LF Rework Idea
LF isn't really in a good spot right now currently! He's out shined by other killer's and is mostly known for camping. These changes will improve LF while in a chase while having counter play!
Bubba's Chainsaw:
-Has 10 charges.
-Takes 3 seconds to charge Bubba's Chainsaw to 100%, each second charging his chainsaw will spend 0.5 charges.
-LF movement speed will remain at 115% while charging.
-Upon release, LF will go swing his chainsaw in front of him, each second his chainsaw swing is active, it'll spend 1 charge.
-LF can cancel his chainsaw swing by tapping the attack interaction key with a 1 second animation followed after the cancel.
-If Bubba's Chainsaw runs out of charges or LF bumps into a object, LF will enter a 3 second tantrum with limited movement.
-Cannot START charging Bubba's Chainsaw when at 2 charges or less.
-When not using Bubba's Chainsaw, regain 0.5 of a charge per second. This will be displayed around your chainsaw power icon, exactly like Myers Evil Within progress bar.
-His terror radius will remain at 32m because LF is a close range punisher so survivors need to know when LF is coming so they can avoid 1v1's in tight spaces.
Constructive feedback is already welcomed, now if your just coming here to say my idea is just bad WITHOUT any reasoning on why then your acting like an idiot period!
Bubba's Chainsaw:
-Has 10 charges.
-Takes 3 seconds to charge Bubba's Chainsaw to 100%, each second charging his chainsaw will spend 0.5 charges.
-LF movement speed will remain at 115% while charging.
-Upon release, LF will go swing his chainsaw in front of him, each second his chainsaw swing is active, it'll spend 1 charge.
-LF can cancel his chainsaw swing by tapping the attack interaction key with a 1 second animation followed after the cancel.
-If Bubba's Chainsaw runs out of charges or LF bumps into a object, LF will enter a 3 second tantrum with limited movement.
-Cannot START charging Bubba's Chainsaw when at 2 charges or less.
-When not using Bubba's Chainsaw, regain 0.5 of a charge per second. This will be displayed around your chainsaw power icon, exactly like Myers Evil Within progress bar.
-His terror radius will remain at 32m because LF is a close range punisher so survivors need to know when LF is coming so they can avoid 1v1's in tight spaces.
Constructive feedback is already welcomed, now if your just coming here to say my idea is just bad WITHOUT any reasoning on why then your acting like an idiot period!
Comments
Well lol, I will be the first to say I agree with this!
Devs if you see this, any LF information would be very appreciated!
This would really be an interesting way to rework his playstyle. Love it. The only concern I would have is, that it might take BHVR too much ressources to do such a full rework. But that's something outside of our control.
The only question is: His AddOns require a rework as well. How do you think should an AddOn rework walk hand in hand with such a power rework?
How does LF regain his chainsaw charges? Does he just regain the charges by not using the chainsaw over time?
Making his power reliant on "charges", even if they fill quickly, will make him considerably weaker. Such a thing is only used for Killers who can injure Survivors from a distance (Trapper, Huntress) or otherwise immediately go to where they are (Hag). It's not for an M1 Killer who's mostly good at defending locations from pesky Survivors or downing multiple Survivors if they're close together.
EDIT: Come to think of it, why does it take charges to ACTIVATE the chainsaw (required for the use of his power; this would be like if the Huntress consumed a hatchet even if she cancelled the throw), and why does he need to have a specific number of charges to do so in the first place? This is a straight-up nerf.
P.S: You didn't even read my entire thread on why I increased the timer of the RBT. When your RBT timer is active, generators would drastically speed up the RBT timer but you wouldn't know this because you didn't even read the entire thread!
I'm focusing on the negatives because the way the game is designed, most Killer drawbacks need to go away, and adding more is not a good thing. I'll explain:
Killers don't need more drawbacks. They need fewer drawbacks that actually make sense given their powers (for example, the Nurse can teleport and the Huntress can hit them from a distance, so it makes sense they're slow "walkers").
You can't call it a complete nerf, because of the 115% movement speed, that he keeps while charging. That means, you can charge quite earlier without any distance lost while doing so, if you avoid bumping into things. Besides that the charge system is not comparable with huntress or clown, because recharging is passive. It's more like a specific visible cooldown mechanic.
For me the idea sounds interesting, because it adds more complexity towards LF power. Something he also kinda misses.
To be clear: I was referring only to the bit I actually addressed. Some of the ideas are buffs, but not all, and not enough to make up for the ridiculous charge system, IMO.
Just ignore him. He loves insulting people and calling them stupid, idiot, etc. and posting that same green youtube video. I don't know what's wrong with him, but let's just report him and move on. He doesn't seem to know anything except being rude when he doesn't agree with anyone's opinion.
Here we go again with this bull. You swear you're so much smarter than everyone at this game, and yet you don't propose any ideas yourself. You just run in threads and tell people they're stupid.
Your ideas are #########, just like your personality. That is all. Have a bad day.
Edit: Thanks @Kamikaze_Rose for defending me!
Edit: Thanks for the sugar and no salt!
So you wanna nerf his chainsaw usage? Billy will be better even more than he already is than LF if this will be done to LF lol.
LF is ok as he is.
To use time for recharging the saw, it will push LFs to camp even more. why should they hunt when saw is discharged? so they have an argument for camping dont u think?
LF needs something to make camping less attractive. Not more attractive.
He has no chase potential and Survivors almost always hook camp or hook rush, so the only way to do that would be to turn him into the Hillbilly.
Hop a window/put down a pallet/sprint burst away. Ez pz.
Your rework is utter garbage, it would end up making Leatherface even worse than he currently is.
Nah i dont think so. He gets a speedburst when he is wild-sawing around. that posibillity is, where the devs schould work on. Imagine his swinging wouldnt stop at breaking a pallet? easy changing and then he is maybe to OP immediately. If he just saw through the pallet and the surv who dropped it xD