S0ckenSchuss
S0ckenSchuss
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I hope Entity also can eat the hatch. Once reached, its not usable anymore because its got eaten... or something like that.
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Even if some ppl say something else, we have a mostly balanced game here. so if the surv dont have a chance to win, and the killer seems to be OP, the surv is just not good in playing or doenst have much experience yet. Its balanced for swf groups (they say) so if you find 3 others and use TS/Discord, the killer doenst have an easy game with you 4 guys.
camping: its legit and a waste of time for the killer. the one who is hooked, is in a really bad position, but three others could finish 3 or 4 gens until the hooked on dies. so if killer camps. dont sneak aorund him with 3 ppl and wait for THAT ONE AND ONLY MOMENT to farm the hooked one, just let him hang and do gens. next round, another guy will get hooked/camped and you can do gens at your own. Additional info: camping remove some points from the killers overall points of the match. so if this system works correct, its harder for campers do rank up (pip) these days.
tunneling: its also legit and there are also perks for. Dying Light is only build for remove the obsession of the game. So all others got slowed down for the rest of the match. with skilled 4 swfs, sometimes the killer needs to tunnel to rise his chances of winning. because 4 skilled ppl are able to wreck the killers match really hard. so the answer is to decrease the number of "enemys". OR the killer just dont like a special surv because a nromal reason (sabotaged his hooks, has flashlightskills etc.) or because the surv is just a respectless a**ho*e and T-Bags the killer really often. who knows?
Finally: the killers job is to kill (as orion told us many times ;P ) and the survs job is to survive. Most times, noone takes care of the others gamefun. some killers (like me) try to play "friendly" after a creed of fairness (but its not honored by the most of the survivors), most killers dont because survs also dont. so your chances to get a "fair playing" killer increase, if you as a surv also play "fair" or at least not respectless.
this discussion happend in this forum many many many times but its still the same ending. Everything is allowed to reach the personal goal. the mastering of that fact is to react to the opponent and change your own playstyle to counter the situation instead of shouting for banable reasons in the forums.
This is not "my little pony". Deal with it.
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Hmmm. I see farming. But i cant see they "play together" against the other survivors (because noone is left) and I think that is not a reason for reporting. Correct me if you think something else.
Why I think so? Well, both players decided to stay. noone is forced. Claudette can do what she want to escape. 2 gens and hatch or 5 gens and exit or DC. If this guys want to waste their time, why not? all others can leave the match over aftergame screen as you did at end of vid. good point: the killer is out of lobbysearch if he wastes time like that.
Only thing is the farming of bloodpoints. with bloody partystreamers and BBQ. but well, I think the amount of bloodpoints earned is nothing for the wasted time.
Just go on to next match. Should be the best solution for you.
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Dont forget to prepare the keys "Alt" and "F4" also with that technique xD
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Devs said (afaik) something like "we want to give players the chance to leave a match if they dont have fun" - the problem is: devs dont realize that one guy that doesnt have fun, and three others that have fun, result in "4 guys dont have fun anymore" when the one guy DCs.
Sure there are "technincal issues" or Crash to Desktops also, but this mostly doenst happen when the Surv first time realize, that his match is against a Doc or a Pig, and it also doenst happen when they Teabag hard as hell, and DC instantly after get hitted down, we all know that kind of problems.
I still prefer a timebased lobbyban after disconnecting. 1st time 2 minutes, 2nd time 5 minutes 3rd time 10 minutes, (so the technical issues and the Crash to desktops are not punished tooo hard,
after 4th time 15 mins, 5th 30 mins 6th 45 mins, 7th+ 1h lobbyban. at 10th DC (whoever reaches that with this kind of timebased lobbybans) should be result in a ban until 13th day of month (rankreset day) that ban just should be active for ranked gameplay. kyf is not affected by that ban (or all of that timebased bans too)
Reset every day at midnight. Problem solved.
If you want to leave a match earlier, there just should be the way over a hook. noone needs to be forced to wait until the match is over. if you choose way out of the match over a hook, you can enter next lobby without get punished.
i think that is a good way for all situations (bantimes can be adjusted of course. its just an idea)
dont forget there is already a 5 sec lobbyban in the game when a killer closes a lobby. so the basic mechanic is already implemented. I think devs would be smart enough to use this mechanics for a system like that.
