DBDbuildsYT
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/744122#Comment_744122
You realize the blink charge time starts at the beginning of her fatigue right? And it's 3 seconds for each blink recharge not 3.5... So that's 1.5 seconds for each blink charge with both add-ons. So since the default fatigue is like... 2 seconds? that's just 1 second at the start of the next blink charge, than 3 more for the next...
I'm also fine with your opinion being different, but I clearly don't agree that this is the next Legion of nerfs... and I don't agree that this is a giant nerf... when it isn't...
The chase potential is still there if you're in a open area or not... IF you're in a open area than you'll still most likely get downed anyways despite this change...
no mate you opened a post about a killer you don't even know the numbers of her power and you still want to be right?
I told you before, run the math for a set of 10 blinks and you will see that this new pile of garbage of a nurse loses more than 30 seconds of looking at the ground at 0.96 m/s and floating at 3.85 m/s.
If you can't see how bad is to lose 30 seconds every 10 blinks, I don't know what to tell you.
Hint: it is about 40% of a gen
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/744122#Comment_744122
You realize the blink charge time starts at the beginning of her fatigue right? And it's 3 seconds for each blink recharge not 3.5... So that's 1.5 seconds for each blink charge with both add-ons. So since the default fatigue is like... 2 seconds? that's just 1 second at the start of the next blink charge, than 3 more for the next...
I'm also fine with your opinion being different, but I clearly don't agree that this is the next Legion of nerfs... and I don't agree that this is a giant nerf... when it isn't...
The chase potential is still there if you're in a open area or not... IF you're in a open area than you'll still most likely get downed anyways despite this change...
No it's 6 seconds of cooldown -2.5 seconds of fatigue = 3.5 seconds cool down for both blinks after the fatigue
with the best addons (becaue we need more killer addons dependent) it is 2 seconds of extra cooldown.
this is a massive problem.
As for your other question, if you were facing a base nurse who could down you in 30 seconds every time you were facing someone WAY better than you were. Base nurse was counterable. Also this is a 4 vs 1 game, chases cannot be balanced in 1 vs 1, that's why most killer are trash.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/744098#Comment_744098
If you can down a Survivor with Nurse in under 30 seconds, than what does an extra 6 or 10 or 20 really matter?
If you were pro with Nurse, you can adjust to these issues easily... even some Nurses can down a Survivor with one blink after the first 2...
Lets be honest, this change needed to happen. Do you know how un-realistic it is to face a nurse at a loop? or facing a Omega Blink, Mori, Ruin Nurse is...
I know you could say "Than change the add-ons not the base-kit if the omega-blink was an issue...." Yes, but if you focus on the core of why Survivors have a hard time with her in the first place... you can easily tell it's because of how she throws any conventional chase method out the window...
What even was her strong add-on combo besides multiple blinks? The Distance ones and fatigue combos? You can still do that combo...
Same with if you double down on reduced blink charges, than you can be almost like pre-patch... Which a lot of people seem to agree was fine with base-kit.
If the base-kit was strong, than why does it matter it was tweaked a bit?
if you don't see how being 2 seconds slower AT BEST than base nurse each time you blink to be a problem, then I don't know what to tell you.
Multiply this by 10 sets of blinks and see how much of an old camel spit this new nurse is.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/744098#Comment_744098
If you can down a Survivor with Nurse in under 30 seconds, than what does an extra 6 or 10 or 20 really matter?
If you were pro with Nurse, you can adjust to these issues easily... even some Nurses can down a Survivor with one blink after the first 2...
Lets be honest, this change needed to happen. Do you know how un-realistic it is to face a nurse at a loop? or facing a Omega Blink, Mori, Ruin Nurse is...
I know you could say "Than change the add-ons not the base-kit if the omega-blink was an issue...." Yes, but if you focus on the core of why Survivors have a hard time with her in the first place... you can easily tell it's because of how she throws any conventional chase method out the window...
What even was her strong add-on combo besides multiple blinks? The Distance ones and fatigue combos? You can still do that combo...
Same with if you double down on reduced blink charges, than you can be almost like pre-patch... Which a lot of people seem to agree was fine with base-kit.
