NMCKE
NMCKE
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Pretty simple question. If someone decides to kill themselves on the hook immediately, should I report them? I mainly ask this because there's a DC penalty and by hook suciding, they are basically DCing ( prematurely quitting the game ). Of course, hook sucides are contextual, and know all the different reasons as to why someone should / shouldn't hook sucide. For example, something I would rep54 comments 1,981 views last activity
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Introduction We will be addressing camping, without the need of basekit killer changes. This will even out the playing field across the board, without quirky killer effects when near the hook. Camping Changes ▪︎Survivors can no longer cancel the unhook action. ▪︎Killers can no longer grab survivors who are unhooking. ▪︎Damage no longer prematurely cancels the unhook action. ▪︎If a surviv6 comments 131 views last activity
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Hook Counter When playing as the killer, you may opt in to use the hook counter. It's a little unique feature to display how many hooks ( or specifically hook states ) you accumulated across the trial. HOWEVER... I find it straining to understand when information is shown across a circle, with each block equalling one hook state. You see devs, when playing as the killer, I don't want to take ti0 comments 31 views last activity
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How do you prefer to lose? Before the endgame? During the endgame? With your answer, if you don't mind, explain why you feel this way. Just gathering some results, seeing what perspectives I can get from this post.4 comments 201 views last activity
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Introduction I'm not sure if I'm the only one who does this, but whenever I face a baby killer or a skilled killer who just got unlucky in general, I usually let them sacrifice me. They deserve at least a 1K for trying, but 90% of the killers don't want to sacrifice me when I'm literally pointing at the hook. They will down me, pick me up, then drop me at the gates. I don't want to wait for the25 comments 311 views last activity
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Introduction I'm going to ask a series of questions, please answer with either yes or no . If you would like to put reasoning into your comment, try to keep it separate from the answers, it would be greatly appreciated. Q: Are you fine with the hatch spawning conditions? — Current Spawning Rule: More completed generators than the amount of survivors alive or one survivor alive. Q: Would48 comments 541 views last activity
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Power Meter Essentially this, what's going on? I was playing a normal game and see the power meter around the icon. I'm not sure what's going on, but I have the strange feeling it's intentional. Am I the only one who has this? This gives me a terrible feeling.13 comments 372 views last activity
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Soul Guard I been getting a lot of games where the killer would BM me and I'm assuming it's because I absorb hits from my teammates, you know since I have Endurance. Apparently killers don't don't like this, or something, I don't know but I feel like I'm missing something because I can't see why Soul Guard would aggravate a killer. I do combine Soul Guard with with Unbreakable just for the rec49 comments 701 views last activity
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Quick-Read : Please skip the first three topics within this thread. Prologue — Perk Design Talk Perk Design Perk Design Rules PROLOGUE — Perk Design Talk With there being seeminglessly endless amount of perks in Dead by Daylight, and even more to come with the future chapters, I really want to talk about perk design with the community. Perk Design Perks can be strong, offering g0 comments 21 views last activity
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PROLOGUE — PERK CHANGES Welcome to a thread series where I change three perks, alternating between survivor and killer perks, making them more practical to use. Hopefully, with these changes, players will consider using them more often or potentially shaking the meta. Note : Numbers are just numbers , they can be modified to where we see fit. I prefer we focus on the idea since that's how0 comments 21 views last activity
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PROLOGUE — Blindness Status Effect The more I been playing this game, the more I came to realize how problematic the blindness status effect truly is. Either it works like a charm or it does absolutely nothing depending on if you're facing solo queue or not. It's also pretty boring to go against if you're solo queue. Personally, the status effect seems pretty messy and doesn't impact all par36 comments 351 views last activity
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PROLOGUE — Survivor Ranking System With the introduction of the Emblem System over the past years, it continues to be improved. However, it's still far from perfect and doesn't truly represent how you performed in the match. To solve this, I'm creating scoring events that purely relate to how much YOU contributed to your team! Generators Scoring Events Generators — Repairs : For ever0 comments 11 views last activity
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Introduction — Dead Hard I saw this perk around the community, it's probably the most discussed thing in the community — and I know why, players can't decide if the perk is healthy / balanced for the game. Many players want it nerfed, some believe it's fine, the general opinion seems to be everywhere. There's no majority from the looks of it, so it made me think... Why is this perk get so much20 comments 221 views last activity
