sorrowen
sorrowen
About
- Username
- sorrowen
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
I'm guessing this is DBD's 6th circle of hell?
-
Rng maps,rng loops all that effects a killers "skill" its totally at the mercy of rng as you are saying.
-
Remove the rank 1 achievement than...
-
Issue with the "fix" is map rng contributes a lot to if you rank up at all or even do well at all. How can you measure skill if its mostly rng based? you can lose a lot just because how bad map rng is
-
@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/1035718#Comment_1035718
It does not even appear they are attracting many new players through this strategy. New players come and stay through word of mouth. I have seen far too many forms of entertainment chase new fans while ignoring their dedicated ones. Very rarely ends well.
I generally find games that have good word of mouth attract new players not because they pander but because the game is good. From Software has never pandered yet they get new players because gamers want a challenge.
-
Bhvr seems to like jumping from dumpster fire to dumpster fire
-
Bhvr won’t nerf the toolboxes like they destroyed ruin they will repair slightly slower. It won’t be much of a nerf at all if anything they will buff them in some way.
-
Those defending DBD its like a meth addict saying meth is good but its awful and your dying inside the whole time...
-
@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/1029966#Comment_1029966
because without killers, survivors have no one to bully/play the game, the game needs killers to have games, so make is THE BEAR MINIMUM playable for killers and that is it. but here is the difference between insta heals and ruin
insta heals had no counterplay and where completely OP, and was an item you brought ontop of your 4 perks
ruin could be cleansed, had the killer be down a perk, had counterplay. AND it was a bandaid for bad balance/map design until the developers fix their maps at a rate of 1 per year
Oh maps will be fixed in a mere 20 years than...
-
@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/123475/last-dev-stream-proved-dbd-is-on-its-last-legs
"the devs aren't circlejerking with killers so the game now is dying"
ok buddy.
The devs don't play their own game or are very,very bad at it and have obvious bias.
-
Last Year has DC penalties before DBD and the team is like 20 people. Why must bhvr make things so complicated :P
-
@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/1027497#Comment_1027497
If there was a possible fix, I think we would have it by now. You don't need 2 months to fix a matchmaking algorithm.
Maybe they just have no idea what they are doing and are throwing the no timeline out there on purpose. Because they really are extremely vague about getting their patches out there and timelines are none binding besides the dlc which is a waste of money
-
@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/123475/last-dev-stream-proved-dbd-is-on-its-last-legs
It's a weird idea to make a free-to-play weekend now, when the matchmaking is going crazy. Which rank 20 players are going to stay with the game after they have played a couple of matches against red ranks?
The matchmaking I don't think they can fix they have said "weeks" but that can turn into months with the glacial pace of fixing.
-
@Kilmeran said:
@AvisDeene At this point, my opinion is that they've proven to be utterly incapable of fixing it. The current Matchmaking problem, which has been an issue since early to mid December at least, isn't a one-off. This has been a repeating problem for the past year.
They fix it. Then release a new patch and it's back to square one again. It sits and sits, they fix it, release a patch, and there it goes again.
I suspect its a lot more complicated than they are saying and severe. They said a patch would come in "weeks" but thats a extremely loose time line and wks can turn into months and matchmaking is causing a lot of damage all on its own.
-
Listen I hate that bhvr just (bad word) panders just to get new players its (bad word) pathetic honestly. Obnoxious perks? I can think of a a few survivor perks that are obnoxious but the devs won't touch those because survivors pay for their over priced skins which are good but not $10 and their "battle pass" is purely unethical greed.
-
@BabyOniMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1027181#Comment_1027181
I don't care enough to watch their steam so any quotes from there?
They wanna nerf pop,thana and some others as they are "obnoxious" when used together
-
@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/1027185#Comment_1027185
PUBG is a bug-ridden mess. Just like DBD. Their launch on Xbox One was a clusterf***k of epic proportions.
PUBG aside than lol
-
Big No buy monster hunter instead
-
@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/1027177#Comment_1027177
Capcom is super easy going with crossovers. More than any other video game company. They even did a RE crossover with another indie hit: PUBG. Yes PUBG of all things.
But those are actual good and quality games DBD isn't
-
That stream was so biased and disconnected it was amazing
-
Capcom would't share that property with bhvr it has a big name and brand that should avoid tainting it.
-
I don't think they can fix it in a meaningful and timely manner and question if they can fix it at all
-
@Zagrid said:
Basically all the problems that have plagued DbD have all come to a head and are starting to effect the whole game. It was like BHVR trying to band aid fix a dam and the whole thing is starting to break apart.
DBD is terminally ill its issues are far too deep in its core for anything to be done without entirely reworking the entire game. And Bhvr isn't competent enough for that
-
@Coder said:
First afternoon/night with this patch at red ranks:
-Killers get gen rushed as hell (don't give me that crap that gen rush is not a thing, it is).
-When they don't get gen rushed, it's because they have to tunnel and/or camp to get a few kills (unless it's a god tier HB, nurse or spirit or your team are potatoes) which feels cheap, it doesn't feel like he's a god-tier wraith, he just tunnels or camps or uses a memento or NOED to "save" a bad match. You feel disgusted after every match because you died for getting tunneled, or because the killer used some cheap trick, not because he outplayed you.
