Emblems: Slight Change

RANK SYSTEM: PROBLEM

We recently got a emblem revamp where rank is now more meaningful. However, there's still one problem with the emblem system that bothers me, namely, survivors can't always be flexible. Sometimes, you're the generator jockey, you're the hook rescuer, or the pallet looper of the team. There isn't a lot of opportunities to gain a good emblem quality on other emblems categories because the situation just doesn't call for it. Therefore, you're stuck with your iridescent while your other emblems are lacking behind in quality which, in higher ranks, can cause a safe pip for contributing so much for team. It just feels awful to safe pip for doing 3 generators, getting safe 5 unhooks, or run the killer for 3 generators, ya know?


RANK SYSTEM: SOLUTION

We need a higher emblem quality above iridescent or another emblem quality that's lower than iridescent. This will help survivors who specialize in one area or who are forced to specialized in one area. To balance the killer ranking system, they are required more points to pip since another emblem quality will make it too easy to pip as the killer.


As always, I'm opened to civilized criticism or feedback!

Comments