Canker Plants = Ruin (+Ruin Nerf Compensation)
Have anyone experienced longer games as a killer? I'm just so happy that we can chill out and believe it or not, I don't use Ruin anymore at high ranks, the game has a built-in Ruin already! Hopefully the developers can gain some stats about how much the Cranker Plants extended the game after the Halloween update. Maybe if they like what they see, maybe they will add a secondary objective for the survivor side and maybe nerf Ruin so killers can't slow the game down to a point where games can last about 30 minutes when the new survivor objectives come out.
Just a idea on how I would slightly nerf Ruin.
Hex (Ruin):
You have a Hex that causes fatigue in one's ability to escape. All survivors suffer a 15/20/25% decrease in repair speed with great success zones being removed from the repair action. Once cleansed, all generators that have progression to them will instantly lose 5/10/15% of its total progression.
Basically, Ruin (Tier 3) will add 20 seconds to every generator and can possibly add more time when it's cleansed.
TL;DR
Canker Plants may give us a hint that the developers are adding a secondary objective to the survivor's side. If they add a secondary objective to slow down the game then Ruin would need to be nerfed to keep games from lasting forever.
Just a idea on how I would slightly nerf Ruin.
Hex (Ruin):
You have a Hex that causes fatigue in one's ability to escape. All survivors suffer a 15/20/25% decrease in repair speed with great success zones being removed from the repair action. Once cleansed, all generators that have progression to them will instantly lose 5/10/15% of its total progression.
Basically, Ruin (Tier 3) will add 20 seconds to every generator and can possibly add more time when it's cleansed.
TL;DR
Canker Plants may give us a hint that the developers are adding a secondary objective to the survivor's side. If they add a secondary objective to slow down the game then Ruin would need to be nerfed to keep games from lasting forever.
Comments
How about… NO(?)!
Because the game is still to fast even WITH Ruin.
And survivor could always decide to ignore secondary objectives, like they did it with totems.
About the secondary objectives, they can make it where survivors can't ignore them like they can with totems. Maybe generator parts?
I feel like there should be a required secondary objective to do. If there was something similar to the plants added, survivors would just ignore them like totems.
If the devs were to add a secondary objective, it would need to be something the survivors HAVE to do before they even touch generators. Perhaps fueling the generators with randomly spawned gas cans or something. If/when the devs add an objective the survivors HAVE to do before they can touch gens, Ruin could possibly be nerfed depending on how the games go. We'll see
That's just because the survivor are greedy AF!
If they would actually TRY to escape, nothing would have changed, but most survivor are ahole atm and just harvest plants and let themself get killed.
Nothing like real games.
I don't think the event is a good alternative to Ruin. It's an optional secondary objective, and the point of progressing the match for survivors is to... survive. The only other ways to get survival points are: healing yourself (300/full self heal), escaping the killer's grasp (600?), and surviving (5k).
I've been advocating for Ruin to be a baseline mechanic, and that it affects SOLO generators to encourage survivors literally working together to repair generators together. This would make a perk like Overcharge stronger, and also free up a perk slot. I'm sure a lot more tuning would need to follow, but think of the flexibility in perks from that point on.
I know you don't want to severely nerf Ruin, I understand and agree with you. :chuffed:
25% speed penalty means a 33% increase in time, so about 27 seconds.
You can't fix stupid.
You can't nerf a perk depending on how stupid the people play during this event.
until every survivor gets their 30
They should have made a loss of some of your nectar if you die. Right now the people just farm plants and do not care about escaping at all.