Nickenzie's Random Perks
Survivor's Perks:
Silent Will:
You have a tendency to keep quite at opportune times. Whenever you're within the killer's terror radius while you're running, your scratch marks will be hidden for 10/15/20 seconds. This perk has a 60/50/40 second cool down after the perk effect expires.
Final Stand:
You have been through a lot during your stay in the Entity's realm. While on the hook, sacrifice progress will be decreased by 30%/40%/50%. Increases your chances of becoming the killer's obsession.
Death Wish:
Nothing is stopping you from performing the ultimate trade off. Whenever you unhook a survivor, the hooked survivor will be protected by the Entity for 10/20/30 seconds. Any damage the hooked survivor takes while the Entity is protecting that survivor will be carried over to you instead.
Close Call:
You seem to be lucky when dire situations occur. Whenever you enter a chase, receive a 15% haste effect for 5/6/7 seconds. This perk has a 60/50/40 second cool down after the perk effect expires.
Killer's Perks:
Flock's Touch:
It seems like your prey have adapted stealth wise. Crows will appear on idle survivors 30%/40%/50% faster than normal when they are within a 8/16/24 meter range to you.
Hex (Bloody Recovery):
You have a fail safe whenever your prey is on the verge of escaping. Whenever the final generator is completed, a random dull totem will have this hex applied to it. Exit gates will take 30%/40%/50% longer to open and you'll see the auras of survivors within a 16 meter range to you.
Eagle's Eye:
You have the ability to sense when something is watching you. For every survivor looking in your direction, all survivors will become 5%/10%/15% more discernable.
Ruthless Slash:
Your attacks cause so much damage that survivors will struggle to escape. Attacks will cause survivors to suffer from a 5%/10%/15% hindered effect when they are not in a chase. The hindered effect will cease when they heal to the healthy state.
Comments
Survivor:
OP: -Silent Will -Close Call
These are as strong (or stronger IMO) than exhaustion perks, but they don't cause exhaustion.
Sure "Close Call" is only +15% ms, but it makes you as fast as the fastest killer's ms (not counting legion's power), and it doesn't come with the downside of "Sprint Burst", where you use it as soon as you run.
I like "Final Stand". It would work great with kindred as a super hard counter to camping.
How would "Death Wish" interact with "Borrowed Time"? It's a pretty cool idea.
Killer:
Generally pretty weak with the exception of Bloody Recovery, which is probably too strong even for an endgame perk. Seeing auras in a 16 meter radius sounds OP.
Flock's touch seems pretty meh. If you look for a survivor for that long, you have already lost the game.
I'm not sure i understand "Eagle's Eye". Does it change the color contrast of the survivor if they are looking at you? Pretty bad :P
Ruthless slash is a bit pointless. What's the point of -15% ms out of chases? It would obviously be too powerful if it was also in effect during chases, but without it, its almost useless.