Kind regards.
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A Guy on my girlfriends SWF group told us, that in one of the last dev streams they told something about "PTB 3 weeks from now" and something like "it will be a rangefighting killer like huntress" stuff. but I CANT CONFIRM THAT: still searching in dev streams where this was spoken out by a offical mouth xD
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Next to hatch or opened gate? hm.. what would happen? Maybe the survivor would escape? 1 of 4? Is it really that huge Problem?
With borrowed time at least two guys would escape (if the situation fits) who cares.
But to answer the question: HOW was he kobe'ing? just lucky 4% or the 100% of that adam perk? was he in that state with the red cross (like in no mither) after Kobe'ing? did he carry a medkit (with maybe instaheal on it), was maybe deadhard triggering and you just didnt recognize it? were gates opened WHILE he was on the hook? (for maybe adreanline). lots of possibilitys. fitting more or less, of course.
And why did you even camp the last hook? :P (just kidding)
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For that the chest and loot system is too unimportant to the game. if you would say you need to open some chests to pick up parts for gens/exit gates, then its more important and a perk like that is more useful.
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Combine "Play with your food", "safe the best for last" and "rancor" and you have the ultimate obsession setup with onehit-option
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First ever effective counter for the hatch is Rancor Perk
But it has to fit EVERYTHING for that coluntereffect. 3 survs down, 2 gens done and obession is last surv looking for hatch. And even THEN its just a thing of luck. So the first try to do something at endgame mechanics isnt really effective. But hey, maybe it is not really there for beeing hatchcounter, who knows.there were some good ideas on this forums how to make the obejctives for survs more complex.
I remember one that i really would love.
What about collect some fuel on the map first before you can activate a gen? gens need fuel i think. To give the fire barrels a usage , you can also say you need coal for the gens to work. like an old Steam locomotive xDOk thats still not endgame mechanics.
First of all i would reset all the opening state of the gate when the surv leaves the switch before it was opened completely. Would counter that 99% finish - then 360 the killer and tap last % for saying "bye have a great time killer" - crap. And 20 seconds really are not a long time on that huge maps and that movement speed of killers. distance abilitys of killers are not able to stop progress at all. just one shot hatches are. but normal hatchets, clowns bottles, and even freddys dreamdaemon doenst stop the survs from hang on that damn switch - even The spirit cant surprise them there because they can hear her coming.Also I would do something with the area between the gates and the final exit. Maybe not possible to exit for about 7 seconds after getting downed in there. So if u want to live, you leave, otherwise you wait there, get hitted and can get picked up by the killer. and not getting hitted and "fall out the exit"
But what about the mechanics? Actually its a 20 seconds delay from the 5th gen finished and the exit gate open. If you add 10 or 20 seconds disntance time from the gen to the gate, there are still just 30 or 40 seconds until at least one gate is open. maybe there should (random)spawn a special chest (or two) after the last gen is done, where you need to pick the switch and carry it to the gate like an item and attach them to the gate-opener to be able to open it. If the switch fall down (franklin or dead by hook) another guy need to pick it up and finish the job. Once it is attached to the gate, it cant be removed , but there are still 20 seconds to open the gate.
But at least, every change at mechanics will make the game more difficult for swfs of course, but almost impossible for solo survs. the same old problem.
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survs are fu**ed when you have a trapper or a hag on this map. even the pig is a terrible opponent here when it stelaths into the bushes watch a generator. Myers have good cover for stalking there too and freddy finds his sleeping friends almost everywhere.
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Worst two things on him are let M1 butto go, whole sawing progress is gone. so if you run behind a surv, load the saw until almost fully loaded and release the button a half of an millisecond to early, you can start over again an d surv is gone.
and second is, that he can hit every object without stopping sawing EXCEPT of pallets. After he destroys it, the saw is down. why?
