NMCKE
NMCKE
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- NMCKE
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Yes, you heard that correctly my fog travelers. I feel like injured state should have more of a punishment while not being so overwhelming to the survivor. Injured State Upon being injured, suffer a 10% action penalty to all actions until healed. Injured survivors who have been hooked before will suffer a increased action penalty: Number values are rounded to the nearest whole number! I42 comments 371 views last activity
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So, you know that pretty useless green number that sits underneath your player level? That pretty useless green number means nothing to you unless you like bragging about how many times you’ve reached level 100. Sadly that's all it's good for, there's nothing else special about the devotion level, it's just there. How can we make this number worth something special and make everyone happy? Int30 comments 3,032 views last activity
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“I was walking with a fog traveler, quietly making sure that we was going unheard. It was a calm night where the moon was the brightest, showing us our way through this realm. Then, suddenly, I heard something. It sounded like a animal, a creature waiting to pounce us. I quickly hid behind a wall as I was so brutally taught to and held my breath. My partner was left behind, just to stare at a8 comments 162 views last activity
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I wish the developers took this route because with the previous hook changes, they just encouraged farming and as a community, we don't want that. I understand that when the hooked survivor gets farmed, the changes gives them a more of a chance to survive but why do this when the developers can make changes to PREVENT unsafe hooks from occurring in the first place? Now, we cannot control what peo28 comments 291 views last activity
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So, the developers don't wanna add voice comms to both solo Q survivors and SWF. We will need a way to bring both parties up to strength so the developers can nerf them both at the same time instead of making one side more stronger than another when they throw a general nerf to survivors. Camping: This makes a lot of survivors so infuriated since you're basically a sacrificed survivor when you g40 comments 351 views last activity
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As a killer main, I have tons upon tons of useless add-ons and offerings that I'm likely never gonna use. This also applies to survivors, you likely have some common add-ons, items, and offerings that aren't worth collecting in your inventory and you just wanna have your sweet collection of ultra rare and very rare items and add-ons . Let me introduce you a new bloodweb cell and a new selling s12 comments 351 views last activity
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Warning: You are about to see what a pro survivor looks like. BT + Flawed Game Mechanics Escape: https://xboxclips.com/NMCKE/f69da931-c247-404b-b081-88d910ce4f07 I'll break down what happened: Basically, one of my teammates had a key and opened the hatch early. This allowed me to escape through hatch and was probably the only thing that gave me a chance for survival. As both the killer and I2 comments 41 views last activity
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I had a recent game where I had a hatch stand off and the killer did something outstanding. Usually whoever makes the first move will usually lose the the stand off but this was different, instead the killer made the first move on me. However instead of me escaping, I was unable to move or interact with anything for the first 3 seconds of me being in dying state which would've led me to my death i1 comments 51 views last activity
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Warning: Don't get offended or get upset at this thread, I love every single user on here (As a fog traveler) so don't think I'm targeting anyone out! Thank you! Let's Talk: Hey, I been wanting to make one of these for a while now. I just wanna say that I love everyone on here, really, I love everyone including the biased survivor or killer mains. I even love the people that disagree with m31 comments 351 views last activity
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The perk is almost dead, like the only time that you would use it is if you are combining it with Sole Survivor or going for a 5 generator run. Please developers, consider the following ideas for supporting this perk. Quality of Life Change Can you developers add a easy condition to trigger the perk instead of looking in the killer's direction? Maybe when you are crouching and looking i13 comments 341 views last activity
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Since the developers added a 10 second system where if the killer is within 16 meters from a hooked survivor when not in a chase and there's no survivor within 16 meters of the hooked survivor , the killer will lose points. I been thinking when a survivor is hooked, they can see each other's auras but will only see the killer's aura when the killer is losing points from being within 16 meters w25 comments 251 views last activity
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Instead of me suggesting something, I wanna hear it from the amazing community. Go for it y'all.20 comments 261 views last activity
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Title and no, I'm not talk about pallets in this thread. I want more variety in maps such as more hills or add a cave? Maybe add some ditches for the survivors to hide in? How about a bigger basement or a two story killer shack? How about a random house that spawns in near a road that leads into a tunnel? Anything would be better than what we currently have and yes, I'm thankful for what we have b8 comments 71 views last activity