If the base-kit was strong, than why does it matter it was tweaked a bit?
Mate do the math and see what happens to her movement speed and chase potential by losing 3.5 seconds each set of blinks.
AT BEST (add ons) you are 2 seconds slower for each set of blinks than current base nurse.
This is a BIG NERF, and you won't get away saying it is not.
I am ok in you having a different opinion but this nerf is huge on nurse, and they did promise slight tweaks.
This is legion all over again
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@Shirokuro said:
I recommend everyone to check out this thread as it explains things way better than I was able to with my broken English:
that post doesn't change anything, nurse is trash.
Weaker than base nurse, seriously???
slower in map pressure, worse in chases and add ons dependant just to be less of a fruit bat guanus
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@Marcus said:
She needs a green and a yellow add-on to be almost, just almost, as good as pre nerf base kit Nurse, which wasn't broken to be begin with. Her both ultra rares will make her very loopable around jungle gyms, shack and also she won't be able to catch survivors around certain buildings like Grim Pantry or Groaning Storehouse with these 2 ultra rares equipped because she won't be able to get line of sight on them due to her slow speed. Huntress already gets looped incredibly around these buildings, and she is 110% speed ...
THAT'S NOT EVEN TRUE!!!
even in the best case scenario (addons) she is 2 seconds slower than base nurse who is already a fair and balanced killer.
2 seconds (in the best scenario) slower than the weakest current nurse. This is a HUGE DEAL, you lose map pressure, you lose distance.
It is a TOTAL nerf, not a slight change
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/742532#Comment_742532
I honestly doubt it. Of course people will say a few days after PTB, but I believe the majority of people will see that she is still really strong, survivors will just have a bit more fair counterplay. At least I hope so. Like I said somewhere else, this just seems like the exhaustion nerf outcry all over, just this time it's killer mains that can't deal with something becoming more balanced and fair to play against.
Base nurse IS BALANCED, this pile of trash is 3.5 seconds worse than base nurse for every time she blinks.
It is a HUGE loss in terms of map pressure and chase potential, do the math and see it yourself
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@CyberianFaux said:
As much as I hate the idea of fatigue immediately followed by a cooldown, I think this change is fine... if the numbers are right. Either the time you are on cooldown for a single blink needs changes or the add-ons for it need to be stronger. IF I am giving up a rare add-on for it, the number needs to be high enough that I have at most a 1 second cooldown for each blink out of fatigue for a total of 2 seconds max before blinking again with a chain blink in tow (fatigue also still exists for some reason stacking delay mechanics). Another way to make this feel better for nurse players is to make it so you don't fatigue on successful hits but still have the cooldown since survivors get a speed boost anyways. What matters here is to make it so the people who have played her previously won't FEEL like they have been completely nerfed and she should feel more responsive than before by getting rid of that fatigue effect but keeping the cooldown.
But she is completely being made into steaming garbage, her base power must not be touched
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@ad19970 said:
I feel like a 3 second recharge time will not stop her from still being able to use her blinks to apply a lot of map pressure.
She is completely butchered
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She got gutted like Legion
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@sorrowen said:
I assume bhvr just wants more fun and interactive spirit games which are fun for everyone :D misery all around with these nurse changes Billy and Spirit will be top with spirit inflicting more misery then ever.
No because they will nerf spirit next, so no worries
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/742303#Comment_742303
By all means, please do. But feedback without even trying it first helps nothing. That's just speculation.
How is this debatable Peanits? We are talking about a 3.5 seconds cooldown ( worst scenario) or a 2 seconds cool down ( in the best scenario) more than current base nurse who is already a reasonable killer.
How is this a "slight change" this is nerf and a big one
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I think it will be a miracle to see a nurse after this massacre
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/742175#Comment_742175
Rank 20 Nurse actually has the lowest kill rate of any killer. If we were basing it off of rank 20, she would be buffed.
It's okay if you don't like the changes, but at least give them a try first and at least tell us why you don't like them. Making up reasons isn't going to accomplish anything.
I think we can read what's written on the forum post and this is a huge nerf.
