Are Ranks being removed?

@Peanits said:

https://us.v-cdn.net/6030815/uploads/927/HH691ZWG6DKH.png

We’ve observed a growing Community concern about matchmaking in recent months. Matchmaking wait times have exceeded our targeted limits and we’ve seen rank disparities fluctuate. In this Status Update, we will go in details on factors impacting the matchmaking, our current matchmaking system and our future solutions.  

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Above are the three variable factors in matchmaking, with a fourth being the number of players on each role, with an ideal ratio of 4 survivors for 1 killer at all times. When dealing with matchmaking, we need to decide how much to focus on each of the factors. If we focus on one point, the other points will see some sort of impact. For example, if we focus on time, your matches will likely end up being less fair, and you might get paired with people further away. Dedicated servers have helped us ensure a stable connection, with over 90% of players being put into matches with 150 ping and under. Our goal is to get you into a match as quickly as possible with a good connection, without compromising too much on fairness.  

This is a difficult task in a game like Dead by Daylight, where both sides have different objectives and cannot be directly compared to one another. We’ve attempted to address this in the past with the Emblem system, but upon further review, we’ve concluded that rank does not directly correlate to skill. While a player who plays a lot will tend to be better than someone who plays very little, there are also players who are good at the game but don’t play enough to reach the upper ranks. 

To help improve with the fairness factor without sacrificing wait times or pings, we will be making two changes. The first is a new system to better reflect a player’s skill level, and the second is a change to the matchmaking system to create fairer matches. 

 

Going forward, we will use a hidden skill rating for matchmaking purposes. Your skill rating will increase when you do well and decrease when you do poorly. To keep this as fair as possible, the system will predict the outcome of the match based on the difference in your opponent(s) rating and adjust the amount your rating changes: 

  • If your rating is higher than your opponent(s), your rating will increase less if you win and drop more if you lose. 
  • If your rating is lower than your opponent(s), your rating will increase more if you win and drop more if you lose. 

This way, even if you aren’t perfectly matched with people of the exact same skill level, your rating will not change unfairly. 

In the future, we would like to extend this system to support different ratings for each killer, allowing you to practice a new killer without being immediately matched against high skilled players. This may not be included in the initial launch of the feature. 

 

Additionally, to make sure that your matches are as fair as possible, we will be switching over to “batch matchmaking”. 

Currently, our matchmaking system takes the player in queue and looks for a match close to their rank. If it is unable to find an appropriate match, it will gradually expand the search range until it is able to give you a match. This can lead to both unfair matches and long queue times. 

The new batch matchmaking will instead pool a larger number of players together, compare their skill levels, and then create the fairest matches possible simultaneously. With a larger pool to pick from, we hope to improve the fairness factor of matchmaking while also keeping pings and wait times low.  

 

The release of these changes will be gradual. With the release of the mid-chapter update, we are able to start tracking skill levels. For the time being, this is only a test and is not being used for matchmaking purposes. Once we are confident that the skill rating is working as intended, we will be running tests on live servers. 

When this happens, you may notice some disparity in ranks during your matches. This is to be expected as rank will no longer be used for matchmaking purposes at this time. To avoid confusion, we are considering removing ranks from the post-match scoreboard once testing is complete, as they will no longer be relevant to matchmaking. Ranks will remain visible only to you for bragging rights and a goal to work towards, but will be a reflection of your dedication to the game rather than skill for the time being. 

We are confident that these changes will allow us to create fairer matches without losing sight of our goals; to get you into a match as soon as possible with a solid connection. We’ll be sure to keep you posted on our progress as we move forward. 

Will there still be numerical rankings, OR HAS THE PROPHECY COME TO PASS?!

Comments

  • "To avoid confusion, we are considering removing ranks from the post-match scoreboard once testing is complete, as they will no longer be relevant to matchmaking. Ranks will remain visible only to you for bragging rights and a goal to work towards, but will be a reflection of your dedication to the game rather than skill for the time being."

    Seems possible. I really hope they do, because let's face it. They're useless at this point.

