Are Ranks being removed?
@Peanits said:
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We’ve observed a growing Community concern about matchmaking in recent months. Matchmaking wait times have exceeded our targeted limits and we’ve seen rank disparities fluctuate. In this Status Update, we will go in details on factors impacting the matchmaking, our current matchmaking system and our future solutions.
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Above are the three variable factors in matchmaking, with a fourth being the number of players on each role, with an ideal ratio of 4 survivors for 1 killer at all times. When dealing with matchmaking, we need to decide how much to focus on each of the factors. If we focus on one point, the other points will see some sort of impact. For example, if we focus on time, your matches will likely end up being less fair, and you might get paired with people further away. Dedicated servers have helped us ensure a stable connection, with over 90% of players being put into matches with 150 ping and under. Our goal is to get you into a match as quickly as possible with a good connection, without compromising too much on fairness.
This is a difficult task in a game like Dead by Daylight, where both sides have different objectives and cannot be directly compared to one another. We’ve attempted to address this in the past with the Emblem system, but upon further review, we’ve concluded that rank does not directly correlate to skill. While a player who plays a lot will tend to be better than someone who plays very little, there are also players who are good at the game but don’t play enough to reach the upper ranks.
To help improve with the fairness factor without sacrificing wait times or pings, we will be making two changes. The first is a new system to better reflect a player’s skill level, and the second is a change to the matchmaking system to create fairer matches.
Going forward, we will use a hidden skill rating for matchmaking purposes. Your skill rating will increase when you do well and decrease when you do poorly. To keep this as fair as possible, the system will predict the outcome of the match based on the difference in your opponent(s) rating and adjust the amount your rating changes:
- If your rating is higher than your opponent(s), your rating will increase less if you win and drop more if you lose.
- If your rating is lower than your opponent(s), your rating will increase more if you win and drop more if you lose.
This way, even if you aren’t perfectly matched with people of the exact same skill level, your rating will not change unfairly.
In the future, we would like to extend this system to support different ratings for each killer, allowing you to practice a new killer without being immediately matched against high skilled players. This may not be included in the initial launch of the feature.
Additionally, to make sure that your matches are as fair as possible, we will be switching over to “batch matchmaking”.
Currently, our matchmaking system takes the player in queue and looks for a match close to their rank. If it is unable to find an appropriate match, it will gradually expand the search range until it is able to give you a match. This can lead to both unfair matches and long queue times.
The new batch matchmaking will instead pool a larger number of players together, compare their skill levels, and then create the fairest matches possible simultaneously. With a larger pool to pick from, we hope to improve the fairness factor of matchmaking while also keeping pings and wait times low.
The release of these changes will be gradual. With the release of the mid-chapter update, we are able to start tracking skill levels. For the time being, this is only a test and is not being used for matchmaking purposes. Once we are confident that the skill rating is working as intended, we will be running tests on live servers.
When this happens, you may notice some disparity in ranks during your matches. This is to be expected as rank will no longer be used for matchmaking purposes at this time. To avoid confusion, we are considering removing ranks from the post-match scoreboard once testing is complete, as they will no longer be relevant to matchmaking. Ranks will remain visible only to you for bragging rights and a goal to work towards, but will be a reflection of your dedication to the game rather than skill for the time being.
We are confident that these changes will allow us to create fairer matches without losing sight of our goals; to get you into a match as soon as possible with a solid connection. We’ll be sure to keep you posted on our progress as we move forward.
Will there still be numerical rankings, OR HAS THE PROPHECY COME TO PASS?!
Comments
this. There's no reason to hide your own "skill" rating from you, unless it's made up as an excuse. It's so completely transparent. I'm actually surprised they didnt just start putting fake ranks up on the post game scoreboard to placate people annoyed by the disparity.
For gods sake: dont remove ranks from screens, instead show them all the time to everyone. Players want more transperency not much less. Also the skill system should be known to everyone. Iam scared of people playing badly on purpose like the derankers.