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I feel like a survivor perk such as Iron Will shouldn't be able to completely shut down a killer perk. So, I have a idea to make both perks balanced without one side becoming useless or trumped! Grunts of Pain: Let's assume your T.V/Headphone volume was at 10 to make my demonstration more easier to understand! Stridor increases Grunts of Pain by +50% and Iron Will decreases Grunts of Pain by -107 comments 102 views last activity
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Yes, I want more killers like the Nurse, Spirit, and Huntress. Now before you say that I want easier games because I'm asking for killers that require skill to play: You survivor mains should want this for multiple reasons. 1.) When you are downed, hooked, and sacrificed. At least you can know that the killer deserved their sacrifice and you won't get upset because they needed to do more than just9 comments 171 views last activity
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Warning: If you see anything that is OP please remain calm as these numbers aren't final meaning they can always change! Thank you! Leather Face (Basic Changes) Terror Radius: 24 meters (Was 32 meters) Leather Face (Bubba's Chainsaw) Chainsaw Swing now last for 6 seconds and destroying pallets reduces 2 seconds from the Chainsaw Swing. Leather Face doesn't suffer a movement speed9 comments 91 views last activity
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Title, the status effect is basically the same as if you didn't have it on you. Sucks, I really wanted this perk to be much much better and all it does is disable your auras. We need to make the status effect better by doing the following: -When a survivor has blindness and another survivor gets hooked, that blinded survivor will not see the black bubble animation around the hooked survivor. -Bli32 comments 1,912 views last activity
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Have anyone experienced longer games as a killer? I'm just so happy that we can chill out and believe it or not, I don't use Ruin anymore at high ranks, the game has a built-in Ruin already! Hopefully the developers can gain some stats about how much the Cranker Plants extended the game after the Halloween update. Maybe if they like what they see, maybe they will add a secondary objective for16 comments 341 views last activity
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Title, I wished that this was a permanently in the game. It makes me feel like I'm in the game and believe it or not, I get chills from listening to the music. Thoughts about this music?2 comments 21 views last activity
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Introduction: BHVR, we need more LoS blockers in all pallet loops. Here's mine and Tru3ta1ent's reasoning on why more LoS blockers will make every killer besides the Nurse more feared without buffing them. Perfect Balance Idea: A while back, Tru3ta1ent made a statement about the pallet loops LoS changes. He mentioned that pallet looping the killer should be a risky action and he also said tha0 comments 91 views last activity
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Yes, make Losing more fun! I often see survivors get really upset whenever they are tunneled, slugged, camped, and etc because well, it's not fun! So, I'm gonna suggest some ideas on how to make losing be more enjoyable. Dying State: -If the dying survivor has a med-kit, the survivor can recover at twice the speed while consuming 1 charge per second whenever they are holding the item key. Add-26 comments 1,871 views last activity
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Hello, I came up with the perfect solution to the hatch rework. It's fair for both sides and doesn't cause a immersed end game that both sides hate. WARNING: These are just rough numbers and can be tweaked later on. Feedback is necessary to help me improve this idea! New Mechanic: (Black Chests & Hatch Key) Black Chest: -Only one black chest will spawn in the trial. -Killer will see18 comments 171 views last activity
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I know that a lot of killer mains are upset with how poor certain totems can be! I'm looking at the person at BHVR that came up with the hill totem with the devils eye! So, here are my solutions on how to make Hex perks less of a risk to run! 1.) Needed: Huntress Lullaby, Third Seal, and Devour Hope won't be lit until they receive their first token. Additionally make more totem spawn rules to pre11 comments 173 views last activity
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Yes, I want there to be multiple ways that you can enter dying state. Currently in the live build there is only one way to enter dying state which that is to take enough damage to fall on floor. That is it, there's no other way to enter dying state. However I came up with another idea to enter dying state, that being falling to your death. I see survivors jump from a 2 story building and walk away22 comments 311 views last activity
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Warning: Everything said in this thread can be changed later on if there are some flaws in my version. Please before commenting, look at the time last edited to see if I changed the system so you don't make a opinion that isn't valid since you didn't know that I changed the system. Additionally, remember that these are just rough numbers and estimates to provide a idea on how the new ranking sys2 comments 61 views last activity
