NMCKE
NMCKE
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- NMCKE
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Prologue: The Map is really underwhelming as a survivor item since it doesn't contest well against a flashlight, toolbox, key, or med-kit. Therefore, why use an item when there's already a better alternative out there? Sure, the Map can find totems if you use Red Twine or if you're already using a Rainbow Map. This item does have its uses somewhere - it'5 comments 211 views last activity
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Summoning Phase QoL Change: Basically, add a unhook chance underneath the "Attempt Escape" meter to warn newcomers about their consequences and odds. This encourages newcomers to make better choices such as not trying to unhook yourself randomly.10 comments 112 views last activity
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Title, because I'm doing a church service for a while, and I'm afraid that I will miss out. dubFrown :(6 comments 82 views last activity
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I will be updating this thread whenever I get a very close call on a survivor game because I feel like they are worth sharing! Clip #1: https://xboxclips.com/NMCKE/40dd86ad-9ad3-418a-97de-395249d37a331 comments 62 views last activity
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Survivor Changes: Dying State The recover action is now an automatic action. The time it takes to fully recover is now 30 seconds (was 32 seconds). If you can fully recover from the dying state, you'll automatically stop recovering when you're just about to recover to the injured state. After this happens, if you're not crawling, you will receive the option to recover and confirm the transiti0 comments 42 views last activity
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Introduction: Y'all Are Right! I genuinely thought everyone on the forums were over exaggerating how underpowered killers are at high ranks. However, instead of assuming everyone was over exaggerating the problem, I decided to figure the truth out myself , and I got to say, y'all are right: M1 killers are laughably, weak . I was a Nurse main for so long that I didn't even see the chaos M1 ki56 comments 1,493 views last activity
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Since the last one went so well, I decided to make one for the killers as well! Hopefully, you'll agree with my points, and if not, I'll tell Ghostface to stalk you! 😉 Note: Values are subject to change, they are just placeholders. Gatekeeper: General Emblem quality is based on how long you was able to prevent one exit gate from being opened. Bronze: 6 minutes Silver: 8 minutes37 comments 1,912 views last activity
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Blindness Introduction: Let's admit it, Blindness is pretty useless besides being a slugging tool and no one likes slugging. Furthermore, it drastically punishes solo survivors because they can't counter Blindness like SWF can so therefore, SWF will thrive while solo survivors suffer. It's time that we change the status effect so that it has an equal affect on all parties. The New Blindness18 comments 2,132 views last activity
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Introduction: Dead by Daylight is an asymmetrical horror game where 4 survivors have to overwhelm the power role. They do this by working together, BUT they need information to do so. Every survivor must make tough decisions on what information they know, BUT here's where SWF breaks fundamentals of Dead by Daylight: They already know everything . With every survivor knowing everything,90 comments 1,054 views last activity
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Killer: Inspirational Decay: Become Obsessed with a survivor. Your Obsession can open the hatch with their bare hands during the Collapse. Every time you attack a survivor who's not your Obsession, receive a token up to a maximum of 4 tokens. For every token you have, reduce the collapse timer by 13/14/15 seconds. The killer can only be Obsessed with one survivor at a time. Lost Cause6 comments 83 views last activity
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Introduction: As we all know, the developers said they was going to rework her one way or another. Therefore, here I am suggesting what they should do if they want to keep her skillful interactions! Spoiler Spoiler Warning ▲ ▼ Pleas23 comments 302 views last activity
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Quick Question: Is letting the last survivor have the hatch/exit gates a bannable offense? I'm pretty sure it isn't, but recently, I been threatened a lot for working with a survivor and it got me thinking... Is giving the last survivor the hatch/exit gates count as working with a survivor? I know it's a stupid question, but it genuinely worries me.3 comments 72 views last activity
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Introuction: Survivor's emblems are not a true representation of your teamwork and your skill. You can do so much for your team, yet still get a safety pip because you didn't participate in the other emblem categories. This is where the survivor's emblems fail because not every survivor can be altruistic, a gen jockey, and a looper all within one game. Sometimes you're the team's gen jockey, and31 comments 1,102 views last activity
