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Lagoni

Lagoni

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Lagoni
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  • @Friendly_Blendette said:

    I have been having exam weeks and tried to learn blight so thats whyI have been making a ######### ton of salt posts recently. Not a winning combination. I know its kind a meme but Civ 5 is a way better game if you just want to kinda relax and not get too stressed over.

    Just play survivor if you want to chill. If you are having a bad game, you probably won't live long anyways. As killer, you are there for the whole game, every game, which can get frustrating if you are having bad games, and just want to relax.

  • I'm just going to assume, that this is a troll.

  • @Mistikus said:

    you need to unhook 2 different survivors after doing so i got mine

    Okay. I don't know if it was the same survivor, but it doesn't specify that in the description.

  • When I just play by the book, and focus completely on the game, I obviously do better (both as survivor, and killer), but It's also fun to take big risks, and see if you can cash in on some dopamine from some less than optimal plays (which can obviously be seen as "bad plays", when they don't work).

    I think a lot of people who make bad plays just don't take the game as seriously as some other people do. That said, I definitely notice "bad survivors", who just don't have much game awareness, when i play killer, but I only play a few weeks at a time, and then take a longer break, so my rank often drops much further down than my "skill level".

    The whole complaining thing, is just a part of the internet. I'm obviously the most important person in the world. Why don't everyone else understand that?

  • Probably not an original idea.

    Activate-able Survivor Perk.

    "You know how a hunter tracks their mark. Upon activation, kick the dirt leaving a 10 meter trail of scratchmarks in the direction you are facing, exhausting you for 60/50/40 seconds."

    This should NOT hide your own scratchmarks to make it interact with other perks, which already do this.

    It would be used as both a vanishing perk, but also a head-start perk like sprint burst, since you can have the killer follow a false trail, look in the wrong direction, and then realise you are not there, which would give you enough time to get a little head start.

  • I would love it, if you could just start a map with no one but you in it.

    I haven't played in a while, and I'm so lost on the new/reworked maps. I would like to just go in and have a look.

    Would also be helpful to de-rust on some of the loops.

  • In my experience, the displayed rank is more about hours played, and perhaps also playstyle.

    If you play casual, and like to make sure, that everyone is having a good time, you will loose some games, but if you actually just play to win, you will most of the time, unless you run into an equally sweaty group.

    I feel, that the majority of players just play the game to have fun for a little while.

  • Basically, camping (which is when you stay at the hook to disallow the other players from saving) is the equivalent of a kid "taking the ball, and going home". It's seen as toxic behavior, just like spouting obscenities in the post game chat.

    You are telling a player in the game "I decide, that you can't play anymore". This is often quite successful against solo queues, because everyone tends to just crouch around doing nothing (not doing gens) or getting impatient, and running up to get killed, like in your game.

    On the flipside, if the survivors see that the killer is camping, they can get 3 free gens done, which in many situations will make the killer loose (unless the survivors 3-gen themselves).

    As I see it, I sort of understand, when people just kill themselves on the hook when getting camped, because it's not fun using your valuable free time to just spam the space bar. On the other hand, I never suicide, because it ruins the game for everyone else.

    I don't know where I'm going with this. Camping is sort of bullying, but you are free to do so, and will 100% never get banned for it, even though a lot of players "report" you for it.

  • @xenofon13 said:

    Imagine bringing mori, slug every game for just a 4k.

    I can imagine the sweat and your scummy tactics. Camp/tunnel for the mori, guaranteed.

    That's why the Dc's. I don't blame them.

    Man, I don't even know if you are talking to me :P Did i mention anything about camping and tunneling? I have never even used a Mori before the other day trying for this challenge (got the achievement for burning). Straw-man much?

    If you feel offended, that i was talking about pathetic survivors, guess what. You are that pathetic survivor, and you are the reason those scummy tactics work, since you just DC every time you feel slighted.

    Got the challenge without mori on doctor BTW (good at finding last survivor). Third attempt though, since the two first had an early DC, which is why I got so annoyed in the first place.

  • @xenotimebong said:

    Just play like normal and you’re guaranteed to get it eventually. By bringing moris and slugging for the 4K you’re probably making it harder for yourself, as ridiculous as that sounds.

