GT_Legend2
GT_Legend2
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- GT_Legend2
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Comments
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@GuyNamedPubert said:
It’s honestly just a perk for people who can’t get kills because they suck. I haven’t seen a single game of killers without using it. I’m at purple ranks and it’s annoying dying to some BS hex because as a team, we decided not to break totems and actually focus on objectives. I was thinking of a away to make it a actually somewhat skillful perk. Why not make it so it gives you a high amount of haste? It already gives you a slight movement speed increase, so just remove the expose and increase the speed boost?
Yeah, no. If the killer can get a 4K game with NOED, you failed to cleanse the totems. The killer hasn’t failed until the survivors escape. When using NOED, the killer doesn’t have a perk to use until the exit gates are powered.
I’m certain you just played a game and died because of NOED. Next time, cleanse all of the dull totems if you suspect there to be a NOED. If you go against one and don’t cleanse totems, get out or get the totems ASAP
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/737877#Comment_737877
it's a perk that rewards noobs and that's a fact
I can’t tell if you’re being sarcastic or not
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@GuyNamedPubert said:
https://forum.deadbydaylight.com/en/discussion/comment/737877#Comment_737877
Totems aren’t the main objective. You normally only cleanse totems if there are already a hex on em. You shouldn’t have to go out of your way of the MAIN objective just to do a totem.
That’s...that what a hex perk does though
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@Rexis said:
The Clown has to refill his bottles
The Hag has to bend down and place a Trap
The Trapper has to bend down and place a Trap
Spirit has a cool down for phasing
Belly has a Cool down to chain saw
Bubba has a cool down to chain saw
Huntress has to refill hatchets
Doctor has to swap between Shock and Hit moods
Then comes our lovely Freddie, where he can place a hundred dream snares during a chase without slowing down, without having to refill, without having to aim "like clown" with absolutely no penalty!
So he can create illusions like Doctor or Slow you down with snares like clown, Teleport to any Gen worse than Nurse and he's got the biggest lunge attack than any other killer!
so instead of making survivors becoming oblivious, shouldnt you put a reason for him not to place a hundred snare during the chase other than to close down a loop!
Same thing with Dream Pallets. They take no skill in use
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S- Everyone else
F- Claudette, Nea, and megs. ######### megs.
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I think everyone has to take a break from this game at some point. I know damn well I did, I probably will again soon
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/704007#Comment_704007
No, sarcasm just generally sucks in text.
if only there was a way to project sarcasm
/s
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/703020#Comment_703020
Yes, and it's not my problem that you obviously took it literally.
I know the game doesn't expect anything, it was meant as a jab at OP's inability to survive when they don't have tons of pallets to loop/throw down.
If that’s true, horrible phrasing my dude.
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I’m with ya.
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@DocOctober said:
Indeed, it's almost as if the game expected you to use juking and losing line-of-sight to win chases.
you literally said that word for word
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@DocOctober said:
Indeed, it's almost as if the game expected you to use juking and losing line-of-sight to win chases.
The game doesn’t expect certain play styles. This is certainly a bad bug that needs fixing.
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This game hurts.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/692812#Comment_692812
Definitely not pointless. The lobby flow has completely changed with this update and the button would need to be reworked in order to accommodate it. Otherwise you would be able to switch to killer with friends in your lobby, for example.
It may come back down the line. I'll bring the feedback to the team and let them know that people miss it already.
Down the line better be soon.
“Let people know the miss it already” yeah no #########, it was a basic ######### accommodation that people used every day
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nea is so ######### ugly it makes me wanna die as killer when I see her.
She needs a face rework, she’s not licensed so it’s very possible
i like her clothing style, just not her ugly ass face
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Hallowed bought was easily the most crazy event I’ve ever played. It would be asking a lot for them to do it again, that was just very generous to get all of those badass skins for all of those killers, all of them were crazy
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With survivors jumping in lockers to even prevent any tombstone kill action, easily one of the hardest achievements. I got lucky, so it may just be up to chance with who you get into a game with
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I think the reason they did this was to prevent the head on stun then a sprint burst away or something like that
that probably would have been too strong of a combo
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@thesuicidefox said:
I can imagine going out to a bar one night, getting completely hammered and going home with some chick. Wake up next morning and it's Nea.
Now THAT is terrifying.
That story should be NSFW. Wayyyy too graphic
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@[Deleted User] said:
Honestly, if you’re asleep and you haven’t seen snares, simply don’t camp pallets, or don’t keep looping areas with pallets that you’re unsure are real or not.
Just keep focusing on creating distance and drop pallets early to create an obstacle or to avoid a hit if it is indeed a fake pallet.
The only reason survivors would believe Dream Pallets are unfair/OP would be survivors far too over reliant on achieving a pallet stun.
The thing is all I can do is loop those pallets or go down without doing anything, pallets allow you to extend a chase and further the chase as a survivor. In high ranks, dream pallets are almost like constant spirit fury with enduring, only the killer doesn’t get stunned at all
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That could form a slightly significant relationship before the game, maybe it’s be worth a shot
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my idea was that if you catch someone in a locker, you have to hook them, next time they’re in a locker you can just tombstone them from the locker itself, that was there’s some counter play and the possibility to get the achievement easier
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@ASAPTurtle said:
Rancor shouldn't even exist.
lmao
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Bruh
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@[Deleted User] said:
Legacy clothing essentially gets revoked if they get permanently bwanned anyways.