I think he should be able to bounce when hitting an object and still move forwards with sawing, maybe in another direction because of the bounce, but able to steer to the right way. AND he should crush through pallets like the maniac he usually is! And the loading bar of the chainsaw attack should be like billys. If you dont want that bar like billys, maybe the walking speed should be increased while he is loading the saw attack. so you have more time to load and still not loose your target that fast.
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But @Janick WHY there need to be a sound? Example Exitgate switches: if i see a red light from far away, i could phasewalk to the gate (more then 24m) and grabble away the survivor. actually the survivors are already gone when i arrive there. they left the switch because they hear me coming. thats a mess!
So her power not strong in a chase because you just see the scratchmarks that NOT appear immediatley at survivors position.
so her power is also not stron to jumpscare ppl at gens/switches/chests because they hear her coming.
what is the power for? for fast traveling indeed. Actually the best usage of the power is to not use it. just let you juke inside shack, stand still (surv thik you are walking) and wait until surv is in range of the sword and hit him hard. thats the only thing what survivors really surprises.
why? thats my only quesion. why did you make her that outplayable? why this massiv counter mechanics? why are you not designing an invisible killer that is invisible to 100%? wraith is visible, freddy moves gras, and Rin sounds like a racing drone.
If her strength should be the surprise, she need to get to survivors without they realize it. like in the release trailer the new survivor didnt recognize her behind himself.
look, when can I make sure there is a suv working on a gen? Sounds are heard maybe around 10 meters of my position? so the survivor has already heartbeat because of terrorradius. he is already warned the killer is near. So WHY the survs get ANOTHER warning sound when i am coming around the corner?
and when i try to surprise a random gen (dont know exactly if someon is there) they dont got heartbeat of course, but they hear me phasewalking. so they know "hey listen, time to go, later Spirit :P " - that is really....cant find words for it.
In combination with the blindness of Rin, you popp up at gen, survs are gone and you can turn around first to check where they are running. but there is nothing to see but scratchmarks. they are gone already. far far away.
So tell me pls, or better show me/us how you Devs thought how to play the spirit effective, in high ranks or whatever. maybe we just dont understand how to play her, but the way we all want to play her, is nerfed/blocked already at release.
Kind regards
S0ckenSchuss -
@Tsulan said:
@SenzuDuck said:
Looping is necessary, and the people complaining about how it's been in the game forever but still playing the game? I'd have moved on if something so game breaking had stayed so long.OMG you are right! i just opened the game description http://www.deadbydaylight.com/en/game/informations/gameplay and there it is under survivor features:
- run in circles until the killer grows tired of doing so
- teabag at the exit gates
And dont forget the MOST important feature:
°Disconnect without punishment if you dont like what you see (a killer, a perk of the killer, a killer that downs
you when you just were in front of him to tebag him and there was no down of yourself intended) -
@RSB said:
@S0ckenSchuss said:
The best of her power is to NOT use it. If you get juked in/around the shack, just stop and dont move. the surv think you phasewalk and will pass you soon. so you just need to hit him. worked fine yesterday evening. multiple times. but in a few weeks, when all survs has learned how to outplay her, she will be the weak killer we all predicted on PTB forums.The thing is they can now hear when you are using it, unlike in PTB.
yep, and i thnk THAT is a problem. Makes her even weaker. They maybe are not able to create a 100% invisible killer. Didnt work at wraith, didnt work at freddy, and now even didnt work at the spirit. =(
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The best of her power is to NOT use it. If you get juked in/around the shack, just stop and dont move. the surv think you phasewalk and will pass you soon. so you just need to hit him. worked fine yesterday evening. multiple times. but in a few weeks, when all survs has learned how to outplay her, she will be the weak killer we all predicted on PTB forums.
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@SovererignKing said:
The hell? So it’s the Killers fault and they should be punished for doing exactly what they are supposed to do?I dont know what you have read, but IF you chase a guy for 5 gens and dont get a kill, the hell yeah its the killers fault. why dont you understand that a looper you cant reach, is a waste of time? you dont have time as a killer, we all know that. so if i am not able to reacht a good juker, i change my target. another surv, that is less good in juking. down him, hook him, gain points for him, kick gen back and so on. maybe the good juker will come to unhook, and then you ahve another chance to get him. and if not, there are two others left to hang. what will you prefer? chasing someon over 5 gens and get 0 kills and flame in forum to the devs to change that? or kill at least 3 other survs, get the points for them? cant be that difficult, isnt it?
