Slayer
Slayer
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/545344#Comment_545344
How are you using it?
You have to hit space the moment the killer is directly infront of the locker, no other timing matters. Then once your animation of jumping out ends, the stun is applied (so it looks like they were nowhere near the locker a lot of the time). This means that if they react quick enough they can hit/grab you before your stun triggers.
Apart from that idk what else to advise about Head On.
So basically jump out of it when he s about to open it? Hard to do with everyone s ping being different. Will save it for better days.
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@ASpazNamedSteve said:
The perk's been a staple in my build for a good while now as I find it really fun, I honestly don't find any problems with it.
Didnt work for me first time didnt work second time. What opinion do you think i have of it?
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Its broken sometimes. Maybe even most of the times. Just had a perfect scenario for it to work but it didnt. Fix the perk.
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@miaasma said:
i've always said that BT should function by the killer's proximity to the hook rather than the heartbeat
Then it will nerf killers that good at tunneling. And wont do anything to Hag
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Run ds and basement is no longer a danger
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@blue4zion said:
I have a friend who thinks killers other than The Shape have different lunges. ALL ARE THE EXACT SAME. (Shape EW 3 is longer, EW 1 is shorter)
I don't get it, but it's possible that the animations are whats making them feel different, as this has been an issue for past things.
Freddy has different lunge attack
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/544562#Comment_544562
I didn't say anything about 4ks. I only pointed out that the depip squad - 4 very experienced players, went in and destroyed just about every single killer they went up against easily - even without comms, and sometimes without perks.
Because they knew the game THAT WELL that they understood at top level play, survivors hold all the cards.
To be completely fair, that was awhile ago and lots of things have changed since then (such as the universal healing nerf that finally took self-care off the meta). I'd be curious to know if they'd be able to pull off the same thing today.
And every one of those killers were playing "daily". None of them played to get 4kills they were playing simply for points.
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/544531#Comment_544531
You apparently don't know jack about the Depip squad
They were able to pull off the same ######### with no comms
Then blame player. If you cant 4k every game as omega blink you suck no offense
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/544100#Comment_544100
Depip squad, have you heard of it?
Whatever helps them is called SWF. It doesnt take a much of brain to win when everyone know about killers whereabouts. Just take OoO and that info is given to you
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@MegMain98 said:
@Slayer If you consistently level up your main killer you’ll have MORE than enough add-ons and moris for games. I’ve got so many Sayas and Ebonys on my Spirit that I could use them for like 70 games straight.
You don’t need purple add-ons and moris every single game and if a player uses them every single game it could be argued that it is a crutch.
That s probably half true though not sure but if you want you can keep them consistently just by playing nurse with bbq. I dont use bbq on other killers since dont want to waste a perk slot for such garbage perk.
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@miaasma said:
there isn't really any counterplay against a good nurse
fortunately, there aren't many "god" nurses around since most of them got bored of winning every game, so now the only problem players are the ones who slap on omegablink or 3 blinks + range. you don't need to be good at nurse to use that stuff
What if they just learning a nurse?
You dont have to use sprint burst to win as survivor but a lot of people use it
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Behaviour doesnt give a damn about killers yeah when killers have a bunch of op addons and offerings. Cant have them consistently? Behaviour indtroduced you a nurse who can beat survivors that cheat
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So this is the issue im having. When in middle of chase usually at the end ( whether it happens only at the end or no i dont know) when i lose sight of survivor i orientate by scratchmarks they leave and here s what happens:
I see no scratchmarks so i think that they stopped running and hiding somewhere here but then after 1 second those scratchmarks suddenly appear and when i reach the gates they already there? I guess it happens when they run too long or what?
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Survivors defenses: pallets , loop, even bigger loops.
Some new defenses you unaware of: stealth, mindgaming, breaking a chase.
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Just want to know how much time people spend in videogames not only this game. Dont be shy.
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Something like that:
How many skulls totem has?
