Cnich65
Cnich65
About
- Username
- Cnich65
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Comments
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Well until they nerfed blast mine I was trying it with For The People, Sprint Burst and vigil. Basically be the teams gen jockey, when the killer comes near I tag the gen and sprint away forcing them to commit to long chase or be punished for kicking gen.
Then I can auto heal others with FtP off hook to counter tunnelling or get a decent looper back into the game quickly (also extra points for being obsession). Vigil is just to give me 28sec SB and 42 seconds broken. It's helped the build more than expected.
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They really should give him an add on that makes flashlights uncloak him faster or at least ineffective. Something akin to trappers makeshift wrap.
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I unlocked Nemesis the other and was immediately addicted to Lethal Pursuer. Made P3 a priority so Myers could benefit as well.
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Oh also straight up remove tier 1 for perks. The amount of grind this would remove my God, it would be so noticeable.
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Edit their upcoming release and patch dates so they can spend longer working on game health than pumping out paid content.
Than probably start reworking useless perks and give the under performing killers an add on pass and buffs respectfully.
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If the game isn't quick and the killer does well at pressuring everyone equally i feel like my time is well spent, so that is a win in my book. I picked my answer cause usually I pip after a decent game anyway.
If the killer is a mess and struggles all game I might even let them get a free sacrifice cause I felt like I'd already won and didn't need the escape points.
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If its a lobby full of items, I consider them leaving empty handed as a partial win in my book. Shame I can't collect them for my survivors to use.
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Taking back story into account I'd find the clown pretty damn terrifying, sharing the category with doctor is fitting as I'd find him quite menacing as well.
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@FFirebrandd said:
I usually pick Deathslinger when I've gotten sick of dealing with looping. The Redeemer and his reeling mechanics make it so he can inflict injuries over anything and get downs over a lot of loops.
In addition, one thing I personally enjoyed about Deathslinger that you may want to know is that you don't have to build him in such a way to make his already good 1v1 potential even stronger. So while M&A and StBfL are good on him, you can take him in other directions. The two I've been most fond of is my... "Deep Wound" build and my "Koolaid Man" build, which both focus on making him much better at bothering more than 1 survivor at a time. The Deep Wound build essentially is built around Sloppy Butcher and then 3 perks that can give info mid chase and basically breaks chase every time one goes off assuming the current chase is injured, even better if they've been Deep Wounded because fully recovering from that will take them a very long time. Currently my other 3 perks are Tinkerer, Deathbound, and Discordance. The Koolaid Man build is based around the fact that Deathslinger carrying somebody with Agitation equipped is either just as fast as or a measily 1.5% slower than Deathslinger without someone on his shoulder. Essentially the idea is to down a Survivor, pick them up, Agi walk him to a hook close to the gen you want to contest, hook, pop the gen, repeat. The guy on your shoulder isn't doing gens while he's up there, meanwhile you're going where you need to be next, your temporary 36m Terror Radius is potentially scaring other Survivors off doing what they were doing, and you frequently get to hook somebody next to an in progress gen which kind of shuts it down.
I just realized that Oppression would work perfect in the Koolaid Man build... Agi, Pop, Thrilling, Oppression. I'm gonna need to throw some more BP at Deathslinger because I don't think I have Oppression on him yet.
Many good tips everyone,
I like hearing about your experiences builds, I'm definitely gonna give the cowboy a good go
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Hawkins isn't a whole lot of fun for survivor. I don't mind the game as much but i cry every time i get it as trapper lol. Lerys for me is enjoyable for both sides.
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I edited a change to the perk to make it pop more often and make it harder for a survivor to know what gen was affected.
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Haha true we need another game mode in general.
Although most gen slow perks are rubbish in their own way but if they ever made a reliable one it would get nerfed immediately 😢
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Yeah but they'd also waste time breaking it when its possible to work through it at a slower rate. What if survivors didn't get a notification for it instead? It would regress just enough that a survivor wouldn't notice but end up wasting an extra 8 seconds on it
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Small changes I wouldn't mind:
1. Crouching shrinks TR faster.
2. For a dash attack to inflict deep wounds like Legion.
3. Buff crouch speed by 2%
These changes would allow for a sneaky pig player to get more use out of her power and apply a little more pressure.