Complete LF Rework (Low Tier => High Tier)
Hello, Leather Face is probably the second most weakest killer in Dead by Daylight! However before I start, I wanna tag my friends so they can play a role in this thread.
@IronWolf115 @fcc2014 You can way in your feedback about this rework!
@Lowbei You're gonna be the salt management mod in this thread for the fog travelers who are being uncivilized, get your shovel!
Let's get started!
Bubba's Chainsaw:
-Charging the chainsaw will take 3 seconds to charge to 100% and Leather Face will remain at 115% ~4.60m/s!
Reasoning: Leather Face was really sluggish when he decided to use his chainsaw, this should help him stay on par with Billy and help him become the true close punisher that he is meant to be.
-Charging Bubba's Chainsaw for more than 3 seconds will slowly reduce Leather Face's movement speed to 100% ~4.00m/s over a 3 second period!
Reasoning: This punishes the Leather Face player for continuing to charge Bubba's Chainsaw for extended periods of time and gives a incentive to not infinity charge Bubba's Chainsaw!
-Chainsaw Sprint will last for 8 seconds and Leather Face is unstoppable! Unstoppable means that Leather Face will have a permanent Spirit Fury whenever he runs into a pallet but every pallet destroyed will decrease his Chainsaw Sprint by 2 seconds.
Reasoning: Pallets was Leather Face's weakness and stopped him from gaining any value from becoming a true close range punisher. Now he will become a true close range punisher without feeling overwhelming for the survivor's side!
New Ability: Overdrive
-Takes 180 seconds to charge and successful Chainsaw hits will instantly fill 60 seconds of the charge meter.
-When fully charged, upon hitting the "Overdrive" key during your Chainsaw Sprint, Leather Face will gain a additional 4 more seconds during his Chainsaw Sprint and destroying pallets will not decrease his Chainsaw Sprint for the entire duration of his Chainsaw Sprint.
Reasoning: Leather Face needed a secondary opinion whenever he is in a chase besides mallet or chainsaw. This adds more interesting gameplay for the Leather Face user while staying balanced since it takes 3 minutes to fully charge assuming you never successfully attacked a survivor with Bubba's Chainsaw.
-Leather Face's terror radius is increased to 40 meters and add-ons are nerfed to compensate for his very strong kit.
-Some of Leather Face's add-ons will be reworked for his secondary power.
Reasoning: Leather Face is not reliant on add-ons because his main kit just got a overhaul so to keep him from becoming almost nurse like, his terror radius and add-ons will be nerfed to help survivors have more counter play. Additionally the increased terror radius helps survivors hide easier since now if you're found out in the open without a window nearby, you're like gonna get downed.
That's all and any uncivilized behavior will hear it from @Lowbei! Thanks!
@IronWolf115 @fcc2014 You can way in your feedback about this rework!
@Lowbei You're gonna be the salt management mod in this thread for the fog travelers who are being uncivilized, get your shovel!
Let's get started!
Bubba's Chainsaw:
-Charging the chainsaw will take 3 seconds to charge to 100% and Leather Face will remain at 115% ~4.60m/s!
Reasoning: Leather Face was really sluggish when he decided to use his chainsaw, this should help him stay on par with Billy and help him become the true close punisher that he is meant to be.
-Charging Bubba's Chainsaw for more than 3 seconds will slowly reduce Leather Face's movement speed to 100% ~4.00m/s over a 3 second period!
Reasoning: This punishes the Leather Face player for continuing to charge Bubba's Chainsaw for extended periods of time and gives a incentive to not infinity charge Bubba's Chainsaw!
-Chainsaw Sprint will last for 8 seconds and Leather Face is unstoppable! Unstoppable means that Leather Face will have a permanent Spirit Fury whenever he runs into a pallet but every pallet destroyed will decrease his Chainsaw Sprint by 2 seconds.
Reasoning: Pallets was Leather Face's weakness and stopped him from gaining any value from becoming a true close range punisher. Now he will become a true close range punisher without feeling overwhelming for the survivor's side!
New Ability: Overdrive
-Takes 180 seconds to charge and successful Chainsaw hits will instantly fill 60 seconds of the charge meter.