    Yeah, you're probably right. I just don't have the time to play games as much as i used to, so it's really annoying spending your weekend on this.

    When i play survivor, I really don't care about winning or loosing, I'm just trying to have fun, and that's what i usually tried to do with killer as well.

  • @[Deleted User] said:

    "to keep playing a 30 minute slugging match, where no one dares to do generators"

    Maybe if you didn't slug so hardcore and not be so desparate, you'd have completed the challenge already. Who wants to play a slugging match honestly? I know I don't when you do that all game.

    Doesn't mind hatch mechanics but still complains about it. Bruh

    As the post clearly shows, it's written by a person who is FUMING with anger. This person might have been playing normal games for quite a while, but got tired of people DC'ing when they were loosing, and the hatch mechanics robbing him of the 4k, so he started slugging in the end game, just to complete the challenge.

    This spiraled into even more DC's, where the response was MORI to shorten the game lengths, which then ofc, spiraled even further into more DC's.

    Yes, I don't mind the hatch mechanics, because I typically don't care about getting 4k's, which I thought was pretty clear.

    So maybe I'm getting desperate for the 4k, and slug, but why are you so desperate to defend people who DC? Is it really that incomprehensable to some people, that they are about to just loose a game fair and square?

  • @Aven_Fallen said:

    I highly doubt that you got 15 games in a row where someone DCed to give the other person the Hatch.

    Sure, not a hatch DC every time, but a DC makes the challenge void, which is the point.

  • @Troman said:

    A perk for survivors that would make scratchmarks appear more spread. It would be the opposite of Predator. It would be very useful for losing the killer and for those who prefer double-backing during the chase, instead of looping until you get downed.

    Right now it's almost impossible for a good killer to lose a sprinting survivor.

    This perk would probably help the killer find you a lot easier, unless it was restricted to only work, while in a chase.

    Otherwise, it seems like a perk that could get added down the line

  • Fun idea. The cool down is a bit much, but I like it

  • They mentioned cross progression in a recent survey.

    I think it was: "how much more likely are you to play on different platforms, if cross progression was implemented"

    Something like that, but it was only a single question, but it means that they have at least thought about it.

  • I don't think it's about being a hero. It's probably more about competition.

    All 4 survivors are a team, but they are also competing for both blood points, and emblem points. Getting a save is huge for points, but it often looses the game, when people are over altruistic.

  • Yeah I also think the 70 hour estimate on the rift was a bit odd. The only streamers I have seen being done with the rift, are the ones who bought the levels, and they play the game for a living, so they have exceeded 70 hours by far now.

  • You haven't failed if you go down, and you haven't failed if all the gens get done. It's the game working like intended. If you failed when those conditions were met, then why aren't you kicked to the title screen?

    Noed is balanced because you are basically running a 3 perk build for most of the game, and if all totems are done, it does nothing.

    Ds is balanced because it only works ounce, and you often don't get to use it at all.

    Thesee last parts are obviously just opinions, but you definately haven't "failed" when you get to use them

  • What I want to know is, does DC's count as kills in their statistics? Cause a lot of people just DC as soon as they find out they are going against spirit or Freddy

  • @will_i_am_14_85 said:

    Get over it! When the patch drops all the cosmetics will be available for everyone, its going to happen, no amount of whining, bitching, complaining change suggesting can stop the inevitable.

    I wouldn't call this thread whining, or bitching. It's just someone sharing an idea, that in my opinion, is better than what is going to happen.

    But yeah. It's probably too late to suggest.

  • @[Deleted User] said:

    I don't think people understand WHY they are giving out the cosmetics to everybody.... it's not to give a huge middle finger to loyal players, it's much more than that... it is so that people on console can get them too, to prevent code scamming to sell pointless cosmetics, that might not even be real codes, for hundreds of dollars, (to save YOU, the PLAYER'S money, how is that a bad thing??) and to recover player's lost cosmetics all at once rather than submitting a bunch of tickets that overwhelms the devs and the system.

    Sure, I get that, but this idea would also do that. Make them achievable though devotion, and get rid of the codes. Then if someone loose the cosmetic, it's pretty easy to see that they should have it from their devotion level

  • Like it. It would be cool to expand the devotion system

  • @DAMNFASTDEAD said:

    https://forum.deadbydaylight.com/en/discussion/comment/829101#Comment_829101

    DC'ing ruins the fun of 4 other people

    In my experience, this in particular only happens when the remaining four players do not adapt to the changed situation.