  • Other than for you just to personally see yourself, it seems so.

    So when people gave others a hard time for getting angry about the last patch notes showing ranks removed from the end game screen because it never actually came to pass, they were actually right all along. The change was indeed coming, just not in that patch.

    Terrible change imo. It's a way of covering up the problem rather than fixing it.

  • More or less. You will see your own rank. It'll be something for you to work towards each month. Nobody else will see it, though.

    Your rating is going to be completely hidden, though, and your rank will have no influence on matchmaking.

  • Yeah, it sounds like they're just going to remove ranks and match us with anyone, while claiming we're being matched via skill.

  • @Peanits said:

    More or less. You will see your own rank. It'll be something for you to work towards each month. Nobody else will see it, though.

    Your rating is going to be completely hidden, though, and your rank will have no influence on matchmaking.

    So what will rank do now?

  • @Peanits said:

    More or less. You will see your own rank. It'll be something for you to work towards each month. Nobody else will see it, though.

    Your rating is going to be completely hidden, though, and your rank will have no influence on matchmaking.

    So that's what all that hiding ranks stuff was about?

  • I still don't see why you would not show ranks in the tally screen. Or at least the skill rating. If I get demolished I'd not feel as bad if I see they have a much higher rating.

  • @Peanits said:

    More or less. You will see your own rank. It'll be something for you to work towards each month. Nobody else will see it, though.

    Your rating is going to be completely hidden, though, and your rank will have no influence on matchmaking.

    I was going to ask you guys to consider giving a different rating to each killer but noticed you mentioned it!

    Thank you <3

    Now I won’t be too embarrassed to try them.

  • Give you the achievements, if you don't already have them. Otherwise it's just for bragging rights for the time being.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1040269#Comment_1040269

    Give you the achievements, if you don't already have them. Otherwise it's just for bragging rights for the time being.

    Hmmm, kinda hoping for the beautiful words of "Rank Rewards"

    But I understand how difficult that could be

  • Why balance your game when you can just throw people of all levels into a match together. 50/50 effect at its finest - you either dominate your games or get dominated. Seems like there will be much fewer games that are more evenly matched and satisfying.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1040269#Comment_1040269

    Give you the achievements, if you don't already have them. Otherwise it's just for bragging rights for the time being.

    Wait you guys were getting achievements ? (This comment was made by the Console community)

  • @Joao_Bandicoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1040292#Comment_1040292

    Wait you guys were getting achievements ? (This comment was made by the Console community)

    For real, I was like, there aren't achievementrs related to rank lol

  • @Joao_Bandicoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1040292#Comment_1040292

    Wait you guys were getting achievements ? (This comment was made by the Console community)

    There are rank related achievements on PC. The consoles have always had a slightly cut-down list (there's limits for consoles).

  • @Peanits said:

    More or less. You will see your own rank. It'll be something for you to work towards each month. Nobody else will see it, though.

    Your rating is going to be completely hidden, though, and your rank will have no influence on matchmaking.

    when is this gonna happen?

  • Oh boy here we go.

    Current ranks are messed up no doubt about it. The new rank reset has put allowed all the potatoes into red ranks. Meanwhile old rank reset did have plenty of toxic 4000hour tbaggers at green ranks who just didn’t play that much.

    I’d like to believe this system will be better I really would. However I forsee myself getting put with potatoes, dying with no gens done then being put with more potatoes resulting in a neverending spiral until I end up at the bottom of matchmaking with the rank 20s who go an entire trial without even touching a gen.

    I’d like to know exactly what they’re counting as a win and what they’re using to determine skill.

  • The bit where you don't see your ranks, not any time soon. That'll be once we are sure this system is working well and officially make the switch away from the old ranking system.

  • Makes sense I guess but this new Skill level should be shown as replacement.

    Otherwise how are we to know the Game is actually putting us together with people of the same level?

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1040334#Comment_1040334

    The bit where you don't see your ranks, not any time soon. That'll be once we are sure this system is working well and officially make the switch away from the old ranking system.