That sounds awful.
Why show ranks when they will do literally nothing? It would be pointless UI clutter.
The skill rating they won't show us is all that would matter.
So it doesnt matter at all? Why would you work towards something no one can see and doesnt matter at all for matchmaking? Cant even see your skill rating to try to improve.
Thats why they should show us the skill rating
That logic doesn't really make any sense. What is their to get confused about? The ranking system is not the best but that's no reason to remove rank. It still shows your level of dedication and skill more or less and lets you typically join matches with people near you're rank. When you get owned as killer survivor it can give you a little peace of mind knowing you lost to people higher rank than you makes the 4 man sac even more satisfying too. How would removing this make anything better how is this a QoL improvement? I like knowing ranks let's me know how I preform against different rank survivors and vise versa as survivor. I don't complain about many changes but I fail to see any logic in removing rank.
Why cant we see ours and enemy skill rating?
This does not seem logical to me. We should be able to tell if the matchmaking works or not.
Just an unrelated question, if I can: Why console doesn't haves it? Console players are less "dedicated" to the game so its easier? cuz I don't mind having harder and more challenges.
Not much will change, you get called a potato for being in Red Rank anyways.
Related question. Is there any plans of adding a "recent matches" section to profiles, so you can track how well (and not well) you are doing?
Whoa....removing players pseudo sense of self worth....
It's a bold move Cotton, let's see if it pay off for them.
Hiding ranks while saying "we fixed the issue" not shady at all. /s
Would rather have the old system than "this fix" , and emblems removed
mmmhhhh it definitely sounds like a band aid...i dont understand why not simply fixing the matchmaking system? it did good for years, how come it has suddenly become unfair?
Also the fact that other players rank will be hidden....definitely feels like a try to not make people understand the system is not working anymore.
so there will be no.matchmaking system fix before that?
From what I've read, it doesn't clarify when the ranking will be removed. If its removed before or during testing, it's just allowing you to say "We're still working on it" or worse "we've completed it and it's working beautifully" when little to no work was actually put into it. Please tell us you won't remove it until after we see it working and can use the ranks to assist in validating that claim.
That's a potentially dangerous change though. New players on both sides may very easily be dissuaded from playing, not knowing what's going on when they get beaten, which will happen.
How could we know who we are matching?
How could we are matching with a fair game or just like now?
I'm sure this will do wonders for me when I play against countless SWF survivors of my skill level and watch generators disappear. Guess we can just keep making changes to the game while continuing to not acknowledge the elephant in the room.
Certainly will be nice for me playing survivor, though.
Ranks never mattered to begin with everyone in ever rank lvl are potatoe players
Exactly I end up with ranks 1
Yea diffucult
Yea I get killed by ranks 1
Hiding ranks... *scratches head* now where have I heard that before....
What concerns me though is how matchmaking will work afterwords, since in am somewhat a good killer (getting 4ks here and there so I'm average) I don't want to be put against try hards every single match, or in general be put up against people who are way above my skills level
So red ranks could be matched with brown ranks....
I don't understand the direction this game is going in. This is my first comment , usually things I just get on with but this is massive problem.
So a brand new survivor will face 1k hr+ experienced killers and vice versa. Doesn't that like make no sense? You changed ruin to stop frustrating new players?
Doesn't this decision like seem backwards considering the above? How can you have bragging rights "oh look I'm rank 1" but in a game where you get to rank one vs'n brown ranks. Either you keep the ranks and have people actually compete at those ranks or just remove them totally. What fun is there having a potato fail every skill check on your team. And where is the fun in destroying new players as killer? It's like most games, they are more fun against people relatively on your level.
Your reasoning for this just screams laziness. You are tackling no problem but simply band aiding it. It seems that this is how you quite often deal with your problems. You make one problem into a massive problem. 0 logic whatsoever...