You will do as you want because you guys own the game, but we will call you out
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/742193#Comment_742193
Legion's changes were completely justified though. Old legion basically removed all skill from both sides as you kept mindlessly stabbing the same survivor over and over. I'm not even going to mention the moonwalking
I agree, old legion was garbage for the game.
But new legion is weak and boring, with the most stupid power I have ever seen and a collection of laughable add ons.
The final result is awful, they need to completely rework that killer
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she has been gutted and made trash
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@FriendlyGuy said:
Guys it's the PTB calm down. Our precious devs did nice work with the Badham rework and Freddy. Let's test new nurse and give her a chance.
They also nerfed Legion into oblivion and designed the stinking pile of garbage that is the new map.
There are ZERO reasons to be calm, this is a huge nerf
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/742069#Comment_742069
"stand a chance". She was the best Killer BY FAR for many years. Sure that there will be some Nerf at some day. Nurse is simply outdated Design, if she would have been released today, she would have had such things like a Cooldown or any other Downsides to her Power.
While I agree that more Killers should be Red Rank viable (for me, more Killers are viable in Red Ranks than Nurse or Spirit anyway, but all should be viable), Nurse is over the top. I mean, I faced a Nurse with only Ruin and BBQ yesterday, which just shows how much Bullshit Nurse is, when she only needs two Perks, while other Killers need to think which Perks they want to use (e.g. I want to use my Whispers, BBQ, Enduring and PGTW on my Hillbilly. I would love to use Nurses as well, but would either need to get rid of another Tracking Perk or my only Chase/Slowdown-Perk), while Nurse is fine with only using Tracking and Slowdown Perks... And not even those are needed with her.
I dont think that she will be super-weak with the changes, but can only say something after some testing. At least I hope that many Nurse players will play the PTB so that I can see how it is to play vs the new Nurse.
New nurse will be trash and add on dependent and even so she will still be weaker than her current weakest version.
This is a HUGE nerf
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/742164#Comment_742164
You've just gotta break the habit of spiraling at that sound. The more you do it, the eaiser it gets.
ahhahah it still gets me anxious after more than 2 years
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Because the devs are survivor sided and they have a poor understanding of the game, see what they did to legion?
Now it's nurse turn to become garbage
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Trash, a burning and flaming pile of hippo dung
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/742109#Comment_742109
We now have a killer who uses her power to get -> stunned -> wait for her power to recharge.
That's 2 different cooldowns you have to go through. They just want killer to be unplayable at red ranks man.
yeah a nerfed base nurse, that even with the best addons will be weaker than the weakest current version
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/740940#Comment_740940
Since I'm not great with most killers, I try to play killers I'm not confident with when I'm approaching red ranks. Knocks me down and I learn something.
And doesn't it bother you to get stomped? It makes me quite stressed to see gens popping left and right :(
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/742048#Comment_742048
I don't know why they are going so hard on cooldowns. It takes interesting killers and makes them boring af until they can use their power again.
If I wanted to be an m1 killer I would've picked one :/
I think it's because survivors can escape and loop you during the cooldown, I can't see any other reason.
Billy will get a cooldown, 110%
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/742023#Comment_742023
I was joking yesteday when I said they should add a cooldown to her power.
Now the 2nd part of my joke shall come to bear fruit; all killers who main Nurse in red ranks leave. Red rank survivors start to bully and destroy the leftover purple and green ranks until new killers are facing 4000 hour survivors because there is no one else left but the most masochist of killers.
Unfortunately I was expecting a cooldown, it's the new thing
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Nurse is trash now, as usual survivors are victorious
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/741971#Comment_741971
I am as well! I'm not even playing her but I know how important it is to have her at the high ranks with multiple toolboxes and insta-heals.
I hope the devs reconsider these changes.
I hope you are right mate, I am very skeptical though, survivors have lobbied against nurse for so long , I doubt they will give up the pressure
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@Tzeentchling9 said:
Isn't kind of backwards to say these changes are fine, but then say she needs a fairly substantial speed boost to compensate for them?
