Slayer
Slayer
About
- Username
- Slayer
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Also its not trapper cinematic its Jakes cinematic.
-
@Cheers said:
Most of mine are trash. Although I do face very good Fengs and claudettes.
Yeah claudettes too but its rare. Everyone seem to play her nowdays
-
Turn it off in game files
-
@PilarAsp0923 said:
How is using Sprint burst anytime an exploit? I see barely anyone even running it cause balanced landing and lithe are a lot better. If anything I would not call that an exploit.
You dont get it. People use it like dead hard. Just imagine being able to sprint whenever you want just like dead hard.
-
Or i just say :
GG you ll win next time dont worry friend :D
Wokrs good as well
-
@Zarathos said:
Quick fix not complicated make it so we can adjust the volume on chase music and in game sounds separatly. Honestly audio sliders should be more customisable.
You can do it yourself
-
@TheBean said:
Just start taking in franklins now whenever you see a survivor with a map in their hand.
Then camp their map.
I find maps hard to come by in this game, so that will def piss the survivor off if they leave without it.
Map?What are you talking about?
-
@SnakeSound222 said:
It's unfortunate, but not surprising. Survivors refused to get good and devs caved in once again. Were the sounds in 3.0.1 even at the intended volume? I heard that they were just improved, but not completely fixed.
So you want to say that sounds got screwed up intentionally to nerf killers?
-
@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/565224#Comment_565224
I need this info immediately in my life please do tell.
Just wait on the other side and pick it up when they open it
-
So nobody knows how good it is well time to abuse it then
-
@Ember_Hunter said:
Depends on what you see, all my Jakes are pretty average.
Well i see unusually dressed ones. They always appear to be extremely good . I learned a trick from one where you can wait for survivor to open a chest then take an item for yourself :D
-
@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/564308#Comment_564308
In your post, you said you recovered to 50% of your bar. 50% of that 50% is 25%.
Okay but i think i was getting 99% as well and i would still get 25% of wiggle progress
-
@Ksoni said:
Read the description of Flip-Flop more carefully again please.
Okay read it for me
-
@PigNRun said:
Thats exactly how its supposed to work. Flip Flop converts 50% of what you recovered into wiggle progress. If you recover as much as possible, then at most you will get 50% wiggle progress.
But it doesnt i get 25% as max
-
@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/564239#Comment_564239
Just because Genrushing is a problem doesn't mean Tunneling should be the solution.
This isnt some cute game for kids so why should someone play nice?The way to please everyone? Also tunneling has counters :
Juke killer or let others help you to lose the killer easy
-
it never wasnt im sure of it
-
@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/564206#Comment_564206
Not removed. Just made into perk that gives you escape if you really are tunneled and not just give you armor for 60 seconds regardless of your actions.
Tunneling is one of counters to gen rush why it should be punished?Ridiculous
-
@Rasinbran said:
Stop tunneling
Stop expecting perk to play for you
-
It needs to get removed
-
Sprint burst . Being able to use it whenever you want.
-
Even lobby missing its sounds
-
@Carlosylu said:
Ok, here's a tip I'm using regularly and works for me 10/10, when you're the last survivor and the hatch opens but not the doors (the killer is winning, you didn't finish the gens), don't try to find the hatch, go to an exit, let the killer find and close the hatch, then open the exit you're in and escape. GG
Thats not real chance. These what really helps at getting a hatch :
Unbreakable, over the boil, flip flop.
-
@DBDbuildsYT said:
Chase music is too loud once again
Its not that i feel like i cant hear breathing when i suppose to .
-
Pretending giving it counts?
-
@C3Tooth said:
My ultimate strategy is patiently waiting at a gate for Killer to patrol then it moves to another gate.
I start to open the gate, note the word OPEN ESCAPE. When the bar reach to the "S" of OPEN ESCAPE, its 25% progress & a red light will bright up. So I open the gate to the "E", its ~24% gate opening then start to hide waiting for the Killer to come again, since the 1st red light isnt bright, Killer doesnt know you are there & patrol the other gate again. This will save you 4sec of danger.
I suspected one guy in cheating when he said it to me. I literally went to check one gates for 5-6 seconds and wheni came back he already opened it. Dont know what happened there for sure. Was i slow or it actually works
-
Then a lot of things needs to go i dont like overpowered play myself so i d rather all those things to go
-
You already can do the same but at the end of a game. You want to cleanse one totem at the begining and prevent perk from getting triggered? lol
-
You probably bad at the game that s why killer prioritize you. If you get tunneled you should try to juke him not loop him
-
@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/554983#Comment_554983
If people want to murder, they will murder anyways. Is that a good reason to not put laws in effect to curb the murder rate?
There are ones or you want what? One dc = perma ban?
-
@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/554939#Comment_554939
No, they definitely can. They can do even more to combat it with dedicated servers, but that doesn't mean there isn't plenty they can do already. They can change the ridiculously lax requirements for punishments to be rolled out in the first place so that it can actually serve as a deterrent. They can install increased queue wait times for disconnects to stop them from getting into games so quickly after rage quitting. They can significantly increase blooodpoint gains for disconnects for both survivors and killers to simultaneously make disconnects less annoying and take away one of the major reasons people intentionally disconnect in the first place. There's plenty they can do about it, they just don't care enough to do it.
