Bamallamadingdong
Bamallamadingdong
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Every killer is viable for your average match of dead by daylight, and you aren't going against competitive SWF groups every game. play more killer, choose a main if you want to get really good at one of them, watch a few videos if you want to learn how to improve your macro and micro gameplay, or figure out what builds you should be running. Playing survivor more helps you make more educated predictions as well.
I'm not saying that the game is well balanced, you're going to get good teams on ######### maps while you're running meme builds sometimes, but if every game you're not playing nurse or Blight feels like a monumental struggle I really think you just need more practice.
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I saw the first game or so of his video on the subject and to be honest I don't particularly get it. The first game was a 4k despite an extremely stacked lobby and we're supposed to worry about her power level because it was a stressful match for him? I don't really think we should be calling a killer underpowered because they can't go on a massive 3-4k streak, it'd be like saying survivors need a big buff because people aren't able to get 100+ escape streaks anymore.
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Because as a killer not balanced against an optimal swf, it sucks when you go against them but it's not every game. If Bhvr decided suddenly to buff all the killers to be viable against an optimal swf, it immediately becomes miserable for everyone except the killer and maybe the optiswfs themselves. You would need to factor in the experience of soloq survivors and regular players who are playing with friends while not being seal team six. The stats show the latter 2 make up the vast majority of the playerbase, so it would be suicide for bhvr to buff all the killers to be viable against the strongest possible team without giving massive informational buffs to soloq and generally ensuring the mid tier experience doesn't suck ######### for anyone not in a comp squad.
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It might have had something to do with yesterday's matchmaking test, but if you played 2 hours and were only getting 1k matches through facecamping that honestly sounds like a skill issue more than anything.
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Probably the funniest is these ones. I told them to hurry up in the lobby because they weren't readied up and they go and spam this because England lost to Italy in the last world cup and I'm English. I don't care about football at all lol.
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I'd be surprised if swamp doesn't get an overhaul. It came out before Lery's, Badham, and the game which all got redone and let's face it, it looks like #########.
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Yeah I did, it sucked.
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@NekoTorvic said:
https://forum.deadbydaylight.com/en/discussion/comment/2524335#Comment_2524335
Making a read is making a prediction based on how a player is paying and how a specific character is played. You don't need to react to anything to make a read, it's the reason whenever you see a decent killer playing they call out what survivors are going to do before they do it. They're not reacting, they're predicting because they know how survivors work.
Ina multiplayer game you don't have to be able to react to things all of the time. because reacting to things is the easiest form of counterplay and it's too consistent, it puts all of the control over the interaction in the hands of the person reacting.
You don't have to randomly dodge all the time, as long as you keep your movement a little erratic, and also you don't have to move nearly as much as with huntress's hatchets because unlike her, he shoots a needle instead of a truck. A small tap of A or D and you are already off enough that his shot won't hit you.
You can counter a slinger by dodging, you just have to know how a slinger player is playing and how slinger as a character is played, so if you put that knowledge+your current position+your distance to the killer you can fairly effectively predict what he's gonna do and when he's likely to shoot. But god forbid we ask survivors to do that much.
So you don't want to put all the control of the interaction in the hands of the survivor, but you're alright with it being entirely in the hands of the killer as it currently is?I guess if you play Deathslinger enough you could theoretically just guess that he'll shoot when you would shoot and dodge accordingly. But analysing a killers playstyle within 10-15 minutes to the point where you can precisely guess when he's going to shoot, considering his current ads speed, does seem a little poorly thought out, yeah.
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I'd be fine with him getting buffed in aspects outside of his chase potential, though part of me is happy that deathslinger mains will be suffering for their crimes of playing that piece of ######### killer.
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@NekoTorvic said:
The devs decided to cave in to the demands of people who can't make a read to save their lives.
There isn't going to be a single reason to pick slinger over Huntress tbh. The only thing slinger had going for him was his stealth and his chase which was more on the control of the killer and their skill, even though good survivors could still give him a run for his money.