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@Orion said:
I've never said anything of what you said, but like the other guy, I thank you for saving us all some time and showing that discussions with you are pointless.you did as well and you know it. here some examples:
_Orion Member Posts: 2,592 September 11
@Unit said:
I mean what else are they supposed doKillers? I dunno, maybe kill Survivors instead of letting them go?_
or here:
September 11
Yes, I have an idea - stop trying to dictate that Killers should not be allowed to kill Survivors and should instead play to farm points. Playing your role is not toxic and is not a problem. Killers are there to kill, period.maybe i look for some more examples, but its enough at this time. As I said, cant take you serious anymore.
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@Orion said:
They should play against the last team I had yesterday. One Meg looped me for five generators on rank 15. I managed to down her once, misjudged the orientation of the hill, got body blocked until she wiggled free. While I was chasing her again, the last generator popped, Adrenaline kicked in, and I lost her.
You? THE hardcore Killer of all Times? the one who always say 4kill is the one and only way to be a killer? Looped for 5 gens? cant believe it. you've lost the right to be taken seriously with that! what the hell? I hope you got your 4 kill after that adrenaline kick with NOED and Bloodwarden, dont you? No? Maybe, but just....maybe you should stop a five gen loop before it would be a five gen loop and get another, weaker target, to kill even 2 or 3 survivors to get some pips and some bloodpoints and dont answer my posts with "a kilelr is there to kill (4 of course)" and sh*** like that. Really.... 5 genloop.... cant believe it.
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The problem is not the survivor looping around an obstacle over and over again, the problem is that the killer always is running behind him/her to get him and hang him.
with some more experience (you said you are new in the game) you will see that stopping a chase and go to next gen/weaker survivor will be more succesful. the palletlooper will ran into your weapon later. and even if not, you have two or three others sacrificed. just thinkl about this words. its not your "goal" to kill all 4. two or three are acceptable and bring you pips and bloodpoints as well.
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on PTB she had nurses voice/sounds. what do you guys smoke? I like her voicebox. ok. maybe i dont really like but i also dont disklike it. i like the fact she has her own voice now and in the lobby, when she poses around, the voice fits i mean.
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The release date ATM...
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this picture (maybe similar) was also seen on a (faked) ps4 store picture af ew days ago. maybe they prepare something. a release maybe?

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I love the first part, but i also think its not necessary to warp to the school everytime. could be boring fast.
if you want a nightmare mode, just let the survivor see dark fog creatures around him, let him scream like doctors treatmentmode, confuse him with optical fake things (like big black holes right in front of him, trees that try to hit him with branches, and other shocking stuff, and if he got woken up, he has a fear-penalty like 50% to all actions, more difficult skillchecks and so on.
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let the obsession only take a flare gun. so only one gun per match. with one shot. so its really rare and should be used wisely instead of attacking the killer with it multiple times.
i also would make all crows on the map fly away if flare gun is fired straight up in the air, and the light fullfill the whole map (that would look damn amazing) - to get more confusion.
OOOOOOR what about the one flare gun projectile can "stop" the entity when he is taking a surv up to the sky? just fire into the center of entitys circle and BAM, he drops his victim. (once more hooked, its still down)
there could be more effects, a flare gun can activate.
uncloack the wraith instantly maybe, or
blind killers without lightborn perk for the time , the projectile is in the air.
disarm hags traps
reset myers D3
get survs out of dreamwolrd (because flaris also can do a high, loud, noise while flying)
show auras of survs, killers, gens, totems, chests, and dropped items at same time while flying (so its better used to fire it high in the air for longer flight time instead in the killers face for short flight time)lots of possibilitys
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Freddy as already told, and Leatherface.
Leatherface has Perks for Chasing and Hunting, but is really bad in hunting. Doesnt fit really good. He throw his saw like a maniac even when he hits an object, he didnt stop. so why the hell does he stop at a pallet?
