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NMCKE

NMCKE

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NMCKE
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  • Bonjour, j'adore Dead by Daylight, et je veux parler de drôle Dead by Daylight des moments! 😊 Volià, il y a moi: https://xboxclips.com/NMCKE/8ccab0da-dc39-45a1-afeb-6a796fee4f7c Pardon pour le Anglais en la vidèo! D:
    0 comments 52 views last activity
  • Title, and if you don't mind, what does a 90° cone look like? :)
    9 comments 661 views last activity
  • Prologue So, I use Mettle of Man a lot and it's a staple perk for me because when you can get it to activate, you feel so gangster about it. 😎 However, the perk does have a huge drawback to get it to proc, and on average, it activates in 15% of my games. The problem I see is the perk isn't based on skill, and it's entirely bugged out at the moment. Sometimes you're like, "Why did that count?"
    1 comments 41 views last activity
  • Prologue I'm going to make this short, all killers have been gen-rushed at some point, and survivors definitely don't like how fun™ generators are currently. There has been many suggestions on how to add a second objective, but I thought about adding a second part to the game rather than increasing what we have already! :) Fuse Boxes & Fuses Fuse Boxes Appearance Fuse Boxes
    6 comments 91 views last activity
  • Prologue The title says it all, I'm doing three $20 giveaways to anyone who willing to share their best funny/epic moments in the game! 😉 What's a Wholesome Moment ? Anything you think is awesome, and is worth sharing to the community (just make sure you don't break any of the forum rules). The clip doesn't have to be you being nice, it could
    Mod
    82 comments 2,551 views last activity
  • Killer Ranking Removed Emblems Killer rank is now dependent on how many sacrifices, and non-offering related mori they get within the Trial. Rank: 20-15 0 Sacrifices: Safety 1 Sacrifice: +1 2 Sacrifices & More: +2 Rank: 14-5 0 Sacrifices: -1 1 Sacrifice: Safety 2 Sacrifices: +1 3 Sacrifices & More: +2 Rank: 4-1 0 Sacrifices: -2 1 Sacrifice: -1 2
    5 comments 51 views last activity
  • Perk Ideas: I Real Show (Survivor) - You like to show off your skills in the most dire if situations. Killers you pallet stun will recover 20% slower from that stun, and your scratch marks will be hidden until the killer recovers from the pallet stun. Has a cool-down of 60/50/40 seconds. Explanation: Basically, survivors who are good at looping the killer will get rewarded for timing
    4 comments 61 views last activity
  • Mettle Of Man - Evil always finds its way to you. After taking 2 protection hits whilst the killer is carrying a survivor, this perk is activated for the remainder of the Trial. If you're injured, any survivor who takes damage from the killer within an 8 meter range to you will instead put you into the dying state after 10/15/20 seconds; otherwise, you will lose a health state. This effect cannot
    2 comments 22 views last activity
  • I know survivors run at 100% (4.0 M/S), but I have no clue what their walking speed is... :(
    1 comments 361 views last activity
  • Basic Stats: Terror Radius: 32 meters Movement Speed: 4.6m/s Height: Average Power - Ethereal Dimension Press the power interaction button to send all survivors to the Ethereal Dimension . Survivors in the Ethereal Dimension will have a 2 minute personal timer to find 1 of the 5 mirrors scattered around the map to escape the Ethereal Dimension . Once a survivor uses a mirror, th
    14 comments 221 views last activity
  • Curious since I think this would be OP if it got into the hands of a SWF. :)
    6 comments 81 views last activity
  • Prologue It's getting real tiring to power through generators with Ruin, and I understand that killers need a that time to get sacrifices... but man, it feels so terrible to stay in one place for the majority of the game, ya know? I, and as well as the community, want the monotonous time we spend repairing generators be dispersed into other small,
    25 comments 471 views last activity
  • TL;DR Although I added a TL;DR for this thread, I highly encourage you to read the entire thread to get a further understanding of my suggestion! :) Prologue So, Rituals, many players have mixed feelings about them, and some even think they are a waste of time. However, I have an idea to make them more appeasing to everyone, while making the challenges generic! :) Ritual Rewards There
    12 comments 341 views last activity
  • Prologue We all been there, seen both situations where RNG can help both sides, and got really frustrated. Through most will say RNG is what makes Amanda a special killer, I think it does as well, but it's obviously not perfected and it can benefit either side too much. Therefore, I'm changing how her RBT works to make her more consistent. :) Reverse Bear Trap They have two phases: Salvatio
    1 comments 31 views last activity
  • Title ⬆️, because I heard luck was changed to affect chests while others say it wasn't changed to affect chests.