Just sort it so killers / survivors actually get matched against the same colour..... It's like in other games where you play ranked. You get matched with other ranks who are the same. Playing someone with considerably higher play time and skill rating just doesn't make the game fun. In fact it's worse than what currently is produced.
Honestly if the only reason you are playing is for rank and not for fun, you are sucking the fun out of the game and it's you doing the work. then the blame goes to the game.
Psst. There already are no ranks.
It's a matchmaking tool that people have misinterpreted as an indicator of ranked/competetive play and rankings.
It simply tries to match players better than no system at all, based on time played and consistency more than skill.
I'd argue we should have mmr shown. So you can see if you played well or poorly, despite in game outcomes such as being sacrificed after doing X amount of work.
People say "oh it can be abused then". Heres a hint: it can be abused either way by people purposefully losing. Wether they can see it or not is irrelevant to those people.
So no rank rewards? Seems kinda pointless to try and rank up if we're not working towards anything. Maybe give us something like a rank 1 charm or something we can show off.
Sort of how it is now? Because there is no rank system?
They are removing ranks. The label used to denote ranks are not being removed, but they are now a meaningless number that has nothing to do with a non-existent ranking system.
MMR is being used for matchmaking now which is another method of preventing all of those issues you just brought up. So a brand new Survivor will only face a 1k experience Killer if they've been doing amazing and the 1k experience killer has been mostly failing in that time.
Experience != Skill.
There was a glitch this patch that gave me all the achievements anyway, so...
How is a win vs loss determined.
Sounds like we are gonna have to SWF to ensure we are playing with teammates we like. I think this may be a good forcing function.
This is bad. This can easily look like your 'fix' is only going to be removing the visibility of ranks, so people stop complaining (with proof) about bad matchmaking.
Even if you do have the other system in place and it is working great, every single one of us will have no evidence of that, and anyone that wants to can say you lied.
Simple solution: Make skill rating visible to everyone at the end of the match. Even better show the cross comparison so players see how they were grouped. Even better than that, show how much gain/loss there is based on that comparison. It is not going to benefit players to hide this at all, and though BHVR seems to think it will benefit them, it will be a dumpster fire, in my opinion.
As a new player the game loop was fun for me but what I really loved was coming up with strategies to stop survivors and the drama of maintaining a pip. Without a visible ranking system, that'll all be gone now or way less intense. But yeah I guess I'm not the type of player bhvr is looking to attract.
Sadly to say.
The devs rather be shifty in the way they shape this game instead of fixing the underlying problems that are deeply rooted in this game.
For a long time; it seems this is a painful truth to realize.
Devs: You are dramatically ruining the game for your Veteran playerbase and instead of fixing it, you are destroying it until it remains a ghost of it's former self.
If you keep this up; you will not have a playerbase beyond casuals who play the game for a week or two and leave.
This is the time to stop and reconsider who you really care about as Dev's and a company.
The players who gave you a job and a success or the temporary wealth it brings?
Sincerely.
2800 Hour Veteran.
so pretty much what is happening now lol i mean at the moment red ranks are getting matched up against rank 18 killers.
Rank 18 "Skill"ers
No disrespect but what's the point in even having the number at all?
Once this goes live we're then going to have two sets of numbers that mean jack in regards to the game. The rank and whatever the heck that thing that gives us Iridescent Shards is called.
That's two things that are literally pointless and could probably just be removed to free up some game processing so it runs better.
Not being able to see the metric used to match you with other players (assuming it exists...I dunno...it's going to be invisible) is sketchy af.
How about those “skilled” people who either just afk for xp or insidious camp the basement? They seem to be the best players, always getting 4ks, very good players. They put their time into that, wouldn’t that register?
I'm actually afk'ing as Wraith as we speak :O
But @Peantis, these achievements don't exist on Xbox... so there really is no point to them there after the changes...
I've gone through and earned most of them myself, and rank based achievements simply aren't there...
Won't that create confusion with newer players? "IT says I am ____ rank but everyone I get is ____ and these things are happening: "