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PROLOGUE — The Legion It's pretty much common knowledge, most players in the community can agree The Legion pretty boring to play against and doesn't have a high skill ceiling for the veteran players who want to squeeze as much as they can from them. My goal is to make them fun to play as and against, by making them more dynamic! Feral Frenzy Special Ability — Blood Rush Upon pressing6 comments 71 views last activity
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Prologue — Perk Changes Welcome to a thread series where I change three perks, alternating between survivor and killer perks, making them more practical to use. Hopefully, with these changes, players will consider using them more often or potentially shaking the meta. Note : Numbers are just numbers , they can be modified to where we see fit. I prefer we focus on the idea since that's how7 comments 71 views last activity
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Trickster Rework He's pretty underwhelming, as a 4.4m/s killer because his power doesn't do anything that warrants him being slow than the average killer. Therefore, I'm going to rework Trickster to make him enjoyable on both sides and to give him a true reason for being 4.4m/s. Unique Blades Trickster can use unique blades to surprise survivors. Ricochet Blades — Ricochets off objects2 comments 51 views last activity
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PROLOGUE Disclaimer : This is a rant about the balance of DBD, I will sound passionate because I want the game to thrive. However, with that said, I will phrase my thoughts and ideas in a civilized manner. The state of DBD is very unstable , and it's very exhausting to see happen. With every update, I feel like the game is becoming more unstable because the developers don't have a proper f0 comments 11 views last activity
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PROLOGUE Essentially, the killer's basement is a place where the Entity's presence can be felt the most. However, you don't really see this when you enter the basement; sure — lightning and noises are nice, but there's more potential for the basement to have. Upon making the basement visually more appealing, there would still be no reason for the survivor to go into the basement due to the shear0 comments 11 views last activity
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PROLOGUE Been playing the Twins and they are pretty fun, love them. However, I'm not sure on where they stand at within the game, fun and game balance are two completely different things... Therefore, I ask the community to discuss where you think they stand in the fog and if anything ... What do they need to be more healthy for the game? 😁44 comments 331 views last activity
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PROLOGUE I had an idea a while back to add an exhaustion mechanic to killers, similar to how survivors have theirs own. Wanted to quickly share this and see where it goes, if anywhere at all. 😁 General Idea The goal is to make major cool-down perks cause exhaustion to the killer, but the perk is much more powerful and convenient to use. Killers can decide which perk will take8 comments 91 views last activity
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Introduction A while back, we were told from the developers that the solo queue experience would be getting improved by bringing solo queue closer to SWF, then compensating killers accordingly. I appreciate the obsession mechanic being basekit , giving solo queue more information and always making the killer take a risk on DS. This was a great change on the developers part. However4 comments 41 views last activity
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PROLOGUE Okay, let's let some steam out and share a loadout that you enjoy, we all have our own playstyles! 😁 Survivor Decisive Strike Killers have been getting too comfortable after the perk has been balanced, so I use this just to make the killer take a risk with tunneling other survivors and to actually punish them if they tunnel me. Soul Guard It's situational, but really strong15 comments 61 views last activity
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PROLOGUE This is a fan made chapter, it's something I really look forward to the developers adding in the future since it's so iconic in the horror franchise. My fan made chapter comes with the following: The Werewolf [With 3 unique perks] Tetra Bethany [With 3 unique perks] Moving on, let's start with the killer! The Werewolf Basic Stats Movement Speed : 4.6m/s Terror Radius1 comments 62 views last activity
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PROLOGUE The game could really use something to slow down the game and allow some fun matches. We seen many ideas to achieve this, but one of my favorites is to make totems more threatening. Totems, at their current state, are pretty underwhelming, so much that survivors can practically ignore them. The main problem with totems: Killers are required to use a Hex Perk to make totems a thre12 comments 91 views last activity
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Prologue I believe we can all agree that the EGC is one of the most adrenaline rushing points in the entire game, you feel this with the environment decaying and seeing the collapse time getting closer to the inevitable. I have some ideas to make this event even more terrifying, making the EGC a true life or death experience. 😁 Environmental Decay Pretty simple, as the collapse expires4 comments 51 views last activity