I would buff him like: no speedpenalty by crashing the saw to an object and that he deosent stop sawing at a pallet. Bam you have a big bad hunter.
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@xmenfanatic said:
I got 20 main changes numbered here.1) Weaken the sharable Tier 3 Perks, and Make a Tier 4 perk for the originating survivor.
2) Make it so survivors can hide inside chests that have already been searched and relieved of their item. Make make getting out of and into the chest is a little slower.
3) Make it so there is 1 extra Hex Totem each game as a standard.
4) Make it so survivors have to open the hatch, and give the killer the ability to close the hatch
5) I'd add a second sacrifice method.
ie; Probably a bed/altar with a spike that stabs into the characters left shoulder. Maybe also a Pyre like structure, like a wooden post, that you're tied to. Both can be sabotaged as well.6) Make Sprint Burst only work every 60 seconds, but make it so you push a button to activate Dead Hard.
7) Make it so you have to fill generators with fuel. Fuel slows your speed by 3%.
8) Add the ability to quietly place pallets for survivors, let the killer lower pallets and break them.
9) Each DCing survivor gives the killer 1k BP, when a killer DC's they provide 1k BP to each survivor.
10) Dedicated servers
11) BBQ and Chili shows survivors nearby the hook an ally is on for 30/35/40 seconds, not distant survivors.
12) I'd make trash cans that survivors can throw down which hinder speed by 5% for both killer and survivors if you run through the mess. Doesn't stun the killer.
13) Add doors that the killer slam open without slowing down. The main purpose of an unlocked door is to block line of sight. This can be great for jump scares if the killer slams it open and rushes at you. Think of the generator on the bottom floor by the stairs in the Halloween level. Thats a perfect spot to cause someone to screw up a skill check and make them panic. When a door is locked, the killer needs to break it like a pallet which will remove it permanently.
14) Keys: I'd make is so if you bring a key, you can lock and unlock doors. Locking the door makes it so the killer has to break through the door instead of being able to slam it open. You can't lock a door without a key.
15) I'd add the ability to kick a survivor away if they try and remove you from the hook.
16) Add the gestures "Stop", a palm being held out, and "Shhhh!", the survivor puts their finger to their lips.
17) Give Self Care a different button than Unhook to avoid healing yourself in front of your ally and waste time.
18) Killers can repair Hooks if they want, slightly faster then Saboteur, and keeps its progress like saboteur.
19) Add ropes survivors can climb to windows. If a killer shakes the rope, survivors fall to ground and must take a few seconds to get up by holding R1. killers pick you up and throw you over the shoulder while you're down.
20) Make it so you can fill up a tool box or med kit at the respective 10% speed of saboteur or heal, but only at specific locations. Chests for toolboxes, and 1 large red box fixed onto a wall right outside of the killer basement. It would be great bait to get someone there.
I want to answer to this one!
- sounds good, needs lots of balance of course, but would not be impossible
- Can killer open a chest like a locker? If not, a surv could hop in there in a chase and has no need to get out again?
- you mean an additional hex perk slot or just a 6th totem on the map?
- If survs can open the hatch, they are out. when a killer finds an opened hatch, he can close it but noone is left becaus this guys who opened it, also jumped in, i think. OR you need to change spawn cirteria for the hatch.
- sounds good, and would be a special thing for the basement maybe
- lets say 90 seconds and a button to activate. but what button? if you have SB and DH with you, it could not be the same button?
