Gen regression perk idea.
New to forums but have played DBD on and off for 2 hours on xbox. Had an idea for a perk and wanted to hear some feed back on it.
Hitting a gen with basic attack spawns a totem within 12 meters of gen.
The totem saps progress from gen at 0.1 per second(compared to 0.25 normal regression) until totem is destroyed(takes roughly 4 seconds to break). Survivor earns 25 blood points.
Survivors can't tell a gen is being sapped until they're working on it but can spot the totem before hand.
Has a cool down of 60-80 seconds roughly between spawns. Only 1 totem per gen.
Just a neat way to punish survivors trying to push for a certain gen you're protecting and could potentially be applied to multiple gens. Would require alot of testing and balancing naturally.
Let me know what you think.
EDIT 1: What if hitting a survivor spawned one randomly to a generator instead? This would reward chases and help your Gatekeeper emblem. Having survivors know the perk is active is still debatable since if someones getting downed, a survivor on a gen would have to decide:
1. Smash the gen out.
2. Go for save. Risking the perk to sap progress
3. Search for totem first, than save survivor wasting extra time if there wasn't a totem.
Comments
It would be worthless. The totem would be found immediately, just as every other totem is now.
Yeah but they'd also waste time breaking it when its possible to work through it at a slower rate. What if survivors didn't get a notification for it instead? It would regress just enough that a survivor wouldn't notice but end up wasting an extra 8 seconds on it
I think you should go back to the drawing board with this one. 12 meters away from the gen is useless. It takes a matter of seconds to destroy a totem.
Actually there are too much Gen slower perks, we dont need it any more
We need another Objective.
Haha true we need another game mode in general.
Although most gen slow perks are rubbish in their own way but if they ever made a reliable one it would get nerfed immediately 😢
Fun idea. The cool down is a bit much, but I like it
I edited a change to the perk to make it pop more often and make it harder for a survivor to know what gen was affected.