Damn i should have cleansed totems when i could :(
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@dbd_noob said:
https://forum.deadbydaylight.com/en/discussion/comment/540134#Comment_540134
I think that the perk is called "Thrilling Tremors", but you have a good point. i did not know that he can see the difference if the gen is blocked or not, i just thought it was to slow down the game.
So a good idea, if you know that the killer runs the perk, is to stop working on a gen before someone gets picked up?
And what do you mean with the private profiles. Mine is private, but i did not think that i effects my mates' or the killer's playstyle.
And then in that case they wont gen rushing.
When i play survivor i always look up other people profiles to know whether i play with potatoes or not and if they hide i assume i play iwth potatoes so i play to survive on my own. Im not saving pallets etc.
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@dbd_noob said:
https://forum.deadbydaylight.com/en/discussion/comment/540088#Comment_540088
Right, i see a lot of people get the timing wrong. Also if you hear the sound and see the bubble fo someone being hooked and you are not fully in that locker, it is too late. I had a lot of games where i was hooked and could see the others get into lockers, but the killer saw them.
@Slayer why do you think that?
Maybe a few more tips that i can come up with:
- if the killer is legion, try to stay as far apart as possible. Same goes for freddy imho (heal against him?)
- don't heal at the edge of the map after you go unhooked. There is no pallet or window to protect you. (if you know the killer is in the complete opposite area, then it is safe i guess)
- only heal at the hook if you can be sure that the killer will not come back
- if killer is LF, it is extremely unsafe to unhook someone in the basement. These situation tend to stack and end up with 4 basement hooks sometimes
Because bbq has plenty of counters ? BBQ has no counters only if you doing extremely good. Tremendous terrors block inactive gens and doesnt block active ones meaning you already know where is everyone. And unlike bbq it works every time you hook someone.
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@LCGaster said:
The Evil Dead movies are pretty good
Ash vs Evil Dead is on Netflix, pretty good series
The Evil Dead remake is not that good, but there is a guy that looks kinda like Jesus so you can joke about it
Remake you mean Evil Dead 2013?
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Just try to break chases if you think its not worth a shot and try to break them early and at the same time you cant break as many chases as you want you ll get punished for that.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/540063#Comment_540063
2 meters is plenty in choke points and when you're hiding in a locker. The problem seems to be that the stun happens after you jump out of the locker, so people can't get the timing right.
Why would it work like flashlight stun? I think if killer is carrying survivor you can stun him anytime.
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A quick note for people with private profiles: if you hide your playing time dont be surprised if someone in your team plays selfish.
I think everyone runs tremendous terrors now( is that right?) instead of bbq.
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@JawsIsTheNextKiller said:
I had a game where the same Ace unhooked survivors mid chase and when I hit him, I somehow always hit the immune unhooked person. He did the fake unhook thing but I thought nothing of it. I will look out for this now, thank you.
Well thats okay. The worst is when you hit them at end of animation and hit wont register at all. So if you re late better wait out for animation to be over.
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@Orion said:
About 2 meters, I think.
I thought it would be good perk for saves but seems like it wont.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/537313#Comment_537313
By the looks of it you are a Billy Main I wouldn't guess why you have a 99% chance of insta-down winning.
Any killer can punish survivors for hook rush saves. Stop blaming the game for your failures.
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@Visionmaker said:
No. The raffle is only for those who finished it within the first hour, which eliminated most of the world on a work day. :)
Then whats the point of it being on right now?Maybe we will still get something ?
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@mcNuggets said:
I dont mean by any sake borrowed time needs a nerf (expect it having an infinite bleed out timer, theoretically), but buffing it?
You joking right?
No, unhooking in front of the killer should be dangerous for the person UNHOOKING, not for the person getting unhooked.
Because of Ds and BT, there is no risk for the unhooked guy, but there should be one for the guy unhooking.
That's what I stated is my problem with them unhooking mechanics in the game.
Its already is. Play better.
If they saving in front of you just grab them. If they dont hit them and when they performed a save you can down them easily. If you cant they werent rushing the hook .
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Is it worth to do ?