Also, they killed the fact that slinger felt snappy and responsive...now he's just another clunky ass killer that takes too long to start using his power.
Correct me if I'm wrong but I think the only killers left that use their power as soon as they press the power button are Nurse and Blight at this point. I wonder when they're gonna make it so that Blight screams for like a quarter of a second before actually starting his rush.
You can't read something that's practically immediate. Deathslinger's current aiming time is far too fast for a human being to legitimately react to , and the fact that he can aim as much as he wants with little consequence means randomly dodging just means you're losing distance. You don't counter Deathslinger by dodging, you counter him by putting ######### between you and dropping every pallet early, that's not interactive or fun.
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Honestly without any kind of buff to his map control or game delay this is going to be a pretty bad nerf for him as far as I can tell.
Good, I don't care. ######### Deathslinger with a radioactive cactus, he's so goddamn boring to go against and I don't particularly enjoy playing him either.
I wouldn't be opposed to him getting some sort of buff to his map control or game delay, but I'd rather they gut him than have to continue playing against him as is.
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Unless you're extremely entitled/biased towards survivor you should realise that in its old state DS was extremely abusable and needed the change for a long time, how exactly could you let killer mains "rubbing it in" get to you if that's the case?
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@Widden_G2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1415168#Comment_1415168
I don't care noed users thought
You don't seem to have many of your own.
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This is just pathetic lol.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1237720#Comment_1237720
Since the game obviously isn't at a stable 60FPS, though, it would probably help in getting it there if players were willing to give feedback on where exactly the problem areas are - like "my FPS keeps dropping when X happens" as opposed to just "the FPS is bad fix your game". Whether or not the latter is justified, the former is more constructive, and therefore more likely to get the players what they actually want.
My fps keeps dropping when I start the game.
Then it never stops.
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@Ihatelife said:
And also my FPS are falling like crazy
Please god no, my framerate was already dogshit before the update.
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I have over 1k hours in the game, playing with different perks is the only way to have any variety playing survivor so I don't get bored.
Also there are more fun perks to use. It might not be better, but head on is more fun to use than dead hard.
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I quite like the idea of having killers swap their aesthetics, wraith with hag, spirit with oni, billy with trapper, and nurse with plague are what I've come up with so far. Not only could some of these look really cool but also they could give us small backstory changes for the alternate killers, and it would play into the concept that the entity can take survivors and killers from alternate timelines.
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@TheGameZpro3 said:
Adam, but he has a black suit, and mean-looking shades. Kinda like Will Smith in "Men in Black".
Doesn't fit his character, but at least it's anything. He literally has less head pieces than Tapp (a licensed character).
Oh, and also what @Kebek said about magician Ace.
It could be part of a collection, have another survivor in a black suit and glasses and a killer with an alien skin; wraith maybe?
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If you're running it with DS then I suppose there could be an argument for calling it toxic, but outside of that I would say no. Unbreakable is definitely one of if not the strongest survivor perks in the game but imo it isn't toxic all by itself as it is only there to counter slugging which in itself isn't a fun strat on the survivor's part.
Scott Jund had an Oni game he posted to YouTube a couple days ago where he complained about Unbreakable because it stops survivors from being punished for their mistakes. This sort of argument has never really clicked with me, mostly because I've never been as puritan on non skill based gameplay the same way a lot of big streamers are. Sure it's cool when you outplay your opponent but I've never felt like DbD is the sort of game where perks like dead hard or DS or NOED just don't belong. This game isn't an esport, it's never going to be.
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@NoMitherPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1042914#Comment_1042914
Yep we don't know yet if he will be that good once he's not new anymore.
To a certain extent maybe, but I'm gonna go out on a limb and say he will be at least at the top end of mid tier.
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@NoMitherPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1042679#Comment_1042679
Because of YouTube , twitch the meta keeps changing or evolving. On the killer s side don't tell me you haven't noticed any changes after the new ruin which obviously means survivors have to adapt. + new doctor is often used, it's also part of the new meta.