    7 comments 2,102 views last activity
  • Should my KYF group use 5 Murky Reagents, or is there a hard cap to how thicc the fog can get?
    7 comments 1,931 views last activity
  • Update: What's New? Added a legend which explains what going on in the picture. Added clarification format to Distrubed Ward. Organized the first half of the thread. Fixed the formatting. Picture Legend When this is above the picture, it means: 🧱1 = Pretend the other player is an object in this picture. If the picture is from the killer point of view, then the survivor is an object (
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    35 comments 1,173 views last activity
  • Prologue So, whenever as a survivor you see a secret offering, 99 out of 100 times, it's a bloody mori. It's unfun for the survivor, and it also doesn't award the most points in the world for the killer. Therefore, I decided to add something to this already existing mechanic without nerfing its power! Causal Mode No, this isn't a new queue, but something that activates when a game changin
    23 comments 661 views last activity
  • Prologue Just got a game with a survivor DCing to give the hatch to another survivor, and it felt really awful because I was going to let the her live. :( Can we have the EGC sacrifice animation happen to survivors who DC? This would be really cool, and it gives the killer enough time to reach the hatch since the animation prolongs their sacrifice. Epilogue I know this might sound reall
    37 comments 1,031 views last activity
  • Prologue Leather Face is referred as the MOST weakest killer in the game since he is just a knock off version of Billy. While he can be a threat sometimes, this relies on rare situations to occur, and those rare situations such as camping aren't healthy for the game. Therefore, I made a Rework for our loving, face wearing friend, so he can have big dreams of becoming a true killer!
    7 comments 151 views last activity
  • Dusting Off Perks This thread series is about taking a perk from both roles, and making them more viable in more situations. Dusting Off Perks: I Overcharge You are fuelled by your hate for progress. Overcharge a generator after performing the Damage Generator action. The next survivor interacting with an Overcharged generator will face a skill check with the following effects: Good Skil
    22 comments 281 views last activity
  • Prologue So, I made a thread a while ago that many players didn't like at all, and with the feedback I got from that thread, I made a different idea to reward killers for leaving the hook. Keep in mind that values are subject to change later to fit the balance of the game! :) Power Hanging survivors gives you a sense of dominance, which fuels your ability to sacrifice survivors. Power
    40 comments 1,772 views last activity
  • Prologue I was thinking about how survivors can recycle their items if they escape with them, so I want the killer to have this option as well since some killers are add-on reliant. Requirements The killer has 2 add-on slots, but the one on the left will be the one that gets recycled. To help newer players understand know which add-on slot is the recyclable one, it will have a red border an
    12 comments 171 views last activity
  • Prologue As we all know, the generators can flash before our eyes, which is reflected by our Gatekeeper emblem. While applying generator pressure can go a long way, it usually isn't enough to get yourself a decent Gatekeeper emblem. Therefore, I think this Gatekeeper change not only will be beneficial now, but even after secondary objectives come to the game. Gatekeeper This emblem is now b
    19 comments 401 views last activity
  • Prologue So, I'll start off by saying some background information: It took me 50 hours to learn Nurse, and as of today, I still play her with around roughly 250 hours. I main Nurse on console, and I'm known by many players as a crazy, albeit nice, Nurse main. When I heard about Nurse getting an add-on update, I was happy and worried because I'm not sure if her add-ons are going to be
    23 comments 401 views last activity
  • Straight To The Point You know when you get exposed by Ghostface, you can see your remaining time by looking at your health state? Well, since the developers want to close the gap between SWF, and solo queue survivors, why not make every exposed status effect appear on everyone's health states? For example, if someone got unhooked, and the rescuer got an exposed status effect on their health
    20 comments 941 views last activity
  • Have anyone tried this build yet? It's literally so crazy when you can eliminate the very few counters against a Nurse, namely, Line of Sight Blockers. Currently, I'm using the following: -BBQ & Chili -Hex: Ruin -I'm All Ears -Bitter Murmur It's pretty OP in my opinion!
