen rushed unless survivor that was tunneled played really bad

  • You are not nurse main are you? Play your nurse rigtht now against me you wuss i will crush your pussy


  • @fluffymareep said:

    https://forum.deadbydaylight.com/en/discussion/comment/585625#Comment_585625

    How'd you get the opposite out of what the person said? Curious.

    1 less hit equals to 2 missed hits that you can easily get for free at the end game.

  • Something i learned about this all is that if you want to earn more bp just take bbq and try to win. You ll get same amount of points regardless. If you concentrate on getting more points you ll just lose and get even less points with wasting a lot of time in total on top of that.

  • @Decarcassor said:

    https://forum.deadbydaylight.com/en/discussion/76368/if-i-want-to-play-for-points-i-should-not-tunnel

    Try to hook everybody at least once. Make the game last as long as possible. Thats about it.

    Yeah i forgot how bbq works so its better for me to hook everyone once at the begining then start a massacre.

    Whats the max bp amount i can get? It was capped right?

  • @ElusivePukka said:

    Slayer, yes it does hurt. Tunneling hurts your emblems and points overall. So does soft or face camping - especially face camping. Learn to juggle: injure someone, then get someone on the hook, then start trading unhooks for a new person on the hook. SWF get overly altruistic, and it's useful to learn to capitalize on that. DS is also a thing: when a killer's most valuable resource is time, a stun hurts.

    The only time it doesn't hurt you to be near a hooked survivor is when there's another survivor walking/running near the same hook.

    Anyway need to eliminate one fast in order to not fail the game then i can play relaxed

  • @Onionthing said:

    If you need a bit of help here is what you can do: play S1H1

    Slug 1

    Hook 1

    Keep aware of who you are hitting. This is harder when people are dressing the same. To maximize your points you want to chase, hook, break pallets, stomp gens as many times as possible. This means not rushing the game. Do note that you will probably not get a 4K (at first) if you are playing to maximize blood points. With practice however, perfect matches will come. Don't let youtube fool you Perfect matches are cherry picked from a buncha failed matches. If you yourself are willing to slow down and look at the big picture you will see your BP yield improve by a lot.

    Survivors may not be entirely grateful for this method but they are getting points too for unhooking, healing, getting chased, so on an so forth. So don't feel too bad, playing a "long game" is good for them too.

    Of course this can be ruined when you have gen rushing fools not interested in blood points.

    Interesten in rushing the game fast as possible and getting max points

  • @KillermainBTWm8 said:

    Tunneling=1 less hit=less points+possibility of survivors giving up for tunneling

    While effective it's less effective for points. The matches where I get perfect games of 32k points end up being the ones where I snowball/apply a huge amount of pressure to everyone. This is personal experience though,

    so it doesnt hurt then thanks

  • @tehshadowman33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/578432#Comment_578432

    Red ranks (I think ranks 1-3?) You literally have to max out every category to double pip. Even if you destroy the survivors under 3 minutes, you're going to get punished.

    I mean, come on. If you stomp on a team, it gives you a black pip. That's basically the system saying "oops lol I guess I didn't weigh the skill of both teams correctly. This match doesn't count, my bad!"

    It's incredibly insulting.

    Just play like i do. Play slower when there are 2 survivors left. Let them save each other etc. 2 survivors cant do anythnig. If they give up just keep on bullying them.

  • @thekiller490490 said:

    https://forum.deadbydaylight.com/en/discussion/comment/585116#Comment_585116

    And @Slayer Don't confuse teleport range and trigger range. I don't use trigger range much but when I do I can cover travel paths quite a bit better.

    You can cover travel paths quite a bit better? How exactly?

  • Only after blinking sometimes i cant hit.

  • @Hagging_Trapper said:

    It is a bit complicated and depends when you do it.

    First of all it is reaction time if you teleport to trap by notification. Hag do not maintain her velocity after teleport, so you can't use lunge attack. Basically, you just attack standing still after teleport, so moving survivor needs to be very close to you.

    Trap effect of flicking camera towards trap helps you to get those precious milliseconds to land a hit, but skilled survivors can recover fast or not even be affected by camera flick, if they rotate their camera constantly during move, especially if they are aware they face Hag.

