Rank Solution: Simple Solution!
Killer Ranking
Removed Emblems
Killer rank is now dependent on how many sacrifices, and non-offering related mori they get within the Trial.
Rank: 20-15
0 Sacrifices: Safety
1 Sacrifice: +1
2 Sacrifices & More: +2
Rank: 14-5
0 Sacrifices: -1
1 Sacrifice: Safety
2 Sacrifices: +1
3 Sacrifices & More: +2
Rank: 4-1
0 Sacrifices: -2
1 Sacrifice: -1
2 Sacrifices: Safety
3 Sacrifices: +1
4 Sacrifices: +2
Survivor Ranking
Keep Emblems
Benevolence:
- Unsafe Hook Rescue penalty is now applied to your Benevolence when the survivor you rescued from the hook is hooked again within a 15 second period. The timer will pause when the survivor is in the dying state.
- Survivors who suicide themselves on the hook will not punish your Benevolence (I.E. If they die within 30 seconds after being hooked, you won't be punished)
Evader:
- Completing generators and totems will reward Evader points if you haven't entered a chase at least once. Points scale exponentially.
- Evader points based on proximity to the killer is significantly reduced.
- Gain Evader points when the killer is looking in your direction after not being in a chase for 30 seconds. Points scale based on the killer's distance to you.
Unbroken:
- You now lose your iridescent when hooked, rather than when you're downed.
- Struggling grants a very small amount of Unbroken points. Points are doubled when you're causing the killer to receive the hook proximity penalty.
That's basically it, this would fix rank in my opinion, and sure it's not perfect but with some tweaks it will be amazing! :)
Comments
Sure, i never really disliked the Killer Cube.
It probably needed work, but it felt better than doing super well and still depipping.
https://www.youtube.com/watch?v=qcmI1zdTL3oGod please no. killer rank based on kills? Do you want to encourage tunneling and camping? Because thats hot you encourage tunneling and camping. I'm not saying that right now ranking is fine but that sounds like a terrible idea.
How new are you to the game, if I may ask? Where you already playing when the Victory Cube was a thing?
Why not taking the amount of hooks (better: hook phases) instead of kills? Like 6 hook phases = safety pip, and so on.
I couldn't comment on the killer portion, since I don't play it enough, but the survivor side seems to be based around a view that the current system is too difficult. In my experience, the opposite is true - ranking up as survivor is already way too easy for anyone who plays the game decently often and isn't terrible, and needs to be made more challenging.