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Plunderer's Instinct: Unlocks potential in one's aura reading ability. Chests' auras are revealed to you when standing within a 24/28/32 meters range. Grants a Slightly/Moderately/Considerably better chance at finding an item of higher rarity from chest. Grants the ability to search a chest twice the amount of times. Detectives Hunch: Unlocks potential in one's aura reading ability. When completi5 comments 62 views last activity
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Introduction: Has anyone that plays killer gets this type of feeling when you equip add-ons from the developers. "It's okay, we know that every killer is not supposed to be viable but we have you a way to make your killer less weak at the cost of wasting tons of bloodpoints!" How I feel and some ideas: I mean, don't get me wrong, I think some add ons are really cool but you're wasting bloodp11 comments 111 views last activity
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Warning: If you never been at rank 1 for more than 3 rank resets, your opinion will not be valid in this thread. If you are offended in anyway, please, JUST PLEASE, just click off of this thread and move on, don't try to start any type of salt. If this thread goes to far with the insults, I'll contact a mod ASAP and close the thread, please don't make me close the thread down. Thank you for rea97 comments 1,901 views last activity
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Hey, I decided that we need a place just to chat or get to know each other. Many fog travelers that I knew very well played Xbox and even I didn't know that they played Dead by Daylight on console. So, let's just talk, chill, and relax, after all we're all fog travelers! Keep it civil and just make yourself at the Entity's home! @Lowbei (SMM) Salt Management Mod19 comments 91 views last activity
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Remember: These are just ideas that I think would make Dead by Daylight feel more alive. Basically alive means that you actually feel like you are in the game and give you the true horror experience! Note: Picture examples are coming soon! Blindness: Now limits how far that you can see in the trial by X meters from you by a black mist wall. Auras revealed in the black mist will not be re34 comments 802 views last activity
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Warning: You are about to witness a baby on the forums, viewer discretion is advised. BVHR please make more high tier killers besides nurse because I get so bored of facing the same killer over and over again! Please don't make low tier killers ever again, please just give Dead by Daylight the "Horror" in asymmetrical horror game! Please, I'll do anything just to have a challenge again as a s25 comments 301 views last activity
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Disclaimer: This is just to make the Huntress more consistent since her hatchets can be kinda funny sometimes! If you have any salt, our salt management mod or @Lowbei will take care of you. Remember, it's okay to disagree with me but please act civil and tell me WHY you disagree with me. The why is really important when you disagree with me! Thank you! Huntress Changes: -Projectile4 comments 51 views last activity
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Warning: I, Nickenzie am not attacking the survivor side. I am attacking the toxic/cocky side of the community that likes to have a big ego in Dead by Daylight. Toxicity is basically defined as purposely going out of your way just to ruin someone's game. This can be tea bagging at every pallet, clicking your flashlight to be annoying, nodding as a killer when a survivor gets NOED, repeatedly hit17 comments 221 views last activity
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@Lowbei : Salt Management Mod (SMM) MONSTROUS HOOKS: (Was formally named "Monstrous Shrine") You take great care of your hooks which in turn, the Entity adores your lust for sacrificing! When further than 48/40/32 meters from the hooked survivor, gain a additional 5/10/15% faster Entity progression and the odds of unhooking yourself is reduced by 25%. Reasoning: In Spoiler Note: Each Monstr13 comments 121 views last activity
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H ello, Leather Face is probably the second most weakest killer in Dead by Daylight! However before I start, I wanna tag my friends so they can play a role in this thread. @IronWolf115 @fcc2014 You can way in your feedback about this rework! @Lowbei You're gonna be the salt management mod in this thread for the fog travelers who are being uncivilized, get your shovel! Let's get started16 comments 231 views last activity
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I know that you killer mains are very upset and enraged that the Decisive Strike nerf didn't hit the PTB but you gotta think about the other side as well. Now before you get you pitch forks and torches for me saying that, allow me to explain before you bombard me with LOL's! The Problem With Decisive Strike: This perk allows a " Free " get out of jail card to the survivor using it. How146 comments 2,092 views last activity
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So I been playing Spirit for a while and I carefully decided that she needs a add-on to be built-in to her main kit. With heavy planning and looking at her flaws, I figured out that the Spirit has a lack of correcting herself when she is slightly off. I looked at her add-ons and I found the perfect add-on to help her become mid-low tier to a possible high tier killer! Before I say what should be b48 comments 601 views last activity
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So, I think I have enough evidence and experience to voice my opinion about what's wrong with the game. Before I start, I'm gonna say how many hours I have which is something I usually don't say because it really doesn't matter but I'm going to anyways to show you that I know what I'm talking about! MY DBD HOURS: Roughly 600 Hours Problem: In Spoiler (What's Dead by Daylight?) Dead by Daylig95 comments 1,191 views last activity