It isn't just her chase power that takes a hit, her map pressure gets significantly worse as well. What's the point of teleporting to gens if you can't immediately go after the Survivors who run away from your 32m TR? I kind of think she needs 28m TR and the increased movement speed to make up for this.
Agreed and even so she won't be as good as current base nurse
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/741910#Comment_741910
Base Nurse can decimate even some of the best survivors, while Spirit and arguably Billy are the only ones who can compete. Actually, they can’t compete because they can’t completely ignore survivor defences. Spirit can somewhat ignore loops but it’s not as impossible as Nurse. She needed this, no killer should be THAT strong. Spirit also needs slight adjustment, mainly prayer beads but that’s a different topic.
Wait and see for yourself how strong nurse will be
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@PoisonN said:
https://forum.deadbydaylight.com/en/discussion/comment/741949#Comment_741949
I hope not. Plague is my main since the last month and I'd say: she isn't that good to people complain. God dammit, why is so hard to loop or hide when she's coming with corrupt purge?
Because of the word "counterplay", that's the magic word survivors managed to create in the mind of the devs.
Like in a 4 vs 1 game it's ok to balance chases in 1 vs 1, so Plague breaks this rule because she counters lots of perks and increases gen speed a lot and if you use your apple at the right time she can snowball.
I am sure survivors won't allow this
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/741928#Comment_741928
Dead Hard will hurt her so, so bad.
I am so upset!
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@PoisonN said:
https://forum.deadbydaylight.com/en/discussion/comment/741892#Comment_741892
She also counters Iron Will, Medkits, Insta Heals, Self Care, Inner Strength, Botany Knowledge, Adrenaline... how do survivor mains allow for such a thing to exists!?
That's why I say that Plague will be on the hit list soon, together with Freddy with a similar combo .
I bet on this
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/741905#Comment_741905
You are jumping to conclusions way too quickly. Wait for tomorrow and maybe she will still be good
I guess we shall see, for what I can see now nurse with addons, has a 2 seconds cool down more than current base nurse. Thats a big change. I doubt she will be ok in any way, but ofc I could be wrong
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/741899#Comment_741899
It was stated in the patch notes that recovery of your blinks starts at the beginning of the fatigue. Read them again.
you still get 3.5 seconds after the fatigue for the second blink to be ready, even with the best addons it seems you still get 2 seconds of cooldown as opposed to base current nurse.
Thats a big nerf because you are left with a weaker version of base nurse add on dependent, that's an issue
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/741853#Comment_741853
What you’re saying is “Nurse is trash now because she has an actual limit on a very strong power” all the while ignoring the fact that she has add-ons to reduce that charge time.
it’s funny watching people go stark raving mad when 1. They haven’t tried the changes 2. The PTB isn’t even live yet 3. It’s a PTB, things are subject to change.
nurse is trash because even with addons she will still be worse than base nurse now, how do you not see this?
Base nurse is a very fine killer, now she is trash
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/741885#Comment_741885
Balancing the game around like the 5% of players is a terrible idea. Make a killer viable against those top players then solos will suffer
you will see this yourself how viable nurse will be. You won't admit it, and that's ok, but I bet you will feel very relieved when you will hear her first blink now
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@PoisonN said:
https://forum.deadbydaylight.com/en/discussion/comment/741874#Comment_741874
Yes, I read today that she is toxic and her apple add ons are insanely unfair.
thanato, dying light, pgtw with apple and incense is a very difficult combo to counter.
i had already 20% of dcs with this combo
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/741853#Comment_741853
Spirit can dominate even with common addons. Those "top survivors" you are talking about are like %5 of the entire playerbase
yes and when you encounter them even spirit will struggle, you will see if THIS nurse, the one currently ready for the ptb, will be viable.
She will become add ons dependent just to be almost at the level of current base nurse, who is a killer that is already beatable
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@PoisonN said:
F
Congratulations, Survivor mains. After this huge nerf, obviously Spirit is the next one. Who is gonna be other killer after her? Hag with 2 traps? Huntress throwing flowers? Adiris puking soda? Billy with mov speed 96%?