    17 comments 911 views last activity
  • Nope, not talking about Freddy, I literally had a dream about the game! Story Time So, it started off with the killer camping the Exit Gates, but of course, I was injured, so I couldn't tank a hit. Therefore, I started looking for the hatch, but in my dream, I had no UI to see that the killer already closed it. I wasted so much time looking for it, just to see it was closed! This is were
    8 comments 91 views last activity
  • Disclaimer : These Patch Notes aren't official. Killers Trapper Traps Spawn In Lockers Each Locker Contains 1 Trap Lockers With Traps Inside Will Be Revealed To The Trapper Within A 32 Meter Range Traps No Longer Spawn On The Ground Traps Stay Sabotaged For Double The Amount Of Time, But They Take Triple The Amount Of Time To Sabotage Sabotaged Traps Respawn In A Locker That Doe
    4 comments 81 views last activity
  • Prologue As many people know, camping can be quite frustrating for the survivors since they are on timeout for 2 minutes, helplessly . While killers are sometimes forced to camp under specific situations, other times they do it when it's unnecessary. However, there is a counter, that being gen-blitzkrieg, and that's what I've tested out in my experiment. Will survivors be able to counter
    63 comments 742 views last activity
  • Prologue Hello, I been wanting to do this for a while, so here I am with my perk ideas to spice the game up! I'm going to make 6 perks in every part, this includes 3 survivor perks and 3 killer perks. If possible, I'll try to add in Obsession perks and Hex perks to add some variety! Hopefully, y'all will enjoy my perk ideas, and keep in mind that values are subject to change! 😁 Killer Pe
    11 comments 62 views last activity
  • Prologue As well all know, every killer is unique in power. This means there are strong killers, mediocre killers, and weak killers. With that in mind, here's a YouTube video I agree with because he makes some great points about what makes a killer a killer. https://youtu.be/QR-9wf2q91Y Wise Words From @LordGlint : Tier lists are COMPLETELY about personal opinion
    17 comments 521 views last activity
  • Prologue Since a lot of forum users want to see a Deep Wounds buff, I'm going to pretend that I'm a developer at BHVR, and I just released the patch notes for buffing Deep Wounds. Hopefully, y'all will enjoy, and keep in mind that values can be changed later to fit the balance of the game. Deep Wounds Both the survivor and the killer cannot see the Deep Wounds Timer, just the Deep Wound Ba
    6 comments 102 views last activity
  • Prologue No One Escapes Death is the most discussed perk in the game from both roles. Survivors think it's crutch, and killers think it's balanced for the most part. However, I have my own opinion, that being No One Escapes Death is not a skill perk for the killer, but it's not a crutch. Problem You as the killer, can be terrible or God-like and still get No One Escapes Death to activate.
    Mod
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  • Prologue As we all know, the game can flash before our eyes if your killer is not tremendously effective at applying pressure, or is not using perks to slow the game down. Therefore, we reach a point in the game where both sides aren't happy such as the killer not having enough time to get hooks, and the survivors are forced to hold M1 for God knows how long. Base Changes These change
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  • Prologue This perk is practically useless since the EGC update besides edge cases. Therefore, I went brainstorming, and I figured out a great idea on how we could make this perk amazing. Hopefully, y'all will agree with my change because this perk is literally dead. Sole Survivor As more of your friends fall to the Killer, you become shrouded in isolation. When you're further than 56 meters
    21 comments 971 views last activity
  • If you aren't aware, Badham Preschool got a rework that makes loops more fair, and specific tiles got updates such as an extra entrance on Badham Preschool itself. With that in mind, this map is now, compared to other maps, completely balanced. Since Bloodlust is a mechanic that compensates the killer for bad map RNG, it would be fair to remove bloodlust for Badham Preschool since it's now co
    45 comments 1,651 views last activity
  • Prologue Well, it's been one crazy year for me, and I'm happy to see where I'm at today! I'm happy to see how much I've grown as a player, but as a person as well thanks to @Gay Myers (Luzi) , @MandyTalk , and @Peanits . Y'all, it's a miracle to have each and everyone in my life, I couldn't ask for anyone better! I'm not just talking to the people I tagged, I'm talking to the community as a
    43 comments 771 views last activity
