NMCKE
NMCKE
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- NMCKE
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Story Time: I haven't played Dead by Daylight in a while so I wanted to play some Nurse since she's really fun to play. Therefore, I loaded into a lobby and started to wait for some survivors to join in. To my surprise, 4 survivors joined the lobby simultaneously and I thought, 'Hey, this SWF group will be good practice for me. If I lose, so what?' As we entered the loading screen, 3 petrified o6 comments 112 views last activity
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Mods: I'm not naming and shaming anyone in this clip. The purpose of this clip is to experiment with the community and see which side is picked more (see below). Link: https://xboxclips.com/NMCKE/510bb1bd-3180-431b-a7c1-412583abcb56 Now, we all have those moments where you're like... Was that bad ping or a lag switcher? I'd like to see what you guys will pick in this scenario because h16 comments 182 views last activity
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Hex: Cursed Lullaby (New Perk Name) You have a Hex that drives the survivors insane overtime. Every 60 seconds this Hex remains active, receive a token up to a maximum of 3/4/5 tokens. Every token reduces all sources of sound by 20% while increasing the regression penalty upon failed skill checks by 2%. Pros: Survivors cannot hear progressed generators, skill check warnings, grass movement,12 comments 412 views last activity
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Why does this perk need a rework? I made a thread about reworking Small Game and it's a pretty strong rework. https://forum.deadbydaylight.com/en/discussion/45952/small-game-rework#latest Since Small Game got a great rework, now ToTH needs one to balance everything out. Furthermore, the perk is only good for defending Hex totems but the thing is, only high mobility killers can defend them eff14 comments 142 views last activity
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Why does Small Game need a rework? I do not like perks that counter the killer's power directly such as in this case, Trapper and Hag. Therefore, I'm changing the perk to be more related to totems instead of the killer's belongings. Tomb Raider: (The new Small Game) Unlocks potential in one's aura reading ability. You can see the auras of totems within a 0/4/8 meter range. Whenever a tote9 comments 193 views last activity
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Disclaimer: This is not my idea, all credit goes to @AlwaysInAGoodShape since he's the master mind behind it. Therefore, don't upvote/awesome the OP and give them to the person who deserves it since really I'm just the messager. Furthermore, we decided to share his idea since it's worthy of a share as we both read over it thinking this might have some potential to it! So, here we are looking6 comments 222 views last activity
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The Reporting System I made another thread asking for an explanation on why us console users can't add extra information to the report as you can see below. @Peanits is there any information on adding in a text box for us console users to add additional information to the report? Any information is tremendously welcomed! Vote up this so we can get the developers attention about this!28 comments 372 views last activity
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TL;DR At the bottom! Secret Offerings Every since I was first a new survivor/killer, I never knew why these offerings wouldn't show themselves until I read the description. Moris, splinters, and shrouds are the only offerings that are secrets but they aren't when you KNOW what offerings are secrets. Change to Secret Offerings Secret offerings will no longer appear in the offering screen57 comments 1,133 views last activity
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Survivor's Perks: Silent Will: You have a tendency to keep quite at opportune times. Whenever you're within the killer's terror radius while you're running, your scratch marks will be hidden for 10/15/20 seconds. This perk has a 60/50/40 second cool down after the perk effect expires. Final Stand: You have been through a lot during your stay in the Entity's realm. While on the hook, sacri3 comments 42 views last activity
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Patch Notes: 2.5.1 -Pallets are now invisible to the killer Developer Comments: We the developers felt that the killer role is a bit too much on newer players. After many internal testing we found this iteration being the most successful for new survivors. https://xboxclips.com/NMCKE/0a58dc9b-11f2-4295-b405-d9c5a8ce6ee4 @Peanits @MandyTalk This is supposed to be a joke thread so m9 comments 142 views last activity
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TL;DR Below! Dead by Daylight Rank It's known that most of the community doesn't see your rank as a achievement but more as a representation of time played. While I do agree to that statement to an extent, rank does have some representation of skill but it's not the players fault... The whole system needs to be changed for the better good. Introducing Sections Rank: 20 to 16 Newc9 comments 142 views last activity
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No One Escapes Death Progress infuriates you and calls upon the wrath of the Entity! Whenever a generator is completed, you'll receive a 6%/8%/10% haste effect until you perform a successful offensive action. Upon the completion of the final generator, the Entity will destroy all remaining pallets in the trial. Monstrous Hooks Hooks found around the trial have been modified to be deadly to the10 comments 82 views last activity