    Taking a more relaxed view can still grant an interesting and thrilling match for both sides.

    Well. Then the 4 remaining players needs to form some sort of telepathic bond, because og this?

    I play both sides, but as killer, as soon as I start giving any sort of leeway in my play style, I start loosing, because a survivor just has to hold m1 to win at that point. So why should the killer throw the game, just because someone else dc'ed

    It's obviously not the remaining survivors fault either, but hey. When the kids don't know how to play, the only real fix, is to have real consequences.

    Hopefully those consequences will arrive soon... TM

  • @arslaN said:

    I don't remember people dcing against nurse that much unless they were using omegablink or additional blinks.

    Survivors dc for 2 reasons:

    1- they are super salty

    2- they don't enjoy going against something and they dc

    The second reason is why a lot of people dc against spirit. Majority of people dislike going against her. That's not to say dcing is a good thing but it's why people do it.

    So what you are saying is, there's one reason.

    DC'ing ruins the fun of 4 other people, just because that one person is a salty kid who "takes the ball, and goes home"

  • @Milo said:

    I don't get it kinda?

    Auric Cells give you enough to buy another Rift.

    Would you like to pay for Rift everytime?

    I wouldn't mind that. It supports the game. what I would mind is; buying the rift just so I am able to then buy the items it contains, cause I already know, that I won't be able to complete it.

    You know. Get what you paid for.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/812421#Comment_812421

    There is, but it's very subtle and hard to tell with some outfits. You'd also have to keep a close eye on her which isn't always an option. If you're at a pallet or window with line of sight blockers, you can't exactly set up shop next to her and see if she's phasing.

    So could this be interpreted as a confirmation, that spirit will have obvious tells, when she is phasing?

  • The only way I'm aware of, is in the end game chat. You can click the "thumbs up/down" icon next to someones name, then select a predefined reason why you want to report them, and a custom description.

  • It's back, and you won't have lost any progression in the rift.

    Confirmed though their official twitter

    https://twitter.com/deadbybhvr

  • Yeah in all honesty, as funny as a post Halloween Halloween event is, I'm fine with a delay, as long as it then works. The issue i had with it was, that they announced it less than a day before the event.

    I was looking forward to it, and had even taken time off work, so i could just relax and play some games. Then less than 24 hours from the dead line, they announce some "unforeseen circumstances" which delayed the event. But how can more than a weeks worth of delays be unforeseen? If I'm a week late, i know it a week in advance.

    Also, the way they announced it; that they had to delay the Halloween event until the 3.3.0 update, but it was always the plan to have the two hit simultaniously, so it sounds to me, as a way to avoid announcing a delay of the "bigger" update (3.3.0)

  • @not_Queen said:

    No update tomorrow sadly. @Dr_Loomis

    We haven't shared a date yet for the Mid-chapter update but the event was announced for the 22nd so we had to announce the delay today. We ran into a few issues which forced us to delay the release of the event to the Mid-chapter release. (ETA still unannounced)

    Well ######### me, I guess. I took some time off work, so i could grind this out. Wish the delay was announced sooner.

  • I played a single game of survivor, and the connection was excellent (Stable 56-57 ms)

    Killer was the spirit, so there were no projectiles.

    I live in Denmark (Europe), and I connect to the internet using a WIRED!!! connection.

    With the peer to peer connections, it was always pretty clear when people were using WiFi, as their pings went from a smooth 70 to a sudden spike of 170.

  • If anything is holding cross platform between consoles back, it's probably Sony. They have done so in the past with other products at least. I don't think cross platform between console and pc would be a good idea though


  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/374855#Comment_374855

    If I think the hook is too far away, I will immediately drop the survivor. If they're right in front of the hook, they won't have time to wiggle before I put them on it. I don't do it out of spite, I do it because I'm not taking any risks.

    EDIT: Also, you're the one who keeps projecting spite onto my actions, when I've repeatedly said I'm not taking the risk and don't really care why survivors wiggle, since all they're doing is communicating that they don't want to be hooked.

