Sole Survivor: Suggestion

Prologue

This perk is practically useless since the EGC update besides edge cases. Therefore, I went brainstorming, and I figured out a great idea on how we could make this perk amazing. Hopefully, y'all will agree with my change because this perk is literally dead.


Sole Survivor

As more of your friends fall to the Killer, you become shrouded in isolation. When you're further than 56 meters from the killer, you'll be completely invisible to the killer's perspective. For each sacrificed, killed, or disconnected survivor, this effect is decreased by 14/15/16 meters.

When the Collapse Timer is activated, you'll leave no scratch marks.

Your aura cannot be read by the killer when you're invisible to the killer's perspective.

Increases your chances of becoming the killer's Obsession.

The killer can only be Obsessed with one survivor at a time.


Review

You may say, "Woah, that's a huge buff!"


However, keep in mind the condition is for survivors to be sacrificed, killed, or disconnected. If every survivor were to run this perk, they all couldn't get the best benefit from it because the condition requires death. Even if you get the best benefit from it, that doesn't automatically means, "I escape, killer loses" because you still have to open the Exits Gates, while the Exit Gates have warning lights on them.


This perk is supposed to help you not get caught out in the open, or help you make sneaky plays while you're in the invisible range. If the numbers are too high, that's okay, we can always change them later to fit the balance of the game.


Epilogue

So, what do y'all think? Would this be the perfect Sole Survivor rework?


Edit: Grammar

Comments

  • This is not World of Warcraft.

  • @Remi1993 said:

    This is not World of Warcraft.

    @Remi1993

    Sole Survivor does grant the survivor supernatural powers, so this idea does make sense.

  • Left behind You'll get the job done... No matter the cost.

    Made a sole survivor change/buff suggestion awhile ago too

  • still useless

  • @prettyf said:

    still useless

    @prettyf

    Are you sure that you're understanding the perk correctly? I thought this was OP in my honest opinion.


  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/580511#Comment_580511

    @prettyf

    Are you sure that you're understanding the perk correctly? I thought this was OP in my honest opinion.

    oh wait, its invisible from "perspective" ok than

    its looks balanced perk, especially killer using whisper or multi survivors tryhard to use this but only effects when they are last survivor


    this is useless when you not are a last survivor

    2people remained still 32m is long

    and killer can confirm all kill when 2 or 1 survivor left

  • @prettyf said:

    https://forum.deadbydaylight.com/en/discussion/comment/580565#Comment_580565

    oh wait, its invisible from "perspective" ok than

    its looks balanced perk, especially killer using whisper or multi survivors tryhard to use this but only effects when they are last survivor

    this is useless when you not are a last survivor

    2people remained still 32m is long

    and killer can confirm all kill when 2 or 1 survivor left

    @prettyf

    Could be useful when the killer is standing on a hill while looking at both Exit Gates. Assuming you're outside of a specific range, you won't be seen and you can walk in plain sight away from the killer because you're hidden.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/580572#Comment_580572

    @prettyf

    Could be useful when the killer is standing on a hill while looking at both Exit Gates. Assuming you're outside of a specific range, you won't be seen and you can walk in plain sight away from the killer because you're hidden.

    egc doesn't gives you much time and killer still can see footprint and gate have red light thing so its useless

    when i patrol gates i see red door progression thingy first

    if i found red light go there to detect survivor(noticed using sole survivor)

    16m is not that far but mostly places are predictable

    so i could detect last surv using this perk

    not easily if survivor using urban to "stealth" before i get close in 16m

    but still not much change the game and i think even worse than fair cause

    that situation also only in egc and you are last survivor

    if you not last survivor its useless

  • This perk needs to shine in EGC. Considering how awful it is now and the challenges the last survivor has to face.

    While this idea sounds nice, I would rather it be something that has to do with opening the gates.

  • @Johnny_XMan said:

    This perk needs to shine in EGC. Considering how awful it is now and the challenges the last survivor has to face.

    While this idea sounds nice, I would rather it be something that has to do with opening the gates.

    @Johnny_XMan

    I updated the perk, it's probably the furthest I'll go with it because anymore buffs could cause this perk to be OP.

  • 18/17/16 Doesn't this make T1 even better?

  • Also, 8 meters is far too close to need to be. Don't buff it like that, 16 meters is the absolute closest you can be hidden like that and it still being fine.

    Even with no one dead you already are preventing BBQ a lot of the time.

  • @NuclearBurrito said:

    Also, 8 meters is far too close to need to be. Don't buff it like that, 16 meters is the absolute closest you can be hidden like that and it still being fine.

    Even with no one dead you already are preventing BBQ a lot of the time.

    @NuclearBurrito

    Keep in mind that 8 meters can only affect one survivor per Trial since you need 3 survivors eliminated to get it. My Sole Survivor change should be helpful during the EGC, but not overwhelming since you can see the Exit Gate progress.


    Also, if you really want, we could even get rid of the aura-reading effect as a trade off.

  • I like the concept but the idea of sole survivor is useless in general. Theres a 50/50 chance of u escaping or dying as the last survivor. Most times you’ll die if you’re going aginst a good killer. So like its good but still no one would really use it

  • @radicaldenson said:

    I like the concept but the idea of sole survivor is useless in general. Theres a 50/50 chance of u escaping or dying as the last survivor. Most times you’ll die if you’re going aginst a good killer. So like its good but still no one would really use it

    @radicaldenson

    Let's say I was using my Sole Survivor perk in a real game during the EGC:


    I start to open the Exit Gates until it's at around 50% because the killer is coming. I quickly run away, and while doing so, Sole Survivor hides my scratch marks. The killer is unable to trace my marks, then I quickly run to the other Exit Gate while the killer is occupied trying to find me at the other Exit Gate. Rinse and repeat until one of them is opened. :)

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/580637#Comment_580637

    @NuclearBurrito

    Keep in mind that 8 meters can only affect one survivor per Trial since you need 3 survivors eliminated to get it. My Sole Survivor change should be helpful during the EGC, but not overwhelming since you can see the Exit Gate progress.

    Also, if you really want, we could even get rid of the aura-reading effect as a trade off.

    Sure but that's too much.

    Also the tier 1 of that perk is invisable unless your only 2 meters away for some reason.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/580653#Comment_580653

    Sure but that's too much.

    Also the tier 1 of that perk is invisable unless your only 2 meters away for some reason.

    @NuclearBurrito

    I suck at math apparently, so I updated the thread to fix my error! :)

  • Prologue This perk is practically useless since the EGC update besides edge cases.

    It basically does this already. Adding in the egc specific part is useless as killers don't have passive aura reading perks. When killers gain aura reading it is in relation to survivors taking some sort of action or being targeted by something. The only killer that would truly be affected by the egc part would Myers, but that wouldn't really make a difference to the Myers player.

  • <Left Behind crying in the corner 😔