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NMCKE

NMCKE

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NMCKE
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  • Prologue Hello, since recently the developers are making changes to the ranking system, I feel like it would be a good idea to remaster the emblem system for survivors, starting with Evader. If you disagree with something, you're more than welcomed to argue this with me and we can work towards a solution. 😁 Evader 1.) Being in a chase will give you 1 out of 100 points towards your iridesce
    6 comments 311 views last activity
  • Prologue As we all know, Cruel Limits is one of the most useless perk on the killer perk pool. It barely gets any use on open maps and indoor maps doesn't make it that much better. Therefore, I'm going to suggest multiple versions to make it better while not making it meta. 😁 Cruel Limits: Version I After a generator is completed, the Entity will form a wall that only the killer can pass th
    6 comments 171 views last activity
  • Prologue Hello, previously I made a thread about some suggestions about our beloved " Boop The Snoot " killer and received a lot of feedback from @TAG (Amanda Main). After some deep thinking, I'm committed to making these changes unless you make the perfect counter arguement. 😁 Amanda Young: Jigsaw's Baptism Ambush Crouch movement speed is increased. Ambushing an occupied surviv
    10 comments 141 views last activity
  • Prologue Let's play a game together, since things have been negative recently! Me and @Masantonio done this before β€” it's inspired by our loved content creator BigBrickPlays. Basically, you name a perk that's not by its name and you try to guess what the perk is β€” you put the answer in a spoiler just so everyone can attempt your perk. Here's what your comment should look like if you want
    22 comments 211 views last activity
  • Prologue Object of Obsession is a perk many players find confusing and frustrating because at its core, the perk has too much going on. SWF groups, specifically the upper tiers, will use this perk to give everyone information on the killer. Solo survivors, find themselves having a hard time using it and sometimes the killer takes them out first β€” the killer thinks they are in a SWF group.
    0 comments 111 views last activity
  • Should I run this combo to decrease the odds of survivors picking the right box and give me more time to sacrifice other survivors? 😊 What's your thoughts on this combo? Any recommendations besides my typical Last Will + Jigsaw's Annotated Plan combo?
    3 comments 251 views last activity
  • Prologue Hello, I'm going to be changing some under used perks to spice up the meta a bit. However, with that said, my goal isn't to make these perk a must use β€” just enough to be an option for players to use. 😁 Second Wind After healing the equivalent of a health state, Second Wind will activate . While injured, after being in a chase for 15 seconds, this perk will start a 60 secon
    7 comments 112 views last activity
  • Prologue After seeing the recent Ruin changes that made the perk less effective in slowing the game down. Killers are going to struggle against survivors who want to pressure generators like no tomorrow, so I decided to create a second objective for survivors. My goal with a second objective for survivors is to give the killer more time, while not making it impossible for survivors to escape.
    4 comments 81 views last activity
  • 3 comments 811 views last activity
  • Prologue: Experiment Results Hello, a while ago I decided to experiment with the EGC and see the odds of survival as the last survivor attempting to escape. My reasoning in doing this is to see whether or not the EGC is skewed too much in favor for the killer. With that said, I wanted the survival rate to be 25% since I felt like it was fair for both sides. Results Before I tell you th
    68 comments 2,121 views last activity
  • Prologue Hello, if you been playing Dead by Daylight for a while now, you may have familiarized yourself with all the various status effects in the game. As you may notice, some are very good and others, laughably weak. Therefore, my goal is to make the weaker status effects not OP, but to make them more interactive for the victim. Target List Blindness Hemorrhage Exhaustion Blin
    2 comments 31 views last activity
  • Paragraph Chapter: Darkness Within FNAF Fan Made Chapter "I noticed something was off, looking at a distant figure that was getting closer every time I looked away from it. When it grew near, I could sense darkness pulsating within it, this isn't your ordinary killer…" -Benedict Baker Journals New Killer: The Animatronic When you pr
    0 comments 62 views last activity
  • Prologue Hello, welcome to the thread series " Remastered " where I do my very best to make something balanced while keeping the main aspects of that something! Therefore, my goal in each thread is to not make something UP, OP, and something OP, UP. Instead, I find the best of both worlds such keeping things fun and interactive for both sides. In this thread, I'm going over Amanda Young since
    16 comments 182 views last activity
  • Pre-Prologue: Disclaimer Spoiler Spoiler Warning β–² β–Ό This is a joke, and is meant to make others laugh. Don't take anything seriously! 😁 Prologue Please watch the video first before reading on: He's seriously OP.