    It was those very comments about "communication" that made me think you were doing it out of spite. It can be seen as "oh, so you want to bleed out, you're welcome", something like a "why are you hitting yourself".

    Anyways, speaking of wasting time, I think both of us are doing it right now, since we are not really adding anything to the conversation anymore. Have a good day.


  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/374832#Comment_374832

    I'm not taking the risk that the next hook is too far away, no matter how much you try to shame me into playing stupidly even though the survivors are communicating that they want to bleed out.

    You keep going back and forth between whether or not you do this out of spite or not. If the hook is too far away, sure; let them bleed out, but it sound like you would drop a survivor in front of a hook, just because they wiggled, which is extremely childish.


  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/374702#Comment_374702

    Holding the game hostage only applies when the trial cannot end. As you said, survivors will bleed out, eventually. As far as I'm concerned, it's their choice to bleed out. I've already won at that point, it's their choice whether they die slowly on the ground or quickly on the hook.

    TL;DR: Don't wiggle if you know there's no hope of escape. Stop trying to waste the killer's time and they won't waste yours either.

    Oh okay. So unfortunately i was right. You are just a man-child then. If you are concerned about wasting time, then how is your logical conclusion; to drop the body and AFK for 2 minutes out of spite just because "they dared to wiggle"?

  • @NoShinyPony said:

    @Lagoni I could be wrong but I think Orion refers to situations where the hook would be too far away.

    Well if that's the case, i misunderstood.

    @Orion

  • @NoShinyPony said:

    @Lagoni Letting a survivor bleed out is not taking the game hostage since the bleeding timer is limited and the survivor is going to die at the end.

    Taking the game hostage is - for example - when you trap a survivor so they can't do anything, but you also don't hit them. When you create a situation that doesn't end, that's taking the game hostage.

    Sure i get that, but it's still extremely childish and toxic behavior that i would assume is looked down upon. If you can't make it to a hook, sure, you can choose to let them bleed out, but just for wiggling?

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/374170#Comment_374170

    When survivors wiggle when there's no hope of escape, I let them bleed out. Clearly they want to be slugged, if they're resisting letting me put them out of their misery through the hook.

    I would assume that those actions are reportable as taking the game hostage. You are deliberately wasting someones time, while they can do nothing about it. If a survivor manages to get off, even though there is no hope of surviving, they still get more chase points. Grow up.

  • Sure. I understand the wait time, but I would rather wait 10 minutes more to get a game that would actually be playable. I'm obviously not going to play a lagfest of 250+ ping, and get salty comments about lag switching.

  • I would assume that it picks a few killers at a time to create lobby pools. Instead of having like 1k killers trying to host a game at the same time, it picks 250 and makes sure their lobbies are full. This reduces the lobby waiting time, but it just introduces a pre-lobby wait time instead. Just a guess though.

    The problem i have, is that every lobby i create is full of red pings

  • @deathsia

    So yesterday you mentioned that you are a rank 11 killer who face camps people that play altruistic (bodyblock to let an injured survivor get away), and today you are a god tier killer that people DC from, because you are just so damn good at the game, that you must be cheating.

    Maybe people leave because you have this weird set of rules, that people get face camped over.

  • @Gamzello

    There are 3 other players than you, so it might not be you that the killer is dodging.

    Most of the time people dodge because of bad/unstable ping between players or suspected SWF (if 4 people join at the exact same time).

    Generally I expect people who are wearing flamboyant clothing to be better at the game, which is not a reason to dodge IMO.

  • Just playing as Meg, and I know that my wifi is pretty crappy atm since it's connected to so many devices, which causes me to lag alittle bit and gain alittle bit more speed.

    Well maybe you shouldn't be playing online games if you are aware of your ######### internet.

    Don't use wifi for online games, use a cabled connection.

  • The new DS is a perfect "tunneling counter".

    It's probably going to be quite a strong perk. You won't waste it if the killer decides to leave you on the ground for 60 seconds. The perk is only used it you attempt to pass the skill check during pickup. If you don't hit space during the skill check, it won't be used either.


  • @deathsia said:

    https://forum.deadbydaylight.com/en/discussion/comment/344253#Comment_344253

    Body Blocking is a reportable offense in game so don't even try that one. Hell, I bet you already knew this but you don't care you just want to troll the ######### out of me. Also, is that image your go to insult for players you think suck? If so, you gotta get better material because frankly, its just pathetic.

