Can we talk about how huntress got an unintentional buff months ago that nobody mentions?

As we all know The exhaustion status effect was buffed months ago, therefore disallowing multiple uses of exhaustion perks within a chase (fair change, that i can agree with wholeheartedly) however. the huntress's addon's (Venom) which add the exhaustion effects to the player, act like current build exhaustion rather then the exhaustion they were based around initially. This means a huntress, needs only hit you with a hatchet with a common addon (brown) to completely negate your dead hard, your lithe, your balanced landing/sprintburst! I'd say for a common addon to pretty much completely negate meta perks is pretty op don't you think? A huntress isin't likely to break chase enough away from their prey for them to regain exhaustion to use there abilities, so my point stands that maybe The huntresses addons (specifically and only the venom ones) need tweaking. i feel the exhaustion debuff they gave before was fine. it worked for 30s to a minute in the chase, and if the player didn't capitalize on that time, whoops there's a dead hard etc. i feel we should revert the change (only for her addons) or possibly change its effect? maybe make it so there's no "sprint burst" upon being hit with the hatchet or etc. Because being able to negate meta perks with one common addon seems a lil op to me. (I play tons of huntress and i've been on the receiving end of this. its not fun. That being said, if you get hit with a hatchet you deserve to be affected by whatever addons she has. i just think they need tweaking at the moment

Comments

  • I'd gladly trade that add-on for the removal of that "sprint burst" upon getting hit by a hatchet.

    Other quesion: What makes you think this was unintended? It's not exactly game breaking and only punishes survivors that were unaware or otherwise incompetent.

  • But clowns is a tad op (if they do have exhaustion other than SB)
  • Clown and Wraith have these add-ons too. It just shows how much you're depending on a damn exhaustion perk. Plus she's a slow killer and if she gets you with her hatchet that you can dodge or maybe you put yourself in a situation where it was a guaranteed hit then by all means... She deserved it. (Survivor main here by the way)
  • The whole exhaustion addons where good and fair back then when exhausting timer was going down while running aswell, but now it feels unbalanced, especially for DH and especially the clown addons which takes no skills to hit with
  • @DwightsLifeMatters said:
    The whole exhaustion addons where good and fair back then when exhausting timer was going down while running aswell, but now it feels unbalanced, especially for DH and especially the clown addons which takes no skills to hit with

    Bingo

  • Whether the Add-on should be of Common rarity, i don't know.
    But i like that it completely negates meta Perks BECAUSE they're meta Perks.
    Anything to give the meta more variety is good to me.

  • If Huntress is hitting you with a hatchet, you're gaining ground via the hit sprint. 

    At this point, assuming she has applied Exhaustion and you've smartly gained some distance instead of trying to loop, she needs to either chase you at 110m/s to land a hit, snipe you again, or close the distance to snipe you. 

    As long as she's 110% speed, this seems pretty balanced to me.
  • There is absolutely nothing wrong with the way that exhaustion is working now, and EVERYTHING was intended. BTW, learn the difference between a “buff” and a “nerf”, and learn how to use white space. Your post is making my eyes bleed. Exhaustion, and the addons that work against it, are working EXACTLY as intended. The “nerf” to exhaustion was sorely needed, and no one can say otherwise with a straight face.

    P.S. The mid-chapter patch is further nerfing exhaustion, so good luck with your proof that this wasn’t intended. What wasn’t intended is the fact that additional exhaustion effects could be added, but the current exhaustion always overrode them.

  • @Maelstrom10 said:
    As we all know The exhaustion status effect was buffed months ago, therefore disallowing multiple uses of exhaustion perks within a chase (fair change, that i can agree with wholeheartedly) however. the huntress's addon's (Venom) which add the exhaustion effects to the player, act like current build exhaustion rather then the exhaustion they were based around initially. This means a huntress, needs only hit you with a hatchet with a common addon (brown) to completely negate your dead hard, your lithe, your balanced landing/sprintburst! I'd say for a common addon to pretty much completely negate meta perks is pretty op don't you think? A huntress isin't likely to break chase enough away from their prey for them to regain exhaustion to use there abilities, so my point stands that maybe The huntresses addons (specifically and only the venom ones) need tweaking. i feel the exhaustion debuff they gave before was fine. it worked for 30s to a minute in the chase, and if the player didn't capitalize on that time, whoops there's a dead hard etc. i feel we should revert the change (only for her addons) or possibly change its effect? maybe make it so there's no "sprint burst" upon being hit with the hatchet or etc. Because being able to negate meta perks with one common addon seems a lil op to me. (I play tons of huntress and i've been on the receiving end of this. its not fun. That being said, if you get hit with a hatchet you deserve to be affected by whatever addons she has. i just think they need tweaking at the moment

    Do you want every perk to have no counter like DS?