New Killer Perk: Despoil
Edit: I realized that the perk synonymous with "Pillage" needed more of a reward so I have decided to add a BP bonus on breaking chests as well as an active effect.
Despoil:
This is your world, and everything in it is yours.
You gain the ability to break chests and items on the ground. Each time you break a chest that has an item inside you destroy the item and earn 250/500/1000 Bloodpoints in the Brutality category. If the chest has been opened you earn 125/250/500 Bloodpoints instead. When you break an item you will receive Bloodpoints in Brutality equivalent to the number of charges left times (1/2/3).
(Under consideration: You also gain a 50%/75%/100 Bloodpoint bonus to Brutality during the trial.)
"Gimme what you got."
@Jack11803 @S0ckenSchuss
Despoil:
This is your world, and everything in it is yours.
You gain the ability to break chests and items on the ground. Each time you break a chest that has an item inside you destroy the item and earn 250/500/1000 Bloodpoints in the Brutality category. If the chest has been opened you earn 125/250/500 Bloodpoints instead. When you break an item you will receive Bloodpoints in Brutality equivalent to the number of charges left times (1/2/3).
(Under consideration: You also gain a 50%/75%/100 Bloodpoint bonus to Brutality during the trial.)
"Gimme what you got."
@Jack11803 @S0ckenSchuss
Comments
This perks just not useful. Franklins is better.
For that the chest and loot system is too unimportant to the game. if you would say you need to open some chests to pick up parts for gens/exit gates, then its more important and a perk like that is more useful.
Maybe a little something like this
Hex: Despoil (love the name and description btw)
This is your world, and everything that's in it is yours.
You gain the ability to break items on the ground or in opened chests. Each time a generator is completed, Despoil receives a token. Each token penalizes all survivor's efficiency in using items.
1 token: decreases the usage efficiency by 3%
2 tokens: decreases the usage efficiency by 6%
3 tokens: decreases the usage efficiency by 9%
4 tokens: decreases the usage efficiency by 12%
5 tokens: all items are unusable (broken status but for items?)
The token part is mostly off the top of my head and would definately need adjusting, but the idea is there. It would basically consume all items a ton faster the further into the match you were. Brown medkits would be like the original brown medkit, you would never get a full heal out of them without other perks and add-ons.
I like the token thing but I can already see the killer complaints about perk slots being used up especially when Franklin's already takes off % of durability. There's also teh it takes time off of doing gens, chases etc complaint. But there's ways to address that and perhaps make the perk better or even combine it with another perk.
I'll post some ideas later, about to eat dinner haha.
Well, I just always found it odd that killers can brutally murder and sacrifice living breathing survivors, but they can't seem to break a flashlight.
Well how about this instead, the killer can channel like you said with the break like on a gen but instead of destroying it it's damaged instead.
The effect would be that the chest that normally takes say 15 seconds to open now takes 30 and the chest has a damaged appearance.
Bonus effect: When a chest that has been damaged has been opened by a survivor the killer can close the chest to make it appear that it hasn't been opened before. You walk up to the chest similar to a gen and hit spacebar and it'll close the chest without making noise.
Not all perks have to be god tier, that's not what devs are aiming for, this sounds interesting, but plain bloodpoints aren't good enough really. Maybe something like everytime you break ANY chest or item, show the auras of survivors carrying and item for 5/7/9 seconds. Maybe more maybe less. Whatever, my idea