- what about coal? coal could be picked at the firespots of the maps. actually all these fire barrels are just useless (or for some hiding) 3% is alot when a fast killer chases you. but you can drop your coal when you got downed so another mate can pick it up there, where you lost it. What about franklins? if this affects coal carrying, the game would almost impossible? lets discuss about that

- hmm... could be difficult. if three mates just plant pallets all over the map, the killer wouldnt have a chance to chase someone in later match. OR he needs lots of time to kick pallets, while survs can setup new ones and/or rush gens. maybe limit it to 1 placeable pallet each surv and 4 breakable pallets to the killer? (maybe upgradeable with perks/addons
- 1k is not enough. if you hit a surv 6 times, hook him 3 times and sacrifice him 1 time you get 3500 points for him. (without any chasepoints and special stuff) so what about 2500 per DC? A surviving Survs gets 5000 points for escaping. so i also would say 2500 per surv is fair when killer DCs. (IF the surv is still alive of course)
- no point to discuss. agreed
- not that good, BBQ is one of the (less) anti-camp perks. i think it should stay wher it is. also freddys wallhack is on distance survs because he could camp invisible. Maybe Nurse calling should be changed to distance survs too. everything that prevent camping is necessary these days
- would be a possible thing yeah, but survs could use it for chases when they push over the mess with dead hard.killer could just be billy and nurse (again), maybe the pig with launch attack to prevent getting slowed.
- good idea, so keys could have a really good function. but locked doors AND pallets? maybe door can just be closed in areas where is no way to escape through a second exit. OR (to prevent use locking in chases) it need to take about 5 seconds to lock a door with a key (maybe more as standart and less with key addons)
- of course.
- Farming Prevention. Nice idea. but could you struggle and kick without to die? ;D And what happens to the kicked one? if he is healthy, hes injured then? xD (not a good idea. just helps traitors to help the killer)
- agreed
- agreed
- Hm. good idea, but would be another action that take/waste killers time. on high rank you just dont have the time for repairs. Maybe Killer can perform an action (lasts 5 seconds more or less) to activate the repair of the hook by the entity. so killer can go away, and entitiy needs 30/60 seconds to repair the gen completely.
- really great. but not possible on every map. but i would love it
- Add a workbench in basement (left side near the steps is alot of space for that) to fill up toolboxes and for medkits i would prefer the wall between the 4 steps and the (lots of) other steps at basement stairs. so killer can see from above that someon is filling up there. Maybe workbench can also fill up flashlight batteries.
Other spots for filling should be spawn random on the map. but only ONE more spot for every item. (hard to find outside, but guranteed in the basement)
wow lots of great things that would get some freshness in the game. i love it
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I also lunge forwards slowly to reach the last few inches to place the hit on a surv. As my lunging will make me faster ingame to reach my target xD so stupid.
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Play to win are the magical words. What ist the Definition of winning ? Every Killer that says "4kill" now, hasnt understood the Game yet. And survs that say "4 escapes" Also didnt. Ask devs for Definition of winning in dbd.
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I laughed over it, but it seems to be the sad truth
"Uninstall that crap, the community is the most toxic ive ever seen" - was my first tip i ever heard.
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So when i get a 4x DS deathsquad, i shall cherish them for using DS, since they gimped themselfes after using it. Great idea! I´m sure they´ll thank me with a warm "gg ez" after the match.
Killer playing efficiently is considered toxic. I can leave the hook instantly during the whole match. If the gates are open and i stay even at a distance of 20 meters of the hook and manage to down the unhooked survivor, i´m a toxic camper and tunneler. If i don´t down that survivor and they escape, i´m just a noob camper. And if i just leave that hook, they´ll make sure to wait with the unhooked survivor at the exit gate to teabag and "gg ez".
I had matches where i played fair, no camping, no tunneling, no BM. My reward? They gen rushed and then refused to leave for over 20 minutes. claps slowly
I also had, and i am tired of that. I also got no reward, there always will be toxic groups out there. Thats why i also wrote a survivor section, you know? Maybe this hardcore groups will never read that, of course, but if alot of others do, then we all maybe face less groups like you described. The Killer is always in position to deal with the strategy of the survs. the killer need to react to their tactics. and if there is no way to be "fair" just punsh the shi*t out of them, (as i also wrote)
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Someone who has read the post carefully would also have read that nobody is forced to do that. Its just some ideas to increase the fun of the matches for both sides. If someone dont want that, so he can do as he want. No need to discuss about. I am happy for everyone, who took the one or the other point of that list, to meke DBD Comm a better place. (and still got points and pips!)
