Navydivea
Navydivea
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- Navydivea
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https://www.youtube.com/watch?v=h2k_RPrse3U https://www.youtube.com/watch?v=UcWlJBf5XuQ&t=313s https://www.youtube.com/watch?v=7s8qJDcbWaw https://www.youtube.com/watch?v=dqbyq4--cnw https://www.youtube.com/watch?v=X_nsrd1IZiQ https://www.youtube.com/watch?v=eZVEZ7Wehws https://www.youtube.com/watch?v=nRxfCgP2Eyo https://www.youtube.com/watch?v=tqWK_HpEGjY1 comments 51 views last activity
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Just gonna leave this here. https://www.youtube.com/watch?v=ujBTogeQcds11 comments 411 views last activity
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It just says sacrifice to the entity. Some times it goes up sometimes not.0 comments 81 views last activity
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There are several major problems with the current system. Survivor The current Survivor system promotes competition and not team work. There aren't enough gens to work. People rush the hook for saves so they get theirs putting them selves over team play. Ect, ect. The current system doesn't allow team dynami4 comments 52 views last activity
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Since it's been so long since victory was determined by blood points along with a way to force the end game to start is there really a need for blood points to be caped? It also disincentivizes certain styles of play heavily.0 comments 22 views last activity
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As someone who mainly enjoys killer I have to ask. Just how many second chances do you need? Today I've gone against 3 FULL ######### squads with Mettle-DS-Dead Hard-Barrowed Time and it's so damn FRUSTRATING. Not to mention flashlights. I know certain killers get around Mettle. I know Enduring counters DS. I know to bait out Dead Hard. But I don't want to play Billy and Mr. Tum Tums all the dam21 comments 192 views last activity
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Instead of gaining tokens as it levels have it always be at 5 so it's not useless at lower tiers. Gaining the additional effect. "Skill checks while healing a survivor will happen every 7/6/5 seconds until all tokens have been gained" At which point normal skill checks would take place at their normal chance. This ensures that Autodidact will be useful while still needing to heal 2-3 teammates1 comments 23 views last activity
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Let's face it, there are a long of things sitting on our characters we are never going to use and feels terrible when we have to spend points on them. At least let us trade them in for a percent BP so we can get rid of them.9 comments 82 views last activity
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Seems like 2/3 of my games ether have a DC or lag from hell.1 comments 12 views last activity
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It's fear of death not fear of pain. A dead survivor should always count towards it.5 comments 82 views last activity
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1 comments 22 views last activity
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"We don't design Killers to be viable, we design them to be fun" And there is the heart of the problem. What IS fun? In order to base your entire design scheme around it, it must have a objective definition right? Except it doesn't. Because fun is subjective, not objective. Which means Behavior is ramming what THEY think is fun down our throats. "Not every Killers will be viable at rank 1."14 comments 221 views last activity
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Can we make it to where you just hold the spacebar on hook please? I really dislike the abuse I have to put on my keyboard and everything else is just hold to interact so why not this?5 comments 12 views last activity
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It's minor but can we please remove the red stain from the Huntress bunny ears? You can see her from across the map for pete's sake.0 comments 21 views last activity
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Look, we all like new characters, we really do. However the core mechanics of your game are causing massive issues and perks, powers, and maps are in dire need of balancing. You made the Pig to slow the game down and that's fine, for her. That doesn't fix the issue for every other killer. The Nurse literally ignores the mechanics of the game and in the process show's nearly EVERY issue the gam0 comments 31 views last activity
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You're finally starting to push Killers into the power roll. That's good. However these changes do almost nothing to affect the core gameplay which is what's killing your game. One hook does not equal 3 gens. Not even close. And that's finding a survivor within the first 30 seconds of the game. A decent band-aid would be to make Hex:Ruin a permanent effect in the game. Not only would this help8 comments 81 views last activity