    26 comments 1,972 views last activity
  • Prologue: My Recent Experience Not too long ago, I had the worst game ever as the survivor, and it had nothing to do with the killer at all. I never felt so aggravated, and it took a lot of control to not say anything about it because I was that upsetting to me. Story Time: Unsafe Hooks I was playing survivor, like usual because I only play killer when I want to challenge myself. S
    8 comments 112 views last activity
  • Prologue I wanna take some time, and give a huge thanks to some of the content creators that make life for me more enjoyable. Sometimes, when I'm burnt out and just need to relax for a few minutes β€” I'll just chill and watch some videos from these great people! πŸ˜πŸ€— Note : I don't care if these people are bad or good at the game, so please don't bring any negativity into this thread . I'
    53 comments 2,053 views last activity
  • Prologue After taking some feedback from others and looking at previous attempts to make the ranking system more balanced (represent player skill more accurately) β€” I found a simple solution for the survivor ranking system! Survivor Ranking System Survivors will have two categories that will be used to see whether or not they deserved to gain rank progression (these are called pips).
    1 comments 42 views last activity
  • Prologue This will be short and to the point. These changes should make rank more viable for both roles, so enjoy! πŸ™‚ General Changes Removed Emblems β€” They are replaced by a point system that grants rank progression depending on total! Less Than 100 Points (First Game in a row): 0 Rank Progression Less Than 100 Points (Second or more games in a row): -1 Rank Progression 100 or More P
    8 comments 72 views last activity
  • Pre-Prologue: Key Information For those who don't know, Play With Your Food is abbreviated as PWYF. Prologue: Core Problems PWYF has always been a hard to use perk because stacks are hard to keep and time consuming to earn. Therefore, the killer must make good use of the perk or else the perk isn't worth the time and perk slot. My goal is to make the perk easier to use for the killer but m
    5 comments 92 views last activity
  • Disclaimer: Yes, I know the Exit Gates can spawn too far as well, but I'm focusing specifically on how they spawn too close in this thread. Prologue Okay, I been quiet about this for long enough, and it's starting to annoy me to see how unfair this is. πŸ˜• The EGC is supposed to be killer favored because the last survivor failed to do their primary objective, and failed to escape through the
    32 comments 832 views last activity
  • Prologue His perks are kinda lackluster in most scenarios, and often don't pack a punch on survivors, especially experienced survivors. My goal is to make the perk better at what it does, not make it a meta perk. πŸ€—πŸ˜ Mindbreaker Your distressing presence drains and weakens your prey. Injured survivors who repair a generator suffer from the following: The Oblivious status effect. The Exha
    8 comments 73 views last activity
  • Prologue Okay, I just recently came up with a rework for both perks, and I'm very happy with them. Please take some time to leave me some feedback below if you have any questions or suggestions! πŸ˜πŸ€— Left Behind You won't give up under impossible odds, you must finish what you started. When you're the sole survivor during the Endgame Collapse, the timer is slown down by 50% and all gene
    14 comments 202 views last activity
  • Prologue Keeping it simple, I'll create 3 perks for each role then review the previous volume to make them more balanced! πŸ˜πŸ€— Survivor Determination You feel like you got all odds on your side when you help others. After performing a safe hook rescue that's not within the killer's Terror Radius, this perk activates for 25/35/45 seconds. If the survivor you safely unhooked is hooke
    5 comments 83 views last activity
  • Prologue: Counterplay How do I punish a killer who refuses to break the pallet and uses Bloodlust to catch me? I tried using a safe pallet loop to make them break the pallet, but if it's not the killer shack pallet, they still catch me due to their insane speed. I don't want to stun them because knowing my luck, I'll likely get hit through the pallet. So, I'm requesting some advice, what s
    15 comments 383 views last activity
  • Prologue: The EGC Concerns & Overview The EGC is an event where the survivor is on a 2 minute clock to escape or die trying. While the timer is ticking, you will have to open one of the two Exit Gates or attempt to find the Hatch if you have a key that can open it. In most circumstances, you will have to open the Exit Gates and escape, but it's easily said than done. Most player think t
    0 comments 42 views last activity
  • Basically, the title, what tier should I be at to complete The Rift in time?
