Perk Idea: Grand Slam

Throwing pallets help you avoid damage (.25s invulnerability during pallet throw animation). When stunning the killer with a pallet, break into a sprint at 150 % your normal running speed for a maximum of 3 seconds.
Causes Exhaustion for 60/50/40 seconds.

Comments

  • @akbays35 said:
    Throwing pallets help you avoid damage (.25s invulnerability during pallet throw animation). When stunning the killer with a pallet, break into a sprint at 150 % your normal running speed for a maximum of 3 seconds.
    Causes Exhaustion for 60/50/40 seconds.

    here is my opinion on this:
    No

  • @akbays35 said:
    Throwing pallets help you avoid damage (.25s invulnerability during pallet throw animation). When stunning the killer with a pallet, break into a sprint at 150 % your normal running speed for a maximum of 3 seconds.
    Causes Exhaustion for 60/50/40 seconds.

    Nah... first a stun already buys a lot of time to survivors, a sprint after that would be adding insult to injury. Second, if you drop a pallet and get hit it's because you ######### up the timing, you shouldn't be rewarded for that.

  • @White_Owl said:

    @akbays35 said:
    Throwing pallets help you avoid damage (.25s invulnerability during pallet throw animation). When stunning the killer with a pallet, break into a sprint at 150 % your normal running speed for a maximum of 3 seconds.
    Causes Exhaustion for 60/50/40 seconds.

    Nah... first a stun already buys a lot of time to survivors, a sprint after that would be adding insult to injury. Second, if you drop a pallet and get hit it's because you [BAD WORD] up the timing, you shouldn't be rewarded for that.

    it's not just about timing, there are issues with latency and lag this was the main issue why dead hard was considered a bad perk for a long time. main reason I proposed this was something with an invulnerability so killers can't just get a free hit through pallet swings. Plus pallets are a limited resource it wouldn't even be guaranteed and it would be a counter to spirit fury.

  • Well the sprint burst would be way too much. I feel like that perk would be absolutely broken.

  • @akbays35 said:

    @White_Owl said:

    @akbays35 said:
    Throwing pallets help you avoid damage (.25s invulnerability during pallet throw animation). When stunning the killer with a pallet, break into a sprint at 150 % your normal running speed for a maximum of 3 seconds.
    Causes Exhaustion for 60/50/40 seconds.

    Nah... first a stun already buys a lot of time to survivors, a sprint after that would be adding insult to injury. Second, if you drop a pallet and get hit it's because you [BAD WORD] up the timing, you shouldn't be rewarded for that.

    it's not just about timing, there are issues with latency and lag

    I know, but that is just a bandaid and is not even that balanced. Dedicated servers are coming, so just be patient and in the mean time consider lag when calculating the timing for a pallet drop.

  • @ad19970 said:
    Well the sprint burst would be way too much. I feel like that perk would be absolutely broken.

    As opposed to the other exhaustion perks that don't require a trigger from the killer and being in a specific map location doing a specific action with good timing and possibly having both those things taken from another survivor throwing pallets?

    And as someone who plays killer half the time I think it would be a tad strong (still weaker than balanced landing and sprint burst), but what would be worse is having a perk that gives invincible frames on pallet throws, then having dead hard available.

  • So literally guaranteed to reach another pallet loop after running the killer around one a couple times? No thanks.