I think Plague will be the next one after Spirit, she can have a pretty strong build and survivors are already starting to dc against her
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/741848#Comment_741848
Shes not trash, are you blind? She will still be better than Spirit. Just harder to play, and I'm fine with that. Also less fun...
When a killer becomes decent only due to their addons it's a problem.
I don't think this nurse will be decent at all, we will see.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/741833#Comment_741833
You are just bad if you think nurse is the only viable killer. Spirit ,billy ,huntress ,freddy and maybe even hag are perfectly viable. Nurse will still be viable after the update
Nope they are not when facing top survivors. Spirit may do something with the correct addons but that's about it.
Nurse was the punisher, now she is a puppy.
Pretty good job
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@CrowFoxy said:
The add on changes are a big thumbs up from me. Half of them aren't garbage anymore but I play 90% of my matches with no add ons anyways, sometimes a nit comb and watch. (Rip comb) anyways.
Most of the time when you are playing Nurse, you will use 2 blinks to get to a survivor, and they will run, and you may try to blink again. However, if you lose Line of Sight, you need to walk around for a bit as prediction can get you heavily punished if you fail. So you may try and walk around the corner or something.
On top of that, every 3 seconds a charge is replenished. After 2 blinks, you will be stunned 2.5 sec and recover the next .5 sec later so ~3.5 sec to reuse both. It isn't the worst, but I think Nurse didn't deserve a base kit nerf anyways.
Although, Nurse DEFINITELY needs a MS increase to at least 4.2 m/s now to compensate.
Touching base nurse was wrong.
Right now without a speed increase she is trash, this a big nerf
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/741803#Comment_741803
Survivors being nerfed for years
One killer fixed : DeVs WilL NeVer StOp uNtiL SuRvIvOrS aRe HaPpY
Survivors still dominate DBD, nurse was the only hope.
This is a huge loss
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/741771#Comment_741771
I really hope not
She is, the devs will never stop until survivors are happy, which means every killer needs to be loopable.
Spirit is a goner
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/741753#Comment_741753
If three seconds is a deal breaker, I don't know what to tell ya'. There's even add-ons to reduce it further.
We will see, I bet now nurse will be weak.
What's next in store Peanits, I heard spirit needs nerfs too...
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@Mr_K said:
With 2305 hours on record. I'm ready to move on. It's been great to be part of the community but I have lost all faith in these Developers.
You may see me around until the mid chapter patch but afterwards I'm gone.
🤗
Good luck friends.
Yeah they have zero understanding for the game.
With nurse being trash it's game over
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@Blueberry said:
She just dropped WAY down on the tier list.
She's probably not even A tier now looking at those changes.
Just first impression though.
She is now trash, another cool down yahoo
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Big F. Another victory for survivors
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Big nerf, nurse will now be pointless
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@Lost_in_the_Fog said:
I feel like even with a "casual mode" you would still run into your frustrating issues. I think a lot of people's complaints really are about people having different play styles. The problem is at the higher ranks the style of play becomes extremely homogeneous because people are trying to check all the boxes of what they need to do to get their pips.
I'm no expert by any means. Rank 16 is the highest I've gotten so far. But I've been keenly aware of how my style has changed. I've also been keenly aware that there are people who hate you no matter what style you play.
When I was brand new I was very cautious and stealthy. I would get trashed on in end game chat and called a potato. As I got better and started getting tired of everyone else getting way more bp I became more outgoing and daring. However, I admit that I will usually escape the game first chance I get. If I try to help a hooked survivor during egc, there's a 99% chance I will be sacrificed. As you can imagine, I've been called a trash teammate for putting my survival first.
Even in casual mode you would have people that slug you and facecamp and do all the other things people don't like. My biggest wish for this community is that everyone didn't have their own internal rules about what makes the game fun or not. If you like to farm, GREAT! But you can't expect everyone to always have that same play style. Sure there are things that annoy me, but I also know that in a bout 10 or 15 min I'll get a fresh chance to do it all over again. But I can see how red ranks would be frustrating because if the single viable play style.
I wish I was at rank 16, those were the times :)
Unfortunately I think if you try 20 games at red ranks you will see that they are repetitive and frustrating.
I don't know, t I s only happens to me in dbd no other game does this