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Introduction: I see a lot of players struggling to escape during the EGC, since you're on a timer and you cannot get caught. Therefore, here I am explaining to the community on how to have the best chance to survive the collapse! What to do? Firstly, don't hunt for the hatch when you obviously don't know where it's at. This is because if the killer closes the hatch, you'll be wasting ti0 comments 62 views last activity
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I'm so excited to see what's on the 31st of May, but I'm afraid the leaks gave most of it away! However, there is a lot of stuff that we probably didn't see yet such as the Freddy rework! What do you all look forward to on May 31st?39 comments 1,082 views last activity
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Amanda Young: While the recent stats say she's very strong, I strongly feel like she isn't perfect either. Her RNG and add-ons are just pitiful; it's basically a power reliant on luck in other words. Therefore, let's make her better in the areas that seem unfair for her! Reverse Bear Traps: Timer increased to 3 minutes (was 2 minutes and 30 seconds17 comments 162 views last activity
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Introduction: As a survivor, you have the choice of 3 aura perks with each of them being unique in their own way. Bond gives you the ability to see all survivors within a certain range. Empathy gives you the ability to see all injured or dying survivors within an unlimited range (I know 128 meters isn't infinite, but you minus well say it is). Aftercare gives you the potential to see all9 comments 1,032 views last activity
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Project: Code Red Warning: This game was made for a mobile device, but it still works with a PC. Hopefully, you will like my game! Also, it has no sound atm but when I redo the game, it will have sound! :) Here's The Link: Spoiler Spoiler Warning ▲11 comments 42 views last activity
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IntroDUCTION: Generators are the most monotonous task in the game, you just sit in the same spot while you're doing some QTE (Skill Checks). It's why most survivors like to find the killer because it's more fun than to be chased rather than doing generator simulator for 80 seconds. Therefore, what would you say if there was a optional objective that required you to move around the map? Intro4 comments 332 views last activity
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EGC Cheese Strategy: Ever since the EGC update, I wanted to use Blood Warden to give me free, cheesy sacrifices. Well, I equipped Blood Warden and played like a rank 20 killer so they would gen-rush me. Soon after the 5th generator was completed, I manually opened the gates to start the timer. Well, after downing a few survivors with my NOED + RBTs combo, I finally got someone ready to hook at t4 comments 162 views last activity
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Can we have a different requirement to trigger the perk besides just looking at the killer? I always have to look at a wall to avoid giving away my position. Any ideas?6 comments 52 views last activity
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Mettle of Man Rework (Reasoning and justification) Introduction: Let's just admit it, the perk is very strong due to its lack of counter play. Killers are forced to do the following to counter the perk but as you can see, this isn't a pretty list: Camping Reasoning: Allows killers to reduce the amount of chases needed to sacrifice a survivor by removing extra hook phases from the s19 comments 433 views last activity
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Perk Revamps: Dying Light: You become obsessed with one Survivor. When the obsession is unhooked, all survivors with the exception of the obsession will suffer a 50% speed penalty on repairs for 40/50/60 seconds. Hooking the Obsession while Dying Light is in effect will remove the penalty. My Comments: It was really difficult trying to make a perk that encouraged the killer to go a11 comments 152 views last activity
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In the recent survey, y'all likely seen something about a season pass (I think that's what it's called). I wanna give some of my ideas on what it could be and ask you, the community, on what you'll like to see in the season pass! 😋 If I made a season Pass: Will cost 2,000 ($20) auric cells to purchase and will include the following: Cost will decrease by 600 auric cells on every chapter re38 comments 482 views last activity
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Bare with me, these changes may look bad on paper. Bleed-out Timer (crawling): 2 minutes Bleed-out Timer (Idling): 4 minutes Animation : More blood will appear on your screen as you get closer to bleeding out while things slowly turn black and white. Recovering : 32 seconds Recovering is an automatic action, you'll gain recover progress by remaining idle. Recover Cap :0 comments 32 views last activity
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Status Tiers : (Tier I/Tier II/Tier III) Moderately = Tier I Considerably = Tier II Tremendously = Tier III Exhaustion : Disables exhaustion perks. Causes regular breathing to become 50 %/ 75 %/ 100 % more audible. Causes the edges of the screen to become blurry. Affected Perks : Adrenaline will cause survivors to suffer tremendously from the exhaustion2 comments 63 views last activity