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TL;DR: At the bottom. There is ONLY one way to close the gap between SWF and solo Q survivors. Voice communication will be the only way to close the gap since anything else will just reduce the gap, not close it . Additionally, the other options will ruin the horror experience since there's more auras, notifications, and HUD icons so they are a no go. Voice Communication: Voice c30 comments 472 views last activity
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Overwatch Background: Recently, I noticed how a particular hero's ability works, namely, Junkrat's bear trap. His bear traps are well designed to be easy seen by his teammates (and of course himself) but harder to be seen by his enemies! So I decided, "Perhaps Trapper's traps can receive the same treatment!" Demonstration: On the left (Left Bear Trap) is how you'll see your traps as the t8 comments 92 views last activity
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SFTS Buff I haven't got enough time update my console but I heard spies is really good now. As a killer main, I'm very excited to hear this because this perk was one of my favorites and to see it getting a buff filled me with joy. So, is the buff good enough to make SFTS an option for tracking survivors? Does Whispers and Nurse's Calling out class this revamped perk?7 comments 3,102 views last activity
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TL;DR Below! Admit it... The Hatch is a problem The hatch has been in the game ever since day one. It gave us some many clutch and infuriating moments due to its mechanics. However, there's no doubting that the hatch is just flawed mechanic for the Death Efficiency Problem . Death Efficiency Problem: @AlwaysInAGoodShape https://forum.deadbydaylight.com/en/discussion/34870/sol17 comments 202 views last activity
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Please provide criticism instead of assuming that I want survivors to be a cake walk since after all Dead by Daylight isn't all about buffing killers, ya know? If you only provide "Yes" or "No" responses then I'll just ignore you since you are not actually giving me criticism. The WHY portion is just as important as the "Yes" and "No" response. Dying State Introduction I just had a thought,69 comments 703 views last activity
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Notice: TL;DR is located at the bottom of the thread in case you have a short attention span! The Power: Aura Reading Have you ever wanted to see every totem, generator, hook, exit gate, and the hatch with a click of a button? Can't find that pesky Ruin placement? Can't find the hatch? If so then this is your item as it can make you have all the information! "The Power of Information!" -7 comments 871 views last activity
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Dying State: Recover Action You know that bar that you can fill up by remaining still and holding a key? I'd like to ask for a small change to the feature! Basically, whenever you're staying still, the recover bar automatically fills up without needing to hold in a key! I don't see the whole point of needing a key for this since it's really unnecessary! Never have I ever wanted to stop recov35 comments 431 views last activity
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PTB: Pretty Good Job So Far! I really like the PTB changes since Amanda isn't forced to use Combat Scraps. However, a problem still stands, namely, her RNG is so crippling. RBT: How They Work The RBT have a unique Jigsaw Box that grants the key to unlocking them. This means, assuming you didn't use any add-ons, 3 Jigsaw Boxes give you a 0% chance and only one of them give you a 100% chance. Th12 comments 171 views last activity
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Introduction Since I have already made a DS thread and many fog travelers liked it, I'll leave the link here so I don't have to retype everything. The Decisive Strike Problem (Rework) https://forum.deadbydaylight.com/en/discussion/23199/the-decisive-strike-problem-rework/p1 Explanation Now, we all have mixed feelings about NOED since it's either a crutch perk or a side effect to rushing32 comments 451 views last activity
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PC & Console: Explanation Recently, I noticed a difference between the in-game report formats between Console and PC. The PC users had the option to provide an explanation while Console users don't get the option to provide an explanation... What gives? I feel like the explanation part of the report is important when you're gonna report someone but I can't do that on my Console. @Peanits9 comments 111 views last activity
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Disclaimer: I'm not saying that the Nurse needs a nerf or a buff but instead needs a change for the better good! Do not take this thread offensively Nurse mains because eventually when everything in Dead by Daylight is perfectly balanced, she will be the next target for balance! Perfect Balance Let's assume every balance issue is taken care of such as rushing the generators, low tier kille43 comments 321 views last activity
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Background Information When I started to play killer, Amanda was my favorite killer! Her play style really got me interested in the killer role and probably the reason why I shifted towards playing more killer than survivor. However, I feel like she lacks a lot with her Reverse Bear Traps and that it's too RNG dependent. Suggestions Amanda needs to be a stalling killer and give herself more tim9 comments 91 views last activity
