Help Me Buff These Perks!

So, I watched one of Tyde Tyme's videos which is kinda rare for me to do but I did and I seen his YouTube video on the top 5 worst killer perks! Here is a link to the YouTube video with a summary below if you don't have enough time to watch it!

YOUTUBE LINK:
https://youtu.be/i9r0mBBTtRc

SUMMARY:
Unrelenting, Surveillance, Beast of Prey, Monstrous Shrine, and Spies From The Shadows need a buff!

TASK:
Please tell me your idea of how you would buff one if these perks! If your buff idea gets a lot of "vote ups" And/Or "Awesomes" then I'll edit this thread and feature your buff suggestion with your name for credit! Have Fun!

I'll suggest buff to get us started!

Beast of Prey:
You are so crazy for the kill that you release your true potential! You become obsessed with one survivor and your obsession's sacrifice timer is increased by 50%. Whenever you are in a chase with the obsession, your terror radius and red stain will be hidden until the chase ends. Whenever your obsession is on the hook and your in a chase with a survivor, your terror radius and red stain will be hidden until the chase ends.

_______________________________________________

@IronWolf115 (Surveillance Buff)

The noise of survivors working on generators is increased by 30/40/50%. Additionally, your Terror Radius intensity is reduced by 40/50/60% when you are within 32m of a generator that is being worked on.


@M2Fream (Unrelenting Buff) 

Missed attacks have a cooldown decrease of 20/30/40%. Succsessful attacks have a decreased cooldown of 12/15/18%. 

Comments

  • Beast of Prey
    After being in a chase for 35/25/15s your red stain is 50% smaller and you get 10/12/15% increased lunge distance for 40s
    100/70/40s cooldown

    Spies from the Shadows
    You see auras of 30/40/50% of crows in 8/10/12m. Crows in your terror radius have a 60/80/100% chance to be disturbed by injured survivors even if the survivor is crouched. Injured and dying survivirs attract more crows to land near them.

    Surveillance
    Kicking a generator will cause its aura to be white to you for 16/20/24s. During this time, it regresses at 130/140/150% normal speed. If the generator is interacted with before the time is up, the killer is notified and gains a 10% speed boost for 5/7/9s. Cooldown of 20s
    (Survivors will be able to tell when a generator is under the surveillance affect by red sparks coming from it)

    Unrelenting
    Missed attacks have a cooldown decrease of 20/30/40%. Succsessful attacks have a decreased cooldown of 12/15/18%. 

    Monstrous Shrine
    Hooks in the basement give 1/2/3 less chances to free self from hook. Time in the first and second phase are both decreased by 5/8/10%
  • M2Fream said:
    Beast of Prey
    After being in a chase for 35/25/15s your red stain is 50% smaller and you get 10/12/15% increased lunge distance for 40s
    100/70/40s cooldown

    Spies from the Shadows
    You see auras of 30/40/50% of crows in 8/10/12m. Crows in your terror radius have a 60/80/100% chance to be disturbed by injured survivors even if the survivor is crouched. Injured and dying survivirs attract more crows to land near them.

    Surveillance
    Kicking a generator will cause its aura to be white to you for 16/20/24s. During this time, it regresses at 130/140/150% normal speed. If the generator is interacted with before the time is up, the killer is notified and gains a 10% speed boost for 5/7/9s. Cooldown of 20s
    (Survivors will be able to tell when a generator is under the surveillance affect by red sparks coming from it)

    Unrelenting
    Missed attacks have a cooldown decrease of 20/30/40%. Succsessful attacks have a decreased cooldown of 12/15/18%. 

    Monstrous Shrine
    Hooks in the basement give 1/2/3 less chances to free self from hook. Time in the first and second phase are both decreased by 5/8/10%
    Ooo, very creative and we'll thought out! :)
  • @M2Fream said:
    Beast of Prey
    After being in a chase for 35/25/15s your red stain is 50% smaller and you get 10/12/15% increased lunge distance for 40s
    100/70/40s cooldown

    Spies from the Shadows
    You see auras of 30/40/50% of crows in 8/10/12m. Crows in your terror radius have a 60/80/100% chance to be disturbed by injured survivors even if the survivor is crouched. Injured and dying survivirs attract more crows to land near them.