People dont want to play they will leave anyway
-
@Salty_Pearl said:
I don't like the new audio at all. I can't hear any of the cool ambient sounds and chase themes are super low. Sure, it may have been too loud (to some) but it made you get pumped up and scared.
IF anything devs should fix the sounds and not revert back to broken sounds(last major update)
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/554694#Comment_554694
Except they do not work as they always supposed to. Care to read previous post by DocOctober. Music should always play in the background, now you cannot hear it like at all. Chase music is muted and terror radius for killers is muffled. Because the music and all other environmental sounds are so low survivors are even louder than before. Spirit got a massive buff because of it. Survivors always have been loud, even with old sound settings. So stop spewing bs again about me being biased, because I apart from you play both sides and I am telling you know - every time I play killer stealth does not exist, because the sound is busted. I can hear the grass moving, survivors breathing without the need of Stridor to amplify the sounds. On the other hand when I play survivor, the game lacks atmosphere it had, because of bad sound volumes. The game feels like I am playing in a vaccum. It's just terrible. I'm glad you like it for some weird reason but sorry this is not how it's always been so stop with silly mental gymnastics to justify it and telling people they should "adapt".
Sounds were bugged before now they are not. If anything you can fix it on your side.
-
As a Survivor, the music is still loud enough in my headphones that I can clearly hear the heartbeat and the approaching music.
Killers theme should be louder
-
They struggle?
You can have a look at IllFonic creations. They do struggle.
-
Killer will simply close the hatch or slug. No way to get a hatch unless killer allows it to you but with unbreakable or flip flop you having a decent chance for hatch.
-
Good survivor rules book:
- Dont use pallets
- Dont loop break a chase instead.
- Dont camp the hook
- Dont sit on gens non stop
-
@Jesya said:
https://forum.deadbydaylight.com/en/discussion/comment/551956#Comment_551956
The amount of people who don't understand this concept is astounding.
The problem is when one side gets armed to the teeth when another side doesnt.
-
@Rex_Huin said:
Keys are only tolerated because they are relatively rare. If it were a common occurrence the mechanic would be changed for sure.
They are not i can play every game with a key mori etc
Bp easy to get with nurse
-
@Boosted_Dwight said:
The problem is that gens go by way too fast and Ghostface already doesn't have good gen pressure and add the ability to cancel his power. He was never rank 1 material sadly.
When people going to realise that no killer has gen pressure? Except Omegablink nurse.
Your goal as the killer is to put pressure on survivors not at gens eliminate them as fast as you can and basically any killer is able to achieve it. If you going to chase one survivor -> hook him and start chase another one -> repeat you will get genrushed no matter what get it already!
-
DS, Sprint
-
You should have taken mori when you could
-
That thing people use is clearly an exploit.
-
@prof_teabagger said:
https://forum.deadbydaylight.com/en/discussion/comment/545994#Comment_545994
Yeah, how much do you have to pay for the game + all DLC avaliable now outside of sales? 70-ish $? Clearly full priced, no clue why the cosmetics are so high priced. I personally haven't bought any cosmetics yet cuz the price is to high and I value my money higher than just cosmetics in a virtual world.
How many hours you spend in pvp game ? 500-1000+
How many hours you spend in a single player game for 40-60$? 20-30+
-
@se05239 said:
Even EA and Activision have competition when it comes to outrageous MT prices in Dead by Daylight. With a Battle Pass coming up, it looks like Behavior's going for a number 1 spot.
I think its deranged that their prices are so high, that most cosmetics cannot be bought for shards and those that can be bought for shards are insanely high in cost, making it a literal grindfest in order to amass enough shards to make a purchase.
There's a reason why I am so negative towards the in-game Store.
They ask for sims dlcs the same amount of money they ask for the game and they make a bunch of them so you have no choice at all you either buy them all to completely enjoy the game or you dont play the game at all.
P.S. Not to mention that every dlc force the game to require more of resources.
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/545913#Comment_545913
@her_boytoy having expensive skins on a f2p game is one thing. But this is a full price game + paid dlc + overpriced skins.
This is not how games as a service works.
Say thanks it s one way around. Imagine paying for dlc that amount of money...
-
But on the other hand give them a break the guys woring on the game for how many years now? They doing good so far and they ask crazy amount of money for COSMETICS something you dont really need. Its just for people that dont give a ######### about money and want to support a game
-
You dont have to run ruin to win. Its the opposite running ruin makes you immersed as what around the game balanced is
-
Dont buy it. Keep collecting shards some day some of the cosmetics if not all will cost x amount of shards.
-
Yep
-
@Leatherbilly said:
There's no reason to ever cleanse Plague's power because even if you're injured you can run her for 3 minutes per chase because she's a basic killer.
Clown's bottles just actually don't help considering you **slow yourself down to slow the survivor down**.
Clown is actually good in a chase if you know how to play him.
Plague can hear survivors and defend hook with ease