Hex Perks
So, yeah... I wanna make these perks more of a high risk and high reward perks instead of only being a high risk and low reward perk. Everyone can relate to that moment where your Hex being destroyed within the first 30 seconds of the trial including the survivors that spawned directly beside the Hex totem. Now my ideas are just me brainstorming what can make these perks more worth it because it's like winning the lottery sometimes when your Hex stays up for more than a minute.
Totems:
-Default cleanse time is increased to 20 seconds with skill checks.
-Can now spawn on the edges of the map and one will always spawn in the killer's basement.
-Cannot spawn in LoS from another survivors' spawn.
This will make totems more harder to find and give the killer more time to protect his totem if a survivor finds his hex totem since it takes longer to cleanse it.
Ruin:
-Now gives a flat 30/40/50% decrease in repair speed instead of having Hex skill checks.
Example: If games lasted 5 minutes without Ruin... This buffed version will increase that to 10 minutes if it remains standing.
NOED:
-Removed the insta-down effect at tier 3.
-Now gives the gives the killer a 10/20/30% decreased cool down on successful and unsuccessful attacks.
-Buffed movement speed increase by 1% for all tiers.
General:
-Successful attack cool down reductions will affect the killer's powers if they are successful.
-Unsuccessful attack cool down reductions will affect the killer's powers if they are unsuccessful.
Example: Lethal nurse blink, successful chainsaw hit, and ambush will be reduced if you have a successful attack cool down reduction.
NOED is a strong end game perk but it doesn't feel right for the survivor side to get insta-downed. This will make the killer more threatening without the insta-down benefit to tier 3 NOED.
Huntress Lullaby: No longer a Hex perk.
Thrill Of The Hunt: No longer a Hex perk.
These perks wasn't strong enough from the start to become a Hex perk so making them a regular perk will help them because more of a "support perk".
Third Seal:
https://forum.deadbydaylight.com/en/discussion/11847/blindness-needs-some-love-solutions#latest
It's a rework/buff of how blindness should work. Check it out!
Devour Hope:
Decrease all token values by 1 across the board.
This will help the killer reach the speed boost at 1 token, insta-downs at 2 tokens, and mori at 4 tokens.
Totems:
-Default cleanse time is increased to 20 seconds with skill checks.
-Can now spawn on the edges of the map and one will always spawn in the killer's basement.
-Cannot spawn in LoS from another survivors' spawn.
This will make totems more harder to find and give the killer more time to protect his totem if a survivor finds his hex totem since it takes longer to cleanse it.
Ruin:
-Now gives a flat 30/40/50% decrease in repair speed instead of having Hex skill checks.
Example: If games lasted 5 minutes without Ruin... This buffed version will increase that to 10 minutes if it remains standing.
NOED:
-Removed the insta-down effect at tier 3.
-Now gives the gives the killer a 10/20/30% decreased cool down on successful and unsuccessful attacks.
-Buffed movement speed increase by 1% for all tiers.
General:
-Successful attack cool down reductions will affect the killer's powers if they are successful.
-Unsuccessful attack cool down reductions will affect the killer's powers if they are unsuccessful.
Example: Lethal nurse blink, successful chainsaw hit, and ambush will be reduced if you have a successful attack cool down reduction.
NOED is a strong end game perk but it doesn't feel right for the survivor side to get insta-downed. This will make the killer more threatening without the insta-down benefit to tier 3 NOED.
Huntress Lullaby: No longer a Hex perk.
Thrill Of The Hunt: No longer a Hex perk.
These perks wasn't strong enough from the start to become a Hex perk so making them a regular perk will help them because more of a "support perk".
Third Seal:
https://forum.deadbydaylight.com/en/discussion/11847/blindness-needs-some-love-solutions#latest
It's a rework/buff of how blindness should work. Check it out!
Devour Hope:
Decrease all token values by 1 across the board.
This will help the killer reach the speed boost at 1 token, insta-downs at 2 tokens, and mori at 4 tokens.
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