    12 comments 132 views last activity
  • Prologue: Was the nerf warranted? Hello, I seen the recent Developer Update and it's pretty interesting to see what they changed with the Spirit. Therefore, this thread will cover the following: Spirit's core problems. Did the nerf fixed her core problems? What the developers could've done differently. Remember, this is my opinion β€” always take multiple options to get the bigger picture
    9 comments 122 views last activity
  • Prologue From what I have heard, Bloodlust is a compensation mechanic for the killer when they get bad map RNG. Therefore, I'm going to change the status effect to match that description because there are some scenarios where it doesn't compensate the killer correctly. Bloodlust Changes Lose Bloodlust when the survivor you have chased the most drops or vault a pallet. Bloodlust now of
    1 comments 62 views last activity
  • Prologue: Nurse, is she actually weak? Okay, there's a lot of rumours going around that Nurse is mid-tier at most and she's not viable at all. However, that's far from the truth, and here's why: Nurse can avoid the survivors' defenses and traverse around the map with ease, albeit slower than normal. The base cool-down adds 2-5 seconds to an already fast chase time Nurse has. Add-ons
    45 comments 592 views last activity
  • Prologue Keys are on the hot seat right now ever since insta-heals been reworked. However, my suggestion won't remove their two core components, but will make them more fair to both sides! Keys: Aura Reading This is probably the most under used aspect to a key because they don't offer enough tools to the survivor. Therefore, my goal is to make the keys' aura reading more powerful to the
    11 comments 122 views last activity
  • Prologue It seems like No Mither is just a hard core perk for bragging rights if you escape. However, I feel like the perk could be made more useful while still providing that "Hard Core" factor to the perk. No Mither You are affected by the Exposed status effect for the remainder of the Trial. You are granted the ability to recover from the dying state, and while not crawling, you ble
    14 comments 82 views last activity
  • Prologue Hello, I have been playing the Archives for about 2 days and I already grinded Tomb I as of Nov 4. Therefore, I wanna share my feedback to the developers on making the Archives more enjoyable for all players alike. Suggestions Making Daily Rituals grant 3 Rift Fragments can help average players make progress if they fall behind a few hours. For competitive players, it gives somethi
    8 comments 132 views last activity
  • Prologue Okay, I'm not here to downgrade the developers or start any hate because I know they do everything in their power to give us a great game, literally. However, I have a XB1 X which is a very powerful console as some may know, and it usually runs DBD at 45+ FPS with ease. The problem I'm facing now is my console is literally acting like it's on its last legs when it tries to run DBD. Perh
    30 comments 2,582 views last activity
  • Prologue Y'all are talking about Spirit, Nurse, and survivor nerfs but honestly, you are missing the best part about this update: Detective's Hunch got a tremendous buff, and it's now just as good as Small Game. πŸ€— What do y'all think about Detective's Hunch?
    22 comments 1,032 views last activity
  • Prologue Between the killer and survivor roles, what's your current rank? Please pick your highest rank between both roles! 😁 I need this information so we can have some statistics for the community, and to help us get a better understanding of the player base!
