Sabotage Needs a Small Buff
Sabotaging is just not rewarding enough for how long it takes to do. Both the perk and Sabotaging in general could use a buff. We’ve been in a meta where nothing aside from cleansing hex totems is worth the Survivor’s time. It always feels like you have to Gen Rush if you want to win at high ranks.
What do you guys think is the best way to go about buffing it?
I personally think increasing the time it takes hooks to auto repair after being sabotaged should be increased from 180 to 200 seconds. It would be a nice and simple change.
Also making it so that Saboteur lets you sabotage at 60% instead of 50% of the normal sabotaging speed.
Comments
One of the issues is that sabotaging was nerfed because it proved to be too frustrating a strategy, which led to lots of slugging. I don't think the devs want to go in that direction again.
Because they need to eliminate slugging, after X amount of time you can get up and if he insists in down you again you have a base kit BT, devs are so scared when it comes to apply mechanics that punish killers.
X needs to be a super long amount of time if you're not using a perk. You shouldn't be able to get up normally in a reasonable amount of time.
Base Kit BT would make it so bad saves can never be punished, so I wouldn't be in favor of it.
When you slug to leave a surv 4 minutes doing nothing is not good for anyone either, there is a person behind that character wasting time, or you hook them or they need to get up, maybe BT base kit is too much, but they need to get up.
That's what Unbreakable is for, no?
Once per trial, if we want to eliminate slugging it needs to be every time someone wants to leave you there more than 20 sec you can get up.
The end game is so pathetic that killers wants to slug one surv and get the last man standing, if you leave that surv he needs to get up, you hook and take your chances to get that surv before they reach the hatch, or you will have to chase 2 guys.
That's what No Mither is for, then.
Exactly, you get up with a broken status and a cooldown just like when you use Deliverance.
Right, so just use No Mither if you really want to avoid being slugged that badly.
No, they need to fix the game and rework No Mither, survivors are fighters just like in those terror movies, not some coward chickensh*ts, a surv wants to play to be able to have a fair chance like those movies, not to be some bots with no mechanics at all.
You need to make changes this game in its current state sucks, who the hell uses Small Game in 2019?
They made that perk when game had like 4 killers, and I still see it in my bloodweb when Im prestiging survs, it needs to go or they got to fusion it with another useless perk.
The game isn't balanced around the idea of Survivors being able to get up normally. That's why the ability to do it once is a perk, and the ability to do it repeatedly is a perk with downsides.
Is not normally, but whats the idea then?
To have a Billy or a Huntress with Iridiscent Head playing tryhard downing everyone on 2 minutes because Killers kill?
I didn't say that Iridescent Head didn't need to be adjusted.
Well this got off topic. 😐
If we eliminate slugging and camping, looping has to go, otherwise killer queues are like 2018.
How is that remotely reasonable in the context of whether Sabo needs a buff?
As for whether Sabo needs buffs I would say no. It's supposed to be a team work centric strategy that requires choosing safety over speed. Going back to being able to have one person break a large amount of hooks would absolutely drive people off of playing killer. Even though hooks repair themselves unlike during the sabo meta days it is still extremely aggravating to find yourself in a hook deadzone. Slugging is generally something most killers do not want to do on a regular basis. Also it's abundantly clear that survivors hate even remotely being on the ground for longer than a nanosecond.
Alot of patch notes disagree with you.... or the whole Legion nerf...
You are REALLY aggressive. Take it down a peg please.
Yall start being able to get rid off all my hooks again, I am done playing. I refuse to go back to 2016 Killer days.
The problem with sabo is that in it's current form it's not worth it, but if buffed it's a shitfest (as all veteran can confirm).
At this point I think it would be safer to rework it and allowing it to have some effects like increased chances to kobe, slower Entity progression etc. That would open to more interesting addons for toolboxes also.
What you're stating makes no sense.
Sabotaging being way too strong lead to a lot of slugging now and someone suggested buff sabotaging again someone brought up the correct point that it would just lead to more slugging
The idea of eliminating slugging doesn't help the problem you leave Sabotage becoming too strong and killers with no way to go about it.
I play both parties I get it it's not fun to spend 90% of their match eating dirt however it's also not fun to constantly have nowhere to hook a survivor and have them repeatedly get off your shoulder.
I don't feel like running iron grasp and agitation every single match I play.
But you know what's going to happen if slugging is not available people are going to start doing that to drag people to basement and likelihood is they're not going to be too happy about the constant hook sabotage so whatever poor sod gets dragged into the basement is going to get camped
I just want to see if we can find that sweet spot, where it’s rewarding to use but not overpowered.
Tbh, i don't think that spot exists.
Sometimes it happens where a thing is just either too good or too bad.