-When fully charged, upon hitting the "Overdrive" key during your Chainsaw Sprint, Leather Face will gain a additional 4 more seconds during his Chainsaw Sprint and destroying pallets will not decrease his Chainsaw Sprint for the entire duration of his Chainsaw Sprint.
Reasoning: Leather Face needed a secondary opinion whenever he is in a chase besides mallet or chainsaw. This adds more interesting gameplay for the Leather Face user while staying balanced since it takes 3 minutes to fully charge assuming you never successfully attacked a survivor with Bubba's Chainsaw.
-Leather Face's terror radius is increased to 40 meters and add-ons are nerfed to compensate for his very strong kit.
-Some of Leather Face's add-ons will be reworked for his secondary power.
Reasoning: Leather Face is not reliant on add-ons because his main kit just got a overhaul so to keep him from becoming almost nurse like, his terror radius and add-ons will be nerfed to help survivors have more counter play. Additionally the increased terror radius helps survivors hide easier since now if you're found out in the open without a window nearby, you're like gonna get downed.
That's all and any uncivilized behavior will hear it from @Lowbei! Thanks!
Comments
i personally think that any killer should be able to mori the final survivor on the map, and that survivors should get a survival event of last man standing if they are the last one alive (3 dead) since its hard for survivors to max that tree
Yeah, this is good. It has a lot of the changes I wanted if he was just simply buffed rather than reworked.
I really think we are all on to something here, the more ideas we put up the better, maybe we need to mix some of our ideas together even!
This would also synergize well with Terror Radius perks. You could definitely have some fun with Coulrophobia and Distressing on Leatherface!
Gonna redo my comment then xD
@nickenzie How could you!? Why do you care about bubba, you abandoned amanda!
I like everything but Overdrive and i agree with @Lowbei a base mechanic should be any killer can mori the last survivor no offering or perk needed. I also on a side note think bloodwarden should be a base mechanic. Any survivor hooked after the gates are powered locks them until the survivor is unhooked. If they died on the hook 40s. Creates a more exciting end game and buys the killer more time.
We have him now! #Embracethechange
Leatherface needs a complete rework since devs are gonna punish camping now and guess what leatherface has been designed for
I'd just like to see him not slow down at all while charging.
Then he'd start with 115% while using the chainsaw attack and gradually gains more movement speed during the attack, ending at 125% movement speed.
To make the Chili Add-ons not useless...
The Chili Add-on adds 10%, making him end at 135%.
The Award-winning Chili Add-on adds 20% more, making him end at 145%.
These Add-ons would also stack, making a total of 155% possible.
The cooldown would last as long as it does now, but would be at 50% movement speed.
Adjust cooldown Add-ons accordingly if necessary.
And since the devs want to make Ultra Rare Add-ons for everyone who doesn't have 2 of them, i just got an idea...
[INSERT NAME]
ULTRA RARE BUBBA'S CHAINSAW ADD-ON
Sounds promising, but I'm not sure, if the numbers are a little bit overastimatet. 3 seconds are quite a long time within a chase that allows you to hold the chainsaw with the same speed. And those additional 3 seconds the slowdown towards 4 m/s would still let you catch up on a survivor with an average speed of 4.3 m/s, while you are still holding a very strong instadown attack. That time period is enough to reposition yourself after they jumped through a window or threw a pallet in a way trying to counter your ability.
Also I would prefer the chainsaw sprint having a higher average speed than beeing longer for those case you have to stand in place and wait out the sprint before you can pick and hook up your victim.
I know that increasing his terror radius to 40 is meant to give survivors a fairer warning, but by my experience a terror radius over 32m never made a huge difference in helping the survivors. It most likely even confuses them or make it hard to deal with judging the distance towards the killer. Especially on smaller maps.
I also agree that the LF shouldn't be stunnable during the sprint. But I'm not sure if it would be beneficial if it won't stop his chainsaw sprint. I mean yeah it sounds fine on paper, but it might be that that short slowdown of destroying a pallet won't help you to catch up with the survivor anyway and you would prefer to spend the rest of the time chasing and probably charging another chainsaw attack.
Delete him from the game. That's the only LF rework I'd like to see. Him and Doc are usually the most toxic killers.
Someone wants to start #########