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Prove Thyself: You have a tendency to show your dominance to other survivors! Whenever you perform a collaborative action with a survivor for 20 seconds, receive a token up to a maximum of 3/4/5 tokens. Every token will grant a 3% speed increase for all actions (Repairs, cleansing, healing, and etc). Basically, the perk is useless early game since you're building it up and strong late game si3 comments 41 views last activity
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Let's Relate Together! Admit, you got the same map and you're getting tired of playing on it ! It's annoying and you don't see as much variety since you're always on the same map! How do we fix this problem without creating more problems? Introducing "The Restriction System" When you finish your latest game, the map you played that game on will be recorded (and you do not see this since59 comments 561 views last activity
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I'm Frustrated... I'm trying to be really patient and wait for the dedicated servers update but I'm getting really tired of P2P connection ever since I played the game. I been trying everything in my power to have a better P2P connection such as checking my internet, dodging high PING killers, and etc... but nothing works, I literally give up. I have some clips showing you what a daily s0 comments 41 views last activity
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Introduction Since I been playing a ton of killer, I wanna shine my opinion on them so far and how much I like this item! Recently, I seen this item get a ton of hate saying it's a crutch item but I'll have to disagree to that statement. In fact, I would go as far as saying that I actually want them to be obtainable from the Bloodweb at all times because they are that balanced! Firecrackers I r34 comments 721 views last activity
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Let's Face It The Legion is either OP (with certain add-ons) or (in most cases) very underwhelming. This killer is so sensitive as any change will probably make them OP. I figured out a solution to the DW mechanic, it's now more time wasting then ever before if you can manage to land multiple Frenzy attacks! Deep Wound Status Effect: (Also affects BT depending on your health state) -If y13 comments 211 views last activity
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Introduction You remember these crows that almost serve no purpose besides being able to locate survivors sometimes? How about we add some spice to these crows to make them just a little more concerning when you disturb them! Spies From The Shadows: (The old version) The old version of the perk should be built into the killer's main kit and have a 100% chance to alert the killer within a certa6 comments 211 views last activity
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Introduction Yup, after many patches containing perk buffs and killer changes, we almost have a balanced asymmetrical horror game. Considering we almost have a balanced asymmetrical horror game which is known for being hard to balance, that by itself is a great achievement for the BHVR team since they are so close to perfection! However, we aren't there yet, we still need a few more changes to m56 comments 611 views last activity
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Thank You: I wanna say I appreciate the outstanding times this community has given me in my DBD career! I know sometimes, this community can be a little too much at times but overall I wanna say how much I love every single fog traveler by doing this for you all! I play DBD on console (XBOX X) so I only have console gift cards, next time I'll try and get some Steam Gift Cards for the PC peopl39 comments 771 views last activity
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Recently, I been hearing a lot of people say our community is very TOXIC. While I agree there are some fog travelers who can be quite immature, I can't say I agree with the exaggeration that are community is the most TOXIC community. Please tell me what you think in this poll: https://strawpoll.com/w74gga1a Additionally, tell me your reasoning on why you picked a certain number! Perhaps the ma47 comments 721 views last activity
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Surveillance: You have a supernatural bond with the generators in the trial. Whenever a survivor is repairing a generator for 25/20/15 seconds, that generator is highlighted in white to you until the survivor stops repairing that generator. Gain a visual notification at a generator that stopped regressing due to a survivor. How is this version better? This version of Surveillance will provide t7 comments 71 views last activity
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So, with the Legion on the live build and the mid-chapter patch on the way. What are the top 3 things you'll like to see changed? You cannot pick NOED and DS since it would be too easy to pick 3 things and call it a day. Discuss.44 comments 661 views last activity
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So, as a Spirit main it's very annoying when I have to break the the chase and end the chase music just to hear grunts of pain during my phase walk. I'd like if the chase doesn't end when phase walking but the chase music gets cut off until after you're done with phase walking. Common Complaints: "Increase your headset volume" No, I don't wanna use ear aids when I'm older just becau16 comments 181 views last activity
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The End Game Problem Of course we all been there, you have a hatch standoff for 20+ minutes or you was playing hide and seek world championship for 20+ minutes. These situations are what gives Dead by Daylight (besides the toxic community) a bad name because it's simply a flawed mechanic. Problem is that we don't know whether or not the killer/survivor deserves their sacrifice/escape meaning they24 comments 241 views last activity