    Secondly, the devs have openly stated that pallet looping is heavily frowned upon in their eyes. The only reason it hasn't been patched out as with many other OP advantages survivors have is that you all would riot till they were put back in and they know it so they left it in to avoid unnecessary drama.

    Thirdly, I'm rank 11 so yes, I do know how to deal with ######### like that, that is unless you still wanna call me a nooblet for some stupid reason(what am i saying, of course you will because you have nothing better to do.)

    You misunderstand body blocking. It's not reportable if a survivor bodyblocks the killer (as you can just hit them). The reportable action is if a killer/survivor bodyblocks a survivor for a prolonged period, effectively taking them hostage and disallowing them to play the game (since they can't hit the killer/survivor who is blocking).

    You can play the game however you want of course, so if you decide to face camp someone who plays altruistic, that's up to you. You probably won't get out of that rank 11 though.

  • @linglingen said:
    What can be done to the dailies? Per now I don't do dailies, because 90% of the dailies I get are for killer. The rewards are too low to be bothered to play a random rank 20 killer without perks, and lobby waiting for up to 20 minutes. I remember the fantastic dailies a while back, when the dailies were actually worth the effort. It is not now.

    Also, I think you should have some kind of battle pass. I immensely enjoy doing ######### for skins, and I know many others that do too.

    Get out of rank 20, and you won't have those queue times. Killer games at that rank are stupid easy anyways, so you might even have some fun if you don't like playing killer because of the stress.
    You are missing out on half the game.

  • @VSLl said:

    @Lagoni said:

    The ideas on the video are not bad, but here's my take.
    I like the event. The only complaints i had about it was, that there wasn't enough envelopes, and the killers got screwed on points because of it.
    They made changes to both these matters, so now i think its great.
    You can choose to ignore the event, and just play as you would normally, or you can participate. That't great. It doesn't force people who are not interested to partake.

    After the start of the event, ALL the killers take the Hex: Ruin. Moreover, they are also campers. When playing for a maniac, everything is gen rush. And how to play then, I ask?

    Well before the event, every killer was using ruin, so no difference there. I played a lot of survivor at the start of the event because of the low amount of points you got as killer, and I ran into very few campers. Everyone wants points, which you get from hooking several times, so in my experience, i ran into less camping. Some people will tunnel more than usual, but from my experience it hasn't been too bad. Just expect to get tunneled, and gtf away from the hook until you have a feel of the killers play-style.

  • The ideas on the video are not bad, but here's my take.
    I like the event. The only complaints i had about it was, that there wasn't enough envelopes, and the killers got screwed on points because of it.
    They made changes to both these matters, so now i think its great.
    You can choose to ignore the event, and just play as you would normally, or you can participate. That't great. It doesn't force people who are not interested to partake.

  • @NoShinyPony said:
    While being in a chase, survivors can use an insta-heal to heal in front of the killer and take 1 more hit. This effect doesn't have a downside at the moment, but I think high rewards should also come with a risk.

    I have two different suggestions to make the insta-heal add-ons more balanced.

    Version 1:
    The survivor who got healed with an insta-heal suffers from the exposed status effect for 30 seconds.

    Version 2:
    Keep the current insta-heal and give killers a similar add-on for one-time-use. Killers can activate that add-on whenever they want – the next hit will insta-down the survivor.

    What do you guys think?

    I actually like version 1, but the amount of time is way off in my opinion. It should be 5 seconds or something like that. It's just enough, so the survivor can't use it last second as they realize they have made a mistake. With 5 seconds, they can still use it after a pallet drop without being insta-downed, but it will also notify the killer, that it might be a wasted chase, and allow him to decide whether or not to move on to another person.
    The current insta-heal screws the killer way too much IMO.

  • @DragonRevenger23 said:
    I'm in game, I'm in a 40 mins game. I hate this, devs can u remove that?
    It's annoying. I can't game 40 minutes.

    If you see that the killer is camping the hatch, go do a gen instead of running up to him. If he is still camping the hatch after that, do another.
    The hatch standoff is about patience. Yes it's boring, so don't do it.

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