    The better solution would be to leave them in, instead of insulting our intelligence (more or less saying "You're all idiots") by removing them so "we don't get confused". We're not stupid.

  • @ClickyClicky said:

    Oh boy here we go.

    Current ranks are messed up no doubt about it. The new rank reset has put allowed all the potatoes into red ranks. Meanwhile old rank reset did have plenty of toxic 4000hour tbaggers at green ranks who just didn’t play that much.

    I’d like to believe this system will be better I really would. However I forsee myself getting put with potatoes, dying with no gens done then being put with more potatoes resulting in a neverending spiral until I end up at the bottom of matchmaking with the rank 20s who go an entire trial without even touching a gen.

    I’d like to know exactly what they’re counting as a win and what they’re using to determine skill.

    The catch is exactly that: they aren't judging if you win or lose rather if you did well or not. I assume that if you did a great job but the others don't then you "won" and they "lose".

  • @Peanits said:

    More or less. You will see your own rank. It'll be something for you to work towards each month. Nobody else will see it, though.

    Your rating is going to be completely hidden, though, and your rank will have no influence on matchmaking.

    Ignorance is bliss?


  • @Peanits said:

    More or less. You will see your own rank. It'll be something for you to work towards each month. Nobody else will see it, though.

    Your rating is going to be completely hidden, though, and your rank will have no influence on matchmaking.

    So instead of fixing matchmaking so games are fair your going to have a real 20 killer going against a rank 1 swf

  • @Joao_Bandicoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1040340#Comment_1040340

    The catch is exactly that: they aren't judging if you win or lose rather if you did well or not. I assume that if you did a great job but the others don't then you "won" and they "lose".

    Hopefully. I’m so sick of getting a team of 3 other survivors who all decide to go cuddle up to Myers in tier 3.

    This shouldn’t be happening at red ranks!

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1040334#Comment_1040334

    The bit where you don't see your ranks, not any time soon. That'll be once we are sure this system is working well and officially make the switch away from the old ranking system.

    I really dont like this change. May be knee-jerk reaction here but i like knowing if i do good against higher ranked people. Without rank there wont be any way for me to see just how bad i suck!

  • @Peanits said:

    More or less. You will see your own rank. It'll be something for you to work towards each month. Nobody else will see it, though.

    Your rating is going to be completely hidden, though, and your rank will have no influence on matchmaking.

    No one can see whether it was fair match making or not if the results don't show any ranks/ratings. Right?

  • On the one hand, the new system they propose does seem to be better for matchmaking than the current system (assuming it actually works, of course). On the other hand, I don't see why that means we need to have the new metric for matchmaking (Skill Rating) hidden from everyone. If the system doesn't work, we won't really have a good way of knowing beyond "gee, this matchmaking feels off for some reason." It doesn't seem like players will have a good way of knowing if the system actually is flawed or if it's just a perception thing. That to me does not seem like a good thing.

  • Hello

    I got a question too.

    How will this work with SWF Teams?

    Search the game on the average hidden skill level of the Team ?

  • @OverdoseT said:

    Hello

    I got a question too.

    How will this work with SWF Teams?

    Search the game on the average hidden skill level of the Team ?

    I was just about to type this it really does bring some questions on how they will function.

  • @Lunar_the_Legion said:

    this is some yikes on bikes level ######### lol

    so those leaks that they told us werent true... were true.... lmao OOF dude

    BHVR not being honest?

    Untitled Image


  • @venom12784 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1040258#Comment_1040258

    So instead of fixing matchmaking so games are fair your going to have a real 20 killer going against a rank 1 swf

    Ranks won't matter anymore after the change.

  • Anymore? Have you seen the current matchmaking? They don't even matter now .

  • So...basically chess rankings right?

  • This is probably where I get off then. It's been fun DVD or whatever the hell your name was...

  • Sounds good to me, basically like a casual queue from now on since ranks officially won't matter anymore and won't be seen anyway. I can screw around on other killers with more peace of mind.