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Obsession Mechanic Okay, I'm not sure if this was intentional or by design, but why isn't there an obsession in every game? I know that if neither the killer or survivor is running an obsession based perk, there will be no obsession selected. However, with the rework of DS and soon to be more balanced, it would be nice to have an obsession in play so that it adds a risk to tunneling survi5 comments 71 views last activity
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Prologue Amanda Young, The Pig, is a pretty fun killer to play as and against — she's very unique . However, there are some things that makes her less likely to be picked up and I want to address those issues to make her fun for everyone. Reverse Bear Traps ( abbreviated as RBTs ) They are unpredictable and can be frustrating on both ends. Required SolutioNs First Solution : Separate0 comments 21 views last activity
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Huntress: Iridescent Hatchet Successfully landing a hatchet on a survivor refunds you a hatchet. Lockers no longer restock your entire hatchet inventory, but instead give you one hatchet per search . Can reward the huntress with extra hatchets, but can be an unforgiving add-on if you miss hatchets. Myers: Tombstone Piece While in EW3, grants the ability to grab6 comments 61 views last activity
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Prologue I noticed ever since the first iteration of the emblem system — both sides have a vague win conditions. The side I'm going to work on revamping is the killer's portion of the emblem system because I see it has the most flaws compared to the survivor's portion. General Community Consensus Most of the community believes a win for the killer is based on the amount of sacrifices you re0 comments 41 views last activity
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Prologue Are you tired of having a collection of perks that you'll never use because they are either super situational or bad at what they do? Or generally, just awful? Well, fear no more because your perks are about to be remodeled! Monstrous Shrine When picking up a survivor, a random hook within carrying range will be highlighted in a white aura. Hooking a survivor on that hook wi1 comments 21 views last activity
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Killer: The Sorcerer Movement Speed: 110% Terror Radius: 24 Meters Body Height: Average Power: Sinister Magic Special Ability: Transformation Hold the ability to charge a stream of magic; the longer you hold, the faster the stream travels. If the stream of magic makes contact with a survivor or splashes onto the survivor, they will get the transformation status effect for 60 seconds.13 comments 91 views last activity
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TL;DR ⏭ Skip to Unlocking The Hatch , Aura Reading , and Using Dark Magic . PROLOGUE With recent news of the developers changing keys to be more healthy for the game, I wanna quickly pitch in my ideas to making them fun to use while keeping their legacy ! 😊 Identifying Key Problems Spoiler Spoiler Wa7 comments 61 views last activity
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PROLOGUE I haven't played DBD for a while (9 months to be exact) and figured I would try out the new chapters that I've missed — Apparently a lot has changed! Perk Combo The main thing that caught my eye was Appraisal because it effectively doubles the amount of items you can find within a trial ( assuming all three chests weren't searched )! It immediately made me think about how s5 comments 641 views last activity
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Prologue I haven't played DBD in a while since I needed a break from it and another game has gotten my interest! Ever since I stopped playing, I kept in touch with the game's development and seen how it progressed! After seeing some interesting updates, such as the graphics update and perk changes, I think it might be worth while to give this game a try and see where it goes! Is there an19 comments 211 views last activity
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Prologue Keys and Mori are the most powerful things in the game; it can make a losing game turn into a winning game. They are pretty common for players who grind the game or stick to a main character to level up. Therefore, my goal is to make both of these items fun while keeping the core aspect of what makes them powerful. Key Changes & Reasoning Key Charges Broken Key: 20 Charg14 comments 451 views last activity
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Prologue I been playing Dead by Daylight Mobile and it really surprised me on what it has to offer. Everything was great, but the main highlight is the loading tips — they are excellent! 🙂 I haven't played DBD in two months, but I'm pretty sure they don't have these types of loading tips. I believe these types of tips can greatly benefit the base1 comments 61 views last activity
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Prologue You was having a casual day until suddenly, the Entity snatched you from the overworld and into its universe. Knowing what comes next, the Trials, what perks will you have to aid your survival? Nick's Unique Perk Last Stand You seem to carry a blessing with you wherever you go. After completing a safe altruistic action (heal, protection hit, safe unhook), receive a token up65 comments 1,043 views last activity
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Prologue Please read this last after I expose the truth about how killers really have it: Spoiler Spoiler Warning ▲ ▼ April Fools, got you! ❤ They have been getting easier and easier to play. The developers are holding the8 comments 272 views last activity