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That are (think so) the main reasons for that what makes the community toxic.
sub-optimally is a point to discuss. As said, what is optimal and what is not? If your points are good at end of round, both could be optimal. And survs dont have many options to do something against this toxication, just not beeing a**holes
As killers dont go to a corner and wait, so survs dont wait for being catched. And all tools they have are pallets, windows, flashlights, toolboxes, medikits and perks are common tools to use. Flahslight saves are more difficult now, DS and things i already wrote about. They dont need to stop running, maybe they could stop looping the same object, ok, but the long infinite loops are also patched next time. And if the killer is not stupid, he wont chase someone in an infinite loop.Of course camping and tunneling are officially "tactics" and ways to play, but its about the fun.
You have additional ideas?
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IF, and only IF there will be less good mainkillers anymore, and the lobbys at rank 1 survs doesnt open anymore, then the devs will react. with buffing killers. Next Patch is pro looping. Pallet hitbox will be fixed (ok it was easy for killers to hit through a pallet and get stunned after), pallet drop speed is increased, bloodlust will be 50% slowered in each stage. only good thing is, that the window spawn will be more intelligent to avoid infinite loop spots.
so what will happen? survs pip up easy. that was before the patch and it will be after it. The little point-corrections (unhooking gives less points but safe unhook give 500 points additional), Survs can loop easier, so more survs will escape=pip=rankup. Killers get less kills=depip=derank. bad circle.
Killers will react. more nurses will appear, more billys, and more oneshot huntresses of course. even more there are already. In midchapter patch, the D-Strike will be nerved, to balance a little bit. But thats not the biggest point.
We will see what the players will do. But its possible that there will be less good highrank killers and/or more slugging/camping/tunneling killers that try to deal with the survs (especially swf)
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lagswitch is a forbidden (?) 3rd party action nothing to do with the game.
DC is "a possibility to leave a match if you dont have fun in it" - thats what the devs said. Checkt this sentence out: One person dont have fun ( because he saw a doc, or he is a great tbagger and want to troll the killer very hard BUT that killer downs him, so he has no fun (his kind of fun) and DCs.) So all the other 3 survivors are forced to do more, its more difficult so its no more fun, so tehy also should DC. Is that what the devs want?
EVERY ranked competition game punishes DCing. If it would be non ranked, thy can the hell DC as often as they want, but at ranked? The devs should really begin to protect the other ranked players, affected by a DC. A Quitter bonus of 625 BP for every DC is just a little amount of that, what a killer could "earn" on one survivor. what do the other 3 survs get for a DCer in her team? Nothing afaik? Less fun and a reason to also DC. Its just goes downwards.
Of course if someone has no fun, he can get out over being hooked. noone must be forced to spectate the whole round. There is punishment needed. Of course, player fun is good and the devs should protect it, but this DCers ABUSE this possibility the devs give them for dont loose fun. and they also dont think about the other 3 players in the team. thats the greatest weakness in the "saving fun - system" they are talking about.
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As I said before: the only change he needs is, to not stop his chainsaw attack at a pallet.
When Billy hits a wall, he stops chainsawing. When Bubba hits a wall, he goes on and on and on.... so why he doesnt at a little wooden pallet? He should act like the maniac he is in the Movie too. Just crash through the pallet and the surv who dropped it. His ground chainsaw-speed is ok. maybe a little more acceleration and/or duration with it and you down everyone in every chase
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As said, be happy if the killer camps a mate. You will be the one whos camped sometimes, next match another mate get camped and you can do gens. its a 25% chance to not get hooked first

If you hang, dont try to escape (cost time and killer will hit u directly again), struggel in phase 2 until its cantbe done anymore. If your team is good there are 3 gens finished in that 2 minutes. If all crouching around the hook to bait the killer away, let you die and start over in next match. that survs didnt get it. they just waste time and noone got some points or gen-progress.
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Yeah. Meg, Jake, Claudette and Dwight Faces can be unlocked by hooking (and sacrificing!) every of these survs 25 times.