    Surveillance
    Kicking a generator will cause its aura to be white to you for 16/20/24s. During this time, it regresses at 130/140/150% normal speed. If the generator is interacted with before the time is up, the killer is notified and gains a 10% speed boost for 5/7/9s. Cooldown of 20s
    (Survivors will be able to tell when a generator is under the surveillance affect by red sparks coming from it)

    Unrelenting
    Missed attacks have a cooldown decrease of 20/30/40%. Succsessful attacks have a decreased cooldown of 12/15/18%. 

    Monstrous Shrine
    Hooks in the basement give 1/2/3 less chances to free self from hook. Time in the first and second phase are both decreased by 5/8/10%

    I don't like the spies from the shadow changes tbh.

    There are enough tunnelers in the game and tunneling is already powerful. No need to make it more powerful.

  • Delfador said:

    @M2Fream said:
    Beast of Prey
    After being in a chase for 35/25/15s your red stain is 50% smaller and you get 10/12/15% increased lunge distance for 40s
    100/70/40s cooldown

    Spies from the Shadows
    You see auras of 30/40/50% of crows in 8/10/12m. Crows in your terror radius have a 60/80/100% chance to be disturbed by injured survivors even if the survivor is crouched. Injured and dying survivirs attract more crows to land near them.

    Surveillance
    Kicking a generator will cause its aura to be white to you for 16/20/24s. During this time, it regresses at 130/140/150% normal speed. If the generator is interacted with before the time is up, the killer is notified and gains a 10% speed boost for 5/7/9s. Cooldown of 20s
    (Survivors will be able to tell when a generator is under the surveillance affect by red sparks coming from it)

    Unrelenting
    Missed attacks have a cooldown decrease of 20/30/40%. Succsessful attacks have a decreased cooldown of 12/15/18%. 

    Monstrous Shrine
    Hooks in the basement give 1/2/3 less chances to free self from hook. Time in the first and second phase are both decreased by 5/8/10%

    I don't like the spies from the shadow changes tbh.

    There are enough tunnelers in the game and tunneling is already powerful. No need to make it more powerful.

    I know and he tried to make it better! I respect his attempt and his creativity even though that one was kinda off! :)
  • I think an interesting change to Spies would be reduced time for stillness crows to show up on a survivor, which means a survivor cannot stick around one area for too long.

  • CoolAKn said:

    I think an interesting change to Spies would be reduced time for stillness crows to show up on a survivor, which means a survivor cannot stick around one area for too long.

    That would be cool! Can you like, rework the perk for me so I can see what it would look like if the developers added in DBD? :)
  • @Nickenzie

    The Crows found in the world can communicate directly with you. 50/50/75 % of the time, cawing Crows give you a visual clue when you are within a 16/24/36 metres.
    Stillness crows will appear 50% sooner and take 50% longer to lose.

    Gaining Stilness Crows
    Crow 1 - 60 seconds -> 30 seconds
    Crow 2 - 75 seconds -> 37 seconds
    Crow 3 - 90 seconds -> 45 seconds

    Losing Stilness Crows
    Crow 3 - Immediately with interaction or 5 seconds when leaving area -> 10 seconds when leaving area
    Crow 2 - 15 seconds -> 30 seconds
    Crow 1 - 30 seconds -> 60 seconds

  • Here’s my idea for Beast of Prey;

    Your prey never escapes.
    Bloodlust will be applied and tier up every 15/12.5/10 seconds of a chase, with an increased speed boost per tier;
    -Tier 1; +0.4m/s
    -Tier 2; +0.8m/s
    -Tier 3; +1.6m/s
    Bloodlust persists for 2/4/6 seconds after a chase ends.
    Upon hitting a Survivor, Bloodlust will return to Tier 1.

    I had a second idea that involved Survivors becoming Exposed after an elongated chase, but deleted it just to post this one.

    Editing to add; I’m on my phone in a car at the moment so I won’t leave feedback on your other perk ideas yet, but when I arrive home and get my PC out I’ll project my other ideas for the other perks you mentioned.
  • Unrelenting
    Missed attacks have a cooldown decrease of 50/60/75%

    Surveilance
    Kicking a generator will cause its aura to be shown white to you for 30 seconds. If a survivor starts to repair a affected generator, their aura will be revealed to you for 5/10/15 seconds. This can be applied to a maximum of 1/2/3 generators

    Beast of Prey
    When in a chase, press the active ability button to activate this perk. When activated, your red stain will be gone for 15/20/30 seconds. This Perk has a cooldown of 90 seconds.

