NMCKE
NMCKE
About
- Username
- NMCKE
- Joined
- Visits
- 8,638
- Last Active
Discussions
-
Hey, I noticed that multiple amount of killer or killvivor mains say that generators are completed too fast. This isn't fun for both the survivor and killer because the killer has no chance of sacrificing survivors and the survivor is just doing skill checks for the entire trial. So I have a solution to this and hopefully you'll enjoy! Generators will now have 3 steps that survivors will need16 comments 132 views last activity
-
Hey, I'm just gonna list some cool things and see if you guy like the idea! I know some of these things may never happen since it wouldn't fit on the roadmap but I really think that this would be a great feature in DbD! DEATH HOOK: When your next hook is your sacrifice hook, you'll have a BT screen the moment you are unhooked. This will let you know that your on your final life and you'll need16 comments 102 views last activity
-
5 comments 3,031 views last activity
-
Here I am again with Doctor buffs because I literally have no life :P So, I heard a lot of feedback from you guys from my last Doctor thread and I'm here to make him more of a threat. My goal is to make him low-high or mid-high tier killer with these changes so hopefully you all will enjoy! Treatment: -Reduced the charge time for the "Shock Therapy" to 1 second with a 1 second CD after using75 comments 1,071 views last activity
-
You read that correctly, in a game, I 2-pip'd while being sacrificed. I know you guys may not care but just wanna let y'all know how rare this is for me because this is the first time that I ever got a 2-pip like this. How about you guys? Did you ever get a 2-pip this way before? Just curious!12 comments 111 views last activity
-
INTRODUCTION: If you haven't already watched his farewell message then you should watch it before you see the rest of my post. https://youtu.be/XX1xr_kO8dk CURRENT STATE OF DBD: TL;DR Okay, I'm just gonna be honest that the game is so unbalanced that if you put best survivors against the best killers... The survivors control the match. Literally Marth88 stated that the moment a ga200 comments 4,955 views last activity
-
So, yeah... I wanna make these perks more of a high risk and high reward perks instead of only being a high risk and low reward perk. Everyone can relate to that moment where your Hex being destroyed within the first 30 seconds of the trial including the survivors that spawned directly beside the Hex totem. Now my ideas are just me brainstorming what can make these perks more worth it because it's4 comments 61 views last activity
-
I'm wondering since most maps take place during the night, wouldn't it be cool if there is some maps that take place during the day? Yeah, I probably just earned myself 100+ LOL's for saying that but wouldn't that be interesting? I know this is extremely unlikely but just imagine how much different DbD would look if some maps took place during the day. What do you guys think about this? Again I'm14 comments 161 views last activity
-
Blindness is probably one of the most useless status effects in DbD. It doesn't do much by itself and it only blocks aura reading abilities. So I want to make the blindness status effect that much better with a few ideas that can make ruining Third Seal or blindness add-ons more viable. Blindness: -Removes the survivors' ability to see auras. -Removes the survivors' ability to hear the killer's t17 comments 351 views last activity
-
I'm not really a great nurse but I'm okay with her, I'm still trying to "git gud" with her but it's really hard to since her muscle memory is hard to learn. I'm getting down the muscle memory with these add-ons called "Dull Bracelet" + "Metal Spoon" and I'm having a great success with it! Now when I have a great nurse game, usually 2 out of 6 times I'll get hate mail on my console. This really14 comments 411 views last activity
-
Hello, I absolutely love DbD and play this game casually. However I want to suggest something for both survivor and killers as a QoL change. This wouldn't change the game at all, it will just make the game look more polished and give more information to the player. SURVIVORS: HOOK HUD: When you are on a hook, the only way to tell how much time you have left is by looking underneath your health10 comments 311 views last activity
-
Okay, I love No Mither! Amazing fun perk that I always find to make the game challenging and since I love the perk... I'm making my way to rank 1 with it! Now as I was making my way to rank 1, killers seem to ignore me for no reason which confuses me because I'm a 1-hit down prey! Is there any made up honor code or something because basically every killer just doesn't tunnel me, camp me, and I23 comments 241 views last activity
-
Holy crap, I never had such a jumpscare in DbD! I was going against a nurse and I noticed no heart beat at all, I didn't think the tinkerer bug was real but wow it's a bug alright! I had so much fun getting jumpscared by a nurse, I was always so paranoid because I never knew when she will pop out! Maybe no terror radius as a survivor perk that rewards you for using it? I love always that feeling t20 comments 431 views last activity
-
I made a thread about this awhile ago and not many people understood my rework. I'm going to make another thread where it feels right for both sides if either side wins the hatch game. INTRODUCTION: When the 2nd to last survivor reaches the third phase of sacrifice and if the hatch has already spawned in the map. The old hatch will sink into the ground and a new hatch will appear somewhere! This6 comments 72 views last activity
-
