Mettle of Man
This perk isnt about testing the survivors' mettle...
It tests the killer's mettle.
met·tle
/ˈmedl/
noun
- a person's ability to cope well with difficulties or to face a demanding situation in a spirited and resilient way.
This perk isnt about testing the survivors' mettle...
It tests the killer's mettle.
met·tle
/ˈmedl/
noun
Read THIS post.
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
Change the following to balance the perk:
Love these ideas, have seen them floating around before in slightly different words
Mom's biggest issue is that it requires literally 0 skill. You just get second chance. One per game is fine, but 4 is just cancer. That and Pig/Legion overnerfing is why i play mainly instadown killers or trapper.
I must be fair tho, its better designed than old ds, because of built in penalty after use and inability to deny first hook which was biggest strenght of ######### strike.
MoM is so stupid. BHVR we don't need more second chance perks! We already have unbreakable, Ds, Dead hard, and Deliverance! What's next? If the killer hooks you, you get to instantly finish one gen?
I love perks like ds, borrowed time and unbreakable because they punish tunnelling, camping and slugging respectively. I hate MoM because it punishes M1... I feel horrible even as a teammate of a MoM user to see them abuse it and use it as a crutch to annoy the killer and prolong a chase. Unlike the previous perks mentioned I believe MoM only promotes toxic behaviour and needs revising regarding its overall balance in the game.
It took some time to get feedback on Legion, to be fair.
But yeah, MoM feels as disrespectful as pre-nerfed DS.
MoMs negative side isn't a real negative.
And it doesn't prevent the 1St hook, but a hook someone in the middle/end which can be as deadly as not getting the 1St hook