    Monstrous Shrine
    When Hooked, the entitys progressipn will be increased by 7/8/9%, your chance of unhooking yourself is reduced by 10/15/20% and you get a 10/12/15% higher penality for each failed self unhook attempt.

    Spies from the Shadows
    The Survivors presence seems to attrackt the creatures of the forest. Crows will only spawn in a 48/32/24 meter radius around a survivor and disappear, when the survivor leaves this area. The crows have a -/25/50%% chance to be looking in the survivors direction and have a 50/75/100% chance to create a loud noise when disturbed.

  • Spies From The Shadows:
    A secret bond with the Entity links you to nature! Unlocks potential in one aura reading ability. Crow's within 32/40/48 meters will be revealed to you. Additionally, 50/50/75% of the time, crows will be facing at the survivor's direction.

    I'm gonna bump my own thread up because these perks need some love! :)
  • Best of prey now removes the heartbeat and red stain for 8/10/12 seconds after pressing the active ability button.

  • Monstrous Shrine should also increase score from sacrifice score event when survivors are hung in basement, by 100%

  • Monstrous Shrine
    When hooking a victim in the basement, the following effects are applied;
    3/6/9 % faster entity progression
    *Get rid of increased escape penalty
    Hooked victims are inflicted with broken for 15/30/45 seconds and additionally suffer from considerably decreased action speed for 20/40/60 seconds.

    (Perhaps this should translate to 25% reduced action speed?)

  • Fir everyone buffing beast of prey with hudeing the red stain: unless survivors and killers switch 1st and 3rd person view, it will never be good because survivors can see behind them
  • M2Fream said:
    Fir everyone buffing beast of prey with hudeing the red stain: unless survivors and killers switch 1st and 3rd person view, it will never be good because survivors can see behind them
    You're supposed to use line of sight blockers like jungle gyms..
  • @Visionmaker said:
    You're supposed to use line of sight blockers like jungle gyms..

    You don't control when it activates nor when you reach those blockers. In other words, Beast of Prey is worthless right now.

  • Orion said:

    @Visionmaker said:
    You're supposed to use line of sight blockers like jungle gyms..

    You don't control when it activates nor when you reach those blockers. In other words, Beast of Prey is worthless right now.

    Which is why people are suggesting buffs to have it activate-able. Please read the comment I'm replying to.
  • @Visionmaker said:
    Which is why people are suggesting buffs to have it activate-able. Please read the comment I'm replying to.

    Two people suggested it, and the comment you replied to didn't mention those two people. I can't read your mind, you know.

  • Orion said:

    @Visionmaker said:
    Which is why people are suggesting buffs to have it activate-able. Please read the comment I'm replying to.

    Two people suggested it, and the comment you replied to didn't mention those two people. I can't read your mind, you know.

    The parent comment addresses the people who are suggesting BoP buffs in their first sentence, though.
  • @Visionmaker said:
    The parent comment addresses the people who are suggesting BoP buffs in their first sentence, though.

    Yeah, but like I said, only two people (that I saw) actually proposed an activate-able BoP. I can't know if you have those suggestions in mind when you comment unless you say so.

  • Orion said:

    @Visionmaker said:
    The parent comment addresses the people who are suggesting BoP buffs in their first sentence, though.

    Yeah, but like I said, only two people (that I saw) actually proposed an activate-able BoP. I can't know if you have those suggestions in mind when you comment unless you say so.

    The parent comment specifically addresses the people who suggest BoP hides the red stain.. Those suggestions were the ones that proposed it be activate-able. My comment doesn't make much sense if it did not have them as context. Regardless, this is far too much talking over a minor misunderstanding.
    On topic: I'd suggest that Surveillance regresses a generator 20% faster, and the last three gens kicked will have their progress tracked similar to the Wraith add-on.
  • Orion said:

    @Visionmaker said:
    The parent comment addresses the people who are suggesting BoP buffs in their first sentence, though.

    Yeah, but like I said, only two people (that I saw) actually proposed an activate-able BoP. I can't know if you have those suggestions in mind when you comment unless you say so.

    I really hope BoP gets buffed! :)