-Ruin is useless, unless it's at a hidden spot and the killer is legion or something, getting people off gens constantly. If you're not legion (or maybe freddy?), ruin is useless. It's even more useless against SWF, telling each other which gen they're working on. And of course, they can still find it 10 seconds after the match starts.
-As killer, even garbage survivor can gen rush and escape, they don't need to outplay you, just hide, do gens, loop an infinite and that's it.
-This is how games are now, a killer frustrated because he only did 3-5 hooks the entire match. As a survivor, after every match you'll feel disgusted because the killer used some cheap strategy to kill you or you'll feel bored as hell because you won only by holding M1 and escaping.
So basically the 6th circle of DBD hell
-
@VexTheHex said:
https://forum.deadbydaylight.com/en/discussion/comment/1018700#Comment_1018700
Oh my, you have let the power role go to your head. You need mice to chase. Who is giving you someone to chase and hook? Who is competing against you? Go play a Killer match without any Survivors and tell me how fun that is. Laughable.
Us killers leaving means you have no game ok other than a lobby simulator is all you will have. With no killers you will have no game and you will have no fun at all :P survivors leaving is no biggy but killers leaving is far,far more damaging to DBD.
-
@VexTheHex said:
https://forum.deadbydaylight.com/en/discussion/comment/1018680#Comment_1018680
You are a loss cause if you don't realize you need both Survivors and Killers to have a match.
Who is the one who does the chasing and lets you have a game?
-
@VexTheHex said:
https://forum.deadbydaylight.com/en/discussion/comment/1018658#Comment_1018658
You need both. You're not anymore needed than Survivors are.
No killers make DBD work without them you have no game period besides a lobby simulator.
-
@VexTheHex said:
But I thought the Killer argument was always "Ruin doesn't matter to good players" or "Ruin doesn't last but 20 seconds anyways."
But now it suddenly is a game changer?
So let's make this clear. Was Ruin ridiculously strong or under powered? You guys don't ever match up on that.
It slowed the game just a little and no one asked for the nerf but good survivors powered through it.
-
@VexTheHex said:
-Nerfs to Survivors.
"HECK YA ADAPT, KEEP THEM COMING. NOW NERF IW, BT, DS, and GEN TIMES!"
-Nerf to Killers.
"GAME IS OVER! BAD DEVS, BOYCOTT. YOU NEVER LISTEN TO ME."
When I started, I was always told how whiny Survivors were. From my experience over the years, it's the Killer mains who are constantly playing the victim card and trying to bully the developers. There has been tons, upon tons of Survivor nerfs over the years and Killers have gained net buffs. Even the stats (not perfect) indicate Killers are doing better than Survivors. But of course those stats mean nothing, the devs are lying, and all video or people's accounts of how 3-4K is the new common outcomes are cause all Survivors who don't 4E are potatoes and are therefore not counted towards the "KILLERS ARE UNDERPOWERED" movement.
Give me a break without killers you have no game at all or if you do you are gonna be waiting in lobbies for a long time.
-
@Todgeweiht said:
took no feed back, criticism, or concerns about
This is utterly false, they reduced the doctors stun and delay after shocking and changed his music.
The fact that your crutch perk was not kept the same shouldnt be a surprise, whining and insulting the devs got you nowhere.
The devs don't have my respect at all they aren't good devs there you go lol they suck at their jobs and are getting by with minimal effort....
-
@MyNamePete said:
https://forum.deadbydaylight.com/en/discussion/comment/1017893#Comment_1017893
how is that bad data??
thats showing them that perks and items are causing gen speeds to be done ridiculously quickly and therefore will cause them to finally start gen balancing
The devs are bsing they aren't gonna get accurate "data" because of all the variables
-
@MyNamePete said:
they already stated a while ago in order to help the game times and early game they have to remove ruin to see how games actually play out normally
That is BS i'm sorry great tool boxes and perks like prove thy self will also give them bad "data"
-
@[Deleted User] said:
I heard survivors que times were hitting 30min +
This will render the game unstreamable which will hurt content creators.
-
@Sylorknag said:
It's sad cause of how accurate it is. Nice job.
It’s from reddit lol
-
@Krystress said:
I doubt they'll change. They even underpay their employees.
Oh now I see why they have a hard time hiring.
-
@Well_Placed_HexTotem said:
Man I forgot about that piss poor attempt at spinning the Ruin change.
“new survivors don’t even know what’s happening!!” 😆😆😆😆
”they’re too scared by the T3 heartbeat” 😆😆😆😆
”Ruin is a great end game perk” 😆😆😆😆
I also didn’t catch originally that they said Ruin is used in over 80% of red rank games and 45% or whatever overall. Which means it’s usage is way way down outside of red rank. Which means the only reason new survivors would be experiencing Ruin is because of their laughably bad matchmaking. I guess that explains why they’re just going to hide matchmaking.
