Thoughts on Kindred (Tier 2) being baseline?
So, the developers don't wanna add voice comms to both solo Q survivors and SWF. We will need a way to bring both parties up to strength so the developers can nerf them both at the same time instead of making one side more stronger than another when they throw a general nerf to survivors.
Now, how to rework Kindred? Hopefully you guys will like this idea since it fits with the lore of the perk.
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%.
Camping:
This makes a lot of survivors so infuriated since you're basically a sacrificed survivor when you get the [Insert Spongbob camp song here] treatment. So how can we make both sides happy without no complaints? Simple solution is making Kindred tier 2 baseline for all survivors. This gives the killer his sacrifice and gives the survivors their opportunity to properly rush generators if the killer is camping.Now, how to rework Kindred? Hopefully you guys will like this idea since it fits with the lore of the perk.
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%.
Comments
I never liked auras in horror games tbh, it removes all the horror aspect (at least imo)
But if we can get closer to SWF balance (assuming killers get buffed ofc), then im all in
The killer buff during chase is just random and doesn't have any logical reasoning behind it. It also just wouldn't be a good idea, we already had that issue back with the "machine gun" build issue if you were around then.
Also, I'm down for Kindred 2 being at base to bring solo up to swf par however your changes to Kindred would defeat the purpose of a lot of other perks like Bond and Empathy. If you kept Kindred the same or changed it you would have to give some massive as hell buffs to killer and add some other HEAVY things to slow down the game. I don't think you realize just how much of a massive loss of time that would do to the killers...who are already way, way behind on time in the current game WITHOUT adding that.
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%.
Jesus, you actually want that hindrance on the killer ALSO? Read what i already wrote on my last post, these are just insane buffs on the survivor side that would absolutely destroy the what little balance there is.
My point is that even WITHOUT that 15% effect, this change would MASSIVELY put the game out of balance when it's ALREADY in a massively out of balance state. If you want to push these changes, you need to offer some very extreme killer buffs to compensate alongside them.
If SWF and solo Q survivors were at the same strength then the developers can nerf both SWF and solo Q survivors simultaneously. Usually when a nerf hits a survivor, it usually 9/10 only effects solo Q survivors while SWF remains untouched. If the developers can make SWF = Solo Q survivors then the developers can buff killers more killers drastically without leaving solo Q survivors in the dust. Does this help with the clarification? If you need further explanation then I would happily be glad to aid you more!
Nah, i wouldn't run that new Kindred.
Sounds totally reasonable to me. They would absolutely have to implement those changes at the same time though.
Honestly, the "The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%." is totally unneeded for the kindred change though. The other effect is already extremely strong for what it's doing.
Idk, Kindred is pretty godamn strong as it is now.
It's just that no one likes it cause you have to suck to profit from it.
New version @DarkWo1f997
Yeah, bullshit. The game is already at a killer favored death ratio with SWF factored in, yet killers are continuously getting buffed with little regard for differentiating solo and SWF players.
Every killer buff is mostly a nerf to solo survivors. With killer queues already staggering due to the lack of current survivor players, we need changes to improve solo survivor experience.
And I say this as someone who can barely stand to play killer because of the 5-10 minute queues that only fill up once a 4-man SWF rolls around.
Just complete nonsense. If you're having trouble as a solo survivor it's you. Rank 20 isn't an accurate balance representation.
Having trouble and not wanting to play are two separate things.
I don't play handicapped. You should talk to the non-existent solo survivors in your queues for their "Rank 20" opinions.
Yeah I'm sure you could get past rank 20 if you wanted to...right lol.
My over 2,100 hours and rank 1's from well over 2 years ago would disagree with you.
Since I'm not a child, I'm not going to turn this into a rank/gametime dick measuring contest.
Come back when you have something of value to add.
Because you totally added some value right? lol
Come back after you've actually played the game some as well, then we'll talk.
How will the Survivors know if the Killer is camping if it's Kindred II, not Kindred III?
They won't know off the bat, but it should be obvious judging by the auras of a survivor trying to save them.
If the killer is within 16m of the hook the guy's aura should pulse like the hearbeat. Killer's that stay this close to the hook with no survivors around are losing Chaser now anyway, so they are forced to give at least 16m for you to make a move before they run in (in other words they can't just sit right next to the guy with Insidious). This alerts the other survivors the killer is really close to the guy and to be cautious or do gens but doesn't just... give you a perk that is actually quite powerful and make SWF optimization the norm.
I hope the devs do make SWF optimization the norm so that the game can finally be balanced after. If they try to balance around SWF right now, they either hurt the Killer or the solo Survivors.
While I support having Kindred II be a default ability for the survivors, I cannot in good faith support your rework idea. Instead, I propose that the new Kindred be focused on revealing the killer.
My change for Kindred would have survivors not scream while being hooked or groan during the sacrifice, to inform the killer that the survivor has the perk. The actual perk's stats are below:
"Your silence let's your friends focus on listening for the sounds of the killer."
If the killer is within 8/16/24 meters you while you are hooked, their aura is revealed while inside the radius. Once you're unhooked the aura fades over 1/2/3 seconds.
I understand that some numbers will need to be tweaked, but I feel that Kindred still needs to be an anti-camping perk.
In my opinion that wouldn't even be enough. Solo Survivors need all the advantages swf Survivors have built in to their base kit. This would be kindred 3 with a bigger aura radius for killers, Bond (at least when someone is injured so he can run up to that survivor to get healed) and even other smaller advantages like knowing where a totem is if one survivor has found it, so revealing the aura of that totem to all survivors (although that would mean Hex Perks would finally need some kind of rework).
Only then can this game be properly balanced, like survivors getting a gen rush nerf without hurting solo survivors too much, or you know just buffing all killers to the level of Hillbilly. This game needs to be balanced around swf but that's not possible in the game's current state because it would hurt solo survivors too much.