Sadly the doctor is in the low tier which isn't where killers should be at IMO. So I had some ideas and I wanna see what you all think about my rework? I'm not sure if this would make him more better or more worse because this would need testing on the PTB! The Doctor New Stats: Movement Speed in punishment: 115% Movement Speed in Treatment: 100% Terror Radius: 32m Lunge: Normal Madness Gained27 comments 363 views last activity
-
I'm just curious, would the game be more balanced if survivors actually had hit points displayed as a health bar? I just had this idea because I seen play Death Garden players make clutch escapes with a hair of health left. I mean yeah, you would probably have to use your imagination on how the fundamental game mechanics would work but overall... Are health States more balanced or would having a h17 comments 292 views last activity
-
INTRODUCTION: Hello, I seen how many people don't care about their rank and/or the current rank system is a joke. So I made a unique system for the top tier DbD players and hopefully the developers will like my idea! RANK 1 CHANGES: Rank 20-2 will remain unaffected but rank 1 will be changed: -You can no longer depip in rank 1 (Will explain that later) but rank reset will still reset you to yo5 comments 7,041 views last activity
-
Endorsements, that's basically what I want for DbD! I seen actual evidence of it reducing 20 to 30% of toxicity from a game called "Overwatch" and I noticed that people are much more nicer ever since the endorsement update for Overwatch. Now, DbD has a great community but there are people who'll do anything to ruin your day! So here's my list of everything that should be in DbD's endorsement updat54 comments 671 views last activity
-
I just had an amazing idea on how to rework the perk "No Mither" and I decided that it's worth sharing! No Mither: Go on kid, it's just a scratch. You permanently suffer from the exposed status effect with a 50/75/100 % stackable bonus to all Bloodpoint gains. The Bonus Bloodpoints from this perk are only awarded post-trial and if you survive the trial. I wanted to keep the perk hardcor5 comments 52 views last activity
-
I really enjoy playing the pig, she's really fun to play as her and against her! However I feel like she's slightly off, she's not far from being a high mid-tier killer. So I'll suggest a few problems that she has currently with solutions to help her out! Problem 1: SOMETIMES (Notice how I said "SOMETIMES") the RBT can be taken off too easily and can have no effect if survivors are just lucky.8 comments 81 views last activity
-
As you may know that flashlights is one of the most strongest items in DbD. It can save your teammates multiple times and can be game changing, especially if multiple survivors use a flashlight and they're great with the timings. It doesn't feel so good to lose a survivor instantly when you worked so hard to catch that survivor. How can we make flashlights more fun for both survivors and killers a5 comments 352 views last activity
-
Trapper: -Starts the trial with no traps in hand and traps in the trial. Reasoning: His traps are OP as they can be anywhere and can catch multiple survivors. Please nerf behavior, pls! Wraith: -Removed wailing bell. Reasoning: Omg this thing is so broken, he's like Nurse 2.0 when he can instant down survivors with it! Billy: -Chansaw Sprint movement speed decreased to 0%. Reasoning: Now Bill17 comments 191 views last activity
-
So recently on the last PTB, BNP got reworked or as most survivors mains may call it... A heavy nerf. I agree with the BNP change and I feel like there's more counterplay against such a powerful add-on. Now, I feel like the nerf was a little too much, notice how I said LITTLE. I'm not asking for much but I want your opinions on my ideas, please take this with a grain of salt. Rework 1: Brand New6 comments 71 views last activity
-
If I remembered correctly, the developers talked about the possibility of adding mori to the trial without offerings or perks. I thought this idea was unique but at the same time I want it to be fair! Dying State Rework: -Increased bleed out timer to 6 minutes was 4 minutes. -Every time after the first time you get downed, you'll lose 1 minute of your bleed out timer instantly. -When you get down11 comments 111 views last activity
-
So, even through this has never happened to me before as a killer. I seen hex totems get destroyed within the first 30 seconds of the trial which I think is just ridiculous! The hiding spots aren't really doing their job so I decided to brainstorm something that would be fair for both sides. Hex Totems: -The hex perk(s) will affect all survivors until the hex perk is cleansed. -Once cleansed, th25 comments 492 views last activity
-
LF isn't really in a good spot right now currently! He's out shined by other killer's and is mostly known for camping. These changes will improve LF while in a chase while having counter play! Bubba's Chainsaw: -Has 10 charges. -Takes 3 seconds to charge Bubba's Chainsaw to 100%, each second charging his chainsaw will spend 0.5 charges. -LF movement speed will remain at 115% while charging. -Upon30 comments 281 views last activity
-
The Huntress is a very strong killer, I have gotten her to P3 and she feels really strong! However there's one thing that I have a problem with, her Iridescent Hatchets add-on. It's more of a handicap to the Huntress as if you miss the only shot you have it's gonna be a fun time for the Huntress (Yes I'm being sarcastic). I know, I know, she has a instant down if she lands a shot but again my poi7 comments 121 views last activity
-
