ThePizzaGuy
ThePizzaGuy
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Ran this idea with my buddies and they think it's a good idea too. But the recovery thing is too much like unbreakable. Keep the "get up unlimited times once fully recovered" but once you recover once you're broken for a certain amount of time and you can't recover yourself to 100% when you're broken.
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@CL4P_TRAP_ER said:
The main part of this perk I want to focus on is the anti-bleeding part of it. I added the insta-up so No Mither could still get you up. How about you can use the insta up action once your recovery progress is at 25%?Rework: You no longer can receive hemorrhaging and bleed 50% / 75% / 100% less while injured.
You can also instantly recover from the dying state by pressing the action button when recovered to 25% in the dying state. However, you will receive the Broken status effect for the rest of the trial. This effect can only be used once per trialI'd be ok with this. It'd still be annoying to use because killers don't usually leave people on the ground but in this case it'd be ok. I'd run Unbreakable, Tenacity and this No Mither so I'd have a better chance. Better than No mither now.
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@TAG said:
I'm saying that their power in wasting the Killer's time is increased a decent bit when their effective hit points (even if only for the first hook) go up from four to five.
But they'd become Broken making it easier to catch/down them. Them getting back up the last time they're about to get hooked is a bit of a game delayer but so is Decisive strike.
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@TAG said:
Right, but consider how much time could potentially be wasted at the start by one Survivor without any help at all or without having to wait until the last gen is about to be finished.
It's true they'd waste the killer's time, but that's what all decisive strike players do. Grab the killers attention and loop them. Once they're down they can decisive strike and run away. Here, they'd be broken for the rest of the game. Remember when they were going to do that with decisive strike? Plus, if you down someone and then they get up right in front of you, pallet or window, you can easily catch up and one hit them. And they screw themselves when they do this.
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@TAG said:
Consider the following scenario:A player being chased eventually gets hit twice and downed, uses Decisive Strike to break free, heals up with Anti-Hemorrhaging Syringe or Styptic Agent, runs away, eventually gets hit twice and downed, uses your No Mither perk to get back up, runs away, is hit again and downed, then is picked up and finally (hopefully) hooked.
Yeah but wouldn't the survivor be broken afterwards AND not have decisive strike AND not have a instant-heal. Same thing would happen if they were still running decisive strike, instant-heal AND adrenaline or a flashlight save or a body block hook. No matter what you'll have to deal with situations like that. In this situation, they'd be broken afterwards. Either way, No Mither does need to be reworked. It sucks right now.
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Insidious is pretty garbage.
@Laveroni said:
insidious is an amazing perk to help counter the loopers in this game and gen campers, providing they play as average size killers.This doesn't happen. If you stand still for 4 seconds, the survivors can see your red stain so it doesn't counter loopers. Survivors can also tell when a terror radius disappears fast that they're using Insidious. Rank 1-8 survivors laugh at killers that use Insidious. The only time Insidious is used is for hook camping.