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I have to say I like the idea of how Iron Grasp and Boil Over interact with each other. They are really good examples on how other perks should be like when they are going against each other. So, my idea in this thread is to rework a few survivor and killer perks to make them similar to how Iron Grasp and Boil Over interact with each other. Perk Counters 1: Monstrous Hooks: (Was named: Monstrous9 comments 302 views last activity
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What this thread is gonna be about So, I noticed a lot of fog travelers saying this perk is either a crutch or is completely fair as you can cleanse all 5 dull totems. I wanna shed my opinion on how we can make the perk feel strong to the killer but remaining fair for both sides. Cleansing 5 Dull Totems is NOT fair to a single survivor Let's look at how NOED is a problem with some reasoning and58 comments 591 views last activity
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Brutal Strength: Your strength comes in handy when it comes to sabotaging your prey's belongings. You break pallets and damage generators 10/15/20% faster. Your strength causes extra damage to generators; damaged generators will regress 30/40/50% faster than normal. Sole Survivor: A supernatural bond with the Entity gives you hope during problematic situations. For every survivor eliminated48 comments 501 views last activity
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Brutal Strength: Your strength comes in handy when it comes to sabotaging your prey's belongings. You break pallets and damage generators 10/15/20% faster. Your strength causes extra damage to generators; damaged generators will regress 30/40/50% faster than normal. Sole Survivor: A supernatural bond with the Entity gives you hope during problematic situations. For every survivor eliminated from25 comments 242 views last activity
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Introduction I been doing some research for a while now and I'll have to say, he's very weak . This is due to the fact that he can't secure his hooks easily which is what the game evolves around. For you to hook someone as The Legion, you'll need to hit a survivor with your power four times down or you can M1 a survivor with a 110% movement speed twice (or once if they are in the deep woun154 comments 4,922 views last activity
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1.) What is the killer doing in this clip? https://xboxclips.com/NMCKE/ccae1a94-dfc9-4c82-87c9-2fe0c8fdebb9 A.) Trying to fake where the hatch is at AKA doing a mind game. B.) Giving up the match and letting me find the Hatch. C.) Camping the Hatch. Answer: C is the correct answer because as you can see, I'm doing generators to punish the killer for camping the hatch. A isn't correct becaus5 comments 161 views last activity
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Dying Light Situation (For The Obsession) If you played this game for a while and you play both sides, there would be a time where you was the Dying Light obsession. 1.) You was tunneled 2.) You was downed 3.) You was hooked 4.) You was unhooked 5.) REPEAT STEPS 1 & 2 6.) You was mori'd This isn't fun for the killer since you are not getting involved in many chases. This obviously wasn't fu8 comments 171 views last activity
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The Game plays how it sounds, your goal is to be the last survivor in the trial and escape through the hatch without being caught by the killer. General Rules! There will be 10 survivors and only a single killer in this game mode. Every survivor will suffer from the exposed status effect for the entire trial and once they are in dying state, you can kill them with a mori. Killers cannot pick u11 comments 211 views last activity
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Since we all know Freddy was rejected from Hell, why not give the Dream Realm a Hell theme? It would make Freddy feel a whole lot scarier even through it's just the color change (and a few flames here and there). Hell Themed Dream Realm The Dream Realm should have a hell theme where almost everything is shaded red. Additionally, if the developers wanna add more spice, maybe add some fire in the20 comments 401 views last activity
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Hex (Remember Me): You'll become obsessed with a survivor. Every time you attack a survivor, receive a token towards Remember Me. Every token will increase the opening time of the exit gates by 2/3/4 seconds. Remember Me will affect all survivors but when cleansed, ONLY the obsession will be freed from Remember Me's effects. Hex's effects will continue to affect the obsession until destroyed.21 comments 122 views last activity
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The developers want to give more information to the player so a better way to do this is by buffing solo survivors without buffing SWF. Here are my solutions for doing this without being OP. Having the ability to see your teammates perks, items, add-ons, and offerings. This would be simple, you can see who the obsession will be (if someone runs a perk that increases your obsession chances) and y27 comments 331 views last activity
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Read the perk reworks, buffs, and ideas. At the bottom is a poll to see what you all favor the most out of these changes since it's unlikely that everyone will prefer all of the perk changes. Losing End: You are fighting a losing battle but it's not over till it's over. Everytime a survivor is hooked, gain a token up to a maximum of 10 tokens. 2 Tokens: Great skill check success zones and8 comments 121 views last activity