Imagine being so incompetent as a developer that you have bad matchmaking causing new players to be teamed up with veterans against veteran killers and these veteran killers are using a perk vital to red rank play so you nerf that perk into oblivion rather than oh idk... fixing matchmaking 😆😆😆
I’ve been saying this for months... they don’t care about the core experience anymore. They care about the SWF buddies having a good time and buying cosmetics and battle passes.
They should honestly label it a party game because that is more in line with what it actually is.
-
This community is overly forgiving and optimistic at best and ignoring DBD's glaring issues at best. Queues on PS4 have been reported to be at least 40 minutes by some players and survivors will be waiting longer for games on pc as well eventually.
-
@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/comment/1007951#Comment_1007951
The ranks are pointless because pipping as a killer gets exponentially harder, whereas survivors basically get welfare pips. And while I find fun in difficulty as well, that doesn't mean that other people do. And no that isn't being "demanding". A brand new player shouldn't run into a red rank brick wall. Because if they do? They'll quit to play a game that's more accomadating and less frustrating. Getting looped for five gens or getting instantly downed won't make you any better. Sorry to burst your "git gud" bubble.
The matchmaking will further hurt the low player retention.
-
@humanbeing1704 said:
Queue times are making this game unplayable 20 minutes to find games are very entertaining
20 minutes? Yikes
-
@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/1007932#Comment_1007932
It's not RNG based, it's algorithm based. For example Gatekeeper is p=g which is points for every generator that's up at the minute mark. The issue is it isn't actually skill representative, and as such, causes a massive disparity in who actually belongs where in rank
The game is mostly rng based however and it affects a lot of ranking.
-
@EZ5k said:
The first thing they have to fix before touching matchmaking is this pitiful emblem system, in which you can pip while doing ######### all as a survivor. We'll see where their newest "initiatives" ranking system takes us. Peak ranking system for killers though was when it was kill based.
As for matchmaking, we'll see if they can handle the ranking system first, I don't have high hopes seeing the direction they're taking now, but we'll find out
Emblem never made sense to me it was so based on rng that its basically useless.
-
Supposedly ruin was nerfed to help rank 20's however matchmaking is the biggest issue rank 20's face.
-
@theArashi said:
People started to joke that Behaviour stated to read the book from bethesda on how to kill the game but it's other way around.
It's behaviour that started the track of first creating problems and then selling the solutions in shape of perks or killers.
Gens too quick - buy hag dlc
Not enough BP because grind is a slog? - LF DLC
Not enough bp but you play survivor - David King DLC
30 pallets on every map? - Spirit DLC
It's annoying that devs try to balance the game with perks and not mechanics and I sincerely doubt they will do ANYTHING after the ruin nerf. I think it's Peanits that responded to one of those claims and if he/she says that they may look at gen speeds and toolboxes after the removal of ruin we have very, very high chance they won't even bother especially after that "Definetely not biased" dev note.
They won't get good data even with ruin gone because of survivor perks an toolboxes. That excuse from Peanits never made any sense either.
-
@XombieRocker said:
Whether or not there are boosted survivors in red ranks isn't the problem.
The problem is that killer queue times are near instant, yet almost all my matches in the last month have been against survivors with a significantly better rank. The game isn't even TRYING to match me against similarly ranked players. There is literally no wait time to get into a match. BHVR has just given up.
Micro-transactions over game quality
-
Rank should mean something in any game but in DBD its cosmetic basically. However new survivors will get steam rolled by even decent killers and bad killers will get obliterated by good or great survivors.
-
@DexyIV said:
Go for it. Most of the purple and red rank players aren't even deserving to be at that rank due to the nature of matchmaking and the way rank reset works though. Rank doesn't mean much. Plenty of purple and red rank potatoes
That's why I think its unfixable the issue has so many factors involved that its not just easily patched.
-
Been playing path of exile and the Witcher 3 both good quality games. I missing playing huntress however I have utter disdain for bhvrs pandering and the community manager is a meme.
-
@Apple2o said:
Any low mobility killer will be needing corrupt + pop now. That gives you a solid 2 minutes of a smaller map while also securing a 3 gen for the late game in a lot of cases.
The games do fly without ruin though, especially if people are rocking socket swivel commodious toolboxes, which they commonly do at red ranks.
I think the new ruin will be a massive, massive buff for toolboxes since you can just park yourself on a gen and bang it out in like 60 seconds without having to worry about skillchecks anymore.
Each commodious probably takes a solid minute off the game if there is no ruin. BNP+Socket Swivel commodious toolboxes will have you completing your first gen in maybe 45~ seconds? And that's before prove thyself or resilience is stacked onto it.
Defending hooks is going to be way more important now, unless you are playing someone like spirit who can probably just mow everyone down anyways.
That's gonna make the game a lot less fun
-
@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1002525#Comment_1002525
I am not saying that killers don't lose their mind over the Ruin nerf. That would be a ridiculous statement considering the mounting evidence against it. I am simply saying that the developers will never apply the same treatment to survivors, by removing toolboxes, because the outcry would be even greater.
Removing toolboxes would give them actual real data instead of the artificial data they will get with them.
-
@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/1002384#Comment_1002384
it's why I made the comparison
Ironically one of the devs is doing a speech on a games as service model.