  • @FogLurker said:

    Sounds good to me, basically like a casual queue from now on since ranks officially won't matter anymore and won't be seen anyway. I can screw around on other killers with more peace of mind.

    Right? It's almost as if...thousands of people suggested this solution over 2 years ago.

    https://www.youtube.com/watch?v=MOIJWiIDGa4


  • Your correct they won't but someone who is new to the game that gets thrown into a match with people with alot more experience is not going to have fun, and will possibly qui the game. Ranks 17 and up was for new people and people who haven't played for some time now your going to lump everyone together. Why cause you dont want to fix your broken matchmaking system. Or cause queues tak longer at rank 1

  • Lets just think about this for a moment...

    1) Killers complain about being ranked with 10,000 hour elite looper survivors - You used to get these at green ranks. People simply didn't play enough to rank up.

    2) Survivors complain about being put with potatoes - New rank reset allows people that aren't very good to boost to red ranks then jeopardize games.

    Theoretically a new skill system would solve both killer and survivor complaints. The question is, can they pull it off? it's certainly an ambitious undertaking.

  • @ClickyClicky said:

    Lets just think about this for a moment...

    1) Killers complain about being ranked with 10,000 hour elite looper survivors - You used to get these at green ranks. People simply didn't play enough to rank up.

    2) Survivors complain about being put with potatoes - New rank reset allows people that aren't very good to boost to red ranks then jeopardize games.

    Theoretically a new skill system would solve both killer and survivor complaints. The question is, can they pull it off? it's certainly an ambitious undertaking.

    The better question is how are they calculating everyone's skill level?

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1040470#Comment_1040470

    The better question is how are they calculating everyone's skill level?

    Total minutes looping

  • @Peanits Have you considered showing the skill levels for more feedback from the community? Maybe not at that early point if you need to get more basic information, I can imagine that it might be rough to scrape useful feedback on an alpha release :P

    Also it maybe needs to be announced that discussions on this topic should always refer to video captures, because personal perception might vary too strong to just take the users word on how well he performed.

    Most, I am personally interested in how the skill level is calculated :) but I think the community can give a huge and valuable feedback on that. Like, look at a video and make a poll on how well the system rated that performance? With hundreds or probably thousands of votes? Probably the best validation you can get.

  • Why is the 'hidden skill rating' hidden? At least, in the post game screen? Is this another one of those 'everybody is inclusive' deals, where we can't judge a players actions on their skill rating? If my team players poorly, I'd like some evidence as to why. and knowing their skill, either by how they played or by this 'skill rating, aids in that.

  • @ClickyClicky said:

    Lets just think about this for a moment...

    1) Killers complain about being ranked with 10,000 hour elite looper survivors - You used to get these at green ranks. People simply didn't play enough to rank up.

    2) Survivors complain about being put with potatoes - New rank reset allows people that aren't very good to boost to red ranks then jeopardize games.

    Theoretically a new skill system would solve both killer and survivor complaints. The question is, can they pull it off? it's certainly an ambitious undertaking.

    This won't fix anything. You will get new people going up grouped up with old people and a killer who hasn't played for 3 months

  • @Peanits

    So what will happen to the Emblem system? Is it just going to stay or will it be removed/changed?

  • Good. Ranks are outdated and no longer mean anything. Another placebo gone. Sadly people enjoy their placebos.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1040334#Comment_1040334

    The bit where you don't see your ranks, not any time soon. That'll be once we are sure this system is working well and officially make the switch away from the old ranking system.

    When will the first live test of this new matchmaking be?

  • They want to split each killer character into their own rank/skill queue too, so you will be judged on each killer and how you perform with them

    Huntress - hatchet accuracy

    Trapper - survivors caught in traps per game

    Leatherface - Total basement time

    etc

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1040269#Comment_1040269

    Give you the achievements, if you don't already have them. Otherwise it's just for bragging rights for the time being.

    lol you know those achievements dont exist on console right?

  • Remove the rank 1 achievement than...

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