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https://youtu.be/u2d91TliOys This video really touched my heart, it shows me how much our favorite game improved and where it started. You'll see that a lot of things improved since the alpha phase and you might be surprised with how things were back then such as the HUD display, attack animation, graphics, and etc! Community Task: Do you see anything that would be a g26 comments 3,042 views last activity
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Situation: With the developer announcement, we're likely going to see a huge overhaul to perks and certain killers. However, I'll like to focus on perks for both the survivor and killer roles . A few perks are bad , others are alright, some are phenomenal and can have a huge influence on the game! https://youtu.be/x9tblsMspWk https://youtu.be/wKM7sM20 comments 312 views last activity
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Rules: -Make sure that your offering is not already existing in the game and don't copy other's ideas! If you wanna improve someone's offering, make sure to give credit where it's due! -Vote up/awesome offering(s) ideas that you like and who ever has the most will be featured in my thread! -Have fun and go CRAZY! MY OFFERINGS (Survivor) Greasy Oil Wrag: Calls upon the Entity to slight65 comments 1,533 views last activity
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I'll cut to the point since y'all already know why Legion is widely hated as a killer. However, before I start, anything in () is extra information for clarification. Power: Feral Frenzy The Legion has a Frenzy power gauge that builds up over time. The power, Feral Frenzy, can be activated by tapping the Power button . While active, the power gauge drains rapidly and the power ends w3 comments 442 views last activity
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-Introduction -Current Ban System: How it works -Current Ban System: Its flaws -Solution: New Ban System If you want a TL;DR, please skip the introduction, current ban system: how it works, and current ban system: its flaws. Disconnects are terrible, it ruins everyone's fun while giving the finger t23 comments 352 views last activity
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I'll just get straight to the point: The developers are trying their best to provide us a good game, well not just a good one, but a phenomenal game. Everyday, whether you believe it or not, they bust their butts trying to give us a master piece. However, the developers aren't perfect either, they are going to make mistakes here and there. As the communi81 comments 1,883 views last activity
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After some thinking, y'all changed my mind and enough to say that the perk needs more counter play. I feel like there's isn't enough counter play to PREVENT the perk from activating so I'll rework the perk for y'all while keeping the same mechanics. Survivors, please bare with me and help me improve the idea even more with some feedback. METTLE OF MAN: Evil has a way of always finding you. E21 comments 212 views last activity
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Huntress is very overrated as a killer, she's 110% and has too much counter play. Therefore, it's time that we give her a boost in power as she's falling behind! Huntress Buffs: -Terror radius perks will now affect her lullaby range. -Lullaby is no longer directional and her terror radius is increased to 32 meters. -When out of hatchets, she'll gain a 5% haste effect and make her14 comments 252 views last activity
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I'll just start off by saying that killers are OP and are easy to play nowadays. Before you get your pitchforks and torches, allow me to explain why I think so with some reasoning. REASONING: April's Fools, I really don't think killers are OP in my honest opinion. Mods, please don't count this as a bait thread, it's just for fun since it's THAT day! :)27 comments 482 views last activity
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INTRODUCTION: Swaying Since you're caught in the killer's grasp, would it make sense if the survivor could wiggle in a way that causes the killer to get stuck? I mean it already happens, but it's completely random and shouldn't be relied upon. Therefore, what if the survivor could choose what direction to sway the killer? EXAMPLE: How it would work On PC and console, looking in the directi26 comments 252 views last activity
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Warning: After doing some revisions from the previous thread, I'll like to say that there could still be some flaws in my new system. Please feel free to call me out or highlight certain parts of my thread that would be problematic if the new system would to go live on DBD. Special Thanks: @thesuicidefox & @NoShinyPony EVADER: The current system and problems with it. Recently6 comments 172 views last activity
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EVADER: STEALTH You know how you can go through the entire game without being seen by the killer yet get a bronze or silver in that category? Well, let's change the mechanics of the Evader emblem category as well as solve the problems that come with my changes! Warning: Although this change may not be perfect, it does solve many problems the community sees in this category. My values are ju19 comments 252 views last activity
