Totems (Yes, The Infamous Hill Totem)
I know that a lot of killer mains are upset with how poor certain totems can be! I'm looking at the person at BHVR that came up with the hill totem with the devils eye! So, here are my solutions on how to make Hex perks less of a risk to run!
1.) Needed: Huntress Lullaby, Third Seal, and Devour Hope won't be lit until they receive their first token. Additionally make more totem spawn rules to prevent survivors from spawning directly beside a hex totem.
2.) Needed: Slightly nerf Thrill of the Hunt but make it a regular perk, not a hex.
3.) Optional: Hex totems will be blocked by the Entity for the first minute in the trial.
4.) Optional: Totems are not visible when standing outside 16 meters from the totem.
5.) Optional: Change maps to be more dynamic (Not flat like auto havens) with better geography to give more places for totems to hide in.
6.) Optional: Add more LoS blockers to totems to prevent them from being seen.
Okay, that's all I have for totems changes! Please tell me what numbers are your favorite and why.
1.) Needed: Huntress Lullaby, Third Seal, and Devour Hope won't be lit until they receive their first token. Additionally make more totem spawn rules to prevent survivors from spawning directly beside a hex totem.
2.) Needed: Slightly nerf Thrill of the Hunt but make it a regular perk, not a hex.
3.) Optional: Hex totems will be blocked by the Entity for the first minute in the trial.
4.) Optional: Totems are not visible when standing outside 16 meters from the totem.
5.) Optional: Change maps to be more dynamic (Not flat like auto havens) with better geography to give more places for totems to hide in.
6.) Optional: Add more LoS blockers to totems to prevent them from being seen.
Okay, that's all I have for totems changes! Please tell me what numbers are your favorite and why.
Comments
The notification system is fine as it is. I'd be fine if they increased the overall cleansing time for all totems.
Allow the killer to place their own Hex totems at any time they please.
The hex will not be active until they're placed.
they are sacrifing time for God like hex placements
No, it's not fine at all and those notifications are totally unneccessary. It completely destroys the immersion and surprise mechanic for what it was intended for. That's why totems get cleansed so early because survivors know in the first 10 seconds of the match what they are cursed with and start searching for the hex totems.
2.) Your ideas can work, I like the idea of it doing more to aid you instead of building the perks tokens up to gain a benefit from the perk. You should make your own thread about your ideas, great job.
3.) Either my idea or what you said, I don't care which one it is but I prefer your idea more since it's more natural and hearing your hex getting destroyed doesn't it's gone, you still have 30 seconds remaining to gain value from the perk.
4.) Agreed, it was just an idea dump where you can see which one of my ideas would benefit totems the most. When you said blend in, are you referring to the Haunted Grounds passive ability? It would be cool if totems were already like that without the perk.
5.) Sounds cool, the developers should do this.
6.) Same as number 5.
All of the hexes are notified at the appropriate time. You are told upon the first skill check the killer has Ruin, and Huntress Lullaby (because HL adds extra penalty for missing skill checks). You are told about Thrill of the Hunt when you start cleansing a totem. You are told about Devour Hope and NOED after someone gets one hit downed. You are told about Third Seal after you get hit. The only reason survivors know they are cursed so early in the game is because they are doing their objective (generators), and there are 2 hexes that directly affect that. If survivors don't know about HL or Ruin, then they are clearly not doing their objective.
or increase the terror radius to cover the entire map that way nobody knows your exact location
And you know what? It still was considered a bad perk and i never saw a survivor complain about it. In fact many thought it was intended.
I dont see a reason not to hide it. Its noticable upon the first failed skillcheck anyway if you pay attention.