Hello, my name is Nickenzie and I'll like to suggest some Pig buffs. Before I can suggest buffs, I'll explain the Pig's role. Her role is to slow down the game with her RBT while having a stealth threat that can add map pressure as a survivor won't know if your there or not. RBT: -Increase the RBT timer to 5 minutes instead of 2 minutes and 30 seconds. Reasoning: This will give survivors more33 comments 291 views last activity
-
If everyone including the killer used a murky reagent. How foggy would the trial be? It would be funny if you couldn't see your survivor in your third person camera3 comments 3,071 views last activity
-
Again, I didn't receive enough feedback from posting this idea on the "Balance Feedback" area so I decided since the hatch is generally a problem. I decided to post the same idea here to get more people to give me feedback, hopefully because it's why I came to the forums to post such a well thought out idea Introduction: Hatch Currently the hatch is really frustrating for both survivors and3 comments 81 views last activity
-
I decided to post another suggestion because I really think people, especially killers would like this idea. Please, read the whole thing because I really want feedback from you all, it's why I even bothered making a long post like this. Introduction Hello, my name is Nickenzie and I'll be talking about a new mechanic for the hook phases and how dying state should work in my opinion. This pos0 comments 31 views last activity
-
Introduction: Hatch Currently the hatch is really frustrating for both survivors and killers alike as they lead to the games lasting too long. The Hatch was meant to be for the last survivor, their last ditch effort to survive! However, instead, it's a staring contest in which the killer has nothing else to do but wait or give up, same for the survivor side. Fun and Fair: Suggestion When there8 comments 393 views last activity
-
Introduction Hello, my name is Nickenzie and I'll be talking about a new mechanic for the hook phases and how dying state should work in my opinion. This post may be long and will have math to prove my point, so get ready Balance: Hook Basically the main thing I'd like to suggest a change to is about the hook mechanics. Specifically how both the summoning phase and the struggle phase should0 comments 411 views last activity
-
Currently, generators are completed too fast for the killer's and results in the game ending way too fast. This is just boring and stale for both the survivor's side and killer's side. No survivor wants to do ruin skill checks for 80+ seconds then move to the next generator, repeat. No killer wants to hook their first survivor while sacrificing multiple generators then find then next survivor and7 comments 121 views last activity
-
New Chapter: Bloody Moon New Killer: The Werewolf Quote: “As the moon light shined bright in all of it’s full glory, I heard a howl from a distance. It shook me, I had chills on my spine as I heard this howl. Then it hit me, I'm not at the top of the food web… I ran as fast possible and hid in the nearest locker. Then I seen the savage as I just hid, it’s razor teeth and claws that could cut0 comments 31 views last activity
-
Dying Breath: You have been in so many dire situations that you know how to handle most situations. When in dying state, you'll bleed out 25/35/45% slower with groans of pain being reduced by 25/50/75%. “If you panic, they'll know where you are.” Last Moments: Your last moments are the most important as everything flashes before you eyes. When your struggle phase timer expires, you'll receive a0 comments 31 views last activity
-
Dying Breath: You have been in so many dire situations that you know how to handle most situations. When in dying state, you'll bleed out 25/35/45% slower with groans of pain being reduced by 25/50/75%. “If you panic, they'll know where you are.” Last Moments: Your last moments are the most important as everything flashes before you eyes. When your struggle phase timer expires, you'll receive a0 comments 11 views last activity
-
As we all know legacy was obtained by reaching P3, lvl 50 when blood webs were very hard to complete. During the patch that made the blood webs a lot easier to grind, every player who was at P3, lvl 50 before this patch received a legacy skin. This is a great achievement for the players who did so and they all deserved it for doing so much! However since I play console, I had no chance of obtainin19 comments 421 views last activity
-
New Killer: The Solider -Information- Name: Zach Darwin Sex: Male Ethnicity: German Age: 27 Height: 6 ft Quote: "The blood marks on his clothes tell the entire story itself." Background: Zach was involved in WWI when he was at the western front during the time of his death. He was very a smart individual and could handle most situations with ease but one day he went berserk. Upon flanking and s4 comments 71 views last activity
-
Hex (False Hope): -A hex rooting it's power of the deception of escaping. When the exit gates are powered, if there's any dull totems in the trial, this hex will be applied to a random dull totem. Exit gates will now have hex skill checks that appear every 5 seconds and will have the following effects until the related hex totem is destroyed: -Failed skill checks will cause a 55/65/75% regression5 comments 71 views last activity
-
Okay, I've been playing Dead by Daylight on console for the past 6 months basically and I have been looking at PC gameplay as well to gather data. From what I see and what others say (Including devs), Decisive Strike gives way too much value for being a perk. So I'll like to suggest a perk rework and say the pros/cons of this rework! Please give constructive feedback, and don't be afraid to point4 comments 63 views last activity