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RANK SYSTEM: PROBLEM We recently got a emblem revamp where rank is now more meaningful. However, there's still one problem with the emblem system that bothers me, namely, survivors can't always be flexible. Sometimes, you're the generator jockey, you're the hook rescuer, or the pallet looper of the team. There isn't a lot of opportunities to gain a good emblem quality on other emblems categories0 comments 12 views last activity
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Okay, we all been there right? You joined a lobby just to see lady luck has your back with that amazing green PING. In fact, you think Lady Luck gave you more than just green PING, it's one of those rare cases where you think it's the best PING in the world. So, what's your best PING? I'm going to be keeping a scoreboard for those who have excellent PING when they join a killer's lobby! 123 comments 242 views last activity
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I know there's a lot of threads about the developer's decision to nerf Thanatopobia, a perk that's been collecting dust for ages due to its weak strength. Well, if we want to make the perk better, we first need to understand why the developers almost reversed the buff. Thanatopobia, the developer's worst nightmare: Thanatopobia has one problem, increase the numbers too much and you'll have11 comments 142 views last activity
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This would be amazing, I could image a Myers dancing in front of me while I'm on a hook. Maybe a survivor laughing at me when I mess up on a skill check. Perhaps the emotes can be scary like a Trapper popping his knuckles or a Wraith admiring his weapon! There are so many possibilities to this, just imagine anything and it could be a possibility with emotes! Tell me what emotes you want to se25 comments 572 views last activity
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Hello fog travelers, I have gathered enough information to have a few concerns about the newest killer, namely, The Plague. However, don't worry, she only needs a few changes to make her more viable as a slow down killer but before we get to the solutions, what's the problem? PROBLEM: 1.) Infected survivors aren't encouraged to cure themselves if they are just good at looping you. 2.) The77 comments 1,653 views last activity
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WARNING: This is just a prediction, not an assumption. If some of these perks are weak, then I'm gonna suggest some changes just in case. Again, my prediction is that some of these perks won't be as good as we're thinking but in case we're right, here's some ideas to make them better. Hello fog travelers, I have a few concerns for the upcoming chapter, namely, Demise of the Faithful. 130 comments 1,292 views last activity
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BRIEF INTRODUCTION AND MY STANCE: Let's admit it, being hooked is boring since you're practically doing nothing for a solid two minutes. You're basically helpless, just waiting for your i nevitable sacrifice to take you away and there is nothing you can do. Therefore, how can we make hook states more dynam i c while also making them scary for the survivor role? Summoning Phase You kn3 comments 72 views last activity
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Hello fog travelers! Nurse is a special killer, she's very strong in the right hands but leave the survivors with limited options during the chase. Therefore, my goal with this rework is to make the Nurse into a dynamic killer where you get the best of both worlds such as regular mind games and blink mind games! SPENCER'S LAST BREATH: -You'll start with 3 blinks available to you at the s12 comments 1,422 views last activity
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New Chapter: The Final Growl [Fan Made] “I was producing the light while making sure I was doing everything right until suddenly, a bush moved. I didn't know what to do... so I ran as fast as my bloody legs could take me! Behind me, I heard something chasing me and I noticed that it wasn't footsteps, it wasn't human! Then I came to a dead end, scared, frighten, I decided to look behind me and t1 comments 82 views last activity
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My Goal: Obsession Perks should grant you more power than your typical survivor perk but at a cost of something else. They should be risky but rewarding if you can overcome the risk factor. Object of Obsession: (If you're the obsession) Unlocks potential in one's aura reading ability. Your hook sacrifice progress is 20% faster than normal, but you'll have 8/9/10 tokens that can be used to rev18 comments 142 views last activity
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Personally, I feel like this wouldn't be too much to ask for and will cause more positives rather than negatives in my opinion. Pros: -Faster Matchmaking. -Play with your friends regardless of their platform. -Groups the community instead of dividing them into different sections. -Diversity in rank, AKA more players at every rank. Cons: -PC hackers will be more common to console users. -PC a20 comments 132 views last activity
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TL;DR I don't know how to summarize this thread to be honest. However, it's not that long so don't worry, just skim read over everything! Warning: If you have not checked out my previous dying state QoL change then this thread might not make sense to you. Please give it a quick read so you'll understand how this new system will work. Link: https://forum.deadbydaylight.com/en/discussion/4122 comments 222 views last activity