Another example, as a killer 1-2 months ago killers wouldn't pick up survivors to avoid ds. Today? Alot of them started to do the opposite, pick up to trigger the ds.
As a survivor I always think there's something new to learn. Devs add new perks or change some.
New Doc is getting used more because he's just been reworked, not because he's entered the meta. Whether he's stronger/more fun to play (I think he is) does factor into it as well but it's mostly because he's sort of new.
I also have no clue where you got the impression that killers only just started slugging to play around DS, it's been happening ever since the rework.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1040269#Comment_1040269
Give you the achievements, if you don't already have them. Otherwise it's just for bragging rights for the time being.
There was a glitch this patch that gave me all the achievements anyway, so...
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How is it hard? Learn to hit skillchecks or just look for totems.
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@End_of_Slayer said:
She did cut the toe off someone and offered it to a god to get them cured of the plague, so that could possibly be it. But I believe what someone above said is the Plague will do the Entity’s bidding if she believes it would cure her. Another thing about the lore is that everyone that followed her into the cave vanished, we don’t know what happened to them so it’s possible that the Entity had her kill all of them before taking her. Guess we’ll see in the Archives. Just like how Evan thought about killing his father in log 7 of Blood, Brass, and Grit
She cut off her own toe and offered it to the gods, that's why people were drawn to her; her devotion to the gods.
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@MojoTheFabulous said:
I barely remember the Plague's lore but she was super religious right? So the Entity probably just manipulated her into having absolute faith in the Entity like a God or something like that.
Her not killing doesn't mean much seeing as the Spirit had never killed anyone before getting taken.
I believe in the actual canon Adiris believes the Entity will cure her if she does its bidding.
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@AAAAA said:
https://forum.deadbydaylight.com/en/discussion/comment/847074#Comment_847074
I think that it's not so much a parasite as it is that The Entity has inextricably linked the plague and Adiris, to get what it needs out of both. I suspect that they're probably dependent on each other; some Entity Brand Penicillin would probably be lethal to Adiris. I doubt Adiris is sentient anymore (or at least she can't resist the instincts of the plague) and the plague never was. So The Plague is probably just operating off of plague instincts to grow and spread while being guided by The Entity to hook and mori and whatnot.
And I agree that The Plague's character design supports this. You can say that she's kept alive in her dessicated state through Entity Brand Magic like The Spirit, but isn't it more interesting to think that the disease and the human support each other?
Bacteria can't have instincts, they don't have brains. That's why I said it would probably be a parasite if this was the case.
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@AAAAA said:
So one thing that always bugged me about The Plague is that Adiris never killed anyone. Yes, The Entity heard her prayer, but Adiris still never killed anyone, so why's she a killer?
My theory is that The Plague (killer) is a combination of Adiris and the plague (disease). I think there is some sort of symbiotic relationship going on, with the plague providing a motivation and method for killing and Adiris providing emotional energy and a physical form. Without Adiris, the plague is just a plague, and without the plague Adiris is basically a survivor, but together they are The Plague.
So the plague itself is sentient? That could be cool, though I think it would make more sense if it was some kind of parasite as opposed to bacteria. There's more precedent there for a symbiotic relationship between the plague and its host, and being more biologically complex I find it easier to believe a parasite being chosen over a bunch of single cell organisms (demogorgon proves that killers don't have to be human at least).
Her backstory doesn't have her lose control or try to spread the plague though, which would hint at being infected with a parasite. The boils she's covered with could feasibly be some kind of egg things with baby parasites in them.
I quite like this idea.
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I kinda get the appeal of having a killer and survivor being different versions of the same person, not a huge fan of Rin being a survivor though and I'm not sure why; I guess I'd rather the chapter that does it play more on the duality of the survivor/killer thematically. That could be very interesting and could play into the killer's design/power in some way that I think has a decent amount of potential.
I don't think Rin also being a survivor would add to her character and unless they think of a way to do that I'd rather they focus on characters that are new and original.