Edit: I'm leaving that typo in.
While that is true, bans aren’t permanent 100% of the time. Likely it’s 1 day, then 2 then 1 week etc.
legacy could be combined with one of these lower tier bans to really knock some sense in them
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@QuickStiQz said:
https://forum.deadbydaylight.com/en/discussion/comment/625827#Comment_625827
Yeah maybe that is a little too much. How about the timer goes 3x slower when downed? So that way if the killer tunnels and slugs, he's just wasting a lot of time.
that is much better, that will give some counter play and not be such a pain to get slugged
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Oh this discussion is full of positive vibes, I just love it
quit complaining about balancing, and make good suggestions for the devs so they can implement fun and balanced alternatives.
Saying “were getting nerfed again REEEEEE this game is sucky” does nothing apart from making yourself feel better about survivor balance by looking for others to agree with you. give suggestions. Make this game better, ######### hell
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Then it would have no counter. If the timer were reduced drastically then maybe, but no counter-play is the worst
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Hit boxes are odd when vaulting.m, slow vaulting or medium vaulting requires the survivor to pretty much complete the animation all the way in order to be safe, while running vaults (fast vaults) require the survivor to be on the other side of the window mid animation in order to be safe.
These are true for the host (killer), so on your screen you may be safe but on the killers screen, because of ping and delays causing a Desync between you two, you are still within his range.
TL;DR lag makes you think you are out of range, but that may not be the save for the host.
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@Dwight_Fairfield said:
Dwight likes pizza 😊
..
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Billy and Spirit are the best in terms of effectiveness on console. All others are wayyy too tricky with a controller or just aren’t that good/decent
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i feel the Pig cosmetics were just for a different look, Robert Englund is an entirely different person, and sadly wasn’t apart of the reworked Freddy, which is what we got the licensing for :(
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@MonsterInMyMind said:
I feel if i was to give you this one you may end up a sick piggy but
Everytime a survivor calls you a camper. take one shot.
Everytime a survivor Tbags take 2 shots
Oh imma die if I do this
And, is it per Teabag or is it 2 shots for every event of teabagging?
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@suppression03 said:
Add winrate and rank matching.
If a survivor has 70% of winrate and he is at rank 4, he will play with ranks 1-4 with 70-80% winrate players.
Those with lower winrate wont be matched with the players of higher category.
So the loved casual players can stay at their casual rank 15 with their low winrate enjoying the game as much as they want, and high category players will be matched with killers and survivors of their kind.
That could make things more balanced, I like the sound of it!
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@YaiPa said:
Turning the volume down?
Then it’s basically not scary at all, I tried but it just makes things a little boring.
Having the music and other audio queues make it more of a horror game, but no TR would make it a lot more enjoyable on top of that
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@CornChip said:
Let survivors see each others perks in lobby
I would LOVE this, super simple too
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@Carlosylu said:
Play SWF
I am lonely :(
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Xbox gang!
kinda wish I was on PC tho :/
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INB4 old 2012 trolling montages in DBD appear
yeah, it’s a no from me
almost as bad as adding emotes
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no. That is her key design factor, it adds depth do her and is very unique as opposed to just a heartbeat. Having it non directional makes it so that high level players can’t just know where she is 24/7 since it gets louder as you get closer and is directional.
The changes are welcomed for both sides for me
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I too am finding the game dull now, general queue times and things like never going against some killers since there are so many, it’s like I’m suffering from DBD’s success.
Farewell, Poweas. May your journey be better than playing solo survivor.
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I got an 86, I don’t play feng, how am I supposed to know what her shirt is called :(
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that is a lot, For a game at least but it kinda rewards players who have played the game longer since they can unlock killers and survivors that aren’t licensed with shards that they earn throughout, saving them money.
In addition, this isn’t a Pay to Win game, nor does it come out with a Season pass like Call of Duty that costs as Much as the game itself.
When you think about it, this game is 3 years old, if you were to get all of the maps and stuff for 3 years worth of CoD, you’d be looking at 300$+.
So, $87 isn’t all that bad for a game that could last years, but it still could be better
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/526117#Comment_526117
You do know she is slow while crouched, while Spirit isn't, right?
And not invisible!
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@Mandy said:
I'd love a lot of the original mori's to get looked at and maybe reworked a bit - but I am sure it's a time/resources issue. It would be great if it could happen though. I'd love to see a different mori animation for The Wraith rather than the current one.
I believe I remember that the devs said one stream that they do not want to change Mori’s since they are basically historical, it’s what they thought was a good Mori back then and they do not want to change that
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I personally would be so against emotes in DBD. Friday the 13th did that and the survivors just danced 24/7
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I would have to see it in practice. It may be a little too much power for one person, but you never know
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Haven’t gotten to use this pic in a while
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oh god, the prestige clothing changes that would be needed
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It is very difficult. In green ranks, you need to have a minimum of 1 gold emblem, all others must be Iridescent. This sucks for certain killers whose power doesn’t help them in terms of emblems
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/62282/mettle-of-man
Change the following to balance the perk:
- Build stacks by body blocking.
- Whenever you lose your extra health state, apply the aura reading penalty immediately.
Love these ideas, have seen them floating around before in slightly different words