  • Prologue Rank is commonly referred as "Play Time" from most community members, but I disagree, rank is more than just a number. You'll see different behaviors between a rank 10 and a rank 1 survivor; the same applies to killers as well. Therefore, if players are playing better to reach higher ranks, why not reward that? Rank Rewards Bloodpoints earned from Rank Rewards can go above the Bloo
    16 comments 2,171 views last activity
  • Prologue Recently, I made a Straw Poll about, namely, "What KILLER is in dire need of a REWORK or OVERHAUL?" I'll be going over the top 3 killers who are in dire need or a REWORK or OVERHAUL, and afterwards, I will let the community discuss the statistics. Statistics The Cannibal: 30.06% of the community that voted agreed that The Cannibal should be the developer's FIRST priority. The
    79 comments 1,641 views last activity
  • Prologue If you main a specific killer or survivor, odds are you have over 250+ common add-ons. While some killers are great with common add-ons, most aren't and need more power to become viable. Crafting System To keep it simple, you'll need 1,000 BP to perform this action. Once you have collected 1,000 BP for the Crafting System, you'll have to pick 3 add-ons of the same rarity to covert
    6 comments 61 views last activity
  • Prologue Remember that moment when you're about to heal a dying survivor into the injured state? Let me guess... They didn't recover for some reason, right? Dying State Whenever you're not crawling, you'll start recovering without the need to press a button . If you can fully recover, you'll stop recovering at 99% and you'll also receive a button to recover to the injured state. Also
    13 comments 201 views last activity
  • Prologue The update size is getting ridiculous because what you see below: Is worth 6.2GB of memory on my XB1. Like that doesn't even seem like it should take that much space in my opinion, so what gives? Also, I actually wouldn't mind if this if my download speed wasn't a slow crawl. It takes me r
    28 comments 3,761 views last activity
  • Introduction: Anyone who played a decent amount of survivor will know how frustrating it can be to be on the receiving end of being camped or tunneled. However, instead of making survivors perks that alleviate that behavior, we should think about killer perks that reward them for leaving the hook! Community Task: Create a killer perk that rewards you for leaving the hook or not tunneling.
    15 comments 501 views last activity
  • Before I start, it's completely okay if you hate this idea because most players are okay with the EGC as it is. However I do ask that you give me constructive feedback because I can't do anything with, "Bad idea, bad thread". Exit Gates When Exit Gates are powered on, the EGC is triggered and the timer runs at 50% the normal speed until they are opened . Once they are opened, the
    12 comments 321 views last activity
  • Loading Screen: You know how the loading screen and how they inform the player with periodic tips? Well, I found something very interesting about one in particular: If you don't see what's wrong, the timer for the RBT is 2 minutes and 30 seconds , not 2 minutes. So, with that in mind, why would the developers spread misinformation to players? Well
    Mod
    14 comments 1,981 views last activity
  • Prologue: Gen-rush, we all experienced this before as either the survivor or the killer. It's not fun for the killer because they can't get their hooks within a strict time limit. It's also not fun for survivors because they have to deal with a boring M1 adventure for 90% of the game. This obviously plagues both sides, but how can we solve this? Ethereal Totems Appearance
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    21 comments 801 views last activity
  • Prologue: So, I been hearing from my friends and from the forums that MoM is a dead perk. Usually, I wouldn't believe them due to how exaggerated they can be, but ever since last time, I feel like it would be better to try the perk out a few times to get a better understanding. From my ~10 games, the perk is very risky, and was only able to activate it twice within those 10 games. I didn't t
    14 comments 321 views last activity
  • Unrelenting: You recuperate faster from attacks made with your main weapon. The cool-down of missed and successful attacks is reduced by 10%. The movement speed penalty during the attack cool-downs are reduced by 40%/45%/50%. This should help the perk become more viable since it helps M1 killers catch survivors easier! Also, values are just placeholders, they can always be changed to suit th
    2 comments 41 views last activity
  • Please say "yes" because I don't want to grind everything back and pay for everything again. 😔
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