    Trap rotates towards survivor, but during teleport Hag is facing last direction trap had, some survivors start to 360 when trap is triggered and Hag can miss hit if pressed right after teleport.

    If you teleport to trap during chase, you know that trap will trigger soon and if trap is standing at pathway, not in pallet, you will land hit almost guaranteed. But, only in case if you dont have effective range addons, which you should never use in first place.

    Traps in pallets are mindgame most of times, if you will miss timing a bit, survivor can drop pallet and avoid hit by stun. Especially if trap is pretty close to pallet.

    I like to use aura read addon with range addon at Hag, when trap is triggered in loop behind corner, I can see survivor's movement and either teleport or hit him normally if he's trying to run back and drop pallet.

    If you're in chase and hear notification, and you are not sure was that triggered accidently or by intention - do not teleport, you can miss hit at trap and lose chased person, cause triggered by intention will not give you a hit in 100% cases, survivor will be too far already.

    Hag needs some practice to recognize when to teleport and when not, and when you can spam hit on teleport and when you need to look around first to make decision.

    so why range addons are bad for hag?


  • @Decarcassor said:

    Killers don't need a global generic buff. But a few of them could use some QoL/redesign.

    Its more about how the maps are designed/generated and the massive way add-ons and perks can effect the ebb and flow of the game.

    Survivors don't need anything to be effective. Perks and add-ons just make their job easier. Meanwhile most killer are very add-on and perk reliant, as their base power are not effective enough and easily dealt with by any half competent survivor.


    Addon dependant means that you just have to equip addons for them to get good? So do it.

    BP is not an issue when you have nurse and bbq

    If you going to remove survivors perk then you ll have no surviors to play againtst

  • If i have good addons i wont take mori if i dont i will take . Tired of biased killer mains saying that killers are up in this game. Right now im trying to play without losing as a killer to shake up stats

  • @se05239 said:

    https://forum.deadbydaylight.com/en/discussion/comment/581317#Comment_581317

    @slipttees If they add more gestures, then they should also change that the entire emote animation needs to play before they regain control of their survivor.

    Why? Emote spamming BM'ing gonna end up being even more common, the more emotes we have.

    No thats the whole point of those emotes. To use it anytyime to tease killer and being able to cancel it anytime.

  • @ThePigUwU said:

    I agree that the killers don't necessarily need any buffs. Map adjustments and secondary objectives could work out well to make the game less straightforward and easy to win. I've gotten to rank 1 easily on both PC and console with a few setbacks but nevertheless it wasn't that difficult to pip. Survivors always will make a mistake that you can catch them up on to get an easy sacrifice, it's literally just how you get your playstyle in and what you do with what you're given.

    TLDR: They don't need to be buffed, you need to stop complaining.


    Its killers job to provide survivors with secondary objectives like saving each other healing each other not devs job.

  • Remove item that s being good addition to a game ? An item that change gameplay a bit and not being a chase extender nor allows you to cheese through a game faster?

    Are you nuts?

  • Getting rid of current addons that dont punish killers mistakes addons that allow killers to cheese the way to victory( like instant saw) getting rid of all items except for flashlgihts and saboteur toolboxes since they are not chase extenders nor allow you to get through a game faster they simply being an addition to a game.

    The way killers addons should work is they suppose to change their power they suppose to be an addition to a power not what they are now for most killers.

    And of course all killers base kit should get upgraded with current common addons like spark plug addon for HillBilly.

  • so its going to have only local coop?

  • @[Deleted User] said:

    Yeah. I would very much want to buy it on pc because i don't wanna pay for online, but i doubt it will be easy to make a movie night out of a pc. I do have controllers i can plug in, but only 2 at a time :(

    So pc missing coop then im not interested

  • @[Deleted User] said:

    It's like Until Dawn but it's multiplayer if you want it to be. It's also for xbone and pc and ps4. It's coming out in august 30 i think

    PC? Thats awesome

  • When its coming ?

    I like any coop games so i am. But game itself doesnt look like horror.

‹ 1 2 3 … 19