The Surveillance Overhaul
Surveillance:
You have a supernatural bond with the generators in the trial. Whenever a survivor is repairing a generator for 25/20/15 seconds, that generator is highlighted in white to you until the survivor stops repairing that generator. Gain a visual notification at a generator that stopped regressing due to a survivor.How is this version better?
This version of Surveillance will provide the killer with more information on what generator is being repaired. This version can help killers locate survivors and start back their momentum. However, with all the strength this new perk offers, the survivor can stop repairing every 14 seconds to prevent the perk from activating. Additionally, the survivor can tap a regressing generator and hide to waste the killer's time by making them comeback and find them.Thoughts? Discuss.
Comments
It's the solo version of Discordance but easier to outplay. Although it would work the first few times when it would just be released, if it were to be used, you'd see people developing the habit of letting go for that 0.5 second rendering it useless.
Because such a perk would have co compete with:
Hex: Ruin
Spirit Fury
Bamboozle
Enduring
A perk that is so easy to outplay would still never see play as it's completely outcompeted by Discordance.
Although Surveillance does definitely need a rework... making us desperate for solutions, we should make sure that it would actually be a perk that people'd run.
But again, you're definitely right. This perk needs reworking.
Too strong. That's why they made Discordance the way it is.
And that element would make the perk useless in most matches.
But I agree, Surveillance needs a rework.
I'm in favor of:
Surveillance:
You have an uncanny sense for knowing when your playthings begin exceeding your expectations.
Gain a notification when a survivor hits any great skill check within 28/32/36 meters and mark that survivor for later trouble.
Marked survivors will create a notification whenever they hit a good or great skill check.
Survivors become unmarked when they fail any skill check.
There's three version i would suggest.