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Her hatchet hit detection is way too small, like if you aimed a hatchet a survivor vaulting a window... It will go through them - Yes, it's that small. Make the chest of the survivor have a big invisible sphere and make the hatchet have a sphere that is 50% the size of the survivor's sphere. This will allow hatchets to fit through small gaps and can make hitting survivors more easier with them at1 comments 52 views last activity
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Edit: Changed Number 8! Hello, I painfully seen how Freddy is a laughing stock at high ranks and my goal is to make him a more viable killer! Hopefully you'll enjoy my Freddy buffs/rework so we can have more variety at high ranks besides nurse! If you want, you can quickly read the buffs/reworks and then read my comments afterwards! Dream Demon: 1.) Survivors tagged by Dream Demon wi17 comments 151 views last activity
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The title is the the TL;DR, what do you wanna see in the Mid-Chapter patch? Personally I would like to see a buff to Spirit, LF, Freddy, and Pig (Amanda)! Additionally there are a few killer perks that I want to see receive some love in the next Mid-Chapter update: LINK TO THE THREAD BELOW https://forum.deadbydaylight.com/en/discussion/21213/help-me-buff-these-perks#latest However I don't wann34 comments 431 views last activity
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Hello, I been playing Spirit for around 12 hours and I'm gonna list some of her flaws as well as some solutions to how fix them! My goal is to make her like the Nurse in terms of rewarding your skill while not being as strong as the nurse! Enjoy this problem & solution thread! Problem 1: (Unreliable combo) The Spirit can barely combo with her power after attacking a survivor. Basi30 comments 331 views last activity
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DEAR WONDERFUL DEVELOPERS, I just wanna stress how much I love this game, like this game is so awesome! I come to my other house every weekend to play this amazing game and it just makes me upset that I cannot play a such a wonderful game... I never been so infuriated when I played DBD both as a killer and survivor main! Sometimes when I play survivor, I end up freezing at a window and getting8 comments 271 views last activity
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DISCLAIMER: These numbers are just rough values and can be changed if they are too OP or too underpowered for one side. If you think something should be higher or lower, please tell me! I know, I know, another hatch rework but please, I think that I'm getting very close to making it balanced for both sides so hear me out! LAST SURVIVOR: When you are the last survivor, you'll instant4 comments 71 views last activity
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So, I watched one of Tyde Tyme's videos which is kinda rare for me to do but I did and I seen his YouTube video on the top 5 worst killer perks! Here is a link to the YouTube video with a summary below if you don't have enough time to watch it! YOUTUBE LINK: https://youtu.be/i9r0mBBTtRc SUMMARY: Unrelenting, Surveillance, Beast of Prey, Monstrous Shrine, and Spies From The Shadows ne23 comments 261 views last activity
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Since I seen a lot of fog travelers who wanted to buff WGLF, I wanted to give my 2 cents on it and hopefully you'll agree! WHY IS WGLF WEAK COMPARED TO BBQ? The main reason why WGLF is weak is because the requirement to gain a stack isn't the survivors objective and it's not reliable! On the other hand, BBQ gives you stacks for rewarding the killer for DOING THEIR OBJECTIVE instead of not g165 comments 1,431 views last activity
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The title says it all, I use No Mither to see what my actual survivor rank is! Here is my reasoning on why No Mither makes your survivor rank actually matter: 1.) CANNOT make any mistakes or else you're gonna kissing the bloody floor! 2.) Killer's will take advantage of you using No Mither and will likely try to kill you faster than other survivors to reduce generator pressure! 3.) You HAVE t11 comments 181 views last activity
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I know, another "Spirit Buff" thread but this buff is reasonable for the spirit! PHASE WALKING: Scratch marks are tremendously more discernable (AKA they are more brighter while phase walking). Attacking a survivor within 1.5 seconds from leaving your phase walk will instantly recharge 50% of your power. WHY AND MY REASONING: I might get some LOL's from this but the Spirit is slightly16 comments 341 views last activity
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DISCLAIMER: The numbers are just rough values/placer holders. So if you see anything that is too low or too high in my "Generator Rework" thread, feel free to suggest a better number value! Thanks! REPAIR TIMES: Generator repair times for the number of survivors on a generator: Left repair time is one survivor repairing a generator 0% to 100% and the right number is three survivors repairi47 comments 721 views last activity
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Currently, Devour Hope with 2 tokens is just underwhelming and it doesn't do much in my opinion. Don't get me wrong, 5% haste status effect is really strong but I want Devour Hope with 2 tokens to provide a different benefit, here's my idea: 1.) Increase the killer's movement speed by 25% for 5 seconds after hooking a survivor. This gives the killer more map presence and can give the killer more2 comments 101 views last activity