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Her power is for surprise jumpscare moments
If you walk to a gen (in Phase) you can easily grabble away a surv without need to hit him. In chases you just need skill. if a surv is hurt AND runs, you can easily catch up to him and strike him down. A sneaky surv can outmaneuver her of course. But a skilled Spirit is able to confuse survs and push them to make mistakes. And we all know, the best what can happen to a DBD Killer aare survivor mistakes 
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Wait for a black/brown or camouflage jacket in the item shop and we have an invisible claudette-brother
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Soooo... while everyone is talking about the perks, the power, and the usage of both in highranks or talk about possible buffs, you recognize her breasts are bouncing.... really? Maybe you should think about your connection to Dead by Daylight if you look for sexual content or charackter models instead of game-relevant mechanics.
Maybe they recycled the hag model, ok. Its possible of course. but i think they did very well with the moves, the new killer makes. like all bones are broken.
The storys is well detailed, yes. You can like it or not, but the story is also not a game-relevant mechanic. I also miss the part between her punishment by her father and her ressurrection as The Spirit. What happend between this two scenes and why or how was she become the spirit? Maybe i just dont read/understood the story completely.
The Fear of a survivor to be in an area with a killer is gone in this game. With every match it will become more arena-like than horror. So I hope the devs will be doing more for atmosphere and jumpscare moments (what the spirit definitively do)
And you can be sure there will be some costumes in the shop soon. maybe something with a Arctic jacket to not show bouncing boobs anymore?
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Im really sure there is one or another add-on for recharge time. In first levels i just saw addons for longer time in phasewalking mode, but i cant believe that devs wouldnt add this ability as an addon. But youre right, in that 20 seconds, her power is useless and u just run around like any other killer. But with any buff she can be OP really fast. Finally the devs created a killer with 100% invisibility and the ability to instant strike at a survivor. not like ghost and Freddy. she can pop up at a gen and grabble survs away while they didnt recognize she is coming. I looking forward to all the jumpscare clips at youtube xD
I would like the option to activate the phase walk at ANY time, even if the recharge is just at 50%. So the phasewalk time is bit shorter of course, but in some chases it would help if you dont have to wait until its reloaded to full level.
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If a Surv destroys a totem, he has to sacrifice one of his perks too. Random chosen, with a bit more percent if DC,SC or other meta-rank1-perks are in the setup. so it hurts the survs and they will think about cleaning a totem twice before they start with cleansing.
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Bin noch am Anfang mit meinem Spanisch-Lernen
Kriege das noch nicht so gut hin wie bei Englisch -
@Master said:
No englando => no general secterinoThat was.....nothing

@Vietfox said:
Pantalones azulthe only spanish words you answer to this topic is pantalones azul? xD made my day.
As i read the game wants DX11 installed for running DBD. The other guy asked if the drivers where up to date and he also wants to know if the graphics card is good enough (fulfill minimal requirements of the game)
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@Master said:
That would make the perk even worse if you ask me.If there are survivors tbagging you at the exit gate, tahts a reminder that you didnt do well enough or that you reached too high rank already. Take it as fuel and make the next survivors suffer harder /derank
Your 2nd sentence is a joke right? Tbagging is a reminder that the killer was bad or is in ranks he dont belong to. Thats what you mean. That have to be a joke. Tbagging is just a sign of disrespect for the killer (and the player behind him) and should be punished hard. Thats the truth.
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My Native language is German. The best other language i speak is englisch (tons of years in school and in tons of videogames xD)
Actually i try to learn spanish because I love that language and make holidays on canary isles three tims a year xDWhen I meet spanish ppl, they allw ant to learn german. So we learn Spanish and german from each other and the communication language is english. to explain something and so on. works really great. So, to communicate with the world you have to speak english. Other languages are good, but you need a reason to learn it. The more fun you have with languages, the more communication is possible. for learning a language as good as i learened english, its a lot of work to do, but i dont have the time that I need for it. Really sad.
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Urban Legends cant be licensed by anyone. The movie alos just exists, because it doesnt need licensce to create it. And I also think the Urban legend is just a base. the Movie surely is modified by some kind of horrorauthors. (not sure, just thought that)
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Thats 7PM in Germany. Good to know, Thx

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Gratulations! Get some more Pips to reach Rank1. And then try that as a killer. you will see its not that easy