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Tnanks
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I think that in general the issue is ping. If players having higher ping scratchmarks will appear with a bit of a delay especially for killer who has no delay at all. So guessing dedicated servers will fix that issue.
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@Boss said:
Because it's not a matter of who's better.
He's an icon, and a LOT of people would get upset if they make him non-existant now.
Ghostface was more popular when i was a kid. Never heard about Myers back then.
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@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/538069#Comment_538069
I'll see that a lot. Poor killer got mistreated by an swf or didn't get his 4k, so the next round they draw (or dodge lobbies until they get) a pack of obvious solos who don't have 1000+ hours on their profiles. Then they proceed to put on the ebony mori, strongest add ons, and use their best BM in order to feel superior again.
The killing in this game has a much more intimate feel to it than in other video games.
Its actually bad if you ask me. Manhunt , Friday 13 the game (dead and ruined) are pretty good examples of games with good kills behaviour
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/537029#Comment_537029
@Slayer they're good for all killers except Spirit. Her whooshing (the quiet one she hears) actually mutes a lot of them, so you need to run Prayer beads to get rid of it. Dumb huh?
Footsteps in general or Billy in particular seems to be pretty loud as well
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@OMagic_ManO said:
I know when a Killer does stuff like that, they must be pissed off and must be having a bad day, so it's laughable for them to take it out on me, must have made them more mad.
Or they just play game to relax. Dont you kill in videogames for fun?
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Simply dont chase them at god spots hit them once and go back to gen they are gen rushing arent they?(with M & A you can catch them off guard almost every time).
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When survivor saves other survivor when im close i already know that i have 99% of chances of winning .
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I like leaving survivors on the ground bullying them but not for long since i dont want to waste a time of my own. I like it because that gives me some time to enjoy the victory just like i dont leave via gates immediately as survivor. Also survivors laying on the ground watching their team getting wrecked is the most satisfying show for the killer :D I feed on their sorrow like that.
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@miaasma said:
prestiging is really never worth it unless you really want that bloody clothing. i just do it because i'm a completionist who loves the grind
I have a feeling that the grind is the only reason the game exist
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Yes it feels like they are good now. As a killer i feel myself as a big elephant damn those footsteps sounds :D
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@MegMain98 said:
@Slayer Sounds were bugged since the Legion patch. Sound occlusion and not being able to hear people right in front of you really made Spirit unreliable because she heavily relies on sound to be good.
It’s just the fact that you could BARELY hear people who were right in front of you and they did not have Iron Will. If a survivor was behind a wall you couldn’t hear them at ALL if you were on the other side of the wall, same with generators.
I’m pretty sure they fixed those issues though.
Ah yes. It seems like sounds are good now . But it may be only in kyf.
Also music seems to be more quiet now which is good for killers
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/531269#Comment_531269
@miaasma good survivors can 180 it and avoid it :PPPP
Its not really that . Curving with no addons is not viable
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/530880#Comment_530880
@Slayer lol with unbugged sounds, Iron will is a joke. Billy is a meme anyways in comparison to Spirit. He's better than most other killers and SLIGHTLY worse than Hag, but not Spirit level.
What exactly you mean by bugged sounds bro?
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op doesnt ask for builds he recommends his own
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Any monkey can play with those addons. Any killer with good addons is easy mode
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@NoShinyPony said:
That would be highly complicated, for example: How should that additional player be awarded with Emblem points? How far can the trial progress before new players aren't allowed to join anymore? In which state and where should the "replacement player" spawn?
Quite hard yeah but that s the biggest problem this kind of game could have. One give up early and it s ruining the experience for the rest of a team.
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@johnmwarner said:
How are you getting 4 kills with 2 hooks?
not counting hooking the rest that already on the ground by the end
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Because majority wants the game to be balanced around 18 hooks when you can get 4 k by getting 2-4 hooks.
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@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/531036#Comment_531036
have you seen a good billy?
Billy is loopable . And with no addons he cant do much no matter how good he is. Hag is more about skill and strategy.
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@GrootDude said:
@Slayer a god tier spirit does not care about Iron Will.
Never met one