    14 comments 131 views last activity
  • Prologue It's pretty obvious, the ranking system is not fit for the killer at its current state, especially when you do way above average just to safety pip. Therefore, my goal is to make the ranking system more fair for the killers, and actually make it a representation of skill. πŸ€— Thresholds Merciless Killer: +2 Rank Progress Requires 100 Points Ruthless Killer: +1 Rank Progress
    11 comments 101 views last activity
  • Prologue This perk is pretty reliant on Object of Obsession to be useful, so this change will primarily remove the need to use Object of Obsession for this perk to be useful. πŸ€— Sole Survivor You lose hope when going against impossible odds. When further than 64 meters to the killer, you will be invisible to the killer's point of view. Each survivor killed or sacrificed, this effect is str
    29 comments 151 views last activity
  • Prologue Bold and Italics indicate something has been changed from the original version! DΓ©jΓ  vu: (Original) Unlocks potential in one's Aura-reading ability. Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes. The Auras of 3 generators in closest proximity to each other are revealed to you for 30 / 45 / 60 seconds, at the start of the T
    4 comments 61 views last activity
  • Like, how would y'all feel if there was a story mode to Dead by Daylight where there's an "End" to the game? I just want to know your thoughts because there must be, although difficult, way to escape the Entity! 😁
    33 comments 691 views last activity
  • Prologue https://youtu.be/ywdsHP4tKdg TL;DW He suggests we fix things that causes survivors (or killers) to DC rather than punishing DCing even more. He also explains you can't punish people who kill themselves on the hook instead of DCing because it's a grey area for the people who have bad connection or it's a new player. Also, try to keep everything civil
    111 comments 842 views last activity
  • Prologue So, I was thinking about Dead by Daylight and the EGC. Then it hit me, we never see daytime maps at all because every map takes place during the night. Therefore, as a thought, what if the EGC slowly transitioned the time of day for every map? Like, as the timer gets closer to expiring, you can tell the sun is rising but you won't actually see the sun rising β€” you will be Dead by Da
    46 comments 521 views last activity
  • Prologue I wanna see some clips of some close moments! I mainly made this post so we can all relate to something because we all have moments where we lost butt hairs! I'll start us off with these πŸ˜‰ https://xboxclips.com/NMCKE/8ccab0da-dc39-45a1-afeb-6a796fee4f7c https://xboxclips.com/NMCKE/601195d1-f581-445c-af0a-5fa907a0ce8b
    0 comments 21 views last activity
  • Prologue In this thread, I will buff 5 killer and 5 survivor perks to make them more viable for both sides. My goal is to add variety, but not force a new meta in the game. Number Buff: I simply increase the current values of the perk. Addition: I keep the current effects of the perk, but I add more effects to the perk. Rework: I rebuild the perk from the ground up, but I keep the basic co
    2 comments 31 views last activity
  • "It's a life form, an unknown type, some kind of alien organism. It's extremely dangerous." -Amanda Ripley New Killer: The Xenomorph Basic Stats Height: Tall Speed: 115% Terror Radius: 32 Meters Power: Adaptive Intelligence The Xenomorph is on high alert, and can sense their pray from miles away. When a survivor pe
    20 comments 261 views last activity
  • Since we already have a humanoid killer called the Demogorgon, this could open way to other humanoid killers! Assuming at the time you are reading this we have an equal balance of original and licensed killers... What's your stance on Xenomorph being added to Dead by Daylight? I'm not making this poll anonymous because I want to encourage y'all to tell me your reasoning! :)
    43 comments 401 views last activity
  • Technician: You are a skilled technician who takes the greatest amount of care. For every 15 seconds you are working on a generator, receive a token up to a maximum of 3/4/5 tokens. When you have at least one token, any survivor who fails a repair skill check on the generator you are repairing on will be considered as good skill check while consuming a token. Feedback? :D
    3 comments 52 views last activity
  • Basically, two basements in each map, one at the killer shack, and another one at a major land mark. :) What's your thoughts?
    19 comments 291 views last activity
  • Prologue I'm going to make this perk better in general because it doesn't really do its job well in my opinion. :( Mind Breaker Your distressing presence drains and weakens your prey. Whenever a survivor succeeds a repair skill check, receive a token up to a maximum of 12 tokens. Survivors who succeed a repair skill check suffer from: 3 Tokens: Survivors cannot see the generator's progre
    11 comments 101 views last activity
  • Prologue Basically, I watched a lot of YouTubers and Streamers play the Demogorgon during the PTB, and my first impressions of its Portals was meh... However, yesterday, I bought the Demogorgon with 500 Auric Cells (I know, could've bought the DLC for a better prize, but I wanted to support BHVR) and I gave him a try. Well, I am wrong, his portals are really good because I tried placing them
    39 comments 1,431 views last activity
  • Prologue Blindness is probably the most unhealthiest status effect in the game because all it does is hide auras. While this status effect may not look like an unhealthy effect, it actually furthers the gap between SWF and solo survivors . Solo survivors typically rely on auras to get their information while SWF could care less about a
    19 comments 441 views last activity
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