Ash’s Perk Need Buffing
Lets be real, both of Ash's perks that weren't MoM (pre-nerf) were pretty bad, and now that MoM got nerfed it's equally as bad (mostly due to how inconsistent protection hits are).
Buckle Up- In addition to the killer's aura being revealed 6 seconds and being able to tell how much the survivor has recovered, the perk should also give a 40% healing boost to downed survivors. The healing buff would only be for those who are running BU and it's if they're healing a downed survivor, not if a survivor is healing them.
Flip Flop- This one is simple, make the conversion rate 100%, but still have it max at 50% wiggle. Basically, if you recover 50% while you're on the ground you'll get 50% of your wiggle bar; recovering all the way would not grant any extra wiggle, but it'd still be a smart thing to do so that your team can heal you off of the ground.
Mettle of Man- another basic one, either: A) Add safe hook rescues back into a way to get stacks, but keep the prerequisite of having to be injured in order to use it; or B) Make it able to be used even while healthy, but still keep the only way of being able to require stacks of it to be protection hits. I know this isn't really the perk itself, but could you also fix the protection hit system? There are multiple times where the game says "Protection" but I don't get a stack of WGLF or MoM; on top of that, tanking 2 hits (i.e sacrificing yourself for another survivor) no longer grants you stacks for WGLF or MoM for some reason even though it did previously. If those issues were fixed it'd honestly be less frustrating to try and make the perk work.
Those are my thoughts about Ash's perks and I hope they give them some love so that they're not another worthless purchase.
Comments
yep, but ghostface perks not even have any effects on high ranked game
i think players should give up about perks not in meta
thats how dbd balancing works like vigil and tinkerer
@Luigifan64 "tanking 2 hits (i.e sacrificing yourself for another survivor) no longer grants you stacks for WGLF or MoM for some reason even though it did previously."
I think it does. But the protection scoring is super wonky and sometimes just doesn't work.
As for the rest they don't seem game breaking.
@prettyf how about no
There actually is a bug with tokens right now.
Killers don't get tokens anymore either. (They get some, but after some time, they can't get anymore for some reason, try Save the Best for Last for a few rounds and you will see)
MoM is not super weak, just DbD is bugged again.
Praise the devs for testing their own game.
than keep struggle to try change its good for you
i can moving to more op side at meta whatever balance goes
@mcNuggets Im pretty sure someone on forum stated its just a visual bug.
But still tokens and just gauge is a way diffrent. (Spirit Fury has charges as MoM, BBQ has tokens as WGLF)
It’s definitely not just a visual bug.
Okay, imma test it out later today then (although im pretty sure i got my mom stacked like a month ago fully but whatever)
MoM needs a rework, not a buff. Giving survivors a free hit is simply unhealthy for the game. Granted, if you link it to safe unhooks you would automatically see a decrease in people being able to activate it simply due to the limited amount of hooks that could possibly happen... except for SWF groups that are well organised and would still be able to pull it off.
Flip-flop is a good perk. We should be focused on perks that have been bad for awhile, not ones that died recently.
But it didn’t die recently, it was dead on release. Flip-Flop is useless even if you manage to get max recovery due to how many hooks there are, so getting that half wiggle sooner would just make the perk not a waste to use.
MoM wasn’t dead on release, buckle up is actually good for solo survivors and flip-flop can still save you, especially if you crawl to a corner.
if you had enough time to recover significantly enough with flip flop and crawl to a corner you could have just stood up by running unbreakable instead.