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PROLOGUE Welcome to the thread series where I make changes to a few perks and see how much spotlight they get from the community. 😁 Here's my previous threads: Give it a look and comment if you'd like ! 😊 https://forum.deadbydaylight.com/en/discussion/139357/balance-changes-no-mither-dying-state-monstrous-sacrifice https://forum.deadbydaylight.com/en/3 comments 41 views last activity
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Prologue Hello, I come here to say it's getting quite annoying to always play killer because the survivor queues are horrific. Don't get me wrong, I like playing killer more than survivor, but sometimes I wanna chill out from playing killer. However, the survivor queue times and the error messages that prevent you from getting a lobby is just, too much. Couple that with killer's rulebook for sur21 comments 231 views last activity
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Prologue Welcome to the thread series where I make changes to a few perks and see how much spotlight they get from the community. 😁 Here's my previous thread: Give it a look and comment if you'd like ! 😊 https://forum.deadbydaylight.com/en/discussion/133081/balance-changes-cruel-limits-blood-hound-hemorrhage No Mither Staying injured gives you incredible str27 comments 182 views last activity
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Prologue Hey everyone, I gathered data from 160 survivors to see what items are commonly used as of 3.6.1. This only includes items survivors brought in, not items found in the Trial. Hopefully, this can give the community some insight on item usage, and remember, don't conclude on statistics alone! 😁 Item Usage Survivors (Brought Items): 61.25% Survivors (Didn't Bring Items): 38.75%7 comments 302 views last activity
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Prologue We have been have been there: You are one of the last two survivors remaining and attempting to fix a generator. You end up getting caught just to see your buddy camping the hatch, which makes you frustrated because that survivor literally did nothing to deserve an escape. You are playing as the killer, and survivors are terrified of touching a generator because they know you will sac2 comments 12 views last activity
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Prologue Hello, just recently I ran into a weird event that caused the game to crash. It was kinda odd, it was just out of nowhere and it made me curious... If DC punishments were live, would I get punished? I ask this because it would really suck if things like this put you on a timeout. For players who play the game a lot, these events might add up and cause them to wait through extreme penal2 comments 41 views last activity
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HEX: BLACK LIGHT You have a Hex that punishes progression. When a survivor completes a generator, that survivors will be engulfed by darkness. Survivors engulfed in darkness cannot see further than 24 meters around them. When a survivor affected by Black Light repairs a generator, they suffer from the Oblivious status effect. Once they stop repairing the generator, the effect persists for10 comments 91 views last activity
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Vocabulary RBT(s): Reverse Bear Trap(s) Prologue Hello, I made many threads about how Amanda Young is a great killer, but needs some changes in some aspects to make her do her role better. My goal isn't to make her OP, but simply, to make Amanda more fun for both sides without sacrificing strength. 😁 Passive Timer I modified this idea, to keep the RBT lethal while giving all s41 comments 281 views last activity
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Prologue Starting a thread series where I make changes to a few perks and see how much spotlight they get from the community. 😁 Cruel Limits When a generator is completed, after 5 seconds, all vault locations and breakable walls are blocked by the Entity. If a survivor drops a pallet, all blocked locations within 48/40/32 meters to that pallet are freed from the Entity. Only the k8 comments 111 views last activity
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Prologue Just had a game where my Devour Hope lasted long enough to get me two free mori. I was super excited because typically totems don't really last long since survivors can memorize the common totem spots. However, when I received my 4K, I received Brutal Killer as a result. I was baffled how I didn't rank up despite me obviously outplaying my opponents. The ranking system really n10 comments 201 views last activity
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Prologue Welcome to the Remastered series where I change things that are weak or strong to something fun and balanced. The goal of this series is to not make something OP, weak and vice versa; the goal is to keep something strong while having counterplay. 😁 Since we're looking at LF (LF = Leather Face), let's have at it. Notice : Numbers are just placeholders, don't take them seriously —1 comments 41 views last activity
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Prologue I been playing a lot of doctor since he's able to ignore loops if he times his power correctly and can immediately begin chases with other survivors. This makes him very strong because he's dangerous to be in a chase against and can quickly find his next target. I faced and played as him, most tiles that were mind-games are rendered hits against the Doctor. This leaves him with his onl4 comments 71 views last activity