Perfect Hatch Rework
DISCLAIMER: These numbers are just rough values and can be changed if they are too OP or too underpowered for one side. If you think something should be higher or lower, please tell me! 
I know, I know, another hatch rework but please, I think that I'm getting very close to making it balanced for both sides so hear me out!
LAST SURVIVOR:
When you are the last survivor, you'll instantly receive a 100% repair speed increase and great success zones are increased by 100%. This will effectively reduces generator repair times down to 40 seconds and pair that with greats, your looking at a rough 25 second repair time if you hit your greats!
MAP EFFECTS:
The map will begin to darken when the 2nd to last survivor gets eliminated from the trial. Both the killer and survivor will only be able to see 24m away before their vision is blocked by darkness, auras revealed in the darkness will not be revealed to you. This applies to both the killer and the survivor. Additionally, it will begin to rain blood if you're outside and if you're inside, blood will leak from the ceiling and form puddles in the floor. The rain will hide the survivors grunts of pain if they are injured and can hide killer's audio such as the Spirit's haunting.
HATCH:
The survivor needs to repair a equivalent of 2 generators to open the exit gates or can escape through the hatch if the killer hasn't already closed it. If the survivor ends up completing all of the generators, the exit gates will automatically open.
DEATH TIMER:
The survivor will have a 5 minute timer that automatically decreases over time. However when a survivor repairs a equivalent of 1 generator, the survivor's timer will be refilled back to 5 minutes. Only the survivor can see the timer in the HUD and the killer has no information about the timer.
HUD FOR SURVIVOR:
Underneath the generator icon will be a % number. This tells you how much % you repaired on a generator! Remember, reaching 100% will refill your timer and the % will reset back to 0%.
Please tell me your opinion! Please be civil and have your reasoning if you disagree!
I know, I know, another hatch rework but please, I think that I'm getting very close to making it balanced for both sides so hear me out!
LAST SURVIVOR:
When you are the last survivor, you'll instantly receive a 100% repair speed increase and great success zones are increased by 100%. This will effectively reduces generator repair times down to 40 seconds and pair that with greats, your looking at a rough 25 second repair time if you hit your greats!
MAP EFFECTS:
The map will begin to darken when the 2nd to last survivor gets eliminated from the trial. Both the killer and survivor will only be able to see 24m away before their vision is blocked by darkness, auras revealed in the darkness will not be revealed to you. This applies to both the killer and the survivor. Additionally, it will begin to rain blood if you're outside and if you're inside, blood will leak from the ceiling and form puddles in the floor. The rain will hide the survivors grunts of pain if they are injured and can hide killer's audio such as the Spirit's haunting.
HATCH:
The survivor needs to repair a equivalent of 2 generators to open the exit gates or can escape through the hatch if the killer hasn't already closed it. If the survivor ends up completing all of the generators, the exit gates will automatically open.
DEATH TIMER:
The survivor will have a 5 minute timer that automatically decreases over time. However when a survivor repairs a equivalent of 1 generator, the survivor's timer will be refilled back to 5 minutes. Only the survivor can see the timer in the HUD and the killer has no information about the timer.
HUD FOR SURVIVOR:
Underneath the generator icon will be a % number. This tells you how much % you repaired on a generator! Remember, reaching 100% will refill your timer and the % will reset back to 0%.
Please tell me your opinion! Please be civil and have your reasoning if you disagree!
Comments
Would this only apply during usual hatch times (i.e. after 2 gens), or if the gates are already open?
Frankly, I like it better than the ideas that were pitched during the dev stream. This is a scenario where the survivor has a chance to make it out. Plus, it'd